225 lines
7.6 KiB
Lua
225 lines
7.6 KiB
Lua
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
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countdown = true,
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arenaCountdownSize = 256,
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arenaCountdownFrameStrata = "HIGH",
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arenaCountdownFrameLevel = 50,
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})
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function ACDFrame:OnEvent(event, ...)
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self[event](self, ...)
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end
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function ACDFrame:Initialize()
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self.locale = Gladdy:GetArenaTimer()
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self.hidden = false
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self.countdown = -1
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self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
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local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
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self.ACDNumFrame = ACDNumFrame
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self.ACDNumFrame:EnableMouse(false)
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self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetPoint("CENTER", 0, 128)
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self.ACDNumFrame:Hide()
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local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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self.ACDNumTens = ACDNumTens
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self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
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self.ACDNumOnes = ACDNumOnes
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self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
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self.ACDNumOne = ACDNumOne
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self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
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if Gladdy.db.countdown then
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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end
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self.faction = UnitFactionGroup("player")
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end
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function ACDFrame:UpdateFrameOnce()
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if Gladdy.db.countdown then
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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else
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self:UnregisterAllMessages()
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end
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self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
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self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
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self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetPoint("CENTER", 0, 128)
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self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
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end
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function ACDFrame.OnUpdate(self, elapse)
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if (self.countdown > 0 and Gladdy.db.countdown) then
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self.hidden = false;
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self.ACDNumFrame:Show()
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if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
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local str = tostring(floor(self.countdown - elapse));
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if (str_len(str) == 2) then
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-- Display has 2 digits
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self.ACDNumOne:Hide();
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self.ACDNumTens:Show();
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self.ACDNumOnes:Show();
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self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
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self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
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self.ACDNumFrame:SetScale(0.7)
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elseif (str_len(str) == 1) then
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-- Display has 1 digit
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local numStr = str_sub(str, 0, 1)
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local path = numStr == "0" and self.faction or numStr
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self.ACDNumOne:Show();
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self.ACDNumOne:SetTexture(self.texturePath .. path);
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self.ACDNumOnes:Hide();
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self.ACDNumTens:Hide();
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self.ACDNumFrame:SetScale(1.0)
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end
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end
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self.countdown = self.countdown - elapse;
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else
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self.hidden = true;
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self.ACDNumFrame:Hide()
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self.ACDNumTens:Hide();
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self.ACDNumOnes:Hide();
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self.ACDNumOne:Hide();
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end
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if (GetTime() > self.endTime) then
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self:SetScript("OnUpdate", nil)
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end
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end
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function ACDFrame:JOINED_ARENA()
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if Gladdy.db.countdown then
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self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
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self:SetScript("OnEvent", ACDFrame.OnEvent)
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self.endTime = GetTime() + 70
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self:SetScript("OnUpdate", ACDFrame.OnUpdate)
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end
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end
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function ACDFrame:ENEMY_SPOTTED()
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if not Gladdy.frame.testing then
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ACDFrame:Reset()
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end
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end
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function ACDFrame:UNIT_SPEC()
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if not Gladdy.frame.testing then
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ACDFrame:Reset()
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end
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end
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function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
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for k,v in pairs(self.locale) do
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if str_find(msg, v) then
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if k == 0 then
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ACDFrame:Reset()
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else
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self.countdown = k
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end
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end
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end
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end
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function ACDFrame:TestOnce()
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self.countdown = 30
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self:JOINED_ARENA()
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end
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function ACDFrame:Reset()
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self.endTime = 0
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self.countdown = 0
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self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
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self:SetScript("OnUpdate", nil)
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self.hidden = true;
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self.ACDNumFrame:Hide()
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self.ACDNumTens:Hide();
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self.ACDNumOnes:Hide();
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self.ACDNumOne:Hide();
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end
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function ACDFrame:GetOptions()
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return {
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headerArenaCountdown = {
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type = "header",
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name = L["Arena Countdown"],
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order = 2,
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},
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countdown = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Turns countdown before the start of an arena match on/off."],
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order = 3,
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width = "full",
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}),
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arenaCountdownSize = Gladdy:option({
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type = "range",
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name = L["Size"],
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order = 4,
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min = 64,
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max = 512,
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step = 16,
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width = "full",
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disabled = function() return not Gladdy.db.countdown end,
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}),
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headerAuraLevel = {
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type = "header",
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name = L["Frame Strata and Level"],
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order = 5,
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},
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arenaCountdownFrameStrata = Gladdy:option({
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type = "select",
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name = L["Frame Strata"],
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order = 6,
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values = Gladdy.frameStrata,
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sorting = Gladdy.frameStrataSorting,
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disabled = function() return not Gladdy.db.countdown end,
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}),
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arenaCountdownFrameLevel = Gladdy:option({
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type = "range",
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name = L["Frame Level"],
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min = 0,
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max = 500,
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step = 1,
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order = 7,
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width = "full",
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disabled = function() return not Gladdy.db.countdown end,
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}),
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}
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end
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