2021-05-17 16:49:54 +02:00
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local pairs = pairs
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local floor = math.floor
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local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
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local Powerbar = Gladdy:NewModule("Powerbar", 90, {
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powerBarFont = "DorisPP",
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powerBarHeight = 20,
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powerBarTexture = "Smooth",
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powerBarBorderStyle = "Gladdy Tooltip round",
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powerBarBorderSize = 9,
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powerBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
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powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
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powerBarFontSize = 10,
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2021-05-18 16:38:17 +02:00
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powerShowSpec = true,
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powerShowRace = true,
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2021-05-17 16:49:54 +02:00
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powerActual = true,
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powerMax = true,
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powerPercentage = false,
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})
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function Powerbar:Initialize()
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self.frames = {}
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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self:RegisterMessage("UNIT_DEATH")
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2021-05-18 16:38:17 +02:00
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self:RegisterMessage("UNIT_DESTROYED")
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2021-05-17 16:49:54 +02:00
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end
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function Powerbar:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
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powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
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powerBar:SetFrameLevel(1)
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powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
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powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
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powerBar.energy:SetMinMaxValues(0, 100)
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powerBar.energy:SetFrameLevel(0)
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powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
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powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
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powerBar.bg:ClearAllPoints()
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powerBar.bg:SetAllPoints(powerBar.energy)
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powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
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powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
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powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
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powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
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powerBar.raceText:SetShadowOffset(1, -1)
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powerBar.raceText:SetShadowColor(0, 0, 0, 1)
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powerBar.raceText:SetJustifyH("CENTER")
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powerBar.raceText:SetPoint("LEFT", 5, 1)
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powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
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powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
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powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
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powerBar.powerText:SetShadowOffset(1, -1)
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powerBar.powerText:SetShadowColor(0, 0, 0, 1)
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powerBar.powerText:SetJustifyH("CENTER")
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powerBar.powerText:SetPoint("RIGHT", -5, 1)
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button.powerBar = powerBar
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self.frames[unit] = powerBar
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self:ResetUnit(unit)
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powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
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powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
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powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
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powerBar:SetScript("OnEvent", Powerbar.OnEvent)
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end
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function Powerbar.OnEvent(powerBar, event, unit)
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if event == "UNIT_POWER_UPDATE" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_MAXPOWER" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_DISPLAYPOWER" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:SetPower(powerBar, power, powerMax, powerType)
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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if (powerType == 1) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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elseif (powerType == 3) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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else
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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end
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powerBar.powerText:SetText(powerText)
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powerBar.energy:SetMinMaxValues(0, powerMax)
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powerBar.energy:SetValue(power)
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end
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function Powerbar:UpdateFrame(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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local healthBar = Gladdy.modules.Healthbar.frames[unit]
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powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
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powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
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powerBar:SetWidth(healthBar:GetWidth())
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powerBar:SetHeight(Gladdy.db.powerBarHeight)
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powerBar:ClearAllPoints()
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powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
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powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
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powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
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powerBar.energy:ClearAllPoints()
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powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
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powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
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powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
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powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
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end
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function Powerbar:ResetUnit(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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powerBar.energy:SetStatusBarColor(1, 1, 1, 1)
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powerBar.raceText:SetText("")
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powerBar.powerText:SetText("")
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powerBar.energy:SetValue(0)
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end
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function Powerbar:Test(unit)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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self:ENEMY_SPOTTED(unit)
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self:UNIT_POWER(unit, button.power, button.powerMax, button.powerType)
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end
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function Powerbar:ENEMY_SPOTTED(unit)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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2021-05-18 16:38:17 +02:00
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local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
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2021-05-17 16:49:54 +02:00
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2021-05-18 16:38:17 +02:00
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if (button.spec and Gladdy.db.powerShowSpec) then
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2021-05-17 16:49:54 +02:00
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raceText = button.spec .. " " .. raceText
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end
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powerBar.raceText:SetText(raceText)
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if UnitExists(unit) then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:UNIT_SPEC(unit, spec)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
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end
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function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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if (powerType == 1) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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elseif (powerType == 3) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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else
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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end
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powerBar.powerText:SetText(powerText)
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powerBar.energy:SetValue(powerPercentage)
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end
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function Powerbar:UNIT_DEATH(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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powerBar.energy:SetValue(0)
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powerBar.powerText:SetText("0%")
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end
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2021-05-18 16:38:17 +02:00
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function Powerbar:UNIT_DESTROYED(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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powerBar.energy:SetValue(0)
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powerBar.powerText:SetText("0%")
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end
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2021-05-17 16:49:54 +02:00
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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2021-05-18 16:38:17 +02:00
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Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
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2021-05-17 16:49:54 +02:00
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if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
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Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
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end
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2021-05-18 16:38:17 +02:00
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for i=1,Gladdy.curBracket do
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Powerbar:Test("arena" .. i)
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end
|
2021-05-17 16:49:54 +02:00
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|
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Gladdy:UpdateFrame()
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end,
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|
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
|
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function Powerbar:GetOptions()
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|
return {
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|
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headerPowerbar = {
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|
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type = "header",
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|
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name = L["Power Bar"],
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|
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order = 2,
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},
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group = {
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type = "group",
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childGroups = "tree",
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name = "Frame",
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order = 3,
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args = {
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|
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general = {
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|
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type = "group",
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|
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name = L["General"],
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|
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order = 1,
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|
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args = {
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|
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header = {
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|
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type = "header",
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|
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name = L["General"],
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|
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order = 1,
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},
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|
|
powerBarHeight = option({
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|
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type = "range",
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|
|
name = L["Bar height"],
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|
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desc = L["Height of the bar"],
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|
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order = 3,
|
|
|
|
min = 0,
|
|
|
|
max = 50,
|
|
|
|
step = 1,
|
|
|
|
}),
|
|
|
|
powerBarTexture = option({
|
|
|
|
type = "select",
|
|
|
|
name = L["Bar texture"],
|
|
|
|
desc = L["Texture of the bar"],
|
|
|
|
order = 4,
|
|
|
|
dialogControl = "LSM30_Statusbar",
|
|
|
|
values = AceGUIWidgetLSMlists.statusbar,
|
|
|
|
}),
|
|
|
|
powerBarBgColor = Gladdy:colorOption({
|
|
|
|
type = "color",
|
|
|
|
name = L["Background color"],
|
|
|
|
desc = L["Color of the status bar background"],
|
|
|
|
order = 5,
|
|
|
|
hasAlpha = true,
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
font = {
|
|
|
|
type = "group",
|
|
|
|
name = L["Font"],
|
|
|
|
order = 2,
|
|
|
|
args = {
|
|
|
|
header = {
|
|
|
|
type = "header",
|
|
|
|
name = L["Font"],
|
|
|
|
order = 1,
|
|
|
|
},
|
|
|
|
powerBarFont = option({
|
|
|
|
type = "select",
|
|
|
|
name = L["Font"],
|
|
|
|
desc = L["Font of the bar"],
|
|
|
|
order = 11,
|
|
|
|
dialogControl = "LSM30_Font",
|
|
|
|
values = AceGUIWidgetLSMlists.font,
|
|
|
|
}),
|
|
|
|
powerBarFontColor = Gladdy:colorOption({
|
|
|
|
type = "color",
|
|
|
|
name = L["Font color"],
|
|
|
|
desc = L["Color of the text"],
|
|
|
|
order = 12,
|
|
|
|
hasAlpha = true,
|
|
|
|
}),
|
|
|
|
powerBarFontSize = option({
|
|
|
|
type = "range",
|
|
|
|
name = L["Font size"],
|
|
|
|
desc = L["Size of the text"],
|
|
|
|
order = 13,
|
2021-05-18 16:38:17 +02:00
|
|
|
step = 0.1,
|
2021-05-17 16:49:54 +02:00
|
|
|
min = 1,
|
|
|
|
max = 20,
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
border = {
|
|
|
|
type = "group",
|
|
|
|
name = L["Border"],
|
|
|
|
order = 3,
|
|
|
|
args = {
|
|
|
|
header = {
|
|
|
|
type = "header",
|
|
|
|
name = L["Border"],
|
|
|
|
order = 1,
|
|
|
|
},
|
|
|
|
powerBarBorderStyle = option({
|
|
|
|
type = "select",
|
|
|
|
name = L["Border style"],
|
|
|
|
order = 21,
|
|
|
|
dialogControl = "LSM30_Border",
|
|
|
|
values = AceGUIWidgetLSMlists.border,
|
|
|
|
}),
|
|
|
|
powerBarBorderSize = option({
|
|
|
|
type = "range",
|
|
|
|
name = L["Border size"],
|
|
|
|
desc = L["Size of the border"],
|
|
|
|
order = 22,
|
|
|
|
min = 0.5,
|
|
|
|
max = Gladdy.db.powerBarHeight/2,
|
|
|
|
step = 0.5,
|
|
|
|
}),
|
|
|
|
powerBarBorderColor = Gladdy:colorOption({
|
|
|
|
type = "color",
|
|
|
|
name = L["Border color"],
|
|
|
|
desc = L["Color of the border"],
|
|
|
|
order = 23,
|
|
|
|
hasAlpha = true,
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
powerValues = {
|
|
|
|
type = "group",
|
2021-05-18 16:38:17 +02:00
|
|
|
name = L["Power Bar Text"],
|
2021-05-17 16:49:54 +02:00
|
|
|
order = 4,
|
|
|
|
args = {
|
|
|
|
header = {
|
|
|
|
type = "header",
|
2021-05-18 16:38:17 +02:00
|
|
|
name = L["Power Texts"],
|
2021-05-17 16:49:54 +02:00
|
|
|
order = 1,
|
|
|
|
},
|
2021-05-18 16:38:17 +02:00
|
|
|
powerShowRace = option({
|
|
|
|
type = "toggle",
|
|
|
|
name = L["Show race"],
|
|
|
|
desc = L["Show race"],
|
|
|
|
order = 2,
|
|
|
|
}),
|
|
|
|
powerShowSpec= option({
|
|
|
|
type = "toggle",
|
|
|
|
name = L["Show spec"],
|
|
|
|
desc = L["Show spec"],
|
|
|
|
order = 3,
|
|
|
|
}),
|
2021-05-17 16:49:54 +02:00
|
|
|
powerActual = option({
|
|
|
|
type = "toggle",
|
|
|
|
name = L["Show the actual power"],
|
|
|
|
desc = L["Show the actual power on the power bar"],
|
|
|
|
order = 31,
|
|
|
|
}),
|
|
|
|
powerMax = option({
|
|
|
|
type = "toggle",
|
|
|
|
name = L["Show max power"],
|
|
|
|
desc = L["Show max power on the power bar"],
|
|
|
|
order = 32,
|
|
|
|
}),
|
|
|
|
powerPercentage = option({
|
|
|
|
type = "toggle",
|
|
|
|
name = L["Show power percentage"],
|
|
|
|
desc = L["Show power percentage on the power bar"],
|
|
|
|
order = 33,
|
|
|
|
}),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
end
|