480 lines
26 KiB
Lua
480 lines
26 KiB
Lua
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local setmetatable = setmetatable
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local GetLocale = GetLocale
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local L = {}
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if (GetLocale() == "ruRU") then
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-- Races
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L["Human"] = "Человек"
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L["Dwarf"] = "Дворф"
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L["Night Elf"] = "Ночной эльф"
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L["Gnome"] = "Гном"
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L["Draenei"] = "Дреней"
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L["Orc"] = "Орк"
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L["Undead"] = "Нежить"
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L["Tauren"] = "Таурен"
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L["Troll"] = "Тролль"
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L["Blood Elf"] = "Эльф крови"
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-- Classes
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L["Druid"] = "Друид"
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L["Hunter"] = "Охотник"
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L["Mage"] = "Маг"
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L["Paladin"] = "Паладин"
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L["Priest"] = "Жрец"
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L["Rogue"] = "Разбойник"
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L["Shaman"] = "Шаман"
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L["Warlock"] = "Чернокнижник"
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L["Warrior"] = "Воин"
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-- Specs
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L["Balance"] = "Баланс"
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L["Feral"] = "Сила зверя"
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L["Restoration"] = "Исцеление"
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L["Beast Mastery"] = "Повелитель зверей"
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L["Marksmanship"] = "Стрельба"
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L["Survival"] = "Выживание"
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L["Arcane"] = "Тайная магия"
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L["Fire"] = "Огонь"
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L["Frost"] = "Лед"
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L["Holy"] = "Свет"
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L["Protection"] = "Защита"
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L["Retribution"] = "Возмездие"
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L["Discipline"] = "Послушание"
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L["Shadow"] = "Тьма"
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L["Assassination"] = "Ликвидация"
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L["Combat"] = "Бой"
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L["Subtlety"] = "Скрытность"
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L["Elemental"] = "Cтихии"
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L["Enhancement"] = "Совершенствование"
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L["Affliction"] = "Колдовство"
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L["Demonology"] = "Демонология"
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L["Destruction"] = "Разрушение"
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L["Arms"] = "Оружие"
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L["Fury"] = "Неистовство"
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-- Gladdy.lua
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L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!"
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L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно."
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L["Valid slash commands are:"] = "Валидные команды:"
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L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна."
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-- Frame.lua
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L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения"
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-- Options.lua
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L["Announcements"] = "Оповещения"
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L["Announcement settings"] = "Настройки оповещения"
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L["Auras"] = "Ауры"
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L["Auras settings"] = "Настройки аур"
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L["Castbar"] = "Полоса применения"
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L["Castbar settings"] = "Настройки полосы применения"
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L["Classicon"] = "Иконка класса"
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L["Classicon settings"] = "Настройки иконки класса"
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L["Clicks"] = "Клики"
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L["Clicks settings"] = "Настройки кликов"
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L["Diminishings"] = "Диминишинги"
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L["Diminishings settings"] = "Настройки диминишингов"
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L["Healthbar"] = "Полоса жизней"
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L["Healthbar settings"] = "Настройки полосы жизней"
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L["Highlight"] = "Подсветка"
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L["Highlight settings"] = "Настройки подсветки"
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L["Nameplates"] = "Индикаторы здоровья"
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L["Nameplates settings"] = "Настройки индикаторов здоровья "
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L["Powerbar"] = "Полоса маны"
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L["Powerbar settings"] = "Настройки полосы маны"
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L["Score"] = "Счет"
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L["Score settings"] = "Настройки счета"
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L["Trinket"] = "Тринкет"
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L["Trinket settings"] = "Настройки тринкета"
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L["Reset module"] = "Сбросить настройки"
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L["Reset module to defaults"] = "Сбросить настройки модуля к начальным"
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L["No settings"] = "Нет настроек"
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L["Module has no settings"] = "Модуль не имеет настроек"
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L["General"] = "Основные"
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L["General settings"] = "Основные настройки"
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L["Lock frame"] = "Закрепить фрейм"
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L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать"
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L["Grow frame upwards"] = "Расти вверх"
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L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз"
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L["Frame scale"] = "Масштаб фрейма"
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L["Scale of the frame"] = "Масштаб фрейма"
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L["Frame padding"] = "Отступы фрейма"
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L["Padding of the frame"] = "Отступы фрейма"
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L["Frame color"] = "Цвет фрейма"
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L["Color of the frame"] = "Цвет фрейма"
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L["Bar width"] = "Ширина полос"
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L["Width of the bars"] = "Ширина полос"
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L["Bottom margin"] = "Нижняя граница полосы"
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L["Margin between each button"] = "Отступ до следующей полосы"
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-- Announcements.lua
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L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)"
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L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)"
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L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)"
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L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)"
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L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)"
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L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)"
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L["Self"] = "Сам"
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L["Party"] = "Группа"
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L["Raid Warning"] = "Объявление рейду"
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L["Blizzard's Floating Combat Text"] = "Стандартный текст боя"
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L["MikScrollingBattleText"] = "MikScrollingBattleText"
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L["Scrolling Combat Text"] = "Scrolling Combat Text"
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L["Parrot"] = "Parrot"
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L["Drinking"] = "Питьё"
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L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить"
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L["Resurrection"] = "Воскрешение"
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L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника"
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L["New enemies"] = "Новые враги"
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L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках"
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L["Spec Detection"] = "Обнаружение специализации"
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L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока"
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L["Low health"] = "Мало жизней"
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L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества"
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L["Low health threshold"] = "Процент малого количества здоровья"
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L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение"
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L["Trinket used"] = "Использование пвп-тринкета"
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L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком"
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L["Trinket ready"] = "Готовность пвп-тринкета"
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L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов"
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L["Destination"] = "Вариант оповещений"
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L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения"
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-- Auras.lua
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L["Font color"] = "Цвет текста"
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L["Color of the text"] = "Цвет текста"
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L["Font size"] = "Размер текста"
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L["Size of the text"] = "Размер текста"
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-- Castbar.lua
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L["Bar height"] = "Высота полосы"
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L["Height of the bar"] = "Высота полосы"
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L["Bar texture"] = "Текстура полосы"
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L["Texture of the bar"] = "Текстура полосы"
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L["Bar color"] = "Цвет полосы"
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L["Color of the cast bar"] = "Цвет полосы применений"
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L["Background color"] = "Цвет фона полосы"
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L["Color of the cast bar background"] = "Цвет фона полосы применений"
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L["Icon position"] "Расположение значка трансляции"
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-- Clicks.lua
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L["Action #%d"] = "Действие #%d"
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L["Left Click Enemy 1"] = "Левый клик по цели 1"
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L["Left Click Enemy 2"] = "Левый клик по цели 2"
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L["Left Click Enemy 3"] = "Левый клик по цели 3"
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L["Left Click Enemy 4"] = "Левый клик по цели 4"
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L["Left Click Enemy 5"] = "Левый клик по цели 5"
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L["Right Click Enemy 1"] = "Правый клик по цели 1"
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L["Right Click Enemy 2"] = "Правый клик по цели 2"
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L["Right Click Enemy 3"] = "Правый клик по цели 3"
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L["Right Click Enemy 4"] = "Правый клик по цели 4"
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L["Right Click Enemy 5"] = "Правый клик по цели 5"
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L["Left button"] = "Левая кнопка"
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L["Right button"] = "Правая кнопка"
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L["Middle button"] = "Средняя кнопка"
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L["Button 4"] = "Кнопка 4"
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L["Button 5"] = "Кнопка 5"
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L["None"] = "Не назначено"
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L["CTRL"] = "CTRL"
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L["SHIFT"] = "SHIFT"
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L["ALT"] = "ALT"
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L["Cast Spell"] = "Применить заклинание"
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L["Name"] = "Название"
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L["Select the name of the click option"] = "Выбрать название опции клика"
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L["Button"] = "Кнопка"
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L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
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L["Modifier"] = "Модификатор"
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L["Select which modifier to use"] = "Выбрать модификатор для использования"
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L["Action"] = "Действите"
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L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
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L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
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L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
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-- Diminishings.lua
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L["DR Cooldown position"] = "Позиция ДР таймеров"
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L["Position of the cooldown icons"] = "Позиция ДР таймеров"
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L["Left"] = "Слева"
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L["Right"] = "Справа"
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L["Icon Size"] = "Размер иконок"
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L["Size of the DR Icons"] = "Размер ДР иконок"
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-- Healthbar.lua
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L["Show the actual health"] = "Показывать текущее здоровье"
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L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней"
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L["Show max health"] = "Показывать максимальное здоровье"
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L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней"
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L["Show health percentage"] = "Показывать здоровье в процентах"
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L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней"
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-- Highlight.lua
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L["Border size"] = "Размер границы"
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L["Target border color"] = "Цвет контура цели"
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L["Color of the selected targets border"] = "Цвет контура цели"
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L["Focus border color"] = "Цвет контура фокуса"
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L["Color of the focus border"] = "Цвет контура фокуса"
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L["Raid leader border color"] = "Цвет контура цели рейд лидера"
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L["Color of the raid leader border"] = "Цвет контура цели рейд лидера"
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L["Highlight target"] = "Подсвечивать цель"
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L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
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L["Show border around target"] = "Показывать контур вокруг цели"
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L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели"
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L["Show border around focus"] = "Показывать контур вокруг фокуса"
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L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса"
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L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера"
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L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера"
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-- Powerbar.lua
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L["Show the actual power"] = "Показывать текущую ману"
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L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны"
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L["Show max power"] = "Показывать максимальную ману"
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L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны"
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L["Show power percentage"] = "Показывать ману в процентах"
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L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны"
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L["Color of the status bar background"] = "Цвет фона строки состояния"
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-- Trinket.lua
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L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
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L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
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elseif (GetLocale() == "deDE") then
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-- Races
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L["Human"] = "Mensch"
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L["Dwarf"] = "Zwerg"
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L["Night Elf"] = "Nachtelf"
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L["Gnome"] = "Gnom"
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L["Draenei"] = "Draenei"
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L["Orc"] = "Ork"
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L["Undead"] = "Untoter"
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L["Tauren"] = "Taure"
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L["Troll"] = "Тroll"
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L["Blood Elf"] = "Blutelf"
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-- Classes
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L["Druid"] = "Druide"
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L["Hunter"] = "Jäger"
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L["Mage"] = "Magier"
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L["Paladin"] = "Paladin"
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L["Priest"] = "Priester"
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L["Rogue"] = "Schurke"
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L["Shaman"] = "Schamane"
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L["Warlock"] = "Hexenmeister"
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L["Warrior"] = "Krieger"
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-- Specs
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L["Balance"] = "Gleichgewicht"
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L["Feral"] = "Wilder Kampf"
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L["Restoration"] = "Wiederherstellung"
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L["Beast Mastery"] = "Tierherrschaft"
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L["Marksmanship"] = "Treffsicherheit"
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L["Survival"] = "Überleben"
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L["Arcane"] = "Arkan"
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L["Fire"] = "Feuer"
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L["Frost"] = "Frost"
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L["Holy"] = "Heilig"
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L["Protection"] = "Schutz"
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L["Retribution"] = "Vergeltung"
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L["Discipline"] = "Disziplin"
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L["Shadow"] = "Schatten"
|
|||
|
L["Assassination"] = "Meucheln"
|
|||
|
L["Combat"] = "Kampf"
|
|||
|
L["Subtlety"] = "Täuschung"
|
|||
|
L["Elemental"] = "Elemental"
|
|||
|
L["Enhancement"] = "Verstärkung"
|
|||
|
L["Affliction"] = "Gebrechen"
|
|||
|
L["Demonology"] = "Demonologie"
|
|||
|
L["Destruction"] = "Zerstörung"
|
|||
|
L["Arms"] = "Waffen"
|
|||
|
L["Fury"] = "Furor"
|
|||
|
|
|||
|
-- Gladdy.lua
|
|||
|
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
|
|||
|
L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an."
|
|||
|
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
|
|||
|
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
|
|||
|
|
|||
|
-- Frame.lua
|
|||
|
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
|
|||
|
|
|||
|
-- Options.lua
|
|||
|
L["Announcements"] = "Meldungen"
|
|||
|
L["Announcement settings"] = "Meldungseinstellungen"
|
|||
|
L["Auras"] = "Auren"
|
|||
|
L["Auras settings"] = "Aureneinstellungen"
|
|||
|
L["Castbar"] = "Zauberleiste"
|
|||
|
L["Castbar settings"] = "Zauberleisteneinstellungen"
|
|||
|
L["Classicon"] = "Klassensymbol"
|
|||
|
L["Classicon settings"] = "Klassensymboleinstellungen"
|
|||
|
L["Clicks"] = "Klicks"
|
|||
|
L["Clicks settings"] = "Klickeinstellungen"
|
|||
|
L["Diminishings"] = "DR"
|
|||
|
L["Diminishings settings"] = "DR Einstellungen"
|
|||
|
L["Healthbar"] = "Lebensleiste"
|
|||
|
L["Healthbar settings"] = "Lebensleisteneinstellungen"
|
|||
|
L["Highlight"] = "warnung"
|
|||
|
L["Highlight settings"] = "Warnungseinstellungen"
|
|||
|
L["Nameplates"] = "Namensplaketten"
|
|||
|
L["Nameplates settings"] = "Namensplaketteneinstellungen"
|
|||
|
L["Powerbar"] = "Powerleiste"
|
|||
|
L["Powerbar settings"] = "Powerleisteneinstellungen"
|
|||
|
L["Score"] = "Score"
|
|||
|
L["Score settings"] = "Scoreeinstellungen"
|
|||
|
L["Trinket"] = "Insignie"
|
|||
|
L["Trinket settings"] = "Insignieneinstellungen"
|
|||
|
L["Reset module"] = "Model zurücksetzen"
|
|||
|
L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
|
|||
|
L["No settings"] = "Keine Einstellungen"
|
|||
|
L["Module has no settings"] = "Modul hat keine Einstellungen"
|
|||
|
L["General"] = "ОAllgemein"
|
|||
|
L["General settings"] = "Allgemeine Einstellungen"
|
|||
|
L["Lock frame"] = "Sperre Bild"
|
|||
|
L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
|
|||
|
L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
|
|||
|
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
|
|||
|
L["Frame scale"] = "Bildskalierung"
|
|||
|
L["Scale of the frame"] = "Skalierung des Bildes"
|
|||
|
L["Frame padding"] = "Bild Unterlage"
|
|||
|
L["Padding of the frame"] = "Unterlage des Bildes"
|
|||
|
L["Frame color"] = "Bildfarbe"
|
|||
|
L["Color of the frame"] = "Farbe des Bildes"
|
|||
|
L["Bar width"] = "Leistenbreite"
|
|||
|
L["Width of the bars"] = "Breite der Leisten"
|
|||
|
L["Bottom margin"] = "Unterer Abstand"
|
|||
|
L["Margin between each button"] = "Abstand zwischen jedem Buttom"
|
|||
|
|
|||
|
-- Announcements.lua
|
|||
|
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
|
|||
|
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
|
|||
|
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
|
|||
|
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
|
|||
|
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
|
|||
|
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
|
|||
|
L["Self"] = "Selbst"
|
|||
|
L["Party"] = "Gruppe"
|
|||
|
L["Raid Warning"] = "Schlachtzugwarnung"
|
|||
|
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
|
|||
|
L["MikScrollingBattleText"] = "MikScrollingBattleText"
|
|||
|
L["Scrolling Combat Text"] = "Scrolling Combat Text"
|
|||
|
L["Parrot"] = "Parrot"
|
|||
|
L["Drinking"] = "Trinken"
|
|||
|
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
|
|||
|
L["Resurrection"] = "Wiederbelebung"
|
|||
|
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
|
|||
|
L["New enemies"] = "Neue Gegner"
|
|||
|
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
|
|||
|
L["Spec Detection"] = "Talent Entdeckung"
|
|||
|
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
|
|||
|
L["Low health"] = "Wenig Leben"
|
|||
|
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
|
|||
|
L["Low health threshold"] = "Prozentwert: Wenig Leben"
|
|||
|
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
|
|||
|
L["Trinket used"] = "Insignie benutzt"
|
|||
|
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
|
|||
|
L["Trinket ready"] = "Insignie bereit"
|
|||
|
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
|
|||
|
L["Destination"] = "Ziel"
|
|||
|
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
|
|||
|
|
|||
|
-- Auras.lua
|
|||
|
L["Font color"] = "Schriftfarbe"
|
|||
|
L["Color of the text"] = "Farbe der Schrift"
|
|||
|
L["Font size"] = "Schriftgröße"
|
|||
|
L["Size of the text"] = "Größe der Schrift"
|
|||
|
|
|||
|
-- Castbar.lua
|
|||
|
L["Bar height"] = "Leistenhöhe"
|
|||
|
L["Height of the bar"] = "Höhe der Leiste"
|
|||
|
L["Bar texture"] = "Leistentextur"
|
|||
|
L["Texture of the bar"] = "Textur der Leiste"
|
|||
|
L["Bar color"] = "Leistenfarbe"
|
|||
|
L["Color of the cast bar"] = "Farbe der Zauberleiste"
|
|||
|
L["Background color"] = "Hintergrundfarbe"
|
|||
|
L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
|
|||
|
L["Icon position"] "Position des Zauberleistensymbols"
|
|||
|
|
|||
|
-- Clicks.lua
|
|||
|
L["Action #%d"] = "Aktion #%d"
|
|||
|
L["Left Click Enemy 1"] = "Linksklick Gegner 1"
|
|||
|
L["Left Click Enemy 2"] = "Linksklick Gegner 2"
|
|||
|
L["Left Click Enemy 3"] = "Linksklick Gegner 3"
|
|||
|
L["Left Click Enemy 4"] = "Linksklick Gegner 4"
|
|||
|
L["Left Click Enemy 5"] = "Linksklick Gegner 5"
|
|||
|
L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
|
|||
|
L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
|
|||
|
L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
|
|||
|
L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
|
|||
|
L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
|
|||
|
L["Left button"] = "Linke Taste"
|
|||
|
L["Right button"] = "Rechte Taste"
|
|||
|
L["Middle button"] = "Mittlere Taste"
|
|||
|
L["Button 4"] = "Maus 4"
|
|||
|
L["Button 5"] = "Maus 5"
|
|||
|
L["None"] = "Keine"
|
|||
|
L["CTRL"] = "STRG"
|
|||
|
L["SHIFT"] = "SHIFT"
|
|||
|
L["ALT"] = "ALT"
|
|||
|
L["Cast Spell"] = "Wirke Zauber"
|
|||
|
L["Name"] = "Name"
|
|||
|
L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
|
|||
|
L["Button"] = "Taste"
|
|||
|
L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
|
|||
|
L["Modifier"] = "Modifier"
|
|||
|
L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
|
|||
|
L["Action"] = "Aktion"
|
|||
|
L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
|
|||
|
L["Spell name / Macro text"] = "Zaubername / Makrotext"
|
|||
|
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
|
|||
|
|
|||
|
-- Diminishings.lua
|
|||
|
L["DR Cooldown position"] = "Position des DR Cooldowns"
|
|||
|
L["Position of the cooldown icons"] = "Position des DR Cooldowns"
|
|||
|
L["Left"] = "Links"
|
|||
|
L["Right"] = "Rechts"
|
|||
|
L["Icon Size"] = "Symbolgröße"
|
|||
|
L["Size of the DR Icons"] = "Größe des DR Symbols"
|
|||
|
|
|||
|
-- Healthbar.lua
|
|||
|
L["Show the actual health"] = "Zeige das Leben an"
|
|||
|
L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
|
|||
|
L["Show max health"] = "Zeige Maximalleben an"
|
|||
|
L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
|
|||
|
L["Show health percentage"] = "Zeige prozentuales Leben"
|
|||
|
L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
|
|||
|
|
|||
|
-- Highlight.lua
|
|||
|
L["Border size"] = "Rahmengröße"
|
|||
|
L["Target border color"] = "Zielrahmenfarbe"
|
|||
|
L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
|
|||
|
L["Focus border color"] = "Focusrahmenfarbe"
|
|||
|
L["Color of the focus border"] = "Farbe des Focusrahmens"
|
|||
|
L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
|
|||
|
L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
|
|||
|
L["Highlight target"] = "Highlight Ziel"
|
|||
|
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
|
|||
|
L["Show border around target"] = "Zeige Rahmen um das Ziel an"
|
|||
|
L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
|
|||
|
L["Show border around focus"] = "Zeige Rahmen um Focus"
|
|||
|
L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
|
|||
|
L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
|
|||
|
L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
|
|||
|
|
|||
|
-- Powerbar.lua
|
|||
|
L["Show the actual power"] = "Zeige genaue Power"
|
|||
|
L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
|
|||
|
L["Show max power"] = "Zeige Maximalpower"
|
|||
|
L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
|
|||
|
L["Show power percentage"] = "Zeige prozentuale Power"
|
|||
|
L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
|
|||
|
L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
|
|||
|
|
|||
|
-- Trinket.lua
|
|||
|
L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
|
|||
|
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
|
|||
|
end
|
|||
|
|
|||
|
-- Superhack allowing use key as value if not present in table
|
|||
|
LibStub("Gladdy").L = setmetatable(L, {
|
|||
|
__index = function(t, k)
|
|||
|
return k
|
|||
|
end
|
|||
|
})
|