init v1.0.3-Beta
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94
Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
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94
Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
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--[[-----------------------------------------------------------------------------
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InteractiveLabel Widget
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-------------------------------------------------------------------------------]]
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local Type, Version = "InteractiveLabel", 21
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local select, pairs = select, pairs
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function Label_OnClick(frame, button)
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frame.obj:Fire("OnClick", button)
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AceGUI:ClearFocus()
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:LabelOnAcquire()
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self:SetHighlight()
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self:SetHighlightTexCoord()
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self:SetDisabled(false)
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end,
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-- ["OnRelease"] = nil,
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["SetHighlight"] = function(self, ...)
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self.highlight:SetTexture(...)
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end,
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["SetHighlightTexCoord"] = function(self, ...)
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local c = select("#", ...)
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if c == 4 or c == 8 then
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self.highlight:SetTexCoord(...)
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else
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self.highlight:SetTexCoord(0, 1, 0, 1)
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end
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end,
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["SetDisabled"] = function(self,disabled)
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self.disabled = disabled
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if disabled then
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self.frame:EnableMouse(false)
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self.label:SetTextColor(0.5, 0.5, 0.5)
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else
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self.frame:EnableMouse(true)
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self.label:SetTextColor(1, 1, 1)
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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-- create a Label type that we will hijack
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local label = AceGUI:Create("Label")
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local frame = label.frame
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frame:EnableMouse(true)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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frame:SetScript("OnMouseDown", Label_OnClick)
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local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetTexture(nil)
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highlight:SetAllPoints()
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highlight:SetBlendMode("ADD")
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label.highlight = highlight
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label.type = Type
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label.LabelOnAcquire = label.OnAcquire
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for method, func in pairs(methods) do
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label[method] = func
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end
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return label
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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