330 lines
14 KiB
Lua
330 lines
14 KiB
Lua
local select, string_gsub, tostring, pairs, ipairs = select, string.gsub, tostring, pairs, ipairs
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists
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local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
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local GetSpellInfo = GetSpellInfo
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local FindAuraByName = AuraUtil.FindAuraByName
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Cooldowns = Gladdy.modules["Cooldowns"]
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local Diminishings = Gladdy.modules["Diminishings"]
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local EventListener = Gladdy:NewModule("EventListener", 100, {
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test = true,
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})
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function EventListener:Initialize()
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self:RegisterMessage("JOINED_ARENA")
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end
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function EventListener.OnEvent(self, event, ...)
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EventListener[event](self, ...)
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end
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function EventListener:JOINED_ARENA()
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self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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self:RegisterEvent("ARENA_OPPONENT_UPDATE")
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self:RegisterEvent("UNIT_AURA")
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self:RegisterEvent("UNIT_SPELLCAST_START")
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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-- in case arena has started already we check for units
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for i=1,Gladdy.curBracket do
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if UnitExists("arena" .. i) then
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Gladdy:SpotEnemy("arena" .. i, true)
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end
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if UnitExists("arenapet" .. i) then
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Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
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end
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end
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end
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function EventListener:Reset()
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self:UnregisterAllEvents()
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self:SetScript("OnEvent", nil)
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end
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function Gladdy:SpotEnemy(unit, auraScan)
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local button = self.buttons[unit]
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if not unit or not button then
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return
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end
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button.raceLoc = UnitRace(unit)
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button.race = select(2, UnitRace(unit))
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button.classLoc = select(1, UnitClass(unit))
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button.class = select(2, UnitClass(unit))
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button.name = UnitName(unit)
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button.stealthed = false
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Gladdy.guids[UnitGUID(unit)] = unit
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if button.class and button.race then
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Gladdy:SendMessage("ENEMY_SPOTTED", unit)
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end
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if auraScan and not button.spec then
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for n = 1, 30 do
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local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL")
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if ( not spellName ) then
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break
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end
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if Gladdy.cooldownBuffs[spellName] then -- Check for auras that detect used CDs (like Fear Ward)
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for arenaUnit,v in pairs(self.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
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-- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
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end
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end
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end
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if Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, expirationTime, spellName)
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end
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if Gladdy.specBuffs[spellName] then -- Check for auras that detect a spec
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
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EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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end
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end
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end
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function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
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local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
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local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET
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local destUnit = Gladdy.guids[destGUID] -- can be a PET
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if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then
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Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
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end
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if destUnit then
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-- diminish tracker
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if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
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Diminishings:AuraFade(destUnit, spellID)
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end
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-- death detection
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if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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Gladdy:SendMessage("UNIT_DEATH", destUnit)
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end
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-- spec detection
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if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then
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Gladdy:SpotEnemy(destUnit, true)
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end
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--interrupt detection
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if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then
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Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
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end
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end
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if srcUnit then
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srcUnit = string_gsub(srcUnit, "pet", "")
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if (not UnitExists(srcUnit)) then
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return
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end
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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local unitRace = Gladdy.buttons[srcUnit].race
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-- cooldown tracker
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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local unitClass
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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unitClass = Gladdy.buttons[srcUnit].class
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else
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unitClass = Gladdy.buttons[srcUnit].race
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end
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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end
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if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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Gladdy:SendMessage("RACIAL_USED", srcUnit)
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end
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end
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if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
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Gladdy:SpotEnemy(srcUnit, true)
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end
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if not Gladdy.buttons[srcUnit].spec then
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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end
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end
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function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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--[[ updateReason: seen, unseen, destroyed, cleared ]]
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local button = Gladdy.buttons[unit]
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local pet = Gladdy.modules["Pets"].frames[unit]
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if button or pet then
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if updateReason == "seen" then
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-- ENEMY_SPOTTED
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if button then
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Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
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if not button.class or not button.race then
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Gladdy:SpotEnemy(unit, true)
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end
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end
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if pet then
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Gladdy:SendMessage("PET_SPOTTED", unit)
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end
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elseif updateReason == "unseen" then
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-- STEALTH
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if button then
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Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
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end
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if pet then
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Gladdy:SendMessage("PET_STEALTH", unit)
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end
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elseif updateReason == "destroyed" then
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-- LEAVE
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if button then
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Gladdy:SendMessage("UNIT_DESTROYED", unit)
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end
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if pet then
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Gladdy:SendMessage("PET_DESTROYED", unit)
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end
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elseif updateReason == "cleared" then
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--Gladdy:Print("ARENA_OPPONENT_UPDATE", updateReason, unit)
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end
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end
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end
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Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
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[43523] = GetSpellInfo(30405) .. " Silence",
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[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
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[24134] = select(1, GetSpellInfo(19386)) .. " Dot",
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[24135] = select(1, GetSpellInfo(19386)) .. " Dot",
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[27069] = select(1, GetSpellInfo(19386)) .. " Dot",
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[19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp
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[19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19972] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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}
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Gladdy.cooldownBuffs = {
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[GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward
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racials = {
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[GetSpellInfo(20600)] = { cd = 180, spellId = 20600 }, -- Perception
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}
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}
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function EventListener:UNIT_AURA(unit)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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end
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for i = 1, 2 do
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if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
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Gladdy:SpotEnemy(unit, false)
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end
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local filter = (i == 1 and "HELPFUL" or "HARMFUL")
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local auraType = i == 1 and AURA_TYPE_BUFF or AURA_TYPE_DEBUFF
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Gladdy:SendMessage("AURA_FADE", unit, auraType)
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for n = 1, 30 do
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local spellName, texture, count, debuffType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter)
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if ( not spellID ) then
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Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
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break
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end
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if Gladdy.cooldownBuffs[spellName] then -- Check for auras that hint used CDs (like Fear Ward)
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for arenaUnit,v in pairs(Gladdy.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
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end
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end
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end
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if Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, expirationTime, spellName)
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end
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if not button.spec and Gladdy.specBuffs[spellName] then
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
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self:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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if Gladdy.exceptionNames[spellID] then
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spellName = Gladdy.exceptionNames[spellID]
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end
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
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Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
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end
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end
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end
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function EventListener:UNIT_SPELLCAST_START(unit)
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if Gladdy.buttons[unit] then
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local spellName = UnitCastingInfo(unit)
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if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
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self:DetectSpec(unit, Gladdy.specSpells[spellName])
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end
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end
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end
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function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit)
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if Gladdy.buttons[unit] then
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local spellName = UnitChannelInfo(unit)
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if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
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self:DetectSpec(unit, Gladdy.specSpells[spellName])
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end
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end
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end
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function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
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if Gladdy.buttons[unit] then
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local spellName = UnitCastingInfo(unit)
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if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
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self:DetectSpec(unit, Gladdy.specSpells[spellName])
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end
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end
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end
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local function notIn(spec, list)
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for _,v in ipairs(list) do
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if spec == v then
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return false
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end
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end
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return true
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end
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function EventListener:DetectSpec(unit, spec)
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local button = Gladdy.buttons[unit]
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if (not button or not spec or button.spec) then
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return
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end
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if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
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or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
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or button.class == "ROGUE" and notIn(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
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or button.class == "WARLOCK" and notIn(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
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or button.class == "PRIEST" and notIn(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
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or button.class == "MAGE" and notIn(spec, {L["Frost"], L["Fire"], L["Arcane"]})
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or button.class == "DRUID" and notIn(spec, {L["Restoration"], L["Feral"], L["Balance"]})
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or button.class == "HUNTER" and notIn(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
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or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
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return
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end
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if not button.spec then
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button.spec = spec
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Gladdy:SendMessage("UNIT_SPEC", unit, spec)
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end
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end
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function EventListener:Test(unit)
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local button = Gladdy.buttons[unit]
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if (Gladdy.testData[unit].testSpec) then
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button.spec = nil
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self:DetectSpec(unit, button.testSpec)
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end
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end
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