Gladdy-TBC/Modules/Classicon.lua

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2021-05-17 16:49:54 +02:00
local Gladdy = LibStub("Gladdy")
local CreateFrame = CreateFrame
local L = Gladdy.L
local Classicon = Gladdy:NewModule("Classicon", 80, {
classIconPos = "LEFT",
classIconSize = 60 + 20 + 1,
classIconWidthFactor = 0.9,
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
})
function Classicon:Initialize()
self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DEATH")
end
function Classicon:CreateFrame(unit)
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
classIcon:SetFrameStrata("MEDIUM")
classIcon:SetFrameLevel(1)
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
classIcon.texture:SetAllPoints(classIcon)
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
classIcon.texture.overlay:SetAllPoints(classIcon)
classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
classIcon:SetFrameStrata("MEDIUM")
classIcon:SetFrameLevel(2)
classIcon:ClearAllPoints()
if (Gladdy.db.classIconPos == "RIGHT") then
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
else
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
end
Gladdy.buttons[unit].classIcon = classIcon
self.frames[unit] = classIcon
end
function Classicon:UpdateFrame(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
classIcon:SetHeight(Gladdy.db.classIconSize)
classIcon:ClearAllPoints()
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
else
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
end
classIcon.texture:ClearAllPoints()
classIcon.texture:SetAllPoints(classIcon)
classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
end
function Classicon:Test(unit)
self:ENEMY_SPOTTED(unit)
end
function Classicon:ResetUnit(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture("")
end
function Classicon:GetOptions()
return {
headerClassicon = {
type = "header",
name = L["Class Icon"],
order = 2,
},
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 3,
args = {
size = {
type = "group",
name = L["Icon size"],
order = 1,
args = {
classIconSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 1,
max = 100,
step = 1,
order = 3,
}),
classIconWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 4,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 1,
args = {
headerPosition = {
type = "header",
name = L["Position"],
order = 5,
},
classIconPos = Gladdy:option({
type = "select",
name = L["Icon position"],
desc = L["This changes positions with trinket"],
order = 6,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
},
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 1,
args = {
headerBorder = {
type = "header",
name = L["Border"],
order = 10,
},
classIconBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 11,
values = Gladdy:GetIconStyles()
}),
classIconBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 12,
hasAlpha = true,
}),
},
},
},
},
}
end
local function getClassIcon(class)
-- see https://wow.gamepedia.com/Class_icon
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
if class == "DRUID" then
return classIcon .. "inv_misc_monsterclaw_04"
elseif class == "HUNTER" then
return classIcon .. "inv_weapon_bow_07"
elseif class == "MAGE" then
return classIcon .. "inv_staff_13"
elseif class == "PALADIN" then
return classIcon .. "inv_hammer_01"
elseif class == "PRIEST" then
return classIcon .. "inv_staff_30"
elseif class == "ROGUE" then
return classIcon .. "inv_throwingknife_04"
elseif class == "SHAMAN" then
return classIcon .. "inv_jewelry_talisman_04"
elseif class == "WARLOCK" then
return classIcon .. "spell_nature_drowsy"
elseif class == "WARRIOR" then
return classIcon .. "inv_sword_27"
end
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end