Gladdy-TBC/Modules/Racial.lua

441 lines
17 KiB
Lua

local ceil = ceil
local CreateFrame = CreateFrame
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Racial = Gladdy:NewModule("Racial", 79, {
racialFont = "DorisPP",
racialFontScale = 1,
racialEnabled = true,
racialSize = 60 + 20 + 1,
racialWidthFactor = 0.9,
racialXOffset = 0,
racialYOffset = 0,
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false,
racialCooldownAlpha = 1,
racialCooldownNumberAlpha = 1,
racialFrameStrata = "MEDIUM",
racialFrameLevel = 5,
})
function Racial:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("RACIAL_USED")
end
local function iconTimer(self,elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end
end
function Racial:CreateFrame(unit)
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
racial:EnableMouse(false)
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
racial.texture:SetAllPoints(racial)
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
racial.cooldown:SetHideCountdownNumbers(true)
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
racial.cooldownFrame:ClearAllPoints()
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
racial.cooldownFont:SetJustifyH("CENTER")
racial.cooldownFont:SetPoint("CENTER")
racial.borderFrame = CreateFrame("Frame", nil, racial)
racial.borderFrame:SetAllPoints(racial)
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
racial.texture.overlay:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial:SetScript("OnUpdate", iconTimer)
Gladdy.buttons[unit].racial = racial
self.frames[unit] = racial
end
function Racial:UpdateFrame(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
racial:SetWidth(width)
racial:SetHeight(height)
racial.cooldown:SetWidth(width - width/16)
racial.cooldown:SetHeight(height - height/16)
racial.cooldown:ClearAllPoints()
racial.cooldown:SetPoint("CENTER", racial, "CENTER")
racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
racial.texture:ClearAllPoints()
racial.texture:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
if (unit == "arena1") then
Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
{"TOPLEFT", "TOPLEFT"},
Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
Gladdy.db.racialSize,
0,
0)
end
if (Gladdy.db.racialEnabled == false) then
racial:Hide()
else
racial:Show()
end
end
function Racial:JOINED_ARENA()
self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
self:SetScript("OnEvent", function(self, event, ...)
if self[event] then
self[event](self, ...)
end
end)
end
function Racial:RACIAL_USED(unit)
local racial = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not racial or not button or not button.race) then
return
end
Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
end
function Racial:Used(unit, startTime, duration)
local racial = self.frames[unit]
if (not racial) then
return
end
if not racial.active then
racial.timeLeft = duration
if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
racial.active = true
end
end
function Racial:ENEMY_SPOTTED(unit)
local racial = self.frames[unit]
if (not racial or not Gladdy.buttons[unit].race) then
return
end
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
end
function Racial:ResetUnit(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
racial.texture:SetTexture(nil)
racial.timeLeft = nil
racial.active = false
racial.cooldown:Clear()
racial.cooldownFont:SetText("")
end
function Racial:Test(unit)
Racial:ENEMY_SPOTTED(unit)
if (unit == "arena1" or unit == "arena3") then
Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
end
end
function Racial:GetOptions()
return {
headerTrinket = {
type = "header",
name = L["Racial"],
order = 2,
},
racialEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable racial icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 4,
args = {
general = {
type = "group",
name = L["Size"],
order = 1,
args = {
header = {
type = "header",
name = L["Size"],
order = 1,
},
racialSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 2,
width = "full",
}),
racialWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 3,
width = "full",
}),
},
},
cooldown = {
type = "group",
name = L["Cooldown"],
order = 2,
args = {
header = {
type = "header",
name = L["Cooldown"],
order = 4,
},
racialDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 7,
width = "full",
}),
racialCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 8,
width = "full",
}),
racialCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 4,
},
racialFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
racialFontScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the font"],
order = 12,
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 5,
args = {
header = {
type = "header",
name = L["Icon position"],
order = 4,
},
racialXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
racialYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
racialBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
racialBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
frameStrata = {
type = "group",
name = L["Frame Strata and Level"],
order = 6,
args = {
headerAuraLevel = {
type = "header",
name = L["Frame Strata and Level"],
order = 1,
},
racialFrameStrata = Gladdy:option({
type = "select",
name = L["Frame Strata"],
order = 2,
values = Gladdy.frameStrata,
sorting = Gladdy.frameStrataSorting,
width = "full",
}),
racialFrameLevel = Gladdy:option({
type = "range",
name = L["Frame Level"],
min = 0,
max = 500,
step = 1,
order = 3,
width = "full",
}),
},
},
},
},
}
end
---------------------------
-- LAGACY HANDLER
---------------------------
function Racial:LegacySetPosition(racial, unit)
if Gladdy.db.newLayout then
return Gladdy.db.newLayout
end
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
racial:ClearAllPoints()
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
if (Gladdy.db.racialPos == "RIGHT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "LEFT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "TOP") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "BOTTOM") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
end
return Gladdy.db.newLayout
end