554 lines
22 KiB
Lua
554 lines
22 KiB
Lua
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
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local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
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local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Pets = Gladdy:NewModule("Pets", nil, {
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petEnabled = true,
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petWidth = 128,
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petHeight = 20,
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petPortraitEnabled = true,
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petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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petHealthBarFont = "DorisPP",
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petHealthBarHeight = 60,
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petHealthBarTexture = "Smooth",
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petHealthBarBorderStyle = "Gladdy Tooltip round",
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petHealthBarBorderSize = 9,
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petHealthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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petHealthBarColor = { r = 0, g = 1, b = 0, a = 1 },
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petHealthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
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petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
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petHealthBarFontSize = 12,
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petHealthPercentage = true,
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petXOffset = 1,
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petYOffset = -62,
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})
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function Pets:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("PET_SPOTTED")
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self:RegisterMessage("PET_DESTROYED")
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self:RegisterMessage("PET_STEALTH")
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self:RegisterMessage("ENEMY_SPOTTED")
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end
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function Pets:JOINED_ARENA()
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for k,v in pairs(self.frames) do
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v.healthBar:SetAlpha(0)
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end
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if Gladdy.db.petEnabled then
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self:RegisterEvent("UNIT_PET")
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self:SetScript("OnEvent", function(self, event, unitId)
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if event == "UNIT_PET" then
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local unit = Gladdy.guids[UnitGUID(unitId)]
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if unit then
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Pets:CheckUnitPet(unit)
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end
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end
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end)
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end
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end
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function Pets:ResetUnit(unitId)
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local unit = string_gsub(unitId, "%d$", "pet%1")
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local petFrame = self.frames[unit]
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if (not petFrame) then
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return
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end
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petFrame.healthBar:SetAlpha(0)
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petFrame.healthBar:SetScript("OnUpdate", nil)
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self:UnregisterEvent("UNIT_PET")
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end
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function Pets:PET_SPOTTED(unit)
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if Gladdy.db.petEnabled then
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self.frames[unit].healthBar:SetAlpha(1)
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self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
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self.frames[unit].healthBar:SetScript("OnUpdate", function(self)
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self.hp:SetValue(UnitHealth(self.unit))
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Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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end)
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end
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end
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function Pets:PET_DESTROYED(unit)
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if Gladdy.db.petEnabled then
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self.frames[unit].healthBar:SetAlpha(0)
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self.frames[unit].healthBar:SetScript("OnUpdate", nil)
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end
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end
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function Pets:PET_STEALTH(unit)
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if Gladdy.db.petEnabled then
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self.frames[unit].healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
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end
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end
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function Pets:ENEMY_SPOTTED(unit)
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if Gladdy.db.petEnabled then
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self:CheckUnitPet(unit)
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end
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end
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function Pets:CheckUnitPet(unitId)
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local unit = string_gsub(unitId, "%d$", "pet%1")
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local petFrame = self.frames[unit]
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if (not petFrame) then
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return
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end
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if ( UnitGUID(unit)) then
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petFrame.healthBar:SetAlpha(1)
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petFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit))
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petFrame.healthBar.hp:SetValue(UnitHealth(unit))
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Pets:SetHealthText(petFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit))
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petFrame.healthBar:SetScript("OnUpdate", function(self)
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self.hp:SetValue(UnitHealth(self.unit))
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Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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end)
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else
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petFrame.healthBar:SetAlpha(0)
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petFrame.healthBar:SetScript("OnUpdate", nil)
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end
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end
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function Pets:Test(unitId)
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if Gladdy.db.petEnabled then
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local unit = string_gsub(unitId, "%d$", "pet%1")
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local petFrame = self.frames[unit]
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if (not petFrame) then
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return
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end
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petFrame.healthBar:SetAlpha(1)
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petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
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petFrame.healthBar.hp:SetValue(2000)
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Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
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SetPortraitTexture(petFrame.healthBar.portrait, "player")
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end
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end
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function Pets:CreateFrame(unitId)
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local unit = string_gsub(unitId, "%d$", "pet%1")
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if self.frames[unit] then
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return
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end
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local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
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--button:SetAlpha(0)
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button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
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local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
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secure:RegisterForClicks("AnyUp")
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secure:RegisterForClicks("AnyDown")
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secure:SetAttribute("*type1", "target")
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secure:SetAttribute("*type2", "focus")
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secure:SetAttribute("unit", unit)
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secure:SetAllPoints(button)
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button.unit = unit
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button.secure = secure
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local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
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healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
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edgeSize = Gladdy.db.petHealthBarBorderSize })
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healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
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healthBar:SetFrameLevel(1)
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healthBar:SetAllPoints(button)
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healthBar:SetAlpha(0)
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healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
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healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
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healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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SetPortraitTexture(healthBar.portrait, "player")
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healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
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healthBar.portrait.border:SetAllPoints(healthBar.portrait)
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healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
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healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
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healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
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healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
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healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
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healthBar.hp:SetMinMaxValues(0, 100)
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healthBar.hp:SetFrameLevel(0)
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healthBar.hp:SetAllPoints(healthBar)
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healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
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healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
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healthBar.bg:ClearAllPoints()
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healthBar.bg:SetAllPoints(healthBar.hp)
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healthBar.bg:SetAlpha(1)
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healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
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healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
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if (Gladdy.db.petHealthBarFontSize < 1) then
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
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healthBar.nameText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
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healthBar.nameText:Show()
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end
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healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
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healthBar.nameText:SetShadowOffset(1, -1)
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healthBar.nameText:SetShadowColor(0, 0, 0, 1)
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healthBar.nameText:SetJustifyH("CENTER")
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healthBar.nameText:SetPoint("LEFT", 5, 0)
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healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
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if (Gladdy.db.petHealthBarFontSize < 1) then
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
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healthBar.healthText:Hide()
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else
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
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healthBar.healthText:Hide()
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end
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healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
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healthBar.healthText:SetShadowOffset(1, -1)
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healthBar.healthText:SetShadowColor(0, 0, 0, 1)
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healthBar.healthText:SetJustifyH("CENTER")
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healthBar.healthText:SetPoint("RIGHT", -5, 0)
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healthBar.unit = unit
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button.healthBar = healthBar
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healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
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healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
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healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit)
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healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
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healthBar:SetScript("OnEvent", Pets.OnEvent)
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button:SetWidth(Gladdy.db.petWidth)
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button:SetHeight(Gladdy.db.petHeight)
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self.frames[unit] = button
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end
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function Pets.OnEvent(self, event, unit)
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if event == "UNIT_PORTRAIT_UPDATE" then
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SetPortraitTexture(self.portrait, unit)
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end
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local health = UnitHealth(unit)
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local healthMax = UnitHealthMax(unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(health)
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Pets:SetHealthText(self, health, healthMax)
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end
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function Pets:UpdateFrame(unitId)
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local unit = string_gsub(unitId, "%d$", "pet%1")
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local healthBar = self.frames[unit].healthBar
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if (not healthBar) then
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return
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end
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if not Gladdy.db.petEnabled then
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self.frames[unit]:Hide()
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else
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self.frames[unit]:Show()
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end
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self.frames[unit]:SetWidth(Gladdy.db.petWidth)
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self.frames[unit]:SetHeight(Gladdy.db.petHeight)
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self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
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healthBar.portrait:SetHeight(Gladdy.db.petHeight)
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healthBar.portrait:SetWidth(Gladdy.db.petHeight)
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if not Gladdy.db.petPortraitEnabled then
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healthBar.portrait:Hide()
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healthBar.portrait.border:Hide()
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else
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healthBar.portrait:Show()
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healthBar.portrait.border:Show()
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end
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healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
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healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
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healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
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healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
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healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
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edgeSize = Gladdy.db.petHealthBarBorderSize })
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healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
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healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
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healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
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healthBar.hp:ClearAllPoints()
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healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
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healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
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if (Gladdy.db.petHealthBarFontSize < 1) then
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
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healthBar.nameText:Hide()
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healthBar.healthText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
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healthBar.nameText:Show()
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
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healthBar.healthText:Show()
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end
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healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
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healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
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end
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function Pets:SetHealthText(healthBar, health, healthMax)
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local healthText = ""
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if healthMax ~= 0 then
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local healthPercentage = floor(health * 100 / healthMax)
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if (Gladdy.db.petHealthPercentage) then
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healthText = ("%d%%"):format(healthPercentage)
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end
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else
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healthText = "DEAD"
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end
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healthBar.healthText:SetText(healthText)
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end
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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Gladdy.options.args.Pets.args.group.args.border.args.petHealthBarBorderSize.max = Gladdy.db.petHeight/2
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if Gladdy.db.petHealthBarBorderSize > Gladdy.db.petHeight/2 then
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Gladdy.db.petHealthBarBorderSize = Gladdy.db.petHeight/2
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end
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Gladdy:UpdateFrame()
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end,
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
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function Pets:GetOptions()
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return {
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header = {
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type = "header",
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name = L["Pets"],
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order = 2,
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},
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petEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enables Pets module"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 3,
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args = {
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general = {
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type = "group",
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name = L["General"],
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order = 1,
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args = {
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headerAuras = {
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type = "header",
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name = L["General"],
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order = 1,
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},
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petHeight = option({
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type = "range",
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name = L["Bar height"],
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desc = L["Height of the bar"],
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order = 3,
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min = 10,
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max = 100,
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step = 1,
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width = "full",
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}),
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petWidth = option({
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type = "range",
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name = L["Bar width"],
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desc = L["Width of the bar"],
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order = 4,
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min = 10,
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max = 300,
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step = 1,
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width = "full",
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}),
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petHealthBarTexture = option({
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type = "select",
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name = L["Bar texture"],
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desc = L["Texture of the bar"],
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order = 5,
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dialogControl = "LSM30_Statusbar",
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values = AceGUIWidgetLSMlists.statusbar,
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}),
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petHealthBarColor = Gladdy:colorOption({
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type = "color",
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name = L["Health color"],
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desc = L["Color of the status bar"],
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order = 6,
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hasAlpha = true,
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}),
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petHealthBarBgColor = Gladdy:colorOption({
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type = "color",
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name = L["Background color"],
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desc = L["Color of the status bar background"],
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order = 7,
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hasAlpha = true,
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}),
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},
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},
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portrait = {
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type = "group",
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name = L["Portrait"],
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order = 2,
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args = {
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headerAuras = {
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type = "header",
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name = L["Portrait"],
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order = 1,
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},
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petPortraitEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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order = 2,
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}),
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petPortraitBorderStyle = Gladdy:option({
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type = "select",
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name = L["Border style"],
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order = 3,
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values = Gladdy:GetIconStyles()
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 1,
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},
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petHealthBarFont = option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the bar"],
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order = 11,
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dialogControl = "LSM30_Font",
|
|
values = AceGUIWidgetLSMlists.font,
|
|
}),
|
|
petHealthBarFontColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Font color"],
|
|
desc = L["Color of the text"],
|
|
order = 12,
|
|
hasAlpha = true,
|
|
}),
|
|
petHealthBarFontSize = option({
|
|
type = "range",
|
|
name = L["Font size"],
|
|
desc = L["Size of the text"],
|
|
order = 13,
|
|
min = 0,
|
|
max = 20,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
border = {
|
|
type = "group",
|
|
name = L["Border"],
|
|
order = 4,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Border"],
|
|
order = 1,
|
|
},
|
|
petHealthBarBorderStyle = option({
|
|
type = "select",
|
|
name = L["Border style"],
|
|
order = 21,
|
|
dialogControl = "LSM30_Border",
|
|
values = AceGUIWidgetLSMlists.border,
|
|
}),
|
|
petHealthBarBorderSize = option({
|
|
type = "range",
|
|
name = L["Border size"],
|
|
desc = L["Size of the border"],
|
|
order = 22,
|
|
min = 0.5,
|
|
max = Gladdy.db.petHeight/2,
|
|
step = 0.5,
|
|
width = "full",
|
|
}),
|
|
petHealthBarBorderColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Border color"],
|
|
desc = L["Color of the border"],
|
|
order = 23,
|
|
hasAlpha = true,
|
|
}),
|
|
},
|
|
},
|
|
position = {
|
|
type = "group",
|
|
name = L["Position"],
|
|
order = 5,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Position"],
|
|
order = 1,
|
|
},
|
|
petXOffset = Gladdy:option({
|
|
type = "range",
|
|
name = L["Horizontal offset"],
|
|
order = 22,
|
|
min = -600,
|
|
max = 600,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
petYOffset = Gladdy:option({
|
|
type = "range",
|
|
name = L["Vertical offset"],
|
|
order = 23,
|
|
min = -600,
|
|
max = 600,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
}
|
|
},
|
|
healthValues = {
|
|
type = "group",
|
|
name = L["Health Values"],
|
|
order = 6,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Health Values"],
|
|
order = 1,
|
|
},
|
|
petHealthPercentage = option({
|
|
type = "toggle",
|
|
name = L["Show health percentage"],
|
|
desc = L["Show health percentage on the health bar"],
|
|
order = 33,
|
|
}),
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
end |