444 lines
17 KiB
Lua
444 lines
17 KiB
Lua
local ceil = ceil
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Racial = Gladdy:NewModule("Racial", 79, {
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racialFont = "DorisPP",
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racialFontScale = 1,
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racialEnabled = true,
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racialSize = 60 + 20 + 1,
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racialWidthFactor = 0.9,
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racialXOffset = 0,
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racialYOffset = 0,
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racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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racialDisableCircle = false,
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racialCooldownAlpha = 1,
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racialCooldownNumberAlpha = 1,
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racialFrameStrata = "MEDIUM",
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racialFrameLevel = 5,
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})
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function Racial:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("RACIAL_USED")
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end
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local function iconTimer(self,elapsed)
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if (self.active) then
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if (self.timeLeft <= 0) then
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self.active = false
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self.cooldown:Clear()
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else
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self.timeLeft = self.timeLeft - elapsed
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end
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 60 then
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self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft >= 30 then
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self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 30 and timeLeft >= 11 then
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self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 10 and timeLeft >= 5 then
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self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 5 and timeLeft > 0 then
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self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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end
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Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
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end
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end
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function Racial:CreateFrame(unit)
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local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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racial:EnableMouse(false)
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racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
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racial.texture = racial:CreateTexture(nil, "BACKGROUND")
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racial.texture:SetAllPoints(racial)
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racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
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racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
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racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
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racial.cooldown:SetHideCountdownNumbers(true)
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racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
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racial.cooldownFrame = CreateFrame("Frame", nil, racial)
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racial.cooldownFrame:ClearAllPoints()
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racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
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racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
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racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
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racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
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racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
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--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
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racial.cooldownFont:SetJustifyH("CENTER")
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racial.cooldownFont:SetPoint("CENTER")
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racial.borderFrame = CreateFrame("Frame", nil, racial)
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racial.borderFrame:SetAllPoints(racial)
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racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
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racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
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racial.texture.overlay:SetAllPoints(racial)
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racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
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racial:SetScript("OnUpdate", iconTimer)
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Gladdy.buttons[unit].racial = racial
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self.frames[unit] = racial
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end
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function Racial:UpdateFrame(unit)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
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racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
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racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
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racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
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racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
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racial:SetWidth(width)
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racial:SetHeight(height)
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racial.cooldown:SetWidth(width - width/16)
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racial.cooldown:SetHeight(height - height/16)
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racial.cooldown:ClearAllPoints()
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racial.cooldown:SetPoint("CENTER", racial, "CENTER")
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racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
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racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
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racial.texture:ClearAllPoints()
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racial.texture:SetAllPoints(racial)
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racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
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racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor))
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Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
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if (unit == "arena1") then
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Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
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{"TOPLEFT", "TOPLEFT"},
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Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
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Gladdy.db.racialSize,
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0, 0, "racialEnabled")
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end
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if (Gladdy.db.racialEnabled == false) then
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racial:Hide()
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else
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racial:Show()
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end
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end
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function Racial:JOINED_ARENA()
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self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
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self:SetScript("OnEvent", function(self, event, ...)
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if self[event] then
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self[event](self, ...)
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end
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end)
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end
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function Racial:RACIAL_USED(unit)
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local racial = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not racial or not button or not button.race) then
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return
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end
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Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
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end
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function Racial:Used(unit, startTime, duration)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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if not racial.active then
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racial.timeLeft = duration
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if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
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racial.active = true
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end
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end
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function Racial:ENEMY_SPOTTED(unit)
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local racial = self.frames[unit]
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if (not racial or not Gladdy.buttons[unit].race) then
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return
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end
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racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
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end
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function Racial:ResetUnit(unit)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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racial.texture:SetTexture(nil)
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racial.timeLeft = nil
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racial.active = false
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racial.cooldown:Clear()
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racial.cooldownFont:SetText("")
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end
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function Racial:Test(unit)
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Racial:ENEMY_SPOTTED(unit)
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if (unit == "arena1" or unit == "arena3") then
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Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
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end
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end
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function Racial:GetOptions()
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return {
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headerTrinket = {
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type = "header",
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name = L["Racial"],
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order = 2,
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},
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racialEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable racial icon"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 4,
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args = {
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general = {
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type = "group",
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name = L["Size"],
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order = 1,
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args = {
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header = {
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type = "header",
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name = L["Size"],
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order = 1,
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},
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racialSize = Gladdy:option({
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type = "range",
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name = L["Icon size"],
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min = 5,
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max = 100,
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step = 1,
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order = 2,
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width = "full",
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}),
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racialWidthFactor = Gladdy:option({
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type = "range",
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name = L["Icon width factor"],
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min = 0.5,
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max = 2,
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step = 0.05,
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order = 3,
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width = "full",
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}),
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},
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},
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cooldown = {
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type = "group",
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name = L["Cooldown"],
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order = 2,
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args = {
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header = {
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type = "header",
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name = L["Cooldown"],
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order = 4,
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},
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racialDisableCircle = Gladdy:option({
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type = "toggle",
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name = L["No Cooldown Circle"],
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order = 7,
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width = "full",
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}),
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racialCooldownAlpha = Gladdy:option({
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type = "range",
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name = L["Cooldown circle alpha"],
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min = 0,
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max = 1,
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step = 0.1,
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order = 8,
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width = "full",
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}),
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racialCooldownNumberAlpha = Gladdy:option({
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type = "range",
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name = L["Cooldown number alpha"],
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min = 0,
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max = 1,
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step = 0.1,
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order = 9,
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width = "full",
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 4,
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},
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racialFont = Gladdy:option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the cooldown"],
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order = 11,
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dialogControl = "LSM30_Font",
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values = AceGUIWidgetLSMlists.font,
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}),
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racialFontScale = Gladdy:option({
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type = "range",
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name = L["Font scale"],
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desc = L["Scale of the font"],
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order = 12,
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min = 0.1,
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max = 2,
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step = 0.1,
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width = "full",
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}),
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},
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},
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position = {
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type = "group",
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name = L["Position"],
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order = 5,
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args = {
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header = {
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type = "header",
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name = L["Icon position"],
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order = 4,
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},
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racialXOffset = Gladdy:option({
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type = "range",
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name = L["Horizontal offset"],
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order = 23,
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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racialYOffset = Gladdy:option({
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type = "range",
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name = L["Vertical offset"],
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order = 24,
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Border"],
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order = 4,
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},
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racialBorderStyle = Gladdy:option({
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type = "select",
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name = L["Border style"],
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order = 31,
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values = Gladdy:GetIconStyles()
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}),
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racialBorderColor = Gladdy:colorOption({
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type = "color",
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name = L["Border color"],
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desc = L["Color of the border"],
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order = 32,
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hasAlpha = true,
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}),
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},
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},
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frameStrata = {
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type = "group",
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name = L["Frame Strata and Level"],
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order = 6,
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args = {
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headerAuraLevel = {
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type = "header",
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name = L["Frame Strata and Level"],
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order = 1,
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},
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racialFrameStrata = Gladdy:option({
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type = "select",
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name = L["Frame Strata"],
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order = 2,
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values = Gladdy.frameStrata,
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sorting = Gladdy.frameStrataSorting,
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width = "full",
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}),
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racialFrameLevel = Gladdy:option({
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type = "range",
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name = L["Frame Level"],
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min = 0,
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max = 500,
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step = 1,
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order = 3,
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width = "full",
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}),
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},
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},
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},
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},
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}
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end
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---------------------------
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-- LAGACY HANDLER
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---------------------------
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function Racial:LegacySetPosition(racial, unit)
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if Gladdy.db.newLayout then
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return Gladdy.db.newLayout
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end
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local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
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racial:ClearAllPoints()
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local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
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if (Gladdy.db.racialPos == "RIGHT") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "LEFT") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "TOP") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "BOTTOM") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
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end
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return Gladdy.db.newLayout
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end |