Gladdy-TBC/Modules/Pets.lua

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local string_gsub, floor, pairs = string.gsub, math.floor, pairs
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local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
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local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Pets = Gladdy:NewModule("Pets", nil, {
petEnabled = true,
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petWidth = 128,
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petHeight = 20,
petPortraitEnabled = true,
petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
petHealthBarFont = "DorisPP",
petHealthBarHeight = 60,
petHealthBarTexture = "Smooth",
petHealthBarBorderStyle = "Gladdy Tooltip round",
petHealthBarBorderSize = 9,
petHealthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
petHealthBarColor = { r = 0, g = 1, b = 0, a = 1 },
petHealthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
petHealthBarFontSize = 12,
petHealthPercentage = true,
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petXOffset = 1,
petYOffset = -62,
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})
function Pets:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("PET_SPOTTED")
self:RegisterMessage("PET_DESTROYED")
self:RegisterMessage("PET_STEALTH")
self:RegisterMessage("ENEMY_SPOTTED")
end
function Pets:JOINED_ARENA()
for k,v in pairs(self.frames) do
v.healthBar:SetAlpha(0)
end
if Gladdy.db.petEnabled then
self:RegisterEvent("UNIT_PET")
self:SetScript("OnEvent", function(self, event, unitId)
if event == "UNIT_PET" then
local unit = Gladdy.guids[UnitGUID(unitId)]
if unit then
Pets:CheckUnitPet(unit)
end
end
end)
end
end
function Pets:ResetUnit(unitId)
local unit = string_gsub(unitId, "%d$", "pet%1")
local petFrame = self.frames[unit]
if (not petFrame) then
return
end
petFrame.healthBar:SetAlpha(0)
petFrame.healthBar:SetScript("OnUpdate", nil)
self:UnregisterEvent("UNIT_PET")
end
function Pets:PET_SPOTTED(unit)
if Gladdy.db.petEnabled then
self.frames[unit].healthBar:SetAlpha(1)
self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
self.frames[unit].healthBar:SetScript("OnUpdate", function(self)
self.hp:SetValue(UnitHealth(self.unit))
Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
end)
end
end
function Pets:PET_DESTROYED(unit)
if Gladdy.db.petEnabled then
self.frames[unit].healthBar:SetAlpha(0)
self.frames[unit].healthBar:SetScript("OnUpdate", nil)
end
end
function Pets:PET_STEALTH(unit)
if Gladdy.db.petEnabled then
self.frames[unit].healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
end
end
function Pets:ENEMY_SPOTTED(unit)
if Gladdy.db.petEnabled then
self:CheckUnitPet(unit)
end
end
function Pets:CheckUnitPet(unitId)
local unit = string_gsub(unitId, "%d$", "pet%1")
local petFrame = self.frames[unit]
if (not petFrame) then
return
end
if ( UnitGUID(unit)) then
petFrame.healthBar:SetAlpha(1)
petFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit))
petFrame.healthBar.hp:SetValue(UnitHealth(unit))
Pets:SetHealthText(petFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit))
petFrame.healthBar:SetScript("OnUpdate", function(self)
self.hp:SetValue(UnitHealth(self.unit))
Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
end)
else
petFrame.healthBar:SetAlpha(0)
petFrame.healthBar:SetScript("OnUpdate", nil)
end
end
function Pets:Test(unitId)
if Gladdy.db.petEnabled then
local unit = string_gsub(unitId, "%d$", "pet%1")
local petFrame = self.frames[unit]
if (not petFrame) then
return
end
petFrame.healthBar:SetAlpha(1)
petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
petFrame.healthBar.hp:SetValue(2000)
Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
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SetPortraitTexture(petFrame.healthBar.portrait, "player")
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end
end
function Pets:CreateFrame(unitId)
local unit = string_gsub(unitId, "%d$", "pet%1")
if self.frames[unit] then
return
end
local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
--button:SetAlpha(0)
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
secure:RegisterForClicks("AnyUp")
secure:RegisterForClicks("AnyUp")
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", unit)
secure:SetAllPoints(button)
button.unit = unit
button.secure = secure
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
edgeSize = Gladdy.db.petHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar:SetFrameLevel(1)
healthBar:SetAllPoints(button)
healthBar:SetAlpha(0)
healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
SetPortraitTexture(healthBar.portrait, "player")
healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
healthBar.portrait.border:SetAllPoints(healthBar.portrait)
healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
healthBar.hp:SetMinMaxValues(0, 100)
healthBar.hp:SetFrameLevel(0)
healthBar.hp:SetAllPoints(healthBar)
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
healthBar.bg:ClearAllPoints()
healthBar.bg:SetAllPoints(healthBar.hp)
healthBar.bg:SetAlpha(1)
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
healthBar.nameText:SetShadowOffset(1, -1)
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
healthBar.nameText:SetJustifyH("CENTER")
healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
healthBar.healthText:SetShadowOffset(1, -1)
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
healthBar.healthText:SetJustifyH("CENTER")
healthBar.healthText:SetPoint("RIGHT", -5, 0)
healthBar.unit = unit
button.healthBar = healthBar
healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit)
healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
healthBar:SetScript("OnEvent", Pets.OnEvent)
button:SetWidth(Gladdy.db.petWidth)
button:SetHeight(Gladdy.db.petHeight)
self.frames[unit] = button
end
function Pets.OnEvent(self, event, unit)
if event == "UNIT_PORTRAIT_UPDATE" then
SetPortraitTexture(self.portrait, unit)
end
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(health)
Pets:SetHealthText(self, health, healthMax)
end
function Pets:UpdateFrame(unitId)
local unit = string_gsub(unitId, "%d$", "pet%1")
local healthBar = self.frames[unit].healthBar
if (not healthBar) then
return
end
if not Gladdy.db.petEnabled then
self.frames[unit]:Hide()
else
self.frames[unit]:Show()
end
self.frames[unit]:SetWidth(Gladdy.db.petWidth)
self.frames[unit]:SetHeight(Gladdy.db.petHeight)
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
healthBar.portrait:SetHeight(Gladdy.db.petHeight)
healthBar.portrait:SetWidth(Gladdy.db.petHeight)
if not Gladdy.db.petPortraitEnabled then
healthBar.portrait:Hide()
healthBar.portrait.border:Hide()
else
healthBar.portrait:Show()
healthBar.portrait.border:Show()
end
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
edgeSize = Gladdy.db.petHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
healthBar.hp:ClearAllPoints()
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
healthBar.nameText:Hide()
healthBar.healthText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
healthBar.healthText:Show()
end
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
end
function Pets:SetHealthText(healthBar, health, healthMax)
local healthText = ""
if healthMax ~= 0 then
local healthPercentage = floor(health * 100 / healthMax)
if (Gladdy.db.petHealthPercentage) then
healthText = ("%d%%"):format(healthPercentage)
end
else
healthText = "DEAD"
end
healthBar.healthText:SetText(healthText)
end
local function option(params)
local defaults = {
get = function(info)
local key = info.arg or info[#info]
return Gladdy.dbi.profile[key]
end,
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args.Pets.args.group.args.border.args.petHealthBarBorderSize.max = Gladdy.db.petHeight/2
if Gladdy.db.petHealthBarBorderSize > Gladdy.db.petHeight/2 then
Gladdy.db.petHealthBarBorderSize = Gladdy.db.petHeight/2
end
Gladdy:UpdateFrame()
end,
}
for k, v in pairs(params) do
defaults[k] = v
end
return defaults
end
function Pets:GetOptions()
return {
headerHealthbar = {
type = "header",
name = L["Health Bar"],
order = 2,
},
petEnabled = Gladdy:option({
type = "toggle",
name = L["Enable"],
desc = L["Enabled Pets module"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 3,
args = {
general = {
type = "group",
name = L["General"],
order = 1,
args = {
headerAuras = {
type = "header",
name = L["General"],
order = 1,
},
petHeight = option({
type = "range",
name = L["Bar height"],
desc = L["Height of the bar"],
order = 3,
min = 10,
max = 100,
step = 1,
}),
petWidth = option({
type = "range",
name = L["Bar width"],
desc = L["Width of the bar"],
order = 4,
min = 10,
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max = 300,
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step = 1,
}),
petHealthBarTexture = option({
type = "select",
name = L["Bar texture"],
desc = L["Texture of the bar"],
order = 5,
dialogControl = "LSM30_Statusbar",
values = AceGUIWidgetLSMlists.statusbar,
}),
petHealthBarColor = Gladdy:colorOption({
type = "color",
name = L["Health color"],
desc = L["Color of the status bar"],
order = 6,
hasAlpha = true,
}),
petHealthBarBgColor = Gladdy:colorOption({
type = "color",
name = L["Background color"],
desc = L["Color of the status bar background"],
order = 7,
hasAlpha = true,
}),
},
},
portrait = {
type = "group",
name = L["Portrait"],
order = 2,
args = {
headerAuras = {
type = "header",
name = L["Portrait"],
order = 1,
},
petPortraitEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
order = 2,
}),
petPortraitBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 3,
values = Gladdy:GetIconStyles()
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 1,
},
petHealthBarFont = option({
type = "select",
name = L["Font"],
desc = L["Font of the bar"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
petHealthBarFontColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
order = 12,
hasAlpha = true,
}),
petHealthBarFontSize = option({
type = "range",
name = L["Font size"],
desc = L["Size of the text"],
order = 13,
min = 0,
max = 20,
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 1,
},
petHealthBarBorderStyle = option({
type = "select",
name = L["Border style"],
order = 21,
dialogControl = "LSM30_Border",
values = AceGUIWidgetLSMlists.border,
}),
petHealthBarBorderSize = option({
type = "range",
name = L["Border size"],
desc = L["Size of the border"],
order = 22,
min = 0.5,
max = Gladdy.db.petHeight/2,
step = 0.5,
}),
petHealthBarBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 23,
hasAlpha = true,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 5,
args = {
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header = {
type = "header",
name = L["Position"],
order = 1,
},
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petXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 22,
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min = -600,
max = 600,
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step = 0.1,
}),
petYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 23,
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min = -600,
max = 600,
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step = 0.1,
}),
}
},
healthValues = {
type = "group",
name = L["Health Values"],
order = 6,
args = {
header = {
type = "header",
name = L["Health Values"],
order = 1,
},
petHealthPercentage = option({
type = "toggle",
name = L["Show health percentage"],
desc = L["Show health percentage on the health bar"],
order = 33,
}),
},
},
},
},
}
end