520 lines
20 KiB
Lua
520 lines
20 KiB
Lua
local pairs = pairs
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local floor = math.floor
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local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
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local CreateFrame = CreateFrame
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
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local Healthbar = Gladdy:NewModule("Health Bar", 100, {
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healthBarFont = "DorisPP",
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healthBarHeight = 60,
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healthBarTexture = "Smooth",
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healthBarBorderStyle = "Gladdy Tooltip round",
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healthBarBorderSize = 9,
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healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
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healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
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healthBarNameFontSize = 12,
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healthBarHealthFontSize = 12,
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healthNameToArenaId = false,
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healthName = true,
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healthActual = false,
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healthMax = true,
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healthPercentage = true,
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})
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function Healthbar:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_DESTROYED")
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self:RegisterMessage("UNIT_DEATH")
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end
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function Healthbar:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
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healthBar:EnableMouse(false)
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healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
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edgeSize = Gladdy.db.healthBarBorderSize })
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healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
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healthBar:SetFrameLevel(1)
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healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
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healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
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healthBar.hp:SetMinMaxValues(0, 100)
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healthBar.hp:SetFrameLevel(0)
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healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
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healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
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healthBar.bg:ClearAllPoints()
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healthBar.bg:SetAllPoints(healthBar.hp)
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healthBar.bg:SetAlpha(1)
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healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
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healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
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if (Gladdy.db.healthBarNameFontSize < 1) then
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
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healthBar.nameText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
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healthBar.nameText:Show()
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end
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healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
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healthBar.nameText:SetShadowOffset(1, -1)
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healthBar.nameText:SetShadowColor(0, 0, 0, 1)
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healthBar.nameText:SetJustifyH("CENTER")
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healthBar.nameText:SetPoint("LEFT", 5, 0)
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healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
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if (Gladdy.db.healthBarHealthFontSize < 1) then
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
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healthBar.healthText:Hide()
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else
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
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healthBar.healthText:Hide()
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end
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healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
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healthBar.healthText:SetShadowOffset(1, -1)
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healthBar.healthText:SetShadowColor(0, 0, 0, 1)
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healthBar.healthText:SetJustifyH("CENTER")
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healthBar.healthText:SetPoint("RIGHT", -5, 0)
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healthBar.unit = unit
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self.frames[unit] = healthBar
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button.healthBar = healthBar
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self:ResetUnit(unit)
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healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
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healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
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healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
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healthBar:SetScript("OnEvent", Healthbar.OnEvent)
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end
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function Healthbar.OnEvent(self, event, unit)
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if event == "UNIT_HEALTH" then
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local health = UnitHealth(unit)
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local healthMax = UnitHealthMax(unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(UnitHealth(unit))
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Healthbar:SetHealthText(self, health, healthMax)
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elseif event == "UNIT_MAXHEALTH" then
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local health = UnitHealth(unit)
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local healthMax = UnitHealthMax(unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(health)
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Healthbar:SetHealthText(self, health, healthMax)
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elseif event == "UNIT_NAME_UPDATE" then
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local name = UnitName(unit)
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Gladdy.buttons[unit].name = name
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if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
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self.nameText:SetText(name)
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end
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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end
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function Healthbar:SetHealthText(healthBar, health, healthMax)
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local healthText
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local healthPercentage = floor(health * 100 / healthMax)
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if health == 0 then
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self:UNIT_DEATH(healthBar.unit)
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return
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end
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if (Gladdy.db.healthActual) then
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healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
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end
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if (Gladdy.db.healthMax) then
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local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
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if (healthText) then
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healthText = ("%s/%s"):format(healthText, text)
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else
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healthText = text
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end
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end
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if (Gladdy.db.healthPercentage) then
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if (healthText) then
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healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
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else
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healthText = ("%d%%"):format(healthPercentage)
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end
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end
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healthBar.healthText:SetText(healthText)
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end
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function Healthbar:UpdateFrame(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
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healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
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healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
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healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
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edgeSize = Gladdy.db.healthBarBorderSize })
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healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
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healthBar:ClearAllPoints()
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healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
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healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
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healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
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healthBar.hp:ClearAllPoints()
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healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
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healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
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if (Gladdy.db.healthBarHealthFontSize < 1) then
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
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healthBar.healthText:Hide()
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else
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healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
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healthBar.healthText:Show()
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end
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if (Gladdy.db.healthBarNameFontSize < 1) then
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
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healthBar.nameText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
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if Gladdy.db.healthName then
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healthBar.nameText:Show()
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else
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healthBar.nameText:Hide()
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end
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end
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healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
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healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
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end
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function Healthbar:ResetUnit(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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healthBar.hp:SetStatusBarColor(1, 1, 1, 1)
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healthBar.nameText:SetText("")
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healthBar.healthText:SetText("")
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healthBar.hp:SetValue(0)
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end
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function Healthbar:Test(unit)
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local healthBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not healthBar or not button) then
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return
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end
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self:JOINED_ARENA()
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self:ENEMY_SPOTTED(unit)
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self:UNIT_HEALTH(unit, button.health, button.healthMax)
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end
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function Healthbar:JOINED_ARENA()
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if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
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for i=1,Gladdy.curBracket do
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local healthBar = self.frames["arena" .. i]
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healthBar.nameText:SetText("Arena" .. i)
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end
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end
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end
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function Healthbar:ENEMY_SPOTTED(unit)
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local healthBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not healthBar or not button) then
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return
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end
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if UnitExists(unit) then
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local health = UnitHealth(unit)
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local healthMax = UnitHealthMax(unit)
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healthBar.hp:SetMinMaxValues(0, healthMax)
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healthBar.hp:SetValue(health)
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Healthbar:SetHealthText(healthBar, health, healthMax)
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end
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if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
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healthBar.nameText:SetText(button.name)
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end
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healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
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end
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function Healthbar:UNIT_HEALTH(unit, health, healthMax)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
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local healthPercentage = floor(health * 100 / healthMax)
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local healthText
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if (Gladdy.db.healthActual) then
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healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
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end
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if (Gladdy.db.healthMax) then
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local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
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if (healthText) then
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healthText = ("%s/%s"):format(healthText, text)
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else
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healthText = text
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end
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end
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if (Gladdy.db.healthPercentage) then
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if (healthText) then
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healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
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else
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healthText = ("%d%%"):format(healthPercentage)
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end
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end
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healthBar.healthText:SetText(healthText)
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healthBar.hp:SetValue(healthPercentage)
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end
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function Healthbar:UNIT_DEATH(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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healthBar.hp:SetValue(0)
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healthBar.healthText:SetText(L["DEAD"])
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end
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function Healthbar:UNIT_DESTROYED(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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healthBar.hp:SetValue(0)
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healthBar.healthText:SetText(L["LEAVE"])
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healthBar.nameText:SetText("")
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end
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
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if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
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Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
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end
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for i=1,Gladdy.curBracket do
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Healthbar:Test("arena" .. i)
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end
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Gladdy:UpdateFrame()
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end,
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
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function Healthbar:GetOptions()
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return {
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headerHealthbar = {
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type = "header",
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name = L["Health Bar"],
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order = 2,
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},
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 3,
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args = {
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general = {
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type = "group",
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name = L["General"],
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order = 1,
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args = {
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headerAuras = {
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type = "header",
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name = L["General"],
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order = 1,
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},
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healthBarHeight = option({
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type = "range",
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name = L["Bar height"],
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desc = L["Height of the bar"],
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order = 3,
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min = 10,
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max = 100,
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step = 1,
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}),
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healthBarTexture = option({
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type = "select",
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name = L["Bar texture"],
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desc = L["Texture of the bar"],
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order = 4,
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dialogControl = "LSM30_Statusbar",
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values = AceGUIWidgetLSMlists.statusbar,
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}),
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healthBarBgColor = Gladdy:colorOption({
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type = "color",
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name = L["Background color"],
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desc = L["Color of the status bar background"],
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order = 5,
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hasAlpha = true,
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 2,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 1,
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},
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healthBarFont = option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the bar"],
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order = 11,
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dialogControl = "LSM30_Font",
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values = AceGUIWidgetLSMlists.font,
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}),
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healthBarFontColor = Gladdy:colorOption({
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type = "color",
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name = L["Font color"],
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desc = L["Color of the text"],
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order = 12,
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hasAlpha = true,
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}),
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healthBarNameFontSize = option({
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type = "range",
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name = L["Name font size"],
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desc = L["Size of the name text"],
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order = 13,
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step = 0.1,
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min = 0,
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max = 20,
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}),
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healthBarHealthFontSize = option({
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type = "range",
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name = L["Health font size"],
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desc = L["Size of the health text"],
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order = 14,
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step = 0.1,
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min = 0,
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max = 20,
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Border"],
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order = 1,
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},
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healthBarBorderStyle = option({
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type = "select",
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name = L["Border style"],
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order = 21,
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dialogControl = "LSM30_Border",
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values = AceGUIWidgetLSMlists.border,
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}),
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healthBarBorderSize = option({
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type = "range",
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name = L["Border size"],
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desc = L["Size of the border"],
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order = 22,
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min = 0.5,
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max = Gladdy.db.healthBarHeight/2,
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step = 0.5,
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}),
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healthBarBorderColor = Gladdy:colorOption({
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type = "color",
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name = L["Border color"],
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desc = L["Color of the border"],
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order = 23,
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hasAlpha = true,
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}),
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},
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},
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healthValues = {
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type = "group",
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name = L["Health Bar Text"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Health Bar Text"],
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order = 1,
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},
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healthName = option({
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type = "toggle",
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name = L["Show name text"],
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desc = L["Show the units name"],
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order = 2,
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width = "full",
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}),
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healthNameToArenaId = option({
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type = "toggle",
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name = L["Show ArenaX"],
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desc = L["Show Arena1-5 as name instead"],
|
|
order = 3,
|
|
width = "full",
|
|
disabled = function() return not Gladdy.db.healthName end
|
|
}),
|
|
healthActual = option({
|
|
type = "toggle",
|
|
name = L["Show the actual health"],
|
|
desc = L["Show the actual health on the health bar"],
|
|
order = 4,
|
|
width = "full",
|
|
}),
|
|
healthMax = option({
|
|
type = "toggle",
|
|
name = L["Show max health"],
|
|
desc = L["Show max health on the health bar"],
|
|
order = 5,
|
|
width = "full",
|
|
}),
|
|
healthPercentage = option({
|
|
type = "toggle",
|
|
name = L["Show health percentage"],
|
|
desc = L["Show health percentage on the health bar"],
|
|
order = 6,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
end |