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--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
local CTL_VERSION = 24
local _G = _G
if _G.ChatThrottleLib then
if _G.ChatThrottleLib . version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib . securelyHooked then
print ( " ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it! " )
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib . ORIG_SendChatMessage
if _G.ChatThrottleLib . ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib . ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib . ORIG_SendChatMessage = nil
_G.ChatThrottleLib . ORIG_SendAddonMessage = nil
end
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = { }
end
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
ChatThrottleLib.version = CTL_VERSION
------------------ TWEAKABLES -----------------
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
local strlower = string.lower
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local unpack , type , pairs , wipe = unpack , type , pairs , table.wipe
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local UnitInRaid , UnitInParty = UnitInRaid , UnitInParty
-----------------------------------------------------------------------
-- Double-linked ring implementation
local Ring = { }
local RingMeta = { __index = Ring }
function Ring : New ( )
local ret = { }
setmetatable ( ret , RingMeta )
return ret
end
function Ring : Add ( obj ) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos . prev
obj.prev . next = obj
obj.next = self.pos
obj.next . prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
function Ring : Remove ( obj )
obj.next . prev = obj.prev
obj.prev . next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue of messages
-- Pipes normally live in Rings of pipes (3 rings total, one per priority)
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable ( { } , { __mode = " k " } )
local function DelPipe ( pipe )
PipeBin [ pipe ] = true
end
local function NewPipe ( )
local pipe = next ( PipeBin )
if pipe then
wipe ( pipe )
PipeBin [ pipe ] = nil
return pipe
end
return { }
end
-----------------------------------------------------------------------
-- Recycling bin for messages
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable ( { } , { __mode = " k " } )
local function DelMsg ( msg )
msg [ 1 ] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin [ msg ] = true
end
local function NewMsg ( )
local msg = next ( MsgBin )
if msg then
MsgBin [ msg ] = nil
return msg
end
return { }
end
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
function ChatThrottleLib : Init ( )
-- Set up queues
if not self.Prio then
self.Prio = { }
self.Prio [ " ALERT " ] = { ByName = { } , Ring = Ring : New ( ) , avail = 0 }
self.Prio [ " NORMAL " ] = { ByName = { } , Ring = Ring : New ( ) , avail = 0 }
self.Prio [ " BULK " ] = { ByName = { } , Ring = Ring : New ( ) , avail = 0 }
end
-- v4: total send counters per priority
for _ , Prio in pairs ( self.Prio ) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame ( " Frame " )
self.Frame : Hide ( )
end
self.Frame : SetScript ( " OnUpdate " , self.OnUpdate )
self.Frame : SetScript ( " OnEvent " , self.OnEvent ) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame : RegisterEvent ( " PLAYER_ENTERING_WORLD " )
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime ( )
self.HardThrottlingBeginTime = GetTime ( ) -- v11: Throttle hard for a few seconds after startup
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc ( " SendChatMessage " , function ( ... )
return ChatThrottleLib.Hook_SendChatMessage ( ... )
end )
--SendAddonMessage
if _G.C_ChatInfo then
hooksecurefunc ( _G.C_ChatInfo , " SendAddonMessage " , function ( ... )
return ChatThrottleLib.Hook_SendAddonMessage ( ... )
end )
else
hooksecurefunc ( " SendAddonMessage " , function ( ... )
return ChatThrottleLib.Hook_SendAddonMessage ( ... )
end )
end
end
self.nBypass = 0
end
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
local bMyTraffic = false
function ChatThrottleLib . Hook_SendChatMessage ( text , chattype , language , destination , ... )
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen ( tostring ( text or " " ) ) + strlen ( tostring ( destination or " " ) ) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib . Hook_SendAddonMessage ( prefix , text , chattype , destination , ... )
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = tostring ( text or " " ) : len ( ) + tostring ( prefix or " " ) : len ( ) ;
size = size + tostring ( destination or " " ) : len ( ) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
function ChatThrottleLib : UpdateAvail ( )
local now = GetTime ( )
local MAX_CPS = self.MAX_CPS ;
local newavail = MAX_CPS * ( now - self.LastAvailUpdate )
local avail = self.avail
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min ( avail + ( newavail * 0.1 ) , MAX_CPS * 0.5 )
self.bChoking = true
elseif GetFramerate ( ) < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min ( MAX_CPS , avail + newavail * 0.5 )
self.bChoking = true -- just a statistic
else
avail = math_min ( self.BURST , avail + newavail )
self.bChoking = false
end
avail = math_max ( avail , 0 - ( MAX_CPS * 2 ) ) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
self.avail = avail
self.LastAvailUpdate = now
return avail
end
-----------------------------------------------------------------------
-- Despooling logic
-- Reminder:
-- - We have 3 Priorities, each containing a "Ring" construct ...
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
function ChatThrottleLib : Despool ( Prio )
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos [ 1 ] . nSize do
local msg = table_remove ( ring.pos , 1 )
if not ring.pos [ 1 ] then -- did we remove last msg in this pipe?
local pipe = Prio.Ring . pos
Prio.Ring : Remove ( pipe )
Prio.ByName [ pipe.name ] = nil
DelPipe ( pipe )
else
Prio.Ring . pos = Prio.Ring . pos.next
end
local didSend = false
local lowerDest = strlower ( msg [ 3 ] or " " )
if lowerDest == " raid " and not UnitInRaid ( " player " ) then
-- do nothing
elseif lowerDest == " party " and not UnitInParty ( " player " ) then
-- do nothing
else
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f ( unpack ( msg , 1 , msg.n ) )
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
DelMsg ( msg )
didSend = true
end
-- notify caller of delivery (even if we didn't send it)
if msg.callbackFn then
msg.callbackFn ( msg.callbackArg , didSend )
end
-- USER CALLBACK MAY ERROR
end
end
function ChatThrottleLib . OnEvent ( this , event )
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == " PLAYER_ENTERING_WORLD " then
self.HardThrottlingBeginTime = GetTime ( ) -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
function ChatThrottleLib . OnUpdate ( this , delay )
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
self : UpdateAvail ( )
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname , Prio in pairs ( self.Prio ) do
if Prio.Ring . pos or Prio.avail < 0 then
n = n + 1
end
end
-- Anything queued still?
if n < 1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname , Prio in pairs ( self.Prio ) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame : Hide ( )
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail / n
self.avail = 0
for prioname , Prio in pairs ( self.Prio ) do
if Prio.Ring . pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring . pos and Prio.avail > Prio.Ring . pos [ 1 ] . nSize then
self : Despool ( Prio )
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
end
end
end
-----------------------------------------------------------------------
-- Spooling logic
function ChatThrottleLib : Enqueue ( prioname , pipename , msg )
local Prio = self.Prio [ prioname ]
local pipe = Prio.ByName [ pipename ]
if not pipe then
self.Frame : Show ( )
pipe = NewPipe ( )
pipe.name = pipename
Prio.ByName [ pipename ] = pipe
Prio.Ring : Add ( pipe )
end
pipe [ # pipe + 1 ] = msg
self.bQueueing = true
end
function ChatThrottleLib : SendChatMessage ( prio , prefix , text , chattype , language , destination , queueName , callbackFn , callbackArg )
if not self or not prio or not prefix or not text or not self.Prio [ prio ] then
error ( ' Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]] ' , 2 )
end
if callbackFn and type ( callbackFn ) ~= " function " then
error ( ' ChatThrottleLib:ChatMessage(): callbackFn: expected function, got ' .. type ( callbackFn ) , 2 )
end
local nSize = text : len ( )
if nSize > 255 then
error ( " ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes " , 2 )
end
nSize = nSize + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self : UpdateAvail ( ) then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage ( text , chattype , language , destination )
bMyTraffic = false
self.Prio [ prio ] . nTotalSent = self.Prio [ prio ] . nTotalSent + nSize
if callbackFn then
callbackFn ( callbackArg , true )
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg ( )
msg.f = _G.SendChatMessage
msg [ 1 ] = text
msg [ 2 ] = chattype or " SAY "
msg [ 3 ] = language
msg [ 4 ] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self : Enqueue ( prio , queueName or ( prefix .. ( chattype or " SAY " ) .. ( destination or " " ) ) , msg )
end
function ChatThrottleLib : SendAddonMessage ( prio , prefix , text , chattype , target , queueName , callbackFn , callbackArg )
if not self or not prio or not prefix or not text or not chattype or not self.Prio [ prio ] then
error ( ' Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"]) ' , 2 )
end
if callbackFn and type ( callbackFn ) ~= " function " then
error ( ' ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got ' .. type ( callbackFn ) , 2 )
end
local nSize = text : len ( ) ;
if C_ChatInfo or RegisterAddonMessagePrefix then
if nSize > 255 then
error ( " ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes " , 2 )
end
else
nSize = nSize + prefix : len ( ) + 1
if nSize > 255 then
error ( " ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes " , 2 )
end
end
nSize = nSize + self.MSG_OVERHEAD ;
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self : UpdateAvail ( ) then
self.avail = self.avail - nSize
bMyTraffic = true
if _G.C_ChatInfo then
_G.C_ChatInfo . SendAddonMessage ( prefix , text , chattype , target )
else
_G.SendAddonMessage ( prefix , text , chattype , target )
end
bMyTraffic = false
self.Prio [ prio ] . nTotalSent = self.Prio [ prio ] . nTotalSent + nSize
if callbackFn then
callbackFn ( callbackArg , true )
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg ( )
msg.f = _G.C_ChatInfo and _G.C_ChatInfo . SendAddonMessage or _G.SendAddonMessage
msg [ 1 ] = prefix
msg [ 2 ] = text
msg [ 3 ] = chattype
msg [ 4 ] = target
msg.n = ( target ~= nil ) and 4 or 3 ;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self : Enqueue ( prio , queueName or ( prefix .. chattype .. ( target or " " ) ) , msg )
end
-----------------------------------------------------------------------
-- Get the ball rolling!
ChatThrottleLib : Init ( )
--[[ WoWBench debugging snippet
if ( WOWB_VER ) then
local function SayTimer ( )
print ( " SAY: " .. GetTime ( ) .. " " .. arg1 )
end
ChatThrottleLib.Frame : SetScript ( " OnEvent " , SayTimer )
ChatThrottleLib.Frame : RegisterEvent ( " CHAT_MSG_SAY " )
end
] ]