Gladdy-TBC/Modules/Auras.lua

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local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
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local GetSpellInfo = GetSpellInfo
local CreateFrame, GetTime = CreateFrame, GetTime
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local function defaultSpells(auraType)
local spells = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do
if not auraType or auraType == v.track then
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spells[tostring(v.spellID)] = {}
spells[tostring(v.spellID)].enabled = true
spells[tostring(v.spellID)].priority = v.priority
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spells[tostring(v.spellID)].track = v.track
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end
end
return spells
end
local Auras = Gladdy:NewModule("Auras", nil, {
auraFont = "DorisPP",
auraFontSizeScale = 1,
auraFontColor = { r = 1, g = 1, b = 0, a = 1 },
auraBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
auraBuffBorderColor = { r = 1, g = 0, b = 0, a = 1 },
auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
auraDisableCircle = false,
auraCooldownAlpha = 1,
auraListDefault = defaultSpells()
})
function Auras:Initialize()
self.frames = {}
self.auras = Gladdy:GetImportantAuras()
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("AURA_GAIN")
self:RegisterMessage("AURA_FADE")
end
function Auras:CreateFrame(unit)
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
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auraFrame:EnableMouse(false)
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auraFrame:SetFrameStrata("MEDIUM")
auraFrame:SetFrameLevel(3)
auraFrame.cooldown = CreateFrame("Cooldown", nil, auraFrame, "CooldownFrameTemplate")
auraFrame.cooldown.noCooldownCount = true
auraFrame.cooldown:SetFrameStrata("MEDIUM")
auraFrame.cooldown:SetFrameLevel(4)
auraFrame.cooldown:SetReverse(true)
auraFrame.cooldown:SetHideCountdownNumbers(true)
auraFrame.cooldownFrame = CreateFrame("Frame", nil, auraFrame)
auraFrame.cooldownFrame:ClearAllPoints()
auraFrame.cooldownFrame:SetAllPoints(auraFrame)
auraFrame.cooldownFrame:SetFrameStrata("MEDIUM")
auraFrame.cooldownFrame:SetFrameLevel(5)
auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
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auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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auraFrame.icon:SetAllPoints(auraFrame)
auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
auraFrame.icon.overlay:SetAllPoints(auraFrame)
auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
local classIcon = Gladdy.modules.Classicon.frames[unit]
auraFrame:ClearAllPoints()
auraFrame:SetAllPoints(classIcon)
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
--auraFrame.text:SetShadowOffset(1, -1)
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
auraFrame.text:SetJustifyH("CENTER")
auraFrame.text:SetPoint("CENTER")
auraFrame.unit = unit
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auraFrame:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
Auras:AURA_FADE(self.unit, self.track)
else
self.timeLeft = self.timeLeft - elapsed
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end
end
end)
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self.frames[unit] = auraFrame
self:ResetUnit(unit)
end
function Auras:UpdateFrame(unit)
local auraFrame = self.frames[unit]
if (not auraFrame) then
return
end
local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
auraFrame:SetWidth(width)
auraFrame:SetHeight(height)
auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit])
auraFrame.cooldown:SetWidth(width - width/16)
auraFrame.cooldown:SetHeight(height - height/16)
auraFrame.cooldown:ClearAllPoints()
auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
else
auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
end
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auraFrame.icon.overlay:Hide()
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if Gladdy.db.auraDisableCircle then
auraFrame.cooldown:SetAlpha(0)
end
end
function Auras:ResetUnit(unit)
self.frames[unit]:UnregisterAllEvents()
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
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end
function Auras:Test(unit)
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local spellName, _, icon
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if (unit == "arena1") then
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spellName, _, icon = GetSpellInfo(12826)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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elseif (unit == "arena2") then
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spellName, _, icon = GetSpellInfo(6770)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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elseif (unit == "arena3") then
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spellName, _, icon = GetSpellInfo(31224)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
spellName, _, icon = GetSpellInfo(18425)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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end
end
function Auras:JOINED_ARENA()
for i=1, Gladdy.curBracket do
--self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
--self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
end
end
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function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
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local auraFrame = self.frames[unit]
if (not auraFrame) then
return
end
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if not self.auras[spellName] then
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return
end
-- don't use spellId from combatlog, in case of different spellrank
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if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
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return
end
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if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
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return
end
auraFrame.startTime = expirationTime - duration
auraFrame.endTime = expirationTime
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auraFrame.name = spellName
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auraFrame.timeLeft = expirationTime - GetTime()
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auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
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auraFrame.icon:SetTexture(icon)
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auraFrame.track = auraType
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auraFrame.active = true
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auraFrame.icon.overlay:Show()
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auraFrame.cooldownFrame:Show()
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if auraType == AURA_TYPE_DEBUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
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elseif auraType == AURA_TYPE_BUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
else
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
end
if not Gladdy.db.auraDisableCircle then
auraFrame.cooldown:Show()
auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration)
end
end
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function Auras:AURA_FADE(unit, auraType)
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local auraFrame = self.frames[unit]
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if (not auraFrame or auraFrame.track ~= auraType) then
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return
end
if auraFrame.active then
auraFrame.cooldown:SetCooldown(GetTime(), 0)
end
auraFrame.cooldown:Hide()
auraFrame.active = false
auraFrame.name = nil
auraFrame.timeLeft = 0
auraFrame.priority = nil
auraFrame.startTime = nil
auraFrame.endTime = nil
auraFrame.icon:SetTexture("")
auraFrame.text:SetText("")
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auraFrame.icon.overlay:Hide()
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auraFrame.cooldownFrame:Hide()
end
function Auras:GetOptions()
return {
header = {
type = "header",
name = L["Auras"],
order = 2,
},
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 3,
args = {
cooldown = {
type = "group",
name = "Cooldown",
order = 1,
args = {
headerAuras = {
type = "header",
name = L["Cooldown"],
order = 2,
},
auraDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 3,
width = "full"
}),
auraCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 4,
}),
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}
},
font = {
type = "group",
name = L["Font"],
order = 2,
args = {
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auraFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 5,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
auraFontSizeScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the text"],
order = 6,
min = 0.1,
max = 2,
step = 0.1,
}),
auraFontColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
order = 7,
hasAlpha = true,
}),
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},
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},
border = {
type = "group",
name = "Border",
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order = 3,
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args = {
headerAuras = {
type = "header",
name = L["Border"],
order = 2,
},
auraBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 9,
values = Gladdy:GetIconStyles(),
}),
auraBuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Buff color"],
desc = L["Color of the text"],
order = 10,
hasAlpha = true,
width = "0.8",
}),
auraDebuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Debuff color"],
desc = L["Color of the text"],
order = 11,
hasAlpha = true,
width = "0.8",
}),
}
}
}
},
debuffList = {
type = "group",
childGroups = "tree",
name = "Debuffs",
order = 4,
args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
},
buffList = {
type = "group",
childGroups = "tree",
name = "Buffs",
order = 5,
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
}
}
end
function Auras:GetAuraOptions(auraType)
local options = {
ckeckAll = {
order = 1,
width = "0.7",
name = "Check All",
type = "execute",
func = function(info)
for k,v in pairs(defaultSpells(auraType)) do
Gladdy.db.auraListDefault[k].enabled = true
end
end,
},
uncheckAll = {
order = 2,
width = "0.7",
name = "Uncheck All",
type = "execute",
func = function(info)
for k,v in pairs(defaultSpells(auraType)) do
Gladdy.db.auraListDefault[k].enabled = false
end
end,
},
}
local auras = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do
if v.track == auraType then
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tinsert(auras, v.spellID)
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end
end
tbl_sort(auras)
for i,k in ipairs(auras) do
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options[tostring(k)] = {
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type = "group",
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name = GetSpellInfo(k),
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order = i+2,
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icon = select(3, GetSpellInfo(k)),
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args = {
enabled = {
order = 1,
name = L["Enabled"],
type = "toggle",
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image = select(3, GetSpellInfo(k)),
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width = "2",
set = function(info, value)
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Gladdy.db.auraListDefault[tostring(k)].enabled = value
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end,
get = function(info)
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return Gladdy.db.auraListDefault[tostring(k)].enabled
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end
},
priority = {
order = 2,
name = L["Priority"],
type = "range",
min = 0,
max = 50,
width = "2",
step = 1,
get = function(info)
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return Gladdy.db.auraListDefault[tostring(k)].priority
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end,
set = function(info, value)
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Gladdy.db.auraListDefault[tostring(k)].priority = value
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end,
}
}
}
end
return options
end