Gladdy-TBC/Modules/ArenaCountDown.lua

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local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
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local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
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countdown = true,
arenaCountdownSize = 256
})
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function ACDFrame:OnEvent(event, ...)
self[event](self, ...)
end
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function ACDFrame:Initialize()
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self.locale = Gladdy:GetArenaTimer()
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self.hidden = false
self.countdown = -1
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
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local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
ACDNumFrame:EnableMouse(false)
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ACDNumFrame:SetHeight(512)
ACDNumFrame:SetWidth(512)
ACDNumFrame:SetPoint("CENTER", 0, 256)
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ACDNumFrame:Show()
self.ACDNumFrame = ACDNumFrame
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
ACDNumTens:SetWidth(256)
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ACDNumTens:SetHeight(256)
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ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
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self.ACDNumTens = ACDNumTens
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
ACDNumOnes:SetWidth(256)
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ACDNumOnes:SetHeight(256)
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ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
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self.ACDNumOnes = ACDNumOnes
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
ACDNumOne:SetWidth(256)
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ACDNumOne:SetHeight(256)
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ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
self.ACDNumOne = ACDNumOne
self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_SPEC")
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self.faction = UnitFactionGroup("player")
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end
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function ACDFrame.OnUpdate(self, elapse)
if (self.countdown > 0 and Gladdy.db.countdown) then
self.hidden = false;
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
local str = tostring(floor(self.countdown - elapse));
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if (str_len(str) == 2) then
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-- Display has 2 digits
self.ACDNumOne:Hide();
self.ACDNumTens:Show();
self.ACDNumOnes:Show();
self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
self.ACDNumFrame:SetScale(0.7)
elseif (str_len(str) == 1) then
-- Display has 1 digit
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local numStr = str_sub(str, 0, 1)
local path = numStr == "0" and self.faction or numStr
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self.ACDNumOne:Show();
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self.ACDNumOne:SetTexture(self.texturePath .. path);
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self.ACDNumOnes:Hide();
self.ACDNumTens:Hide();
self.ACDNumFrame:SetScale(1.0)
end
end
self.countdown = self.countdown - elapse;
else
self.hidden = true;
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
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end
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if (GetTime() > self.endTime) then
self:SetScript("OnUpdate", nil)
end
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end
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function ACDFrame:JOINED_ARENA()
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if Gladdy.db.countdown then
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnEvent", ACDFrame.OnEvent)
self.endTime = GetTime() + 70
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
end
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end
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function ACDFrame:ENEMY_SPOTTED()
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if not Gladdy.frame.testing then
ACDFrame:Reset()
end
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end
function ACDFrame:UNIT_SPEC()
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if not Gladdy.frame.testing then
ACDFrame:Reset()
end
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end
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function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
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for k,v in pairs(self.locale) do
if str_find(msg, v) then
if k == 0 then
ACDFrame:Reset()
else
self.countdown = k
end
end
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end
end
function ACDFrame:UpdateFrame()
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self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
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self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
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end
function ACDFrame:Test()
self.countdown = 30
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self:JOINED_ARENA()
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end
function ACDFrame:Reset()
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self.endTime = 0
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self.countdown = 0
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self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnUpdate", nil)
self.hidden = true;
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
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end
function ACDFrame:GetOptions()
return {
headerArenaCountdown = {
type = "header",
name = L["Arena Countdown"],
order = 2,
},
countdown = Gladdy:option({
type = "toggle",
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name = L["Enabled"],
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desc = L["Turns countdown before the start of an arena match on/off."],
order = 3,
width = "full",
}),
arenaCountdownSize = Gladdy:option({
type = "range",
name = L["Size"],
order = 4,
min = 64,
max = 512,
step = 16,
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width = "full",
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}),
}
end