718 lines
24 KiB
Lua
718 lines
24 KiB
Lua
--[[
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This library contains work of Hendrick "nevcairiel" Leppkes
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https://www.wowace.com/projects/libbuttonglow-1-0
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]]
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-- luacheck: globals CreateFromMixins ObjectPoolMixin CreateTexturePool CreateFramePool
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local MAJOR_VERSION = "LibCustomGlow-1.0"
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local MINOR_VERSION = 17
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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local Masque = LibStub("Masque", true)
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local isRetail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
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local textureList = {
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empty = [[Interface\AdventureMap\BrokenIsles\AM_29]],
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white = [[Interface\BUTTONS\WHITE8X8]],
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shine = [[Interface\ItemSocketingFrame\UI-ItemSockets]]
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}
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local shineCoords = {0.3984375, 0.4453125, 0.40234375, 0.44921875}
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if isRetail then
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textureList.shine = [[Interface\Artifacts\Artifacts]]
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shineCoords = {0.8115234375,0.9169921875,0.8798828125,0.9853515625}
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end
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function lib.RegisterTextures(texture,id)
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textureList[id] = texture
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end
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lib.glowList = {}
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lib.startList = {}
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lib.stopList = {}
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local GlowParent = UIParent
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local GlowMaskPool = CreateFromMixins(ObjectPoolMixin)
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lib.GlowMaskPool = GlowMaskPool
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local function MaskPoolFactory(maskPool)
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return maskPool.parent:CreateMaskTexture()
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end
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local MaskPoolResetter = function(maskPool,mask)
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mask:Hide()
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mask:ClearAllPoints()
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end
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ObjectPoolMixin.OnLoad(GlowMaskPool,MaskPoolFactory,MaskPoolResetter)
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GlowMaskPool.parent = GlowParent
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local TexPoolResetter = function(pool,tex)
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local maskNum = tex:GetNumMaskTextures()
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for i = maskNum,1 do
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tex:RemoveMaskTexture(tex:GetMaskTexture(i))
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end
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tex:Hide()
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tex:ClearAllPoints()
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end
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local GlowTexPool = CreateTexturePool(GlowParent ,"ARTWORK",7,nil,TexPoolResetter)
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lib.GlowTexPool = GlowTexPool
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local FramePoolResetter = function(framePool,frame)
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frame:SetScript("OnUpdate",nil)
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local parent = frame:GetParent()
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if parent[frame.name] then
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parent[frame.name] = nil
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end
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if frame.textures then
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for _, texture in pairs(frame.textures) do
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GlowTexPool:Release(texture)
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end
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end
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if frame.bg then
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GlowTexPool:Release(frame.bg)
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frame.bg = nil
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end
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if frame.masks then
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for _,mask in pairs(frame.masks) do
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GlowMaskPool:Release(mask)
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end
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frame.masks = nil
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end
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frame.textures = {}
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frame.info = {}
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frame.name = nil
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frame.timer = nil
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frame:Hide()
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frame:ClearAllPoints()
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end
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local GlowFramePool = CreateFramePool("Frame",GlowParent,nil,FramePoolResetter)
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lib.GlowFramePool = GlowFramePool
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local function addFrameAndTex(r,color,name,key,N,xOffset,yOffset,texture,texCoord,desaturated,frameLevel)
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key = key or ""
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frameLevel = frameLevel or 8
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if not r[name..key] then
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r[name..key] = GlowFramePool:Acquire()
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r[name..key]:SetParent(r)
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r[name..key].name = name..key
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end
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local f = r[name..key]
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f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
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f:SetPoint("TOPLEFT",r,"TOPLEFT",-xOffset+0.05,yOffset+0.05)
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f:SetPoint("BOTTOMRIGHT",r,"BOTTOMRIGHT",xOffset,-yOffset+0.05)
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f:Show()
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if not f.textures then
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f.textures = {}
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end
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for i=1,N do
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if not f.textures[i] then
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f.textures[i] = GlowTexPool:Acquire()
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f.textures[i]:SetTexture(texture)
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f.textures[i]:SetTexCoord(texCoord[1],texCoord[2],texCoord[3],texCoord[4])
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f.textures[i]:SetDesaturated(desaturated)
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f.textures[i]:SetParent(f)
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f.textures[i]:SetDrawLayer("ARTWORK",7)
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if not isRetail and name == "_AutoCastGlow" then
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f.textures[i]:SetBlendMode("ADD")
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end
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end
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f.textures[i]:SetVertexColor(color[1],color[2],color[3],color[4])
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f.textures[i]:Show()
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end
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while #f.textures>N do
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GlowTexPool:Release(f.textures[#f.textures])
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table.remove(f.textures)
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end
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end
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--Pixel Glow Functions--
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local pCalc1 = function(progress,s,th,p)
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local c
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if progress>p[3] or progress<p[0] then
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c = 0
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elseif progress>p[2] then
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c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th)
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elseif progress>p[1] then
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c =s-th
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else
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c = (progress-p[0])/(p[1]-p[0])*(s-th)
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end
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return math.floor(c+0.5)
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end
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local pCalc2 = function(progress,s,th,p)
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local c
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if progress>p[3] then
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c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th)
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elseif progress>p[2] then
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c = s-th
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elseif progress>p[1] then
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c = (progress-p[1])/(p[2]-p[1])*(s-th)
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elseif progress>p[0] then
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c = 0
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else
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c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th)
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end
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return math.floor(c+0.5)
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end
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local pUpdate = function(self,elapsed)
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self.timer = self.timer+elapsed/self.info.period
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if self.timer>1 or self.timer <-1 then
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self.timer = self.timer%1
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end
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local progress = self.timer
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local width,height = self:GetSize()
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if width ~= self.info.width or height ~= self.info.height then
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local perimeter = 2*(width+height)
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if not (perimeter>0) then
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return
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end
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self.info.width = width
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self.info.height = height
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self.info.pTLx = {
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[0] = (height+self.info.length/2)/perimeter,
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[1] = (height+width+self.info.length/2)/perimeter,
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[2] = (2*height+width-self.info.length/2)/perimeter,
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[3] = 1-self.info.length/2/perimeter
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}
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self.info.pTLy ={
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[0] = (height-self.info.length/2)/perimeter,
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[1] = (height+width+self.info.length/2)/perimeter,
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[2] = (height*2+width+self.info.length/2)/perimeter,
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[3] = 1-self.info.length/2/perimeter
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}
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self.info.pBRx ={
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[0] = self.info.length/2/perimeter,
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[1] = (height-self.info.length/2)/perimeter,
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[2] = (height+width-self.info.length/2)/perimeter,
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[3] = (height*2+width+self.info.length/2)/perimeter
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}
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self.info.pBRy ={
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[0] = self.info.length/2/perimeter,
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[1] = (height+self.info.length/2)/perimeter,
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[2] = (height+width-self.info.length/2)/perimeter,
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[3] = (height*2+width-self.info.length/2)/perimeter
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}
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end
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if self:IsShown() then
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if not (self.masks[1]:IsShown()) then
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self.masks[1]:Show()
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self.masks[1]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th,-self.info.th)
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self.masks[1]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th,self.info.th)
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end
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if self.masks[2] and not(self.masks[2]:IsShown()) then
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self.masks[2]:Show()
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self.masks[2]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th+1,-self.info.th-1)
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self.masks[2]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th-1,self.info.th+1)
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end
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if self.bg and not(self.bg:IsShown()) then
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self.bg:Show()
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end
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for k,line in pairs(self.textures) do
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line:SetPoint("TOPLEFT",self,"TOPLEFT",pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy))
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line:SetPoint("BOTTOMRIGHT",self,"TOPLEFT",self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy))
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end
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end
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end
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function lib.PixelGlow_Start(r,color,N,frequency,length,th,xOffset,yOffset,border,key,frameLevel)
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if not r then
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return
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end
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if not color then
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color = {0.95,0.95,0.32,1}
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end
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if not(N and N>0) then
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N = 8
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end
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local period
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if frequency then
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if not(frequency>0 or frequency<0) then
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period = 4
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else
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period = 1/frequency
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end
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else
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period = 4
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end
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local width,height = r:GetSize()
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length = length or math.floor((width+height)*(2/N-0.1))
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length = min(length,min(width,height))
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th = th or 1
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xOffset = xOffset or 0
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yOffset = yOffset or 0
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key = key or ""
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addFrameAndTex(r,color,"_PixelGlow",key,N,xOffset,yOffset,textureList.white,{0,1,0,1},nil,frameLevel)
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local f = r["_PixelGlow"..key]
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if not f.masks then
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f.masks = {}
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end
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if not f.masks[1] then
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f.masks[1] = GlowMaskPool:Acquire()
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f.masks[1]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
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f.masks[1]:Show()
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end
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f.masks[1]:SetPoint("TOPLEFT",f,"TOPLEFT",th,-th)
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f.masks[1]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th,th)
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if not(border==false) then
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if not f.masks[2] then
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f.masks[2] = GlowMaskPool:Acquire()
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f.masks[2]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
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end
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f.masks[2]:SetPoint("TOPLEFT",f,"TOPLEFT",th+1,-th-1)
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f.masks[2]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th-1,th+1)
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if not f.bg then
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f.bg = GlowTexPool:Acquire()
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f.bg:SetColorTexture(0.1,0.1,0.1,0.8)
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f.bg:SetParent(f)
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f.bg:SetAllPoints(f)
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f.bg:SetDrawLayer("ARTWORK",6)
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f.bg:AddMaskTexture(f.masks[2])
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end
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else
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if f.bg then
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GlowTexPool:Release(f.bg)
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f.bg = nil
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end
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if f.masks[2] then
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GlowMaskPool:Release(f.masks[2])
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f.masks[2] = nil
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end
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end
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for _,tex in pairs(f.textures) do
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if tex:GetNumMaskTextures() < 1 then
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tex:AddMaskTexture(f.masks[1])
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end
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end
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f.timer = f.timer or 0
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f.info = f.info or {}
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f.info.step = 1/N
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f.info.period = period
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f.info.th = th
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if f.info.length ~= length then
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f.info.width = nil
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f.info.length = length
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end
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pUpdate(f, 0)
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f:SetScript("OnUpdate",pUpdate)
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end
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function lib.PixelGlow_Stop(r,key)
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if not r then
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return
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end
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if type(key) ~= "string" or type(key) ~= "number" then
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key = nil
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end
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key = key or ""
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if not r["_PixelGlow"..key] then
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return false
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else
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GlowFramePool:Release(r["_PixelGlow"..key])
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end
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end
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table.insert(lib.glowList, "Pixel Glow")
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lib.startList["Pixel Glow"] = lib.PixelGlow_Start
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lib.stopList["Pixel Glow"] = lib.PixelGlow_Stop
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--Autocast Glow Funcitons--
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local function acUpdate(self,elapsed)
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local width,height = self:GetSize()
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if width ~= self.info.width or height ~= self.info.height then
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if width*height == 0 then return end -- Avoid division by zero
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self.info.width = width
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self.info.height = height
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self.info.perimeter = 2*(width+height)
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self.info.bottomlim = height*2+width
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self.info.rightlim = height+width
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self.info.space = self.info.perimeter/self.info.N
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end
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local texIndex = 0;
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for k=1,4 do
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self.timer[k] = self.timer[k]+elapsed/(self.info.period*k)
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if self.timer[k] > 1 or self.timer[k] <-1 then
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self.timer[k] = self.timer[k]%1
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end
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for i = 1,self.info.N do
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texIndex = texIndex+1
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local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter
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if position>self.info.bottomlim then
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self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMRIGHT",-position+self.info.bottomlim,0)
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elseif position>self.info.rightlim then
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self.textures[texIndex]: SetPoint("CENTER",self,"TOPRIGHT",0,-position+self.info.rightlim)
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elseif position>self.info.height then
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self.textures[texIndex]: SetPoint("CENTER",self,"TOPLEFT",position-self.info.height,0)
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else
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self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMLEFT",0,position)
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end
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end
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end
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end
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function lib.AutoCastGlow_Start(r,color,N,frequency,scale,xOffset,yOffset,key,frameLevel)
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if not r then
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return
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end
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if not color then
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color = {0.95,0.95,0.32,1}
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end
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if not(N and N>0) then
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N = 4
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end
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local period
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if frequency then
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if not(frequency>0 or frequency<0) then
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period = 8
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else
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period = 1/frequency
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end
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else
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period = 8
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end
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scale = scale or 1
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xOffset = xOffset or 0
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yOffset = yOffset or 0
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key = key or ""
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addFrameAndTex(r,color,"_AutoCastGlow",key,N*4,xOffset,yOffset,textureList.shine,shineCoords, true, frameLevel)
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local f = r["_AutoCastGlow"..key]
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local sizes = {7,6,5,4}
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for k,size in pairs(sizes) do
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for i = 1,N do
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f.textures[i+N*(k-1)]:SetSize(size*scale,size*scale)
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end
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end
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f.timer = f.timer or {0,0,0,0}
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f.info = f.info or {}
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f.info.N = N
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f.info.period = period
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f:SetScript("OnUpdate",acUpdate)
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end
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function lib.AutoCastGlow_Stop(r,key)
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if not r then
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return
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end
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if type(key) ~= "string" or type(key) ~= "number" then
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key = nil
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end
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key = key or ""
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if not r["_AutoCastGlow"..key] then
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return false
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else
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GlowFramePool:Release(r["_AutoCastGlow"..key])
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end
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end
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table.insert(lib.glowList, "Autocast Shine")
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lib.startList["Autocast Shine"] = lib.AutoCastGlow_Start
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lib.stopList["Autocast Shine"] = lib.AutoCastGlow_Stop
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--Action Button Glow--
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local function ButtonGlowResetter(framePool,frame)
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frame:SetScript("OnUpdate",nil)
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local parent = frame:GetParent()
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if parent._ButtonGlow then
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parent._ButtonGlow = nil
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end
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frame:Hide()
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frame:ClearAllPoints()
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end
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local ButtonGlowPool = CreateFramePool("Frame",GlowParent,nil,ButtonGlowResetter)
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lib.ButtonGlowPool = ButtonGlowPool
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local function CreateScaleAnim(group, target, order, duration, x, y, delay)
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local scale = group:CreateAnimation("Scale")
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scale:SetChildKey(target)
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scale:SetOrder(order)
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scale:SetDuration(duration)
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scale:SetScale(x, y)
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if delay then
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scale:SetStartDelay(delay)
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end
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end
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local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay, appear)
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local alpha = group:CreateAnimation("Alpha")
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alpha:SetChildKey(target)
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alpha:SetOrder(order)
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alpha:SetDuration(duration)
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alpha:SetFromAlpha(fromAlpha)
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alpha:SetToAlpha(toAlpha)
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if delay then
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alpha:SetStartDelay(delay)
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end
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if appear then
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table.insert(group.appear, alpha)
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else
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table.insert(group.fade, alpha)
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end
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end
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local function AnimIn_OnPlay(group)
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local frame = group:GetParent()
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local frameWidth, frameHeight = frame:GetSize()
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frame.spark:SetSize(frameWidth, frameHeight)
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frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4])
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frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
|
|
frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
|
frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
|
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
|
|
frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
|
frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
|
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
|
|
frame.ants:SetAlpha(0)
|
|
frame:Show()
|
|
end
|
|
|
|
local function AnimIn_OnFinished(group)
|
|
local frame = group:GetParent()
|
|
local frameWidth, frameHeight = frame:GetSize()
|
|
frame.spark:SetAlpha(0)
|
|
frame.innerGlow:SetAlpha(0)
|
|
frame.innerGlow:SetSize(frameWidth, frameHeight)
|
|
frame.innerGlowOver:SetAlpha(0.0)
|
|
frame.outerGlow:SetSize(frameWidth, frameHeight)
|
|
frame.outerGlowOver:SetAlpha(0.0)
|
|
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
|
|
frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
|
end
|
|
|
|
local function AnimIn_OnStop(group)
|
|
local frame = group:GetParent()
|
|
local frameWidth, frameHeight = frame:GetSize()
|
|
frame.spark:SetAlpha(0)
|
|
frame.innerGlow:SetAlpha(0)
|
|
frame.innerGlowOver:SetAlpha(0.0)
|
|
frame.outerGlowOver:SetAlpha(0.0)
|
|
end
|
|
|
|
local function bgHide(self)
|
|
if self.animOut:IsPlaying() then
|
|
self.animOut:Stop()
|
|
ButtonGlowPool:Release(self)
|
|
end
|
|
end
|
|
|
|
local function bgUpdate(self, elapsed)
|
|
AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle);
|
|
local cooldown = self:GetParent().cooldown;
|
|
if(cooldown and cooldown:IsShown() and cooldown:GetCooldownDuration() > 3000) then
|
|
self:SetAlpha(0.5);
|
|
else
|
|
self:SetAlpha(1.0);
|
|
end
|
|
end
|
|
|
|
local function configureButtonGlow(f,alpha)
|
|
f.spark = f:CreateTexture(nil, "BACKGROUND")
|
|
f.spark:SetPoint("CENTER")
|
|
f.spark:SetAlpha(0)
|
|
f.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
|
f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
|
|
|
|
-- inner glow
|
|
f.innerGlow = f:CreateTexture(nil, "ARTWORK")
|
|
f.innerGlow:SetPoint("CENTER")
|
|
f.innerGlow:SetAlpha(0)
|
|
f.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
|
f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
|
|
|
-- inner glow over
|
|
f.innerGlowOver = f:CreateTexture(nil, "ARTWORK")
|
|
f.innerGlowOver:SetPoint("TOPLEFT", f.innerGlow, "TOPLEFT")
|
|
f.innerGlowOver:SetPoint("BOTTOMRIGHT", f.innerGlow, "BOTTOMRIGHT")
|
|
f.innerGlowOver:SetAlpha(0)
|
|
f.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
|
f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
|
|
|
-- outer glow
|
|
f.outerGlow = f:CreateTexture(nil, "ARTWORK")
|
|
f.outerGlow:SetPoint("CENTER")
|
|
f.outerGlow:SetAlpha(0)
|
|
f.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
|
f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
|
|
|
-- outer glow over
|
|
f.outerGlowOver = f:CreateTexture(nil, "ARTWORK")
|
|
f.outerGlowOver:SetPoint("TOPLEFT", f.outerGlow, "TOPLEFT")
|
|
f.outerGlowOver:SetPoint("BOTTOMRIGHT", f.outerGlow, "BOTTOMRIGHT")
|
|
f.outerGlowOver:SetAlpha(0)
|
|
f.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
|
f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
|
|
|
-- ants
|
|
f.ants = f:CreateTexture(nil, "OVERLAY")
|
|
f.ants:SetPoint("CENTER")
|
|
f.ants:SetAlpha(0)
|
|
f.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]])
|
|
|
|
f.animIn = f:CreateAnimationGroup()
|
|
f.animIn.appear = {}
|
|
f.animIn.fade = {}
|
|
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 1.5, 1.5)
|
|
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, 0, alpha, nil, true)
|
|
CreateScaleAnim(f.animIn, "innerGlow", 1, 0.3, 2, 2)
|
|
CreateScaleAnim(f.animIn, "innerGlowOver", 1, 0.3, 2, 2)
|
|
CreateAlphaAnim(f.animIn, "innerGlowOver", 1, 0.3, alpha, 0, nil, false)
|
|
CreateScaleAnim(f.animIn, "outerGlow", 1, 0.3, 0.5, 0.5)
|
|
CreateScaleAnim(f.animIn, "outerGlowOver", 1, 0.3, 0.5, 0.5)
|
|
CreateAlphaAnim(f.animIn, "outerGlowOver", 1, 0.3, alpha, 0, nil, false)
|
|
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 2/3, 2/3, 0.2)
|
|
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, 0, 0.2, false)
|
|
CreateAlphaAnim(f.animIn, "innerGlow", 1, 0.2, alpha, 0, 0.3, false)
|
|
CreateAlphaAnim(f.animIn, "ants", 1, 0.2, 0, alpha, 0.3, true)
|
|
f.animIn:SetScript("OnPlay", AnimIn_OnPlay)
|
|
f.animIn:SetScript("OnStop", AnimIn_OnStop)
|
|
f.animIn:SetScript("OnFinished", AnimIn_OnFinished)
|
|
|
|
f.animOut = f:CreateAnimationGroup()
|
|
f.animOut.appear = {}
|
|
f.animOut.fade = {}
|
|
CreateAlphaAnim(f.animOut, "outerGlowOver", 1, 0.2, 0, alpha, nil, true)
|
|
CreateAlphaAnim(f.animOut, "ants", 1, 0.2, alpha, 0, nil, false)
|
|
CreateAlphaAnim(f.animOut, "outerGlowOver", 2, 0.2, alpha, 0, nil, false)
|
|
CreateAlphaAnim(f.animOut, "outerGlow", 2, 0.2, alpha, 0, nil, false)
|
|
f.animOut:SetScript("OnFinished", function(self) ButtonGlowPool:Release(self:GetParent()) end)
|
|
|
|
f:SetScript("OnHide", bgHide)
|
|
end
|
|
|
|
local function updateAlphaAnim(f,alpha)
|
|
for _,anim in pairs(f.animIn.appear) do
|
|
anim:SetToAlpha(alpha)
|
|
end
|
|
for _,anim in pairs(f.animIn.fade) do
|
|
anim:SetFromAlpha(alpha)
|
|
end
|
|
for _,anim in pairs(f.animOut.appear) do
|
|
anim:SetToAlpha(alpha)
|
|
end
|
|
for _,anim in pairs(f.animOut.fade) do
|
|
anim:SetFromAlpha(alpha)
|
|
end
|
|
end
|
|
|
|
local ButtonGlowTextures = {["spark"] = true,["innerGlow"] = true,["innerGlowOver"] = true,["outerGlow"] = true,["outerGlowOver"] = true,["ants"] = true}
|
|
|
|
function lib.ButtonGlow_Start(r,color,frequency,frameLevel)
|
|
if not r then
|
|
return
|
|
end
|
|
frameLevel = frameLevel or 8;
|
|
local throttle
|
|
if frequency and frequency > 0 then
|
|
throttle = 0.25/frequency*0.01
|
|
else
|
|
throttle = 0.01
|
|
end
|
|
if r._ButtonGlow then
|
|
local f = r._ButtonGlow
|
|
local width,height = r:GetSize()
|
|
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
|
|
f:SetSize(width*1.4 , height*1.4)
|
|
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
|
|
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
|
|
f.ants:SetSize(width*1.4*0.85, height*1.4*0.85)
|
|
AnimIn_OnFinished(f.animIn)
|
|
if f.animOut:IsPlaying() then
|
|
f.animOut:Stop()
|
|
f.animIn:Play()
|
|
end
|
|
|
|
if not(color) then
|
|
for texture in pairs(ButtonGlowTextures) do
|
|
f[texture]:SetDesaturated(nil)
|
|
f[texture]:SetVertexColor(1,1,1)
|
|
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1))
|
|
updateAlphaAnim(f, 1)
|
|
end
|
|
f.color = false
|
|
else
|
|
for texture in pairs(ButtonGlowTextures) do
|
|
f[texture]:SetDesaturated(1)
|
|
f[texture]:SetVertexColor(color[1],color[2],color[3])
|
|
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4])
|
|
updateAlphaAnim(f,color and color[4] or 1)
|
|
end
|
|
f.color = color
|
|
end
|
|
f.throttle = throttle
|
|
else
|
|
local f, new = ButtonGlowPool:Acquire()
|
|
if new then
|
|
configureButtonGlow(f,color and color[4] or 1)
|
|
else
|
|
updateAlphaAnim(f,color and color[4] or 1)
|
|
end
|
|
r._ButtonGlow = f
|
|
local width,height = r:GetSize()
|
|
f:SetParent(r)
|
|
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
|
|
f:SetSize(width * 1.4, height * 1.4)
|
|
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
|
|
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
|
|
if not(color) then
|
|
f.color = false
|
|
for texture in pairs(ButtonGlowTextures) do
|
|
f[texture]:SetDesaturated(nil)
|
|
f[texture]:SetVertexColor(1,1,1)
|
|
end
|
|
else
|
|
f.color = color
|
|
for texture in pairs(ButtonGlowTextures) do
|
|
f[texture]:SetDesaturated(1)
|
|
f[texture]:SetVertexColor(color[1],color[2],color[3])
|
|
end
|
|
end
|
|
f.throttle = throttle
|
|
f:SetScript("OnUpdate", bgUpdate)
|
|
|
|
f.animIn:Play()
|
|
|
|
if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, "overlay")) then
|
|
local old_overlay = r.overlay
|
|
r.overlay = f
|
|
Masque:UpdateSpellAlert(r)
|
|
r.overlay = old_overlay
|
|
end
|
|
end
|
|
end
|
|
|
|
function lib.ButtonGlow_Stop(r)
|
|
if r._ButtonGlow then
|
|
if r._ButtonGlow.animIn:IsPlaying() then
|
|
r._ButtonGlow.animIn:Stop()
|
|
ButtonGlowPool:Release(r._ButtonGlow)
|
|
elseif r:IsVisible() then
|
|
r._ButtonGlow.animOut:Play()
|
|
else
|
|
ButtonGlowPool:Release(r._ButtonGlow)
|
|
end
|
|
end
|
|
end
|
|
|
|
table.insert(lib.glowList, "Action Button Glow")
|
|
lib.startList["Action Button Glow"] = lib.ButtonGlow_Start
|
|
lib.stopList["Action Button Glow"] = lib.ButtonGlow_Stop
|