Gladdy-TBC/Modules/TotemPlates.lua

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local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
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local C_NamePlate = C_NamePlate
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
---------------------------------------------------
-- Constants
---------------------------------------------------
local totemData = {
-- Fire
[string_lower("Searing Totem")] = {id = 3599,texture = select(3, GetSpellInfo(3599)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Searing Totem
[string_lower("Flametongue Totem")] = {id = 8227,texture = select(3, GetSpellInfo(8227)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Flametongue Totem
[string_lower("Magma Totem")] = {id = 8190,texture = select(3, GetSpellInfo(8190)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Magma Totem
[string_lower("Fire Nova Totem")] = {id = 1535,texture = select(3, GetSpellInfo(1535)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Nova Totem
[string_lower("Totem of Wrath")] = {id = 30706,texture = select(3, GetSpellInfo(30706)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Totem of Wrath
[string_lower("Fire Elemental Totem")] = {id = 32982,texture = select(3, GetSpellInfo(32982)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Elemental Totem
[string_lower("Frost Resistance Totem")] = {id = 8181,texture = select(3, GetSpellInfo(8181)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Frost Resistance Totem
-- Water
[string_lower("Fire Resistance Totem")] = {id = 8184,texture = select(3, GetSpellInfo(8184)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Resistance Totem
[string_lower("Poison Cleansing Totem")] = {id = 8166,texture = select(3, GetSpellInfo(8166)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Poison Cleansing Totem
[string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
[string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
[string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
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[string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
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-- Earth
[string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
[string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
[string_lower("Stoneskin Totem")] = {id = 8071,texture = select(3, GetSpellInfo(8071)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneskin Totem
[string_lower("Strength of Earth Totem")] = {id = 8075,texture = select(3, GetSpellInfo(8075)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Strength of Earth Totem
[string_lower("Earth Elemental Totem")] = {id = 33663,texture = select(3, GetSpellInfo(33663)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Earth Elemental Totem
[string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
-- Air
[string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
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[string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
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[string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
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[string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
[string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
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[string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
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[string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
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}
local localizedTotemData = {
["default"] = {
[string_lower(select(1, GetSpellInfo(3599)))] = totemData[string_lower("Searing Totem")], -- Searing Totem
[string_lower(select(1, GetSpellInfo(8227)))] = totemData[string_lower("Flametongue Totem")], -- Flametongue Totem
[string_lower(select(1, GetSpellInfo(8190)))] = totemData[string_lower("Magma Totem")], -- Magma Totem
[string_lower(select(1, GetSpellInfo(1535)))] = totemData[string_lower("Fire Nova Totem")], -- Fire Nova Totem
[string_lower(select(1, GetSpellInfo(30706)))] = totemData[string_lower("Totem of Wrath")], -- Totem of Wrath
[string_lower(select(1, GetSpellInfo(32982)))] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
[string_lower(select(1, GetSpellInfo(8181)))] = totemData[string_lower("Frost Resistance Totem")], -- Frost Resistance Totem
-- Water
[string_lower(select(1, GetSpellInfo(8184)))] = totemData[string_lower("Fire Resistance Totem")], -- Fire Resistance Totem
[string_lower(select(1, GetSpellInfo(8166)))] = totemData[string_lower("Poison Cleansing Totem")], -- Poison Cleansing Totem
[string_lower(select(1, GetSpellInfo(8170)))] = totemData[string_lower("Disease Cleansing Totem")], -- Disease Cleansing Totem
[string_lower(select(1, GetSpellInfo(5394)))] = totemData[string_lower("Healing Stream Totem")], -- Healing Stream Totem
[string_lower(select(1, GetSpellInfo(16190)))] = totemData[string_lower("Mana Tide Totem")], -- Mana Tide Totem
[string_lower(select(1, GetSpellInfo(5675)))] = totemData[string_lower("Mana Spring Totem")], -- Mana Spring Totem
-- Earth
[string_lower(select(1, GetSpellInfo(2484)))] = totemData[string_lower("Earthbind Totem")], -- Earthbind Totem
[string_lower(select(1, GetSpellInfo(5730)))] = totemData[string_lower("Stoneclaw Totem")], -- Stoneclaw Totem
[string_lower(select(1, GetSpellInfo(8071)))] = totemData[string_lower("Stoneskin Totem")], -- Stoneskin Totem
[string_lower(select(1, GetSpellInfo(8075)))] = totemData[string_lower("Strength of Earth Totem")], -- Strength of Earth Totem
[string_lower(select(1, GetSpellInfo(33663)))] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
[string_lower(select(1, GetSpellInfo(8143)))] = totemData[string_lower("Tremor Totem")], -- Tremor Totem
-- Air
[string_lower(select(1, GetSpellInfo(8177)))] = totemData[string_lower("Grounding Totem")], -- Grounding Totem
[string_lower(select(1, GetSpellInfo(8835)))] = totemData[string_lower("Grace of Air Totem")], -- Grace of Air Totem
[string_lower(select(1, GetSpellInfo(10595)))] = totemData[string_lower("Nature Resistance Totem")], -- Nature Resistance Totem
[string_lower(select(1, GetSpellInfo(8512)))] = totemData[string_lower("Windfury Totem")], -- Windfury Totem
[string_lower(select(1, GetSpellInfo(6495)))] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
[string_lower(select(1, GetSpellInfo(15107)))] = totemData[string_lower("Windwall Totem")], -- Windwall Totem
[string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
},
}
local function GetTotemColorDefaultOptions()
local defaultDB = {}
local options = {}
local indexedList = {}
for k,v in pairs(totemData) do
tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture, enabled = v.enabled})
end
table.sort(indexedList, function (a, b)
return a.name < b.name
end)
for i=1,#indexedList do
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
options["totem" .. indexedList[i].id] = {
order = i+1,
name = select(1, GetSpellInfo(indexedList[i].id)),
--inline = true,
width = "3.0",
type = "group",
icon = indexedList[i].texture,
args = {
headerTotemConfig = {
type = "header",
name = format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
order = 1,
},
enabled = {
order = 2,
name = "Enabled",
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
type = "toggle",
width = "full",
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
set = function(info, value)
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
Gladdy:UpdateFrame()
end
},
color = {
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 3,
hasAlpha = true,
width = "full",
get = function(info)
local key = info.arg or info[#info]
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
end,
set = function(info, r, g, b, a)
local key = info.arg or info[#info]
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a = r, g, b, a
Gladdy:UpdateFrame()
end,
},
alpha = {
type = "range",
name = L["Alpha"],
order = 4,
min = 0,
max = 1,
step = 0.1,
width = "full",
get = function(info)
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
end,
set = function(info, value)
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
Gladdy:UpdateFrame()
end
},
customText = {
type = "input",
name = L["Custom totem name"],
order = 5,
width = "full",
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
},
}
}
end
return defaultDB, options, indexedList
end
local function GetTotemOptions()
local indexedList = select(3, GetTotemColorDefaultOptions())
local colorList = {}
for i=1, #indexedList do
tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
end
return colorList
end
function Gladdy:GetTotemColors()
return GetTotemColorDefaultOptions()
end
---------------------------------------------------
-- Core
---------------------------------------------------
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
npTotems = true,
npTotemsShowFriendly = true,
npTotemsShowEnemy = true,
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npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
npTotemPlatesSize = 40,
npTotemPlatesWidthFactor = 1,
npTremorFont = "DorisPP",
npTremorFontSize = 10,
npTremorFontXOffset = 0,
npTremorFontYOffset = 0,
npTotemPlatesAlpha = 0.6,
npTotemPlatesAlphaAlways = false,
npTotemPlatesAlphaAlwaysTargeted = false,
npTotemColors = select(1, GetTotemColorDefaultOptions())
})
LibStub("AceHook-3.0"):Embed(TotemPlates)
LibStub("AceTimer-3.0"):Embed(TotemPlates)
function TotemPlates.OnEvent(self, event, ...)
TotemPlates[event](self, ...)
end
function TotemPlates:Initialize()
self.numChildren = 0
self.activeTotemNameplates = {}
self.totemPlateCache = {}
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:SetScript("OnEvent", TotemPlates.OnEvent)
end
function TotemPlates:PLAYER_ENTERING_WORLD()
self.numChildren = 0
self.activeTotemNameplates = {}
end
function TotemPlates:Reset()
--self:CancelAllTimers()
--self:UnhookAll()
end
function TotemPlates:UpdateFrameOnce()
for k,nameplate in pairs(self.activeTotemNameplates) do
local totemDataEntry = nameplate.gladdyTotemFrame.totemDataEntry
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
nameplate.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
end
for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
end
end
---------------------------------------------------
-- Nameplate functions
---------------------------------------------------
function TotemPlates:PLAYER_TARGET_CHANGED()
for k,nameplate in pairs(self.activeTotemNameplates) do
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
end
end
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
local unitID = ...
local isEnemy = UnitIsEnemy("player", unitID)
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
return
end
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
return
end
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local nameplateName = UnitName(unitID)
local totemName = string_gsub(nameplateName, "^%s+", "") --trim
totemName = string_gsub(totemName, "%s+$", "") --trim
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
totemName = string_lower(totemName)
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
local totemDataEntry = localizedTotemData["default"][totemName]
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
if #self.totemPlateCache > 0 then
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
else
nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
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nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
end
nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
nameplate.gladdyTotemFrame.parent = nameplate
nameplate.gladdyTotemFrame:SetParent(nameplate)
nameplate.gladdyTotemFrame:ClearAllPoints()
nameplate.gladdyTotemFrame:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
nameplate.gladdyTotemFrame.totemIcon:SetTexture(totemDataEntry.texture)
nameplate.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
nameplate.gladdyTotemFrame:Show()
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
nameplate.UnitFrame:SetAlpha(0)
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
unitFrame:SetAlpha(1)
unitFrame.selectionHighlight:ClearAllPoints()
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
unitFrame:SetScript("OnHide", nil)
end)
self.activeTotemNameplates[unitID] = nameplate
end
end
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
local unitID = ...
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
self.activeTotemNameplates[unitID] = nil
if nameplate.gladdyTotemFrame then
nameplate.gladdyTotemFrame:Hide()
nameplate.gladdyTotemFrame:SetParent(nil)
tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
nameplate.gladdyTotemFrame = nil
end
end
function TotemPlates:SetTotemAlpha(gladdyTotemFrame, unitID)
local targetExists = UnitExists("target")
local totemDataEntry = gladdyTotemFrame.totemDataEntry
if targetExists then
if (UnitIsUnit(unitID, "target")) then -- is target
if Gladdy.db.npTotemPlatesAlphaAlwaysTargeted then
gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha)
else
gladdyTotemFrame:SetAlpha(1)
end
else -- is not target
gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha)
end
else -- no target
if Gladdy.db.npTotemPlatesAlphaAlways then
gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha)
else
gladdyTotemFrame:SetAlpha(0.95)
end
end
end
---------------------------------------------------
-- Interface options
---------------------------------------------------
function TotemPlates:GetOptions()
return {
headerTotems = {
type = "header",
name = L["Totem General"],
order = 2,
},
npTotems = Gladdy:option({
type = "toggle",
name = L["Totem icons on/off"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 3,
width = 0.9,
}),
npTotemsShowFriendly = Gladdy:option({
type = "toggle",
name = L["Show friendly"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 4,
width = 0.65,
}),
npTotemsShowEnemy = Gladdy:option({
type = "toggle",
name = L["Show enemy"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 5,
width = 0.6,
2021-05-17 16:49:54 +02:00
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 4,
args = {
icon = {
type = "group",
name = L["Icon"],
order = 1,
args = {
header = {
type = "header",
name = L["Icon"],
order = 1,
},
npTotemPlatesSize = Gladdy:option({
type = "range",
name = L["Totem size"],
desc = L["Size of totem icons"],
order = 5,
min = 20,
max = 100,
step = 1,
}),
npTotemPlatesWidthFactor = Gladdy:option({
type = "range",
name = L["Icon Width Factor"],
desc = L["Stretches the icon"],
order = 6,
min = 0.5,
max = 2,
step = 0.05,
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 2,
args = {
header = {
type = "header",
name = L["Icon"],
order = 1,
},
npTremorFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the custom totem name"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
npTremorFontSize = Gladdy:option({
type = "range",
name = L["Size"],
desc = L["Scale of the font"],
order = 12,
min = 1,
max = 50,
step = 0.1,
}),
npTremorFontXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
desc = L["Scale of the font"],
order = 13,
min = -300,
max = 300,
step = 1,
}),
npTremorFontYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
desc = L["Scale of the font"],
order = 14,
min = -300,
max = 300,
step = 1,
}),
},
},
alpha = {
type = "group",
name = L["Alpha"],
order = 4,
args = {
header = {
type = "header",
name = L["Alpha"],
order = 1,
},
npTotemPlatesAlphaAlways = Gladdy:option({
type = "toggle",
name = L["Apply alpha when no target"],
desc = L["Always applies alpha, even when you don't have a target. Else it is 1."],
width = "full",
order = 21,
}),
npTotemPlatesAlphaAlwaysTargeted = Gladdy:option({
type = "toggle",
name = L["Apply alpha when targeted"],
desc = L["Always applies alpha, even when you target the totem. Else it is 1."],
width = "full",
order = 22,
}),
npAllTotemAlphas = {
type = "range",
name = L["All totem border alphas (configurable per totem)"],
min = 0,
max = 1,
step = 0.1,
width = "double",
order = 23,
get = function(info)
local alphas = GetTotemOptions()
for i=2, #alphas do
if alphas[i].alpha ~= alphas[1].alpha then
return ""
end
end
return alphas[1].alpha
end,
set = function(info, value)
local alphas = GetTotemOptions()
for i=1, #alphas do
alphas[i].alpha = value
end
Gladdy:UpdateFrame()
end,
},
},
},
border = {
type = "group",
name = L["Border"],
order = 5,
args = {
header = {
type = "header",
name = L["Border"],
order = 1,
},
npTotemPlatesBorderStyle = Gladdy:option({
type = "select",
name = L["Totem icon border style"],
order = 41,
values = Gladdy:GetIconStyles()
}),
npAllTotemColors = {
type = "color",
name = L["All totem border color"],
order = 42,
hasAlpha = true,
get = function(info)
local colors = GetTotemOptions()
local color = colors[1].color
for i=2, #colors do
if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
return 0, 0, 0, 0
end
end
return color.r, color.g, color.b, color.a
end,
set = function(info, r, g, b, a)
local colors = GetTotemOptions()
for i=1, #colors do
colors[i].color.r = r
colors[i].color.g = g
colors[i].color.b = b
colors[i].color.a = a
end
Gladdy:UpdateFrame()
end,
},
},
},
},
},
npTotemColors = {
order = 50,
name = "Customize Totems",
type = "group",
childGroups = "tree",
args = select(2, Gladdy:GetTotemColors())
},
}
end