736 lines
29 KiB
Lua
736 lines
29 KiB
Lua
local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
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local GetSpellInfo = GetSpellInfo
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local CreateFrame, GetTime = CreateFrame, GetTime
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local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local function defaultSpells(auraType)
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local spells = {}
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for k,v in pairs(Gladdy:GetImportantAuras()) do
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if not auraType or auraType == v.track then
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spells[tostring(v.spellID)] = {}
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spells[tostring(v.spellID)].enabled = true
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spells[tostring(v.spellID)].priority = v.priority
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spells[tostring(v.spellID)].track = v.track
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end
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end
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return spells
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end
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local function defaultInterrupts()
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local spells = {}
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for k,v in pairs(Gladdy:GetInterrupts()) do
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spells[tostring(v.spellID)] = {}
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spells[tostring(v.spellID)].enabled = true
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spells[tostring(v.spellID)].priority = v.priority
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end
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return spells
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end
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local Auras = Gladdy:NewModule("Auras", nil, {
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auraFont = "DorisPP",
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auraFontSizeScale = 1,
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auraFontColor = { r = 1, g = 1, b = 0, a = 1 },
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auraBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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auraBuffBorderColor = { r = 1, g = 0, b = 0, a = 1 },
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auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
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auraDisableCircle = false,
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auraCooldownAlpha = 1,
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auraListDefault = defaultSpells(),
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auraListInterrupts = defaultInterrupts(),
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auraInterruptColorsEnabled = true,
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auraInterruptColors = Gladdy:GetSpellSchoolColors()
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})
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function Auras:Initialize()
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self.frames = {}
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self.auras = Gladdy:GetImportantAuras()
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("AURA_GAIN")
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self:RegisterMessage("AURA_FADE")
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self:RegisterMessage("SPELL_INTERRUPT")
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end
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function Auras:CreateFrame(unit)
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local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
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auraFrame:EnableMouse(false)
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auraFrame:SetFrameStrata("MEDIUM")
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auraFrame:SetFrameLevel(3)
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auraFrame.cooldown = CreateFrame("Cooldown", nil, auraFrame, "CooldownFrameTemplate")
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auraFrame.cooldown.noCooldownCount = true
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auraFrame.cooldown:SetFrameStrata("MEDIUM")
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auraFrame.cooldown:SetFrameLevel(4)
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auraFrame.cooldown:SetReverse(true)
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auraFrame.cooldown:SetHideCountdownNumbers(true)
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auraFrame.cooldownFrame = CreateFrame("Frame", nil, auraFrame)
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auraFrame.cooldownFrame:ClearAllPoints()
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auraFrame.cooldownFrame:SetAllPoints(auraFrame)
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auraFrame.cooldownFrame:SetFrameStrata("MEDIUM")
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auraFrame.cooldownFrame:SetFrameLevel(5)
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auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
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auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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auraFrame.icon:SetAllPoints(auraFrame)
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auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
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auraFrame.icon.overlay:SetAllPoints(auraFrame)
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auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
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local classIcon = Gladdy.modules["Class Icon"].frames[unit]
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auraFrame:ClearAllPoints()
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auraFrame:SetAllPoints(classIcon)
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auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
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auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
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auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
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--auraFrame.text:SetShadowOffset(1, -1)
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--auraFrame.text:SetShadowColor(0, 0, 0, 1)
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auraFrame.text:SetJustifyH("CENTER")
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auraFrame.text:SetPoint("CENTER")
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auraFrame.unit = unit
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auraFrame:SetScript("OnUpdate", function(self, elapsed)
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if (self.active) then
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if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
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self:SetAlpha(0.01)
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else
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self:SetAlpha(1)
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end
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if (self.timeLeft <= 0) then
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Auras:AURA_FADE(self.unit, self.track)
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else
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self.timeLeft = self.timeLeft - elapsed
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self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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end
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else
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self:SetAlpha(0.01)
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end
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end)
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Gladdy.buttons[unit].aura = auraFrame
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self.frames[unit] = auraFrame
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self:CreateInterrupt(unit)
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self:ResetUnit(unit)
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end
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function Auras:CreateInterrupt(unit)
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local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
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interruptFrame:EnableMouse(false)
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interruptFrame:SetFrameStrata("MEDIUM")
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interruptFrame:SetFrameLevel(3)
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interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
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interruptFrame.cooldown.noCooldownCount = true
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interruptFrame.cooldown:SetFrameStrata("MEDIUM")
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interruptFrame.cooldown:SetFrameLevel(4)
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interruptFrame.cooldown:SetReverse(true)
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interruptFrame.cooldown:SetHideCountdownNumbers(true)
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interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
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interruptFrame.cooldownFrame:ClearAllPoints()
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interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
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interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
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interruptFrame.cooldownFrame:SetFrameLevel(5)
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interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
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interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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interruptFrame.icon:SetAllPoints(interruptFrame)
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interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
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interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
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interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
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local classIcon = Gladdy.modules["Class Icon"].frames[unit]
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interruptFrame:ClearAllPoints()
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interruptFrame:SetAllPoints(classIcon)
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interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
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interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
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interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
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--auraFrame.text:SetShadowOffset(1, -1)
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--auraFrame.text:SetShadowColor(0, 0, 0, 1)
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interruptFrame.text:SetJustifyH("CENTER")
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interruptFrame.text:SetPoint("CENTER")
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interruptFrame.unit = unit
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interruptFrame:SetScript("OnUpdate", function(self, elapsed)
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if (self.active) then
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if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
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self:SetAlpha(0.01)
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else
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self:SetAlpha(1)
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end
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if (self.timeLeft <= 0) then
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self.active = false
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self.priority = nil
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self.spellSchool = nil
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self.cooldown:SetCooldown(GetTime(), 0)
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self:SetAlpha(0.01)
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else
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self.timeLeft = self.timeLeft - elapsed
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self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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end
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else
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self:SetAlpha(0.01)
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end
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end)
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Gladdy.buttons[unit].interruptFrame = interruptFrame
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self.frames[unit].interruptFrame = interruptFrame
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self:ResetUnit(unit)
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end
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function Auras:UpdateFrame(unit)
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local auraFrame = self.frames[unit]
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if (not auraFrame) then
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return
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end
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local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
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auraFrame:SetWidth(width)
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auraFrame:SetHeight(height)
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auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
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auraFrame.cooldown:SetWidth(width - width/16)
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auraFrame.cooldown:SetHeight(height - height/16)
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auraFrame.cooldown:ClearAllPoints()
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auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
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auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
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auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
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auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
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auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
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if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
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elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
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else
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auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
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end
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if not auraFrame.active then
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auraFrame.icon.overlay:Hide()
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end
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if Gladdy.db.auraDisableCircle then
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auraFrame.cooldown:SetAlpha(0)
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end
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self:UpdateInterruptFrame(unit)
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end
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function Auras:UpdateInterruptFrame(unit)
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local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
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if (not interruptFrame) then
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return
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end
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local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
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interruptFrame:SetWidth(width)
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interruptFrame:SetHeight(height)
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interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
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interruptFrame.cooldown:SetWidth(width - width/16)
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interruptFrame.cooldown:SetHeight(height - height/16)
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interruptFrame.cooldown:ClearAllPoints()
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interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
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interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
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interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
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interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
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interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
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if interruptFrame.spellSchool then
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interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
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else
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interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
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end
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if not interruptFrame.active then
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interruptFrame.icon.overlay:Hide()
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end
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if Gladdy.db.auraDisableCircle then
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interruptFrame.cooldown:SetAlpha(0)
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end
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end
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function Auras:ResetUnit(unit)
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self.frames[unit]:UnregisterAllEvents()
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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end
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function Auras:Test(unit)
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local spellName, _, icon
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if (unit == "arena1") then
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spellName, _, icon = GetSpellInfo(7922)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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elseif (unit == "arena2") then
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spellName, _, icon = GetSpellInfo(6770)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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elseif (unit == "arena3") then
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spellName, _, icon = GetSpellInfo(31224)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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spellName, _, icon = GetSpellInfo(18425)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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end
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end
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function Auras:JOINED_ARENA()
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for i=1, Gladdy.curBracket do
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--self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
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--self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
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end
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end
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function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
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local auraFrame = self.frames[unit]
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if (not auraFrame) then
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return
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end
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if spellID == 31117 then
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spellName = "Unstable Affliction Silence"
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end
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if not self.auras[spellName] then
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return
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end
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-- don't use spellId from combatlog, in case of different spellrank
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if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
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return
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end
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if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
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return
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end
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auraFrame.startTime = expirationTime - duration
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auraFrame.endTime = expirationTime
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auraFrame.name = spellName
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auraFrame.timeLeft = expirationTime - GetTime()
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auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
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auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
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auraFrame.track = auraType
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auraFrame.active = true
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auraFrame.icon.overlay:Show()
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auraFrame.cooldownFrame:Show()
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if auraType == AURA_TYPE_DEBUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
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elseif auraType == AURA_TYPE_BUFF then
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
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else
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auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
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end
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if not Gladdy.db.auraDisableCircle then
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auraFrame.cooldown:Show()
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auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration)
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end
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end
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function Auras:AURA_FADE(unit, auraType)
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local auraFrame = self.frames[unit]
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if (not auraFrame or auraFrame.track ~= auraType) then
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return
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end
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if auraFrame.active then
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auraFrame.cooldown:SetCooldown(GetTime(), 0)
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end
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--auraFrame.cooldown:Hide()
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auraFrame.active = false
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auraFrame.name = nil
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auraFrame.timeLeft = 0
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auraFrame.priority = nil
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auraFrame.startTime = nil
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auraFrame.endTime = nil
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auraFrame.icon:SetTexture("")
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auraFrame.text:SetText("")
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--auraFrame.icon.overlay:Hide()
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--auraFrame.cooldownFrame:Hide()
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end
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function Auras:GetInterruptColor(extraSpellSchool)
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if not Gladdy.db.auraInterruptColorsEnabled then
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return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
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else
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local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
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return color.r, color.g, color.b, color.a
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end
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end
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function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
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local auraFrame = self.frames[unit]
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local interruptFrame = auraFrame and auraFrame.interruptFrame
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local button = Gladdy.buttons[unit]
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if (not interruptFrame) then
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return
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end
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if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
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return
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end
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if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
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return
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end
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local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
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local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
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interruptFrame.startTime = GetTime()
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interruptFrame.endTime = GetTime() + duration
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interruptFrame.name = spellName
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interruptFrame.timeLeft = duration
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interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
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interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
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interruptFrame.spellSchool = extraSpellSchool
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interruptFrame.active = true
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interruptFrame.icon.overlay:Show()
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interruptFrame.cooldownFrame:Show()
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interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
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if not Gladdy.db.auraDisableCircle then
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interruptFrame.cooldown:Show()
|
|
interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
|
|
end
|
|
--interruptFrame:SetAlpha(1)
|
|
end
|
|
|
|
function Auras:GetOptions()
|
|
local borderArgs = {
|
|
headerAuras = {
|
|
type = "header",
|
|
name = L["Border"],
|
|
order = 2,
|
|
},
|
|
auraBorderStyle = Gladdy:option({
|
|
type = "select",
|
|
name = L["Border style"],
|
|
order = 9,
|
|
values = Gladdy:GetIconStyles(),
|
|
}),
|
|
auraBuffBorderColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Buff color"],
|
|
desc = L["Color of the text"],
|
|
order = 10,
|
|
hasAlpha = true,
|
|
width = "0.8",
|
|
}),
|
|
auraDebuffBorderColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Debuff color"],
|
|
desc = L["Color of the text"],
|
|
order = 11,
|
|
hasAlpha = true,
|
|
width = "0.8",
|
|
}),
|
|
headerColors = {
|
|
type = "header",
|
|
name = L["Interrupt Spells School Colors"],
|
|
order = 12,
|
|
},
|
|
auraInterruptColorsEnabled = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Enable Interrupt Spell School Colors"],
|
|
width = "full",
|
|
desc = L["Will use Debuff Color if disabled"],
|
|
order = 13,
|
|
}),
|
|
}
|
|
local list = {}
|
|
for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
|
|
tinsert(list, { key = k, val = v})
|
|
end
|
|
tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
|
|
for i,v in ipairs(list) do
|
|
borderArgs["auraSpellSchool" .. v.key] = {
|
|
type = "color",
|
|
name = v.val.type,
|
|
order = i + 13,
|
|
hasAlpha = true,
|
|
width = "0.8",
|
|
set = function(info, r, g, b, a)
|
|
Gladdy.db.auraInterruptColors[v.key].r = r
|
|
Gladdy.db.auraInterruptColors[v.key].g = g
|
|
Gladdy.db.auraInterruptColors[v.key].b = b
|
|
Gladdy.db.auraInterruptColors[v.key].a = a
|
|
end,
|
|
get = function()
|
|
local color = Gladdy.db.auraInterruptColors[v.key]
|
|
return color.r, color.g, color.b, color.a
|
|
end
|
|
}
|
|
end
|
|
|
|
return {
|
|
header = {
|
|
type = "header",
|
|
name = L["Auras"],
|
|
order = 2,
|
|
},
|
|
group = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = L["Frame"],
|
|
order = 3,
|
|
args = {
|
|
cooldown = {
|
|
type = "group",
|
|
name = L["Cooldown"],
|
|
order = 1,
|
|
args = {
|
|
headerAuras = {
|
|
type = "header",
|
|
name = L["Cooldown"],
|
|
order = 2,
|
|
},
|
|
auraDisableCircle = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["No Cooldown Circle"],
|
|
order = 3,
|
|
width = "full"
|
|
}),
|
|
auraCooldownAlpha = Gladdy:option({
|
|
type = "range",
|
|
name = L["Cooldown circle alpha"],
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.1,
|
|
order = 4,
|
|
width = "full",
|
|
}),
|
|
}
|
|
},
|
|
font = {
|
|
type = "group",
|
|
name = L["Font"],
|
|
order = 2,
|
|
args = {
|
|
headerAuras = {
|
|
type = "header",
|
|
name = L["Font"],
|
|
order = 1,
|
|
},
|
|
auraFont = Gladdy:option({
|
|
type = "select",
|
|
name = L["Font"],
|
|
desc = L["Font of the cooldown"],
|
|
order = 5,
|
|
dialogControl = "LSM30_Font",
|
|
values = AceGUIWidgetLSMlists.font,
|
|
}),
|
|
auraFontSizeScale = Gladdy:option({
|
|
type = "range",
|
|
name = L["Font scale"],
|
|
desc = L["Scale of the text"],
|
|
order = 6,
|
|
min = 0.1,
|
|
max = 2,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
auraFontColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Font color"],
|
|
desc = L["Color of the text"],
|
|
order = 7,
|
|
hasAlpha = true,
|
|
}),
|
|
},
|
|
},
|
|
border = {
|
|
type = "group",
|
|
name = L["Border"],
|
|
order = 3,
|
|
args = borderArgs
|
|
}
|
|
}
|
|
},
|
|
debuffList = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = "Debuffs",
|
|
order = 4,
|
|
args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
|
|
},
|
|
buffList = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = "Buffs",
|
|
order = 5,
|
|
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
|
|
},
|
|
interruptList = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = "Interrupts",
|
|
order = 6,
|
|
args = Auras:GetInterruptOptions()
|
|
}
|
|
}
|
|
end
|
|
|
|
function Auras:GetAuraOptions(auraType)
|
|
local options = {
|
|
ckeckAll = {
|
|
order = 1,
|
|
width = "0.7",
|
|
name = L["Check All"],
|
|
type = "execute",
|
|
func = function(info)
|
|
for k,v in pairs(defaultSpells(auraType)) do
|
|
Gladdy.db.auraListDefault[k].enabled = true
|
|
end
|
|
end,
|
|
},
|
|
uncheckAll = {
|
|
order = 2,
|
|
width = "0.7",
|
|
name = L["Uncheck All"],
|
|
type = "execute",
|
|
func = function(info)
|
|
for k,v in pairs(defaultSpells(auraType)) do
|
|
Gladdy.db.auraListDefault[k].enabled = false
|
|
end
|
|
end,
|
|
},
|
|
}
|
|
local auras = {}
|
|
for k,v in pairs(Gladdy:GetImportantAuras()) do
|
|
if v.track == auraType then
|
|
tinsert(auras, v.spellID)
|
|
end
|
|
end
|
|
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
|
for i,k in ipairs(auras) do
|
|
options[tostring(k)] = {
|
|
type = "group",
|
|
name = Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
|
|
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
|
|
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName
|
|
or GetSpellInfo(k),
|
|
order = i+2,
|
|
icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
|
args = {
|
|
enabled = {
|
|
order = 1,
|
|
name = L["Enabled"],
|
|
type = "toggle",
|
|
image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
|
width = "2",
|
|
set = function(info, value)
|
|
Gladdy.db.auraListDefault[tostring(k)].enabled = value
|
|
end,
|
|
get = function(info)
|
|
return Gladdy.db.auraListDefault[tostring(k)].enabled
|
|
end
|
|
},
|
|
priority = {
|
|
order = 2,
|
|
name = L["Priority"],
|
|
type = "range",
|
|
min = 0,
|
|
max = 50,
|
|
width = "2",
|
|
step = 1,
|
|
get = function(info)
|
|
return Gladdy.db.auraListDefault[tostring(k)].priority
|
|
end,
|
|
set = function(info, value)
|
|
Gladdy.db.auraListDefault[tostring(k)].priority = value
|
|
end,
|
|
width = "full",
|
|
}
|
|
}
|
|
}
|
|
end
|
|
return options
|
|
end
|
|
|
|
function Auras:GetInterruptOptions()
|
|
local options = {
|
|
ckeckAll = {
|
|
order = 1,
|
|
width = "0.7",
|
|
name = L["Check All"],
|
|
type = "execute",
|
|
func = function(info)
|
|
for k,v in pairs(defaultInterrupts()) do
|
|
Gladdy.db.auraListInterrupts[k].enabled = true
|
|
end
|
|
end,
|
|
},
|
|
uncheckAll = {
|
|
order = 2,
|
|
width = "0.7",
|
|
name = L["Uncheck All"],
|
|
type = "execute",
|
|
func = function(info)
|
|
for k,v in pairs(defaultInterrupts()) do
|
|
Gladdy.db.auraListInterrupts[k].enabled = false
|
|
end
|
|
end,
|
|
},
|
|
}
|
|
local auras = {}
|
|
for k,v in pairs(Gladdy:GetInterrupts()) do
|
|
tinsert(auras, v.spellID)
|
|
end
|
|
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
|
for i,k in ipairs(auras) do
|
|
options[tostring(k)] = {
|
|
type = "group",
|
|
name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
|
|
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
|
|
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
|
|
or GetSpellInfo(k),
|
|
order = i+2,
|
|
icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
|
args = {
|
|
enabled = {
|
|
order = 1,
|
|
name = L["Enabled"],
|
|
type = "toggle",
|
|
image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
|
width = "2",
|
|
set = function(info, value)
|
|
Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
|
|
end,
|
|
get = function(info)
|
|
return Gladdy.db.auraListInterrupts[tostring(k)].enabled
|
|
end
|
|
},
|
|
priority = {
|
|
order = 2,
|
|
name = L["Priority"],
|
|
type = "range",
|
|
min = 0,
|
|
max = 50,
|
|
width = "2",
|
|
step = 1,
|
|
get = function(info)
|
|
return Gladdy.db.auraListInterrupts[tostring(k)].priority
|
|
end,
|
|
set = function(info, value)
|
|
Gladdy.db.auraListInterrupts[tostring(k)].priority = value
|
|
end,
|
|
width = "full",
|
|
}
|
|
}
|
|
}
|
|
end
|
|
return options
|
|
end |