181 lines
6.1 KiB
Lua
181 lines
6.1 KiB
Lua
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local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
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local IsInInstance = IsInInstance
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local ACDFrame = Gladdy:NewModule("Countdown", nil, {
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countdown = true,
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arenaCountdownSize = 256
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})
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function ACDFrame:Initialize()
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self.hidden = false
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self.countdown = -1
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self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
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ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
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ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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end
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function ACDFrame:OnEvent(event, ...)
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-- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
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self[event](self, ...) -- route event parameters to LoseControl:event methods
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end
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ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
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local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
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ACDNumFrame:SetHeight(256)
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ACDNumFrame:SetWidth(256)
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ACDNumFrame:SetPoint("CENTER", 0, 128)
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ACDNumFrame:Show()
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local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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ACDNumTens:SetWidth(256)
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ACDNumTens:SetHeight(128)
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ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
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local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
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ACDNumOnes:SetWidth(256)
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ACDNumOnes:SetHeight(128)
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ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
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local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
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ACDNumOne:SetWidth(256)
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ACDNumOne:SetHeight(128)
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ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
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function ACDFrame:PLAYER_ENTERING_WORLD()
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local instanceType = select(2, IsInInstance())
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if (( instanceType == "arena" )) then
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ACDFrame:SetScript("OnUpdate", function(self, elapse)
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if (self.countdown > 0 and Gladdy.db.countdown) then
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self.hidden = false;
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if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
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local str = tostring(floor(self.countdown - elapse));
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if (floor(self.countdown - elapse) == 0) then
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ACDNumTens:Hide();
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ACDNumOnes:Hide();
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ACDNumOne:Hide();
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elseif (str_len(str) == 2) then
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-- Display has 2 digits
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ACDNumOne:Hide();
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ACDNumTens:Show();
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ACDNumOnes:Show();
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ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
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ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
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ACDNumFrame:SetScale(0.7)
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elseif (str_len(str) == 1) then
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-- Display has 1 digit
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ACDNumOne:Show();
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ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
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ACDNumOnes:Hide();
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ACDNumTens:Hide();
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ACDNumFrame:SetScale(1.0)
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end
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end
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self.countdown = self.countdown - elapse;
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else
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self.hidden = true;
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ACDNumTens:Hide();
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ACDNumOnes:Hide();
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ACDNumOne:Hide();
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end
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end)
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end
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end
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function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
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if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
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self.countdown = 61
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return
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end
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if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
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self.countdown = 31
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return
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end
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if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
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self.countdown = 16
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return
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end
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if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
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self.countdown = 11
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return
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end
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if (str_find(msg, "One minute until the Arena battle begins!")) then
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self.countdown = 61
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return
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end
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if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
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self.countdown = 31
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return
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end
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if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
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self.countdown = 16
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return
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end
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if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
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self.countdown = 10
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return
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end
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if (str_find(msg, "The Arena battle has begun!")) then
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ACDFrame:SetScript("OnUpdate", nil)
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return
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end
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end
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function ACDFrame:UpdateFrame()
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ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
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ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
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ACDNumFrame:SetPoint("CENTER", 0, 128)
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ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
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ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
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ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
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ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
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end
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function ACDFrame:Test()
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self.countdown = 30
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end
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function ACDFrame:Reset()
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self.countdown = 0
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end
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function ACDFrame:GetOptions()
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return {
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headerArenaCountdown = {
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type = "header",
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name = L["Arena Countdown"],
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order = 2,
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},
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countdown = Gladdy:option({
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type = "toggle",
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name = L["Turn on/off"],
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desc = L["Turns countdown before the start of an arena match on/off."],
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order = 3,
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width = "full",
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}),
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arenaCountdownSize = Gladdy:option({
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type = "range",
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name = L["Size"],
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order = 4,
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min = 64,
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max = 512,
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step = 16,
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}),
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}
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end
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