L["If this is not your first run please lock or move the frame to prevent this from happening."]="Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна."
-- Frame.lua
L["Gladdy - drag to move"]="Gladdy - тащите для перемещения"
-- Options.lua
L["Announcements"]="Оповещения"
L["Announcement settings"]="Настройки оповещения"
L["Auras"]="Ауры"
L["Auras settings"]="Настройки аур"
L["Castbar"]="Полоса применения"
L["Castbar settings"]="Настройки полосы применения"
L["Announces when enemies sit down to drink"]="Оповещать, когда вражеский игрок начинает пить"
L["Resurrection"]="Воскрешение"
L["Announces when an enemy tries to resurrect a teammate"]="Оповещать, когда вражеский игрок начинает воскрешать союзника"
L["New enemies"]="Новые враги"
L["Announces when new enemies are discovered"]="Оповещать о найденных вражеских игроках"
L["Spec Detection"]="Обнаружение специализации"
L["Announces when the spec of an enemy was detected"]="Оповещать, когда обнаружена специализация вражеского игрока"
L["Low health"]="Мало жизней"
L["Announces when an enemy drops below a certain health threshold"]="Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества"
L["Low health threshold"]="Процент малого количества здоровья"
L["Choose how low an enemy must be before low health is announced"]="Укажите процент здоровья вражеского игрока, когда нужно показать оповещение"
L["Trinket used"]="Использование пвп-тринкета"
L["Announce when an enemy's trinket is used"]="Оповещать об использовании пвп-тринкета вражеским игроком"
L["Trinket ready"]="Готовность пвп-тринкета"
L["Announce when an enemy's trinket is ready again"]="Оповещать, когда пвп-тринкет вражеского игрока готов"
L["Destination"]="Вариант оповещений"
L["Choose how your announcements are displayed"]="Выберать, как показывать оповещения"
-- Auras.lua
L["Font color"]="Цвет текста"
L["Color of the text"]="Цвет текста"
L["Font size"]="Размер текста"
L["Size of the text"]="Размер текста"
-- Castbar.lua
L["Bar height"]="Высота полосы"
L["Height of the bar"]="Высота полосы"
L["Bar texture"]="Текстура полосы"
L["Texture of the bar"]="Текстура полосы"
L["Bar color"]="Цвет полосы"
L["Color of the cast bar"]="Цвет полосы применений"
L["Background color"]="Цвет фона полосы"
L["Color of the cast bar background"]="Цвет фона полосы применений"
L["Announces when enemies sit down to drink"]="Warnt wenn Gegner sich zum Trinken hinsetzen"
L["Resurrection"]="Wiederbelebung"
L["Announces when an enemy tries to resurrect a teammate"]="Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
L["New enemies"]="Neue Gegner"
L["Announces when new enemies are discovered"]="Gibt an, wenn neue Gegner entdeckt wurden"
L["Spec Detection"]="Talent Entdeckung"
L["Announces when the spec of an enemy was detected"]="Gibt an, wenn Talente eines Gegners entdeckt wurden"
L["Low health"]="Wenig Leben"
L["Announces when an enemy drops below a certain health threshold"]="Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
L["Low health threshold"]="Prozentwert: Wenig Leben"
L["Choose how low an enemy must be before low health is announced"]="Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
L["Destination"]="Ziel"
L["Choose how your announcements are displayed"]="Bestimme wo Warnungen dargestellt werden"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"]=""
L["Show friendly"]="Zeige für freundliche"
L["Show enemy"]="Zeige für feindliche"
L["Totem size"]="Totem Größe"
L["Size of totem icons"]="Größe der Totemsymbole"
L["Font of the custom totem name"]="Schriftart der benutzerdefinierten Totem Namen"
L["Apply alpha when no target"]="Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
L["Always applies alpha, even when you don't have a target. Else it is 1."]="Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
L["Apply alpha when targeted"]="Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
L["Always applies alpha, even when you target the totem. Else it is 1."]="Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
L["All totem border alphas (configurable per totem)"]="Alpha aller Totems"
L["Totem icon border style"]="Totem Rahmenstil"
L["All totem border color"]="Rahmenfarbe aller Totems"
L["If this is not your first run please lock or move the frame to prevent this from happening."]="Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
-- Options.lua
L["settings"]="Einstellungen"
L["Reset module"]="Modul zurücksetzen"
L["Reset module to defaults"]="Setze das Modul auf seine Standardwerte zurück"
L["No settings"]="Keine Einstellungen"
L["Module has no settings"]="Modul hat keine Einstellungen"
L["General settings"]="Allgemeine Einstellungen"
L["Lock frame"]="Sperre Frame"
L["Toggle if frame can be moved"]="Aktivieren falls das Frame bewegt werden kann"
L["Grow frame upwards"]="Frame von unten nach oben aufbauen"
L["If enabled the frame will grow upwards instead of downwards"]="Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
L["Down"]="Runter"
L["Up"]="Hoch"
L["Frame General"]="Frame Allgemein"
L["Frame scale"]="Frame Skalierung"
L["Scale of the frame"]="Skalierung des Frames"
L["Frame padding"]="Symbolabstand"
L["Padding of the frame"]="Abstand zwischen den Elementen des Frames"
L["Frame width"]="Frame Breite"
L["Margin"]="Frame Abstand"
L["Margin between each button"]="Abstand zwischen den Arena Einheiten"
L["Cooldown General"]="Abklingzeiten Allgemein"
L["Font General"]="Schriftart Allgemein"
L["General Font"]="Allgemeine Schriftart"
L["Font color text"]="Schriftfarbe von text"
L["Font color timer"]="Schriftfarbe von Abklingzeiten"
L["Color of the timers"]="Farbe der Abklingzeiten"
L["Icons General"]="Symbol Allgemein"
L["Icon border style"]="Rahmenstil"
L["This changes the border style of all icons"]="Dies ändert den Rahmenstil aller Symbole"
L["This changes the border color of all icons"]="Dies ändert die Rahmenfarbe aller Symbole"
L["Statusbar General"]="Balken Allgemein"
L["Statusbar texture"]="Balken Textur"
L["This changes the texture of all statusbar frames"]="Dies ändert die Textur aller Balken"
L["Statusbar border style"]="Balken Rahmenstil"
L["This changes the border style of all statusbar frames"]="Dies ändert den Rahmenstil aller Balken"
L["Statusbar border offset divider (smaller is higher offset)"]="Rahmenstil offset Quotient"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"]="Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
L["Statusbar border color"]="Balken Rahmenfarbe"
L["This changes the border color of all statusbar frames"]="Dies ändert die Rahmenfarbe aller Balken"
L["Announce when an enemy's trinket is used"]="當敵方使用飾品時發出通知"
L["Trinket ready"]="飾品就緒"
L["Announce when an enemy's trinket is ready again"]="當敵方飾品就緒時發出通報"
L["Drinking"]="正在喝水"
L["Announces when enemies sit down to drink"]="當敵方喝水時發出通報"
L["Resurrection"]="復活"
L["Announces when an enemy tries to resurrect a teammate"]="當敵方嘗試復活隊友時發出通報"
L["New enemies"]="新的敵人"
L["Announces when new enemies are discovered"]="當發現新的敵人時發出通報"
L["Spec Detection"]="天賦偵測"
L["Announces when the spec of an enemy was detected"]="當偵測到敵方天賦時發出通報"
L["Low health"]="低生命值"
L["Announces when an enemy drops below a certain health threshold"]="當敵方生命值低於一定條件時發出通報"
L["Low health threshold"]="低生命值門檻"
L["Choose how low an enemy must be before low health is announced"]="設定低生命值通報門檻"
L["Destination"]="發送通報至"
L["Choose how your announcements are displayed"]="選擇通報發送至哪個頻道"
-- ArenaCountDown.lua
L["Arena Countdown"]="競技場計時"
L["Turns countdown before the start of an arena match on/off."]="在競技場開始前倒數剩餘秒數"
L["Size"]="大小"
-- Auras.lua
L["Auras"]="光環"
L["Frame"]="框架"
L["Cooldown"]="冷卻時間"
L["No Cooldown Circle"]="取消圖示冷卻倒數陰影"
L["Cooldown circle alpha"]="冷卻倒數陰影alpha值"
L["Font"]="字型"
L["Font of the cooldown"]="設定冷卻時間字型"
L["Font scale"]="字體大小"
L["Scale of the text"]="設定字體大小"
L["Font color"]="字體顏色"
L["Color of the text"]="設定字體顏色"
L["Border"]="邊框"
L["Border style"]="邊框樣式"
L["Buff color"]="增益顏色"
L["Debuff color"]="減益顏色"
L["Check All"]="全選"
L["Uncheck All"]="取消全選"
L["Enabled"]="啟用"
L["Priority"]="優先"
L["Interrupt Spells School Colors"]="打斷法術分類顏色"
L["Enable Interrupt Spell School Colors"]="啟用"
L["Will use Debuff Color if disabled"]="若未啟用則使用一般減益顏色"
L["Buffs"]="增益"--Line 573
L["Debuffs"]="減益"--Line 566
L["Interrupts"]="斷法"--Line 580
-- BuffsDebuffs.lua
L["Buffs and Debuffs"]="增益與減益"
L["Enabled Buffs and Debuffs module"]="啟用增益與減益模組"
L["Show CC"]="顯示控場"
L["Shows all debuffs, which are displayed on the ClassIcon as well"]="顯示所有減益效果,這些減益效果也顯示在職業圖示上"
L["Buffs"]="增益"
L["Size & Padding"]="大小與內距"
L["Icon Size"]="圖示大小"
L["Size of the DR Icons"]="遞減圖示大小"
L["Icon Width Factor"]="圖示寬度比例"
L["Stretches the icon"]="圖示寬度"
L["Icon Padding"]="圖示內距"
L["Space between Icons"]="圖示間距"
L["Position"]="位置"
L["Aura Position"]="光環位置"
L["Position of the aura icons"]="光環圖示位置"
L["Top"]="頂部"
L["Bottom"]="底部"
L["Left"]="左"
L["Right"]="右"
--L["Grow Direction"] = ""
L["Grow Direction of the aura icons"]="光環圖示的延伸方向"
L["Horizontal offset"]="水平位移"
L["Vertical offset"]="垂直位移"
L["Alpha"]="Alpha值"
L["Debuffs"]="減益"
L["Dynamic Timer Color"]="動態計時條顏色"
L["Show dynamic color on cooldown numbers"]="冷卻時間數字以動態顏色顯示"
L["Color of the cooldown timer and stacks"]="Farbe der Abklingzeit und Stapel"
L["Spell School Colors"]="法術種類顏色"
L["Spell School Colors Enabled"]="啟用"
L["Show border colors by spell school"]="根據不同法術種類顯示不同邊框顏色"
L["Curse"]="詛咒"
L["Color of the border"]="邊框顏色"
L["Magic"]="魔法"
L["Poison"]="中毒"
L["Physical"]="物理"
L["Immune"]="免疫"
L["Disease"]="疾病"
L["Aura"]="光環"
L["Form"]="形態"
L["Font"]="字型"--Line 906
L["Border"]="邊框"--Line 949
L["Debuff Lists"]="減益列表"--Line 1036
L["Buff Lists"]="增益列表"--Line 1051
-- Castbar.lua
L["Cast Bar"]="施法條"
L["Bar"]="施法條"
L["Bar Size"]="施法條大小"
L["Bar height"]="高度"
L["Height of the bar"]="計量條高度"
L["Bar width"]="寬度"
L["Width of the bars"]="計量條寬度"
L["Texture"]="材質"
L["Bar texture"]="施法條材質"
L["Texture of the bar"]="計量條材質"
L["Bar color"]="施法條顏色"
L["Color of the cast bar"]="計量條顏色"
L["Background color"]="背景顏色"
L["Color of the cast bar background"]="施法條背景顏色"
L["Border size"]="邊框大小"
L["Status Bar border"]="狀態列邊框"
L["Status Bar border color"]="狀態列邊框顏色"
L["Icon"]="圖示"
L["Icon size"]="圖示大小"
L["Icon border"]="圖示邊框"
L["Icon border color"]="圖示邊框顏色"
L["If test is running, type \"/gladdy test\" again"]="如果測試已經開始,調整此選項後請輸入/gladdy test以重新開始測試"
L["Spark"]="尾端發亮"
L["Spark enabled"]="啟用"
L["Spark color"]="顏色"
L["Color of the cast bar spark"]="計時條進度的尾端顏色"
L["Font of the castbar"]="施法條字型"
L["Font size"]="字體大小"
L["Size of the text"]="施法條字體大小"
L["Format"]="格式"
L["Timer Format"]="時間格式"
L["Remaining"]="剩餘時間"
L["Total"]="總時間"
L["Both"]="兩者"
L["Castbar position"]="施法條位置"
L["Icon position"]="圖示位置"
L["Offsets"]="位移"
-- Classicon.lua
L["Class Icon"]="職業圖示"
L["Balance"]="平衡"
L["Feral"]="野性"
L["Restoration"]="恢復"
L["Beast Mastery"]="獸王"
L["Marksmanship"]="射擊"
L["Survival"]="生存"
L["Arcane"]="奧術"
L["Fire"]="火焰"
L["Frost"]="冰霜"
L["Holy"]="神聖"
L["Protection"]="防護"
L["Retribution"]="懲戒"
L["Discipline"]="戒律"
L["Shadow"]="暗影"
L["Assassination"]="刺殺"
L["Combat"]="戰鬥"
L["Subtlety"]="敏銳"
L["Elemental"]="元素"
L["Enhancement"]="增強"
L["Affliction"]="痛苦"
L["Demonology"]="惡魔"
L["Destruction"]="毀滅"
L["Arms"]="武器"
L["Fury"]="狂怒"
L["Show Spec Icon"]="顯示天賦圖示"
L["Shows Spec Icon once spec is detected"]="若偵測到天賦則顯示天賦圖示"
L["Icon width factor"]="圖示寬度比例"
L["This changes positions with trinket"]="調整職業圖示位置"
L["Border color"]="邊框顏色"
--CombatIndicator.lua
L["Combat Indicator"]="戰鬥指示器"
L["Enable Combat Indicator icon"]="顯示是否進入戰鬥"
L["Anchor"]="定位"
L["This changes the anchor of the ci icon"]="調整戰鬥指示器圖示定位點"
L["This changes position relative to its anchor of the ci icon"]="調整戰鬥指示器位置"
-- Constants.lua
L["Physical"]="物理"--Line 749
L["Holy"]="神聖"--Line 750
L["Fire"]="火焰"--Line 751
L["Nature"]="自然"--Line 752
L["Frost"]="冰霜"--Line 753
L["Shadow"]="暗影"--Line 754
L["Arcane"]="奧術"--Line 755
L["Unknown"]="未知"--Line 756
-- Cooldowns.lua
L["Cooldowns"]="技能冷卻監控"
L["Enabled cooldown module"]="啟用冷卻時間監控模組"
L["Cooldown size"]="大小"
L["Size of each cd icon"]="冷卻時間圖示大小"
L["Icon Width Factor"]="寬度"
L["Max Icons per row"]="每行圖示數量"
L["Scale of the font"]="字體大小"
L["Anchor of the cooldown icons"]="冷卻圖示定位"
L["Grow Direction of the cooldown icons"]="冷卻圖示延伸方向"
L["Offset"]="位移"
L["BloodElf"]="血精靈"
L["NightElf"]="夜精靈"
L["Scourge"]="不死族"
-- Diminishings.lua
L["Diminishings"]="控場遞減"
L["Enabled DR module"]="啟用遞減模組"
L["DR Cooldown position"]="遞減冷卻時間位置"
L["Position of the cooldown icons"]="遞減冷卻時間圖示位置"
L["DR Border Colors"]="DR邊框顏色"
L["Dr Border Colors Enabled"]="啟用"
L["Colors borders of DRs in respective DR-color below"]="邊框顏色依遞減設定為以下顏色"
L["Half"]="二分之一"
L["Quarter"]="四分之一"
L["Categories"]="法術列表"
L["Force Icon"]="使用自訂圖示"
L["Icon of the DR"]="選擇此區圖示取代原始技能圖示"
-- ExportImport.lua
L["Export Import"]="匯出/匯入"
L["Profile Export Import"]="設定檔匯出/匯入"
L["Export"]="匯出"--Line 138
L["Export your current profile to share with others or your various accounts."]="匯出您目前的設定檔"--Line 139
L["Import"]="匯入"--Line 162
L["This will overwrite your current profile!"]="這將會覆蓋您目前的設定檔"--Line 163
-- Healthbar.lua
L["Health Bar"]="血量條"
L["DEAD"]="死亡"
L["LEAVE"]="暫離"
L["General"]="一般"
L["Color of the status bar background"]="狀態列背景顏色"
L["Font of the bar"]="字型"
L["Name font size"]="名稱字體大小"
L["Size of the name text"]="設定名稱字體大小"
L["Health font size"]="生命值字體大小"
L["Size of the health text"]="設定生命值字體大小"
L["Size of the border"]="邊框大小"
L["Health Bar Text"]="血量條文字"
L["Show name text"]="顯示名稱"
L["Show the units name"]="顯示單位名稱"
L["Show ArenaX"]="顯示編號"
L["Show 1-5 as name instead"]="使用編號1-5代替角色名稱"
L["Show the actual health"]="顯示目前生命值"
L["Show the actual health on the health bar"]="在血量條上顯示目前生命值"
L["Show max health"]="顯示最大生命值"
L["Show max health on the health bar"]="在血量條上顯示最大生命值"
L["Show health percentage"]="顯示百分比"
L["Show health percentage on the health bar"]="在血量條上顯示生命值百分比"
-- Highlight.lua
L["Highlight"]="高亮提示"
L["Show Inside"]="顯示在框架內"
L["Show Highlight border inside of frame"]="將高亮邊框顯示於框架內側"
L["Colors"]="邊框顏色"
L["Target border color"]="目標"
L["Color of the selected targets border"]="目標的邊框顏色"
L["Focus border color"]="專注"
L["Color of the focus border"]="專注目標邊框顏色"
L["Highlight target"]="高亮目標"
L["Toggle if the selected target should be highlighted"]="是否高亮當前目標"
L["Show border around target"]="顯示目標邊框"
L["Toggle if a border should be shown around the selected target"]="是否顯示當前目標的邊框"
L["Show border around focus"]="顯示專注邊框"
L["Toggle of a border should be shown around the current focus"]="是否顯示當前專注目標的邊框"
-- Pets.lua
L["Pets"]="寵物"
L["Enables Pets module"]="啟用寵物模組"
L["Width of the bar"]="寵物列寬度"
L["Health color"]="生命值顏色"
L["Color of the status bar"]="狀態列顏色"
L["Portrait"]="頭像"
L["Health Values"]="生命值"
-- Powerbar.lua
L["Power Bar"]="法力/能量條"
L["Power Bar Text"]="法力/能量條文字"
L["Power Texts"]="法力/能量條文字"
L["Show race"]="顯示種族"
L["Show spec"]="顯示天賦"
L["Show the actual power"]="顯示目前法力/能量"
L["Show the actual power on the power bar"]="在計量條中顯示目前法力/能量值"
L["Show max power"]="顯示最大法力/能量值"
L["Show max power on the power bar"]="在計量條中顯示最大法力/能量值"
L["Show power percentage"]="顯示法力/能量百分比"
L["Show power percentage on the power bar"]="在計量條中顯示目前法力/能量百分比"
-- Racial.lua
L["Racial"]="種族"
L["Enable racial icon"]="啟用種族圖示"
L["This changes the anchor of the racial icon"]="調整種族圖示定位點"
L["This changes position relative to its anchor of the racial icon"]="調整種族圖示位置"
-- TotemPlates.lua
L["Totem Plates"]="圖騰名條"
L["Customize Totems"]="自訂圖騰"
L["Custom totem name"]="自訂圖騰名稱"
L["Totem General"]="圖騰通用設定"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"]="是否顯示圖騰名條(需重新載入)"
L["Show friendly"]="顯示友方圖騰"
L["Show enemy"]="顯示敵方圖騰"
L["Totem size"]="圖騰大小"
L["Size of totem icons"]="圖騰圖示大小"
L["Font of the custom totem name"]="自訂圖騰字型"
L["Apply alpha when no target"]="圖騰非目標時套用alpha值"
L["Always applies alpha, even when you don't have a target. Else it is 1."]="若圖騰未被選為目標,其圖示套用alpha值設定"
L["Apply alpha when targeted"]="圖騰為目標時套用alpha值"
L["Always applies alpha, even when you target the totem. Else it is 1."]="圖騰被選為目標時,其圖示套用alpha值設定"
L["All totem border alphas (configurable per totem)"]="圖騰 Alpha值 "
L["Totem icon border style"]="圖騰邊框樣式"
L["All totem border color"]="圖騰邊框顏色"
-- Trinket.lua
L["Trinket"]="飾品"
L["Enable trinket icon"]="啟用飾品圖示"
L["This changes positions of the trinket"]="調整飾品圖示位置"
-- XiconProfiles.lua
L["Profile"]="樣式"
L["XiconProfiles"]="框架外觀"--Line 4
L[" No Pet"]="(無寵物)"--Line 109, 119
-- Frame.lua
L["Gladdy - drag to move"]="Gladdy - 拖曳移動"
-- Gladdy.lua
L["Welcome to Gladdy!"]="歡迎使用 Gladdy!"
L["First run has been detected, displaying test frame."]="第一次使用時,顯示此測試框架。"
L["Valid slash commands are:"]="可用的指令為:"
L["If this is not your first run please lock or move the frame to prevent this from happening."]="若非第一次使用,請移動或鎖定框架以避免此提示再次出現。"
-- Clicks.lua
L["Action #%d"]="動作 #%d"
L["Target"]="目標"--Line 15
L["Focus"]="專注"--Line 16
L["Clicks"]="點擊動作"
L["Left button"]="左鍵"
L["Right button"]="右鍵"
L["Middle button"]="中鍵"
L["Button 4"]="滑鼠按鍵4"
L["Button 5"]="滑鼠按鍵5"
L["Select what action this mouse button does"]="設定輸入按鍵後的欲執行的動作"
L["Modifier"]="修飾鍵"
L["Select which modifier to use"]="設定欲使用的修飾鍵"
L["Button"]="按鍵"
L["Select which mouse button to use"]="設定欲使用的滑鼠按鍵"
L["Name"]="名稱"
L["Select the name of the click option"]="設定動作名稱"
L["Action"]="動作"
L["Cast Spell / Macro"]="施放法術/巨集"
--RangeCheck.lua
L["Range Check"]="距離檢查"
L["Spells"]="法術"
L["Fade"]="變暗"
L["Out of Range Darkening Level"]="超出距離時變暗程度"
L["Higher is darker"]="數值越高越暗"
L["yds"]=" 碼"--Line 366, 388
L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."]="對應您的職業修改欲用於監控距離的技能。\n\n範例:若您為聖騎士且想以懺悔技能用於距離監控,請將聖騎士的法術ID改為20066。"--Line 352
--ShadowsightTimer.lua
L["Shadowsight Timer"]="暗影視界計時"
L["Locked"]="鎖定"
L["Announce"]="通報"
L["Scale"]="大小"
L["Shadowsight up in %ds"]="暗影視界於%d秒後就緒"
L["Shadowsight up!"]="暗影視界已就緒"
-- Options.lua
L["settings"]="設定"
L["Reset module"]="重設模組"
L["Reset module to defaults"]="將模組重設為預設值"
L["No settings"]="無設定"
L["Module has no settings"]="模組沒有設定"
L["General settings"]="通用設定"
L["Lock frame"]="鎖定框架"
L["Toggle if frame can be moved"]="調整框架是否可移動"
L["Grow frame upwards"]="框架向上延伸"
L["If enabled the frame will grow upwards instead of downwards"]="開啟此選項時框架向上延伸"
L["Down"]="下"
L["Up"]="上"
L["Frame General"]="框架"
L["Frame scale"]="框架大小"
L["Scale of the frame"]="框架的尺寸"
L["Frame padding"]="框架內距"
L["Padding of the frame"]="框架的內距"
L["Frame width"]="框架寬度"
L["Margin"]="框架間距"
L["Margin between each button"]="框架的間距"
L["Cooldown General"]="冷卻"
L["Font General"]="字型"
L["General Font"]="Allgemeine Schriftart"
L["Font color text"]="文字顏色"
L["Font color timer"]="計時器文字顏色"
L["Color of the timers"]="計時器顏色"
L["Icons General"]="圖示"
L["Icon border style"]="圖示邊框樣式"
L["This changes the border style of all icons"]="調整所有圖示的邊框樣式"
L["This changes the border color of all icons"]="調整所有圖示的邊框顏色"
L["Statusbar General"]="狀態列"
L["Statusbar texture"]="狀態列材質"
L["This changes the texture of all statusbar frames"]="調整所有狀態列的材質"
L["Statusbar border style"]="狀態列邊框樣式"
L["This changes the border style of all statusbar frames"]="調整所有狀態列的邊框樣式"
L["Statusbar border offset divider (smaller is higher offset)"]="狀態列邊框距離"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"]="調整狀態列邊框距離"
L["Statusbar border color"]="狀態列邊框顏色"
L["This changes the border color of all statusbar frames"]="調整所有狀態列的邊框顏色"
L["Announce when an enemy's trinket is used"]="当敌方使用饰品时发出通知"
L["Trinket ready"]="饰品就緒"
L["Announce when an enemy's trinket is ready again"]="当敌方饰品就绪时发出通报"
L["Drinking"]="正在喝水"
L["Announces when enemies sit down to drink"]="当敌方喝水时发出通报"
L["Resurrection"]="复活"
L["Announces when an enemy tries to resurrect a teammate"]="当敌方尝试复活队友时发出通报"
L["New enemies"]="新的敌人"
L["Announces when new enemies are discovered"]="当发现新的敌人时发出通报"
L["Spec Detection"]="天赋侦测"
L["Announces when the spec of an enemy was detected"]="当侦测到敌方天赋时发出通报"
L["Low health"]="低生命值"
L["Announces when an enemy drops below a certain health threshold"]="当敌方生命值低于一定条件时发出通报"
L["Low health threshold"]="低生命值门槛"
L["Choose how low an enemy must be before low health is announced"]="设定低生命值通报门槛"
L["Destination"]="发送通报至"
L["Choose how your announcements are displayed"]="选择通报发送至哪个频道"
-- ArenaCountDown.lua
L["Arena Countdown"]="竞技场计时"
L["Turns countdown before the start of an arena match on/off."]="在竞技场开始前倒数剩余秒数"
L["Size"]="大小"
-- Auras.lua
L["Auras"]="光环"
L["Frame"]="框架"
L["Cooldown"]="冷却时间"
L["No Cooldown Circle"]="取消图示冷却倒数阴影"
L["Cooldown circle alpha"]="冷却倒数阴影alpha值"
L["Font"]="字体"
L["Font of the cooldown"]="設定冷卻時間字型"
L["Font scale"]="字体大小"
L["Scale of the text"]="设定字体大小"
L["Font color"]="字体颜色"
L["Color of the text"]="设定字体颜色"
L["Border"]="边框"
L["Border style"]="边框样式"
L["Buff color"]="增益顏色"
L["Debuff color"]="减益顏色"
L["Check All"]="全选"
L["Uncheck All"]="取消全选"
L["Enabled"]="启用"
L["Priority"]="优先"
L["Interrupt Spells School Colors"]="打断法术分类颜色"
L["Enable Interrupt Spell School Colors"]="启用"
L["Will use Debuff Color if disabled"]="若未启用则使用一般减益颜色"
L["Buffs"]="增益"--Line 573
L["Debuffs"]="減益"--Line 566
L["Interrupts"]="打断"--Line 580
-- BuffsDebuffs.lua
L["Buffs and Debuffs"]="增益与减益"
L["Enabled Buffs and Debuffs module"]="启用增益与减益模块"
L["Show CC"]="显示控场"
L["Shows all debuffs, which are displayed on the ClassIcon as well"]="显示所有减益效果,这些减益效果也显示在职业图标上"
L["Buffs"]="增益"
L["Size & Padding"]="大小与內距"
L["Icon Size"]="图标大小"
L["Size of the DR Icons"]="递减图标大小"
L["Icon Width Factor"]="图标宽度比例"
L["Stretches the icon"]="图标宽度"
L["Icon Padding"]="图标內距"
L["Space between Icons"]="图标间距"
L["Position"]="位置"
L["Aura Position"]="光环位置"
L["Position of the aura icons"]="光环图标位置"
L["Top"]="顶部"
L["Bottom"]="底部"
L["Left"]="左"
L["Right"]="右"
--L["Grow Direction"] = ""
L["Grow Direction of the aura icons"]="光环图标的延伸方向"
L["Horizontal offset"]="水平偏移"
L["Vertical offset"]="垂直偏移"
L["Alpha"]="Alpha值"
L["Debuffs"]="减益"
L["Dynamic Timer Color"]="动态计时条颜色"
L["Show dynamic color on cooldown numbers"]="冷却时间数字以动态颜色显示"
L["Color of the cooldown timer and stacks"]="Farbe der Abklingzeit und Stapel"
L["Spell School Colors"]="法术种类颜色"
L["Spell School Colors Enabled"]="启用"
L["Show border colors by spell school"]="根据不同法术显示不同边框颜色"
L["Curse"]="诅咒"
L["Color of the border"]="边框颜色"
L["Magic"]="魔法"
L["Poison"]="中毒"
L["Physical"]="物理"
L["Immune"]="免疫"
L["Disease"]="疾病"
L["Aura"]="光环"
L["Form"]="形态"
L["Font"]="字体"--Line 906
L["Border"]="边框"--Line 949
L["Debuff Lists"]="减益列表"--Line 1036
L["Buff Lists"]="增益列表"--Line 1051
-- Castbar.lua
L["Cast Bar"]="施法条"
L["Bar"]="施法条"
L["Bar Size"]="施法条大小"
L["Bar height"]="高度"
L["Height of the bar"]="计量条高度"
L["Bar width"]="宽度"
L["Width of the bars"]="计量条宽度"
L["Texture"]="材质"
L["Bar texture"]="施法条材质"
L["Texture of the bar"]="计量条材质"
L["Bar color"]="施法条颜色"
L["Color of the cast bar"]="计量条颜色"
L["Background color"]="背景颜色"
L["Color of the cast bar background"]="施法条背景顏色"
L["Border size"]="边框大小"
L["Status Bar border"]="状态条边框"
L["Status Bar border color"]="状态条边框颜色"
L["Icon"]="图标"
L["Icon size"]="图标大小"
L["Icon border"]="图标边框"
L["Icon border color"]="图标边框颜色"
L["If test is running, type \"/gladdy test\" again"]="如果测试已经开始,调整此选项后请输入/gladdy test以重新开始测试"
L["Spark"]="尾部发亮"
L["Spark enabled"]="启用"
L["Spark color"]="颜色"
L["Color of the cast bar spark"]="计时条进度的尾部颜色"
L["Font of the castbar"]="施法条字体"
L["Font size"]="字体大小"
L["Size of the text"]="施法条字体大小"
L["Format"]="格式"
L["Timer Format"]="时间格式"
L["Remaining"]="剩余时间"
L["Total"]="总时间"
L["Both"]="两者"
L["Castbar position"]="施法条位置"
L["Icon position"]="图标位置"
L["Offsets"]="偏移"
-- Classicon.lua
L["Class Icon"]="职业图标"
L["Balance"]="平衡"
L["Feral"]="野性"
L["Restoration"]="恢复"
L["Beast Mastery"]="兽王"
L["Marksmanship"]="射击"
L["Survival"]="生存"
L["Arcane"]="奥术"
L["Fire"]="火焰"
L["Frost"]="冰霜"
L["Holy"]="神圣"
L["Protection"]="防护"
L["Retribution"]="惩戒"
L["Discipline"]="戒律"
L["Shadow"]="暗影"
L["Assassination"]="刺杀"
L["Combat"]="战斗"
L["Subtlety"]="敏锐"
L["Elemental"]="元素"
L["Enhancement"]="增强"
L["Affliction"]="痛苦"
L["Demonology"]="恶魔"
L["Destruction"]="毁灭"
L["Arms"]="武器"
L["Fury"]="狂怒"
L["Show Spec Icon"]="显示天赋图标"
L["Shows Spec Icon once spec is detected"]="若侦测到天赋则显示天赋图标"
L["Icon width factor"]="图标宽度比例"
L["This changes positions with trinket"]="调整职业图标位置"
L["Border color"]="边框颜色"
--CombatIndicator.lua
L["Combat Indicator"]="战斗指示器"
L["Enable Combat Indicator icon"]="显示是否进入战斗"
L["Anchor"]="锚点"
L["This changes the anchor of the ci icon"]="调整战斗指示器显示锚点"
L["This changes position relative to its anchor of the ci icon"]="调整战斗指示器位置"
-- Constants.lua
L["Physical"]="物理"--Line 749
L["Holy"]="神圣"--Line 750
L["Fire"]="火焰"--Line 751
L["Nature"]="自然"--Line 752
L["Frost"]="冰霜"--Line 753
L["Shadow"]="暗影"--Line 754
L["Arcane"]="奥术"--Line 755
L["Unknown"]="未知"--Line 756
-- Cooldowns.lua
L["Cooldowns"]="技能冷却监控"
L["Enabled cooldown module"]="启用冷却时间监控模块"
L["Cooldown size"]="大小"
L["Size of each cd icon"]="冷却时间图标"
L["Icon Width Factor"]="宽度"
L["Max Icons per row"]="每行图标数量"
L["Scale of the font"]="字体大小"
L["Anchor of the cooldown icons"]="冷却图标锚点"
L["Grow Direction of the cooldown icons"]="冷却图标延伸方向"
L["Offset"]="偏移"
L["BloodElf"]="血精灵"
L["NightElf"]="暗夜精灵"
L["Scourge"]="亡灵"
-- Diminishings.lua
L["Diminishings"]="控场递减"
L["Enabled DR module"]="启用递减模块"
L["DR Cooldown position"]="递减冷却时间位置"
L["Position of the cooldown icons"]="递减冷却时间图标位置"
L["DR Border Colors"]="DR边框颜色"
L["Dr Border Colors Enabled"]="启用"
L["Colors borders of DRs in respective DR-color below"]="边框颜色依递减设定为以下颜色"
L["Half"]="二分之一"
L["Quarter"]="四分之一"
L["Categories"]="法术列表"
L["Force Icon"]="使用自定义图标"
L["Icon of the DR"]="选择此图标取代原始技能图标"
-- ExportImport.lua
L["Export Import"]="导出/导入"
L["Profile Export Import"]="设置导出/导入"
L["Export"]="导出"--Line 138
L["Export your current profile to share with others or your various accounts."]="导出您目前的设置"--Line 139
L["Import"]="导入"--Line 162
L["This will overwrite your current profile!"]="这将会覆盖您目前的设置"--Line 163
-- Healthbar.lua
L["Health Bar"]="血量条"
L["DEAD"]="死亡"
L["LEAVE"]="暂离"
L["General"]="一般"
L["Color of the status bar background"]="状态条背景颜色"
L["Font of the bar"]="字体"
L["Name font size"]="名称字体大小"
L["Size of the name text"]="设定名称字体大小"
L["Health font size"]="生命值字体大小"
L["Size of the health text"]="设定生命值字体大小"
L["Size of the border"]="边框大小"
L["Health Bar Text"]="血量条文字"
L["Show name text"]="显示名字"
L["Show the units name"]="显示单位名称"
L["Show ArenaX"]="显示编号"
L["Show 1-5 as name instead"]="使用编号1-5代替角色名字"
L["Show the actual health"]="显示目前生命值"
L["Show the actual health on the health bar"]="在血量条上显示目前生命值"
L["Show max health"]="显示最大生命值"
L["Show max health on the health bar"]="在血量条上显示最大生命值"
L["Show health percentage"]="显示百分比"
L["Show health percentage on the health bar"]="在血量条上显示生命值百分比"
-- Highlight.lua
L["Highlight"]="高亮提示"
L["Show Inside"]="显示在框架內"
L["Show Highlight border inside of frame"]="將高亮边框显示于框架內侧"
L["Colors"]="边框颜色"
L["Target border color"]="目标"
L["Color of the selected targets border"]="目标的边框顏色"
L["Focus border color"]="焦点"
L["Color of the focus border"]="焦点目标边框顏色"
L["Highlight target"]="高亮目标"
L["Toggle if the selected target should be highlighted"]="是否高亮当前目标"
L["Show border around target"]="显示目标边框"
L["Toggle if a border should be shown around the selected target"]="是否显示当前目标的边框"
L["Show border around focus"]="显示焦点边框"
L["Toggle of a border should be shown around the current focus"]="是否显示当前焦点目标的边框"
-- Pets.lua
L["Pets"]="宠物"
L["Enables Pets module"]="启用宠物模块"
L["Width of the bar"]="宠物条宽度"
L["Health color"]="生命值顏色"
L["Color of the status bar"]="状态条顏色"
L["Portrait"]="头像"
L["Health Values"]="生命值"
-- Powerbar.lua
L["Power Bar"]="法力/能量条"
L["Power Bar Text"]="法力/能量条文字"
L["Power Texts"]="法力/能量条文字"
L["Show race"]="显示种族"
L["Show spec"]="显示天赋"
L["Show the actual power"]="显示目前法力/能量"
L["Show the actual power on the power bar"]="在计量条中显示目前法力/能量值"
L["Show max power"]="显示最大法力/能量值"
L["Show max power on the power bar"]="在计量条中显示最大法力/能量值"
L["Show power percentage"]="显示法力/能量百分比"
L["Show power percentage on the power bar"]="在计量条中显示目前法力/能量百分比"
-- Racial.lua
L["Racial"]="种族"
L["Enable racial icon"]="启用种族图标"
L["This changes the anchor of the racial icon"]="调整种族图标锚点"
L["This changes position relative to its anchor of the racial icon"]="调整种族图标位置"
-- TotemPlates.lua
L["Totem Plates"]="图腾栏"
L["Customize Totems"]="自定义图腾"
L["Custom totem name"]="自定义图腾名字"
L["Totem General"]="图腾通用设置"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"]="是否显示图腾名字(需重新加载)"
L["Show friendly"]="显示右方图腾"
L["Show enemy"]="显示敌方图腾"
L["Totem size"]="图腾大小"
L["Size of totem icons"]="图腾图标大小"
L["Font of the custom totem name"]="自定义图腾字体"
L["Apply alpha when no target"]="图腾非目标时使用alpha值"
L["Always applies alpha, even when you don't have a target. Else it is 1."]="若图腾未被选为目标,其图标使用alpha值設定"
L["Apply alpha when targeted"]="图腾为目标时使用alpha值"
L["Always applies alpha, even when you target the totem. Else it is 1."]="图腾被选为目标时,其图标使用alpha值設定"
L["All totem border alphas (configurable per totem)"]="图腾 Alpha值 "
L["Totem icon border style"]="图腾边框样式"
L["All totem border color"]="图腾边框顏色"
-- Trinket.lua
L["Trinket"]="饰品"
L["Enable trinket icon"]="启用饰品图标"
L["This changes positions of the trinket"]="调整饰品图标位置"
-- XiconProfiles.lua
L["Profile"]="样式"
L["XiconProfiles"]="框架外观"--Line 4
L[" No Pet"]="(无宠物)"--Line 109, 119
-- Frame.lua
L["Gladdy - drag to move"]="Gladdy - 拖拽移动"
-- Gladdy.lua
L["Welcome to Gladdy!"]="欢迎使用 Gladdy!"
L["First run has been detected, displaying test frame."]="第一次使用时,显示此测试框架。"
L["Valid slash commands are:"]="可用的指令为:"
L["If this is not your first run please lock or move the frame to prevent this from happening."]="若非第一次使用,请移动或锁定框架以免此提示再次出现。"
-- Clicks.lua
L["Action #%d"]="动作 #%d"
L["Target"]="目标"--Line 15
L["Focus"]="焦点"--Line 16
L["Clicks"]="点击动作"
L["Left button"]="左键"
L["Right button"]="右键"
L["Middle button"]="中键"
L["Button 4"]="鼠标按键4"
L["Button 5"]="鼠标按键5"
L["Select what action this mouse button does"]="设置输入按键后欲执行的动作"
L["Modifier"]="修饰键"
L["Select which modifier to use"]="设置欲使用的修饰键"
L["Button"]="按键"
L["Select which mouse button to use"]="设置欲使用的鼠标按键"
L["Name"]="名称"
L["Select the name of the click option"]="设置动作名称"
L["Action"]="动作"
L["Cast Spell / Macro"]="施放法术/宏"
--RangeCheck.lua
L["Range Check"]="距离检测"
L["Spells"]="法术"
L["Fade"]="变暗"
L["Out of Range Darkening Level"]="超出距离时变暗程度"
L["Higher is darker"]="数值越高越暗"
L["yds"]=" 码"--Line 366, 388
L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."]="对应您的职业修改欲使用监控距离的技能。\n\n例:若您为圣骑士且想以忏悔技能用于距离监控,请将圣骑士的法术ID改为20066。"--Line 352
--ShadowsightTimer.lua
L["Shadowsight Timer"]="暗影视界计时"
L["Locked"]="锁定"
L["Announce"]="通报"
L["Scale"]="大小"
L["Shadowsight up in %ds"]="暗影视界於%d秒后就绪"
L["Shadowsight up!"]="暗影视界已就绪"
-- Options.lua
L["settings"]="设置"
L["Reset module"]="重置模块"
L["Reset module to defaults"]="将模块重置为初始值"
L["No settings"]="无设置"
L["Module has no settings"]="模块没有设置"
L["General settings"]="通用设置"
L["Lock frame"]="锁定框架"
L["Toggle if frame can be moved"]="调整框架是否可移动"
L["Grow frame upwards"]="框架向上延伸"
L["If enabled the frame will grow upwards instead of downwards"]="开启次选项时框架向上延伸"
L["Down"]="下"
L["Up"]="上"
L["Frame General"]="框架"
L["Frame scale"]="框架大小"
L["Scale of the frame"]="框架的尺寸"
L["Frame padding"]="框架內距"
L["Padding of the frame"]="框架的內距"
L["Frame width"]="框架宽度"
L["Margin"]="框架间距"
L["Margin between each button"]="框架的间距"
L["Cooldown General"]="冷却"
L["Font General"]="字体"
L["General Font"]="通用字体"
L["Font color text"]="文字顏色"
L["Font color timer"]="计时器文字顏色"
L["Color of the timers"]="计时器顏色"
L["Icons General"]="图标"
L["Icon border style"]="图标边框样式"
L["This changes the border style of all icons"]="调整所有图标的边框样式"
L["This changes the border color of all icons"]="调整所有图标的边框顏色"
L["Statusbar General"]="状态条"
L["Statusbar texture"]="状态条材质"
L["This changes the texture of all statusbar frames"]="调整所有状态条的材质"
L["Statusbar border style"]="状态条边框样式"
L["This changes the border style of all statusbar frames"]="调整所有状态条的边框样式"
L["Statusbar border offset divider (smaller is higher offset)"]="状态条边框距离"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"]="调整状态条边框距离"
L["Statusbar border color"]="状态条边框顏色"
L["This changes the border color of all statusbar frames"]="调整所有状态条的边框颜色"