Gladdy-TBC/Modules/Targets.lua
2022-08-24 16:51:27 +08:00

729 lines
29 KiB
Lua

local string_gsub, floor, pairs = string.gsub, math.floor, pairs
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
local UnitHealthMax, UnitHealth, UnitName, UnitClass, UnitGUID, UnitExists = UnitHealthMax, UnitHealth, UnitName, UnitClass, UnitGUID, UnitExists
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Targets = Gladdy:NewModule("Targets", nil, {
targetEnabled = true,
targetWidth = 128,
targetHeight = 40,
targetPortraitEnabled = true,
targetPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
targetHealthBarFont = "DorisPP",
targetHealthBarHeight = 60,
targetHealthBarTexture = "Smooth",
targetHealthBarBorderStyle = "Gladdy Tooltip round",
targetHealthBarBorderSize = 9,
targetHealthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
targetHealthBarColor = { r = 0, g = 1, b = 0, a = 1 },
targetHealthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
targetHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
targetHealthBarFontSize = 12,
targetHealthPercentage = true,
targetHealthBarClassColored = true,
targetXOffset = 286,
targetYOffset = 0,
targetGroup = false,
targetMargin = 1,
targetFrameStrata = "MEDIUM",
targetFrameLevel = 5,
})
function Targets:Initialize()
self.frames = {}
if Gladdy.db.targetEnabled then
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
-- self:RegisterMessage("ENEMY_STEALTH")
-- self:RegisterMessage("UNIT_SPEC")
end
end
function Targets:UpdateFrameOnce()
if Gladdy.db.targetEnabled then
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
else
self:UnregisterAllMessages()
end
end
function Targets:JOINED_ARENA()
for _,v in pairs(self.frames) do
v.healthBar:SetAlpha(0)
end
if Gladdy.db.targetEnabled then
self:RegisterEvent("UNIT_TARGET")
self:SetScript("OnEvent", function(_, event, unitId)
if event == "UNIT_TARGET" then
Targets:CheckUnitTarget(unitId)
end
end)
end
end
function Targets:UNIT_DEATH(unitId)
local unit = string_gsub(unitId, "%d$", "%1target")
local healthBar = self.frames[unit].healthBar
if (not healthBar) then
return
end
healthBar:SetAlpha(0)
healthBar:SetScript("OnUpdate", nil)
healthBar.portrait:SetTexture(nil)
end
function Targets:UNIT_DESTROYED(unitId)
local unit = string_gsub(unitId, "%d$", "%1target")
local healthBar = self.frames[unit].healthBar
if (not healthBar) then
return
end
healthBar:SetAlpha(0)
healthBar:SetScript("OnUpdate", nil)
healthBar.portrait:SetTexture(nil)
end
function Targets:ENEMY_SPOTTED(unit)
if Gladdy.db.targetEnabled then
self:CheckUnitTarget(unit)
end
end
local targetsHealth = {}
function Targets:CheckUnitTarget(unitId)
if (not unitId) then
return
end
local unitPrefix = string_gsub(unitId, "%d$", "")
local unit = string_gsub(unitId, "%d$", "%1target")
if unitPrefix ~= "arena" then
return
end
local targetsFrame = self.frames[unit]
if (not targetsFrame) then
return
end
if ( UnitGUID(unit)) then
-- print(unit .. "'s name:" .. UnitName(unit))
-- print(unit .. "'s HP:" .. UnitHealth(unit) .."/"..UnitHealthMax(unit))
targetsFrame.healthBar:SetAlpha(1)
targetsFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit))
targetsFrame.healthBar.hp:SetValue(UnitHealth(unit))
Targets:SetHealthText(targetsFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit))
SetPortraitTexture(targetsFrame.healthBar.portrait, unit)
targetsFrame.healthBar:SetScript("OnUpdate", function(self)
if targetsHealth[self.unit] ~= UnitHealth(self.unit) then
-- print("OnUpdate Unit HP:" .. self.unit .. " -> " .. UnitHealth(self.unit) .. "/" .. UnitHealthMax(self.unit))
self.hp:SetValue(UnitHealth(self.unit))
Targets:SetHealthText(self, UnitHealth(self.unit), UnitHealthMax(self.unit))
targetsHealth[self.unit] = UnitHealth(self.unit)
end
end)
Targets:SetHealthStatusBarColor(unit)
else
targetsHealth[unit] = nil
targetsFrame.healthBar:SetAlpha(0)
targetsFrame.healthBar:SetScript("OnUpdate", nil)
targetsFrame.healthBar.portrait:SetTexture(nil)
end
end
function Targets:Test(unitId)
if Gladdy.db.targetEnabled then
local unit = string_gsub(unitId, "%d$", "%1target")
local targetsFrame = self.frames[unit]
if (not targetsFrame) then
return
end
targetsFrame.healthBar:SetAlpha(1)
targetsFrame.healthBar.hp:SetMinMaxValues(0, 12000)
targetsFrame.healthBar.hp:SetValue(7000)
Targets:SetHealthText(targetsFrame.healthBar, 7000, 12000)
SetPortraitTexture(targetsFrame.healthBar.portrait, "player")
Targets:SetHealthStatusBarColor(unit)
self:RegisterEvent("UNIT_TARGET")
self:SetScript("OnEvent", function(_, event, unitId)
if event == "UNIT_TARGET" then
Targets:CheckUnitTarget(unitId)
end
end)
end
end
function Targets:CreateFrame(unitId)
local unit = string_gsub(unitId, "%d$", "%1target")
if self.frames[unit] then
return
end
local button = CreateFrame("Frame", "GladdyButtonFrameTarget" .. unit, Gladdy.frame)
button:SetMovable(true)
--button:SetAlpha(0)
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
secure:RegisterForClicks("AnyUp")
secure:RegisterForClicks("AnyDown")
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", unit)
secure:SetAllPoints(button)
button.unit = unit
button.secure = secure
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "targetHealthBarBorderStyle"),
edgeSize = Gladdy.db.targetHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor))
healthBar:SetFrameStrata(Gladdy.db.targetFrameStrata)
healthBar:SetFrameLevel(Gladdy.db.targetFrameLevel)
healthBar:SetAllPoints(button)
healthBar:SetAlpha(0)
healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
SetPortraitTexture(healthBar.portrait, "player")
healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
healthBar.portrait.border:SetAllPoints(healthBar.portrait)
healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor))
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture"))
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.targetHealthBarColor))
healthBar.hp:SetMinMaxValues(0, 100)
healthBar.hp:SetFrameStrata(Gladdy.db.targetFrameStrata)
healthBar.hp:SetFrameLevel(Gladdy.db.targetFrameLevel - 1)
healthBar.hp:SetAllPoints(healthBar)
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture"))
healthBar.bg:ClearAllPoints()
healthBar.bg:SetAllPoints(healthBar.hp)
healthBar.bg:SetAlpha(1)
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor))
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.targetHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize)
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor))
healthBar.nameText:SetShadowOffset(1, -1)
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
healthBar.nameText:SetJustifyH("CENTER")
healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.targetHealthBarFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize)
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor))
healthBar.healthText:SetShadowOffset(1, -1)
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
healthBar.healthText:SetJustifyH("CENTER")
healthBar.healthText:SetPoint("RIGHT", -5, 0)
healthBar.unit = unit
button.healthBar = healthBar
healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit)
healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
-- healthBar:SetScript("OnEvent", Targets.OnEvent)
button:SetWidth(Gladdy.db.targetWidth)
button:SetHeight(Gladdy.db.targetHeight)
self.frames[unit] = button
end
function Targets.OnEvent(self, event, unit)
-- if event == "UNIT_PORTRAIT_UPDATE" then
-- SetPortraitTexture(self.portrait, unit)
-- end
-- local health = UnitHealth(unit)
-- local healthMax = UnitHealthMax(unit)
-- self.hp:SetMinMaxValues(0, healthMax)
-- self.hp:SetValue(health)
-- Targets:SetHealthText(self, health, healthMax)
end
function Targets:UpdateFrame(unitId)
local unit = string_gsub(unitId, "%d$", "%1target")
local healthBar = self.frames[unit].healthBar
if (not healthBar) then
return
end
healthBar:SetFrameStrata(Gladdy.db.targetFrameStrata)
healthBar:SetFrameLevel(Gladdy.db.targetFrameLevel)
healthBar.hp:SetFrameStrata(Gladdy.db.targetFrameStrata)
healthBar.hp:SetFrameLevel(Gladdy.db.targetFrameLevel - 1)
if not Gladdy.db.targetEnabled then
self.frames[unit]:Hide()
else
self.frames[unit]:Show()
end
self.frames[unit]:SetWidth(Gladdy.db.targetWidth)
self.frames[unit]:SetHeight(Gladdy.db.targetHeight)
Gladdy:SetPosition(self.frames[unit], unitId, "targetXOffset", "targetYOffset", Targets:LegacySetPosition(unit, unitId), Targets)
if (Gladdy.db.targetGroup) then
if (unit == "arena1target") then
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
else
local previousTarget = "arena" .. string_gsub(string_gsub(unit, "arena", ""), "target", "") - 1 .. "target"
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousTarget], "BOTTOMLEFT", 0, - Gladdy.db.targetMargin)
end
else
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
end
healthBar.portrait:SetHeight(Gladdy.db.targetHeight)
healthBar.portrait:SetWidth(Gladdy.db.targetHeight)
if not Gladdy.db.targetPortraitEnabled then
healthBar.portrait:Hide()
healthBar.portrait.border:Hide()
else
healthBar.portrait:Show()
healthBar.portrait.border:Show()
end
healthBar.portrait.border:SetTexture(Gladdy.db.targetPortraitBorderStyle)
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor))
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture"))
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor))
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "targetHealthBarBorderStyle"),
edgeSize = Gladdy.db.targetHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor))
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture"))
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.targetHealthBarColor))
healthBar.hp:ClearAllPoints()
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.targetHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1)
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1)
healthBar.nameText:Hide()
healthBar.healthText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize)
healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize)
healthBar.healthText:Show()
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor))
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor))
if (unit == "arena1target") then
Gladdy:CreateMover(self.frames[unit], "targetXOffset", "targetYOffset", L["Targets"], {"TOPLEFT", "TOPLEFT"})
end
end
function Targets:SetHealthStatusBarColor(unit)
local targetsFrame = self.frames[unit]
if not targetsFrame then
return
end
local class = select(2, UnitClass(unit))
if not class then
return
end
local healthBar = targetsFrame.healthBar
if not healthBar.hp.oorFactor then
healthBar.hp.oorFactor = 1
end
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor))
if Gladdy.db.targetHealthBarClassColored then
healthBar.hp:SetStatusBarColor(
RAID_CLASS_COLORS[class].r / healthBar.hp.oorFactor,
RAID_CLASS_COLORS[class].g / healthBar.hp.oorFactor,
RAID_CLASS_COLORS[class].b / healthBar.hp.oorFactor, 1)
end
end
function Targets:SetHealthText(healthBar, health, healthMax)
local healthText = ""
if healthMax ~= 0 then
local healthPercentage = floor(health * 100 / healthMax)
if (Gladdy.db.targetHealthPercentage) then
healthText = ("%d%%"):format(healthPercentage)
end
else
healthText = ""
end
healthBar.healthText:SetText(healthText)
end
local function option(params)
local defaults = {
get = function(info)
local key = info.arg or info[#info]
return Gladdy.dbi.profile[key]
end,
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args.Targets.args.group.args.border.args.targetHealthBarBorderSize.max = Gladdy.db.targetHeight/2
if Gladdy.db.targetHealthBarBorderSize > Gladdy.db.targetHeight/2 then
Gladdy.db.targetHealthBarBorderSize = Gladdy.db.targetHeight/2
end
Gladdy:UpdateFrame()
end,
}
for k, v in pairs(params) do
defaults[k] = v
end
return defaults
end
function Targets:GetOptions()
return {
header = {
type = "header",
name = L["Targets"],
order = 2,
},
targetEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enables Targets module"],
order = 3,
}),
targetGroup = option({
type = "toggle",
name = L["Group Targets"],
order = 4,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 3,
disabled = function() return not Gladdy.db.targetEnabled end,
args = {
general = {
type = "group",
name = L["General"],
order = 1,
args = {
headerAuras = {
type = "header",
name = L["General"],
order = 1,
},
targetHeight = option({
type = "range",
name = L["Bar height"],
desc = L["Height of the bar"],
order = 3,
min = 10,
max = 100,
step = 1,
width = "full",
}),
targetWidth = option({
type = "range",
name = L["Bar width"],
desc = L["Width of the bar"],
order = 4,
min = 10,
max = 300,
step = 1,
width = "full",
}),
targetMargin = option({
type = "range",
name = L["Margin"],
desc = L["Height of the bar"],
order = 6,
disabled = function()
return not Gladdy.db.targetGroup
end,
min = 0,
max = 50,
step = .1,
}),
targetHealthBarTexture = option({
type = "select",
name = L["Bar texture"],
desc = L["Texture of the bar"],
order = 7,
dialogControl = "LSM30_Statusbar",
values = AceGUIWidgetLSMlists.statusbar,
}),
targetHealthBarColor = Gladdy:colorOption({
type = "color",
name = L["Health color"],
desc = L["Color of the status bar"],
order = 8,
hasAlpha = true,
}),
targetHealthBarBgColor = Gladdy:colorOption({
type = "color",
name = L["Background color"],
desc = L["Color of the status bar background"],
order = 9,
hasAlpha = true,
}),
},
},
portrait = {
type = "group",
name = L["Portrait"],
order = 2,
args = {
headerAuras = {
type = "header",
name = L["Portrait"],
order = 1,
},
targetPortraitEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
order = 2,
}),
targetPortraitBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 3,
values = Gladdy:GetIconStyles()
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 1,
},
targetHealthBarFont = option({
type = "select",
name = L["Font"],
desc = L["Font of the bar"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
targetHealthBarFontColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
order = 12,
hasAlpha = true,
}),
targetHealthBarFontSize = option({
type = "range",
name = L["Font size"],
desc = L["Size of the text"],
order = 13,
min = 0,
max = 20,
width = "full",
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 1,
},
targetHealthBarBorderStyle = option({
type = "select",
name = L["Border style"],
order = 21,
dialogControl = "LSM30_Border",
values = AceGUIWidgetLSMlists.border,
}),
targetHealthBarBorderSize = option({
type = "range",
name = L["Border size"],
desc = L["Size of the border"],
order = 22,
min = 0.5,
max = Gladdy.db.targetHeight/2,
step = 0.5,
width = "full",
}),
targetHealthBarBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 23,
hasAlpha = true,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 5,
args = {
header = {
type = "header",
name = L["Position"],
order = 1,
},
targetXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 22,
min = -600,
max = 600,
step = 0.1,
width = "full",
}),
targetYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 23,
min = -600,
max = 600,
step = 0.1,
width = "full",
}),
}
},
frameStrata = {
type = "group",
name = L["Frame Strata and Level"],
order = 6,
args = {
headerAuraLevel = {
type = "header",
name = L["Frame Strata and Level"],
order = 1,
},
targetFrameStrata = Gladdy:option({
type = "select",
name = L["Frame Strata"],
order = 2,
values = Gladdy.frameStrata,
sorting = Gladdy.frameStrataSorting,
width = "full",
}),
targetFrameLevel = Gladdy:option({
type = "range",
name = L["Frame Level"],
min = 1,
max = 500,
step = 1,
order = 3,
width = "full",
}),
},
},
healthValues = {
type = "group",
name = L["Health Values"],
order = 7,
args = {
header = {
type = "header",
name = L["Health Values"],
order = 1,
},
targetHealthPercentage = option({
type = "toggle",
name = L["Show health percentage"],
desc = L["Show health percentage on the health bar"],
order = 33,
}),
},
},
},
},
}
end
---------------------------
-- LAGACY HANDLER
---------------------------
function Targets:LegacySetPosition(unit, unitId)
if Gladdy.db.newLayout then
return Gladdy.db.newLayout
end
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
if (Gladdy.db.tagetsGroup) then
if (unit == "arena1target") then
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
else
local previousTarget = "arena" .. string_gsub(string_gsub(unit, "arena", ""), "target", "") - 1 .. "target"
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousTarget], "BOTTOMLEFT", 0, - Gladdy.db.targetMargin)
end
else
self.frames[unit]:ClearAllPoints()
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset)
end
return Gladdy.db.newLayout
end