1211 lines
50 KiB
Lua
1211 lines
50 KiB
Lua
local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select, tinsert, tremove = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select, tinsert, tremove
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local tbl_sort = table.sort
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local C_Timer = C_Timer
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local GetSpellInfo = GetSpellInfo
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local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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local Gladdy = LibStub("Gladdy")
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local LCG = LibStub("LibCustomGlow-1.0")
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local L = Gladdy.L
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local function tableLength(tbl)
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local getN = 0
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for n in pairs(tbl) do
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getN = getN + 1
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end
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return getN
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end
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local function getDefaultCooldown()
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local cooldowns = {}
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local cooldownsOrder = {}
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for class,spellTable in pairs(Gladdy:GetCooldownList()) do
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if not spellTable.class and not cooldownsOrder[class] then
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cooldownsOrder[class] = {}
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end
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for spellId,val in pairs(spellTable) do
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local spellName = GetSpellInfo(spellId)
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if spellName then
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cooldowns[tostring(spellId)] = true
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if type(val) == "table" and val.class then
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if val.class and not cooldownsOrder[val.class] then
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cooldownsOrder[val.class] = {}
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end
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if not cooldownsOrder[val.class][tostring(spellId)] then
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cooldownsOrder[val.class][tostring(spellId)] = tableLength(cooldownsOrder[val.class]) + 1
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end
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else
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if not cooldownsOrder[class][tostring(spellId)] then
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cooldownsOrder[class][tostring(spellId)] = tableLength(cooldownsOrder[class]) + 1
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end
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end
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else
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Gladdy:Debug("ERROR", "spellid does not exist " .. spellId)
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end
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end
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end
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return cooldowns, cooldownsOrder
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end
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local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownFont = "DorisPP",
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cooldownFontScale = 1,
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cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 },
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cooldown = true,
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cooldownYGrowDirection = "UP",
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cooldownXGrowDirection = "RIGHT",
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cooldownYOffset = 0,
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cooldownXOffset = 0,
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cooldownSize = 30,
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cooldownIconGlow = true,
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cooldownIconZoomed = false,
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cooldownIconDesaturateOnCooldown = false,
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cooldownIconAlphaOnCooldown = 1,
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cooldownWidthFactor = 1,
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cooldownIconPadding = 1,
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cooldownMaxIconsPerLine = 10,
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cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
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cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
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cooldownDisableCircle = false,
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cooldownCooldownAlpha = 1,
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cooldownCooldowns = getDefaultCooldown(),
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cooldownCooldownsOrder = select(2, getDefaultCooldown()),
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cooldownFrameStrata = "MEDIUM",
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cooldownFrameLevel = 3,
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cooldownGroup = false,
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cooldownGroupDirection = "DOWN"
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})
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function Cooldowns:Initialize()
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self.frames = {}
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self.cooldownSpellIds = {}
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self.spellTextures = {}
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self.iconCache = {}
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for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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for spellId,val in pairs(spellTable) do
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local spellName, _, texture = GetSpellInfo(spellId)
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if type(val) == "table" then
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if val.icon then
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texture = val.icon
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end
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if val.altName then
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spellName = val.altName
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end
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end
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if spellName then
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self.cooldownSpellIds[spellName] = spellId
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self.spellTextures[spellId] = texture
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else
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Gladdy:Debug("ERROR", "spellid does not exist " .. spellId)
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end
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end
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end
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("UNIT_DESTROYED")
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self:RegisterMessage("AURA_GAIN")
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end
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---------------------
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-- Frame
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---------------------
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function Cooldowns:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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local spellCooldownFrame = CreateFrame("Frame", nil, button)
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spellCooldownFrame:EnableMouse(false)
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spellCooldownFrame:SetMovable(true)
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spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
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spellCooldownFrame.icons = {}
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button.spellCooldownFrame = spellCooldownFrame
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self.frames[unit] = spellCooldownFrame
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end
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function Cooldowns:CreateIcon()
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local icon
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if (#self.iconCache > 0) then
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icon = tremove(self.iconCache, #self.iconCache)
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else
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icon = CreateFrame("Frame")
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icon:EnableMouse(false)
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icon.texture = icon:CreateTexture(nil, "BACKGROUND")
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icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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icon.texture.masked = true
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icon.texture:SetAllPoints(icon)
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icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
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icon.cooldown.noCooldownCount = true
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icon.cooldown:SetReverse(false)
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icon.cooldown:SetHideCountdownNumbers(true)
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icon.cooldownFrame = CreateFrame("Frame", nil, icon)
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icon.cooldownFrame:ClearAllPoints()
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icon.cooldownFrame:SetAllPoints(icon)
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icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY")
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icon.border:SetAllPoints(icon)
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icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
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icon.cooldownFont:SetAllPoints(icon)
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self:UpdateIcon(icon)
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end
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return icon
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end
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function Cooldowns:UpdateIcon(icon)
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icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
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icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
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icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
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icon:SetHeight(Gladdy.db.cooldownSize)
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icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
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icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
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icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
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if Gladdy.db.cooldownIconZoomed then
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icon.cooldown:SetWidth(icon:GetWidth())
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icon.cooldown:SetHeight(icon:GetHeight())
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else
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icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
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icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
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end
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icon.cooldown:ClearAllPoints()
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icon.cooldown:SetPoint("CENTER", icon, "CENTER")
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icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
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icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
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icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
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icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
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icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor))
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if Gladdy.db.cooldownIconZoomed then
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if icon.texture.masked then
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icon.texture:SetMask(nil)
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icon.texture:SetTexCoord(0.1,0.9,0.1,0.9)
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icon.texture.masked = nil
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end
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else
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if not icon.texture.masked then
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icon.texture:SetMask(nil)
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icon.texture:SetTexCoord(0,1,0,1)
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icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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icon.texture.masked = true
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end
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end
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if Gladdy.db.cooldownIconDesaturateOnCooldown and icon.active then
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icon.texture:SetDesaturated(true)
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else
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icon.texture:SetDesaturated(false)
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end
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if Gladdy.db.cooldownIconAlphaOnCooldown < 1 and icon.active then
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icon.texture:SetAlpha(Gladdy.db.cooldownIconAlphaOnCooldown)
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else
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icon.texture:SetAlpha(1)
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end
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end
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function Cooldowns:IconsSetPoint(button)
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local orderedIcons = {}
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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tinsert(orderedIcons, icon)
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end
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tbl_sort(orderedIcons, function(a, b)
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return Gladdy.db.cooldownCooldownsOrder[button.class][tostring(a.spellId)] < Gladdy.db.cooldownCooldownsOrder[button.class][tostring(b.spellId)]
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end)
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for i,icon in ipairs(orderedIcons) do
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icon:SetParent(button.spellCooldownFrame)
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icon:ClearAllPoints()
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if (Gladdy.db.cooldownXGrowDirection == "LEFT") then
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if (i == 1) then
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icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
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elseif (mod(i-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
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icon:SetPoint("TOP", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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else
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icon:SetPoint("RIGHT", orderedIcons[i-1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
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end
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end
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if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then
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if (i == 1) then
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icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
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elseif (mod(i-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
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icon:SetPoint("TOP", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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else
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icon:SetPoint("LEFT", orderedIcons[i-1], "RIGHT", Gladdy.db.cooldownIconPadding, 0)
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end
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end
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end
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end
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function Cooldowns:UpdateFrameOnce()
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for _,icon in ipairs(self.iconCache) do
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Cooldowns:UpdateIcon(icon)
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end
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end
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function Cooldowns:UpdateFrame(unit)
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local button = Gladdy.buttons[unit]
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local testAgain = false
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if (Gladdy.db.cooldown) then
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button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
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button.spellCooldownFrame:SetWidth(1)
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button.spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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button.spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
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Gladdy:SetPosition(button.spellCooldownFrame, unit, "cooldownXOffset", "cooldownYOffset", Cooldowns:LegacySetPosition(button, unit), Cooldowns)
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if (unit == "arena1") then
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Gladdy:CreateMover(button.spellCooldownFrame,"cooldownXOffset", "cooldownYOffset", L["Cooldown"],
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{"TOPLEFT", "TOPLEFT"},
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Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize, 0, 0, "cooldown")
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end
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if (Gladdy.db.cooldownGroup) then
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--TODO fix overlapping
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. string.gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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end
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end
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-- Update each cooldown icon
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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testAgain = icon.texture.masked
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self:UpdateIcon(icon)
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if icon.texture.masked ~= testAgain then
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testAgain = true
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else
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testAgain = false
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end
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end
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self:IconsSetPoint(button)
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button.spellCooldownFrame:Show()
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else
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button.spellCooldownFrame:Hide()
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end
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if testAgain and Gladdy.frame.testing then
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Cooldowns:ResetUnit(unit)
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Cooldowns:ENEMY_SPOTTED(unit)
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Cooldowns:UNIT_SPEC(unit)
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Cooldowns:Test(unit)
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end
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end
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function Cooldowns:ResetUnit(unit)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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end
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for i=#button.spellCooldownFrame.icons,1,-1 do
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self:ClearIcon(button, i)
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end
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end
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function Cooldowns:ClearIcon(button, index, spellId, icon)
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if index then
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icon = tremove(button.spellCooldownFrame.icons, index)
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else
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for i=#button.spellCooldownFrame.icons,1,-1 do
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if icon then
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if button.spellCooldownFrame.icons[i] == icon then
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icon = tremove(button.spellCooldownFrame.icons, index)
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end
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end
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if not icon and spellId then
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if button.spellCooldownFrame.icons[i].spellId == spellId then
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icon = tremove(button.spellCooldownFrame.icons, index)
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end
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end
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end
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end
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icon:ClearAllPoints()
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icon:SetParent(nil)
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icon:Hide()
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icon.spellId = nil
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icon.active = false
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icon.cooldown:Hide()
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icon.cooldownFont:SetText("")
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icon:SetScript("OnUpdate", nil)
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LCG:ButtonGlow_Stop(icon)
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tinsert(self.iconCache, icon)
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end
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---------------------
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-- Test
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---------------------
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function Cooldowns:Test(unit)
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if Gladdy.frame.testing then
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self:UpdateTestCooldowns(unit)
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end
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Cooldowns:AURA_GAIN(_, AURA_TYPE_BUFF, "22812", "Barkskin", _, 20, _, _, _, _, unit, true)
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end
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function Cooldowns:UpdateTestCooldowns(unit)
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local button = Gladdy.buttons[unit]
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local orderedIcons = {}
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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tinsert(orderedIcons, icon)
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end
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tbl_sort(orderedIcons, function(a, b)
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return Gladdy.db.cooldownCooldownsOrder[button.class][tostring(a.spellId)] < Gladdy.db.cooldownCooldownsOrder[button.class][tostring(b.spellId)]
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end)
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for _,icon in ipairs(orderedIcons) do
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if icon.timer then
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icon.timer:Cancel()
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end
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self:CooldownUsed(unit, button.class, icon.spellId)
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end
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end
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---------------------
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-- Events
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---------------------
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function Cooldowns:ENEMY_SPOTTED(unit)
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if (not Gladdy.buttons[unit]) then
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return
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end
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self:UpdateCooldowns(Gladdy.buttons[unit])
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end
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function Cooldowns:UNIT_SPEC(unit)
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if (not Gladdy.buttons[unit]) then
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return
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end
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self:UpdateCooldowns(Gladdy.buttons[unit])
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end
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function Cooldowns:UNIT_DESTROYED(unit)
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self:ResetUnit(unit)
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end
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function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _, _, _, unitCaster, test)
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local arenaUnit = test and unitCaster or Gladdy:GetArenaUnit(unitCaster, true)
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if not Gladdy.db.cooldownIconGlow or not arenaUnit or not Gladdy.buttons[arenaUnit] or auraType ~= AURA_TYPE_BUFF then
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return
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end
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local cooldownFrame = Gladdy.buttons[arenaUnit].spellCooldownFrame
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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spellId = spellID
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end
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for _,icon in pairs(cooldownFrame.icons) do
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if (icon.spellId == spellId) then
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if icon._ButtonGlow and not icon._ButtonGlow.animIn:IsPlaying() or not icon._ButtonGlow then
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LCG.ButtonGlow_Start(icon, nil, 0.15)
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icon.timer = C_Timer.NewTimer(duration, function() LCG.ButtonGlow_Stop(icon) end)
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end
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end
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end
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end
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function Cooldowns:AURA_FADE(unit, spellID)
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if not Gladdy.buttons[unit] then
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return
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end
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local cooldownFrame = Gladdy.buttons[unit].spellCooldownFrame
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for _,icon in pairs(cooldownFrame.icons) do
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if (icon.spellId == spellID) then
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Gladdy:Debug("INFO", "Cooldowns:AURA_FADE", "LCG.ButtonGlow_Stop")
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if icon.timer then
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icon.timer:Cancel()
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end
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LCG.ButtonGlow_Stop(icon)
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end
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end
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end
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---------------------
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-- Cooldown Start/Ready
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---------------------
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function Cooldowns:CooldownStart(button, spellId, duration, start)
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if not duration or duration == nil or type(duration) ~= "number" then
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return
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end
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local cooldown = Gladdy:GetCooldownList()[button.class][spellId]
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if type(cooldown) == "table" then
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if (button.spec ~= nil and cooldown[button.spec] ~= nil) then
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cooldown = cooldown[button.spec]
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else
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cooldown = cooldown.cd
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end
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end
|
|
for _,icon in pairs(button.spellCooldownFrame.icons) do
|
|
if (icon.spellId == spellId) then
|
|
if not start and icon.active and icon.timeLeft > cooldown/2 then
|
|
return -- do not trigger cooldown again
|
|
end
|
|
icon.active = true
|
|
icon.timeLeft = start and start - GetTime() + duration or duration
|
|
if (not Gladdy.db.cooldownDisableCircle) then icon.cooldown:SetCooldown(start or GetTime(), duration) end
|
|
if Gladdy.db.cooldownIconDesaturateOnCooldown then
|
|
icon.texture:SetDesaturated(true)
|
|
end
|
|
if Gladdy.db.cooldownIconAlphaOnCooldown < 1 then
|
|
icon.texture:SetAlpha(Gladdy.db.cooldownIconAlphaOnCooldown)
|
|
end
|
|
icon:SetScript("OnUpdate", function(self, elapsed)
|
|
self.timeLeft = self.timeLeft - elapsed
|
|
local timeLeft = ceil(self.timeLeft)
|
|
if timeLeft >= 540 then
|
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
|
elseif timeLeft < 540 and timeLeft >= 60 then
|
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
|
elseif timeLeft < 60 and timeLeft > 0 then
|
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
|
end
|
|
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
|
|
if (self.timeLeft <= 0) then
|
|
Cooldowns:CooldownReady(button, spellId, icon)
|
|
end
|
|
if (self.timeLeft <= 0) then
|
|
Cooldowns:CooldownReady(button, spellId, icon)
|
|
end
|
|
end)
|
|
break
|
|
--C_VoiceChat.SpeakText(2, GetSpellInfo(spellId), 3, 4, 100)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function resetIcon(icon)
|
|
if Gladdy.db.cooldownIconDesaturateOnCooldown then
|
|
icon.texture:SetDesaturated(false)
|
|
end
|
|
if Gladdy.db.cooldownIconAlphaOnCooldown < 1 then
|
|
icon.texture:SetAlpha(1)
|
|
end
|
|
icon.active = false
|
|
icon.cooldown:Hide()
|
|
icon.cooldownFont:SetText("")
|
|
icon:SetScript("OnUpdate", nil)
|
|
if icon.timer then
|
|
icon.timer:Cancel()
|
|
end
|
|
--LCG.ButtonGlow_Stop(icon)
|
|
end
|
|
|
|
function Cooldowns:CooldownReady(button, spellId, frame)
|
|
if (frame == false) then
|
|
for _,icon in pairs(button.spellCooldownFrame.icons) do
|
|
if (icon.spellId == spellId) then
|
|
resetIcon(icon)
|
|
end
|
|
end
|
|
else
|
|
resetIcon(frame)
|
|
end
|
|
end
|
|
|
|
function Cooldowns:CooldownUsed(unit, unitClass, spellId, expirationTimeInSeconds)
|
|
local button = Gladdy.buttons[unit]
|
|
if not button then
|
|
return
|
|
end
|
|
|
|
local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
|
|
local cd = cooldown
|
|
if (type(cooldown) == "table") then
|
|
-- return if the spec doesn't have a cooldown for this spell
|
|
if (button.spec ~= nil and cooldown.notSpec ~= nil and button.spec == cooldown.notSpec) then
|
|
return
|
|
end
|
|
|
|
-- check if we need to reset other cooldowns because of this spell
|
|
if (cooldown.resetCD ~= nil) then
|
|
for spellID,_ in pairs(cooldown.resetCD) do
|
|
self:CooldownReady(button, spellID, false)
|
|
end
|
|
end
|
|
|
|
-- check if there is a special cooldown for the units spec
|
|
if (button.spec ~= nil and cooldown[button.spec] ~= nil) then
|
|
cd = cooldown[button.spec]
|
|
else
|
|
cd = cooldown.cd
|
|
end
|
|
|
|
-- check if there is a shared cooldown with an other spell
|
|
if (cooldown.sharedCD ~= nil) then
|
|
local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
|
|
|
|
for spellID,_ in pairs(cooldown.sharedCD) do
|
|
if (spellID ~= "cd") then
|
|
local skip = false
|
|
for _,icon in pairs(button.spellCooldownFrame.icons) do
|
|
if (icon.spellId == spellID and icon.active and icon.timeLeft > sharedCD) then
|
|
skip = true
|
|
break
|
|
end
|
|
end
|
|
if not skip then
|
|
self:CooldownStart(button, spellID, sharedCD)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (Gladdy.db.cooldown) then
|
|
-- start cooldown
|
|
self:CooldownStart(button, spellId, cd, expirationTimeInSeconds and (GetTime() + expirationTimeInSeconds - cd) or nil)
|
|
end
|
|
|
|
--[[ announcement
|
|
if (self.db.cooldownAnnounce or self.db.cooldownAnnounceList[spellId] or self.db.cooldownAnnounceList[unitClass]) then
|
|
self:SendAnnouncement(string.format(L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"], UnitName(unit), UnitClass(unit), spellName, cd), RAID_CLASS_COLORS[UnitClass(unit)], self.db.cooldownAnnounceList[spellId] and self.db.cooldownAnnounceList[spellId] or self.db.announceType)
|
|
end]]
|
|
|
|
--[[ sound file
|
|
if (db.cooldownSoundList[spellId] ~= nil and db.cooldownSoundList[spellId] ~= "disabled") then
|
|
PlaySoundFile(LSM:Fetch(LSM.MediaType.SOUND, db.cooldownSoundList[spellId]))
|
|
end ]]
|
|
end
|
|
|
|
---------------------
|
|
-- Update Cooldowns
|
|
---------------------
|
|
|
|
function Cooldowns:AddCooldown(spellID, value, button)
|
|
-- see if we have shared cooldowns without a cooldown defined
|
|
-- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
|
|
local sharedCD = false
|
|
if (type(value) == "table" and value.sharedCD ~= nil and value.sharedCD.cd == nil) then
|
|
for spellId, _ in pairs(value.sharedCD) do
|
|
for _,icon in pairs(button.spellCooldownFrame.icons) do
|
|
if (icon.spellId == spellId) then
|
|
sharedCD = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for _,icon in pairs(button.spellCooldownFrame.icons) do
|
|
if (icon and icon.spellId == spellID) then
|
|
sharedCD = true
|
|
break
|
|
end
|
|
end
|
|
if (not sharedCD) then
|
|
local icon = self:CreateIcon()
|
|
icon:Show()
|
|
icon.spellId = spellID
|
|
icon.texture:SetTexture(self.spellTextures[spellID])
|
|
tinsert(button.spellCooldownFrame.icons, icon)
|
|
self:IconsSetPoint(button)
|
|
end
|
|
end
|
|
|
|
function Cooldowns:UpdateCooldowns(button)
|
|
local class = button.class
|
|
local race = button.race
|
|
local spec = button.spec
|
|
if not class or not race then
|
|
return
|
|
end
|
|
|
|
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
|
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
|
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil)) then
|
|
Cooldowns:AddCooldown(k, v, button)
|
|
end
|
|
if (type(v) == "table" and v.spec ~= nil and v.spec == spec) then
|
|
Cooldowns:AddCooldown(k, v, button)
|
|
end
|
|
end
|
|
end
|
|
for k, v in pairs(Gladdy:GetCooldownList()[race]) do
|
|
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
|
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil)) then
|
|
Cooldowns:AddCooldown(k, v, button)
|
|
end
|
|
if (type(v) == "table" and v.spec ~= nil and v.spec == spec) then
|
|
Cooldowns:AddCooldown(k, v, button)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------
|
|
-- Options
|
|
---------------------
|
|
|
|
function Cooldowns:GetOptions()
|
|
return {
|
|
headerCooldown = {
|
|
type = "header",
|
|
name = L["Cooldown"],
|
|
order = 2,
|
|
},
|
|
cooldown = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Enabled"],
|
|
desc = L["Enabled cooldown module"],
|
|
order = 2,
|
|
}),
|
|
cooldownGroup = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Group"] .. " " .. L["Cooldown"],
|
|
order = 3,
|
|
disabled = function() return not Gladdy.db.cooldown end,
|
|
}),
|
|
group = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = L["Frame"],
|
|
order = 3,
|
|
disabled = function() return not Gladdy.db.cooldown end,
|
|
args = {
|
|
icon = {
|
|
type = "group",
|
|
name = L["Icon"],
|
|
order = 1,
|
|
args = {
|
|
headerIcon = {
|
|
type = "header",
|
|
name = L["Icon"],
|
|
order = 2,
|
|
},
|
|
cooldownIconZoomed = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Zoomed Icon"],
|
|
desc = L["Zoomes the icon to remove borders"],
|
|
order = 4,
|
|
width = "full",
|
|
}),
|
|
cooldownSize = Gladdy:option({
|
|
type = "range",
|
|
name = L["Cooldown size"],
|
|
desc = L["Size of each cd icon"],
|
|
order = 5,
|
|
min = 5,
|
|
max = 50,
|
|
width = "full",
|
|
}),
|
|
cooldownWidthFactor = Gladdy:option({
|
|
type = "range",
|
|
name = L["Icon Width Factor"],
|
|
desc = L["Stretches the icon"],
|
|
order = 6,
|
|
min = 0.5,
|
|
max = 2,
|
|
step = 0.05,
|
|
width = "full",
|
|
}),
|
|
cooldownIconPadding = Gladdy:option({
|
|
type = "range",
|
|
name = L["Icon Padding"],
|
|
desc = L["Space between Icons"],
|
|
order = 7,
|
|
min = 0,
|
|
max = 10,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
cooldown = {
|
|
type = "group",
|
|
name = L["Cooldown"],
|
|
order = 2,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Cooldown"],
|
|
order = 2,
|
|
},
|
|
cooldownIconGlow = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Glow Icon"],
|
|
desc = L["Glow the icon when cooldown active"],
|
|
order = 3,
|
|
width = "full",
|
|
}),
|
|
cooldownIconDesaturateOnCooldown = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["Desaturate Icon"],
|
|
order = 4,
|
|
width = "full",
|
|
}),
|
|
cooldownIconAlphaOnCooldown = Gladdy:option({
|
|
type = "range",
|
|
name = L["Cooldown alpha on CD"],
|
|
desc = L["Alpha of the icon when cooldown active"],
|
|
desc = L["changes "],
|
|
order = 5,
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
headerCircle = {
|
|
type = "header",
|
|
name = L["Cooldowncircle"],
|
|
order = 6,
|
|
},
|
|
cooldownDisableCircle = Gladdy:option({
|
|
type = "toggle",
|
|
name = L["No Cooldown Circle"],
|
|
order = 8,
|
|
width = "full",
|
|
}),
|
|
cooldownCooldownAlpha = Gladdy:option({
|
|
type = "range",
|
|
name = L["Cooldown circle alpha"],
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.1,
|
|
order = 9,
|
|
width = "full",
|
|
}),
|
|
cooldownCooldownNumberAlpha = {
|
|
type = "range",
|
|
name = L["Cooldown number alpha"],
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.1,
|
|
order = 10,
|
|
width = "full",
|
|
set = function(info, value)
|
|
Gladdy.db.cooldownFontColor.a = value
|
|
Gladdy:UpdateFrame()
|
|
end,
|
|
get = function(info)
|
|
return Gladdy.db.cooldownFontColor.a
|
|
end,
|
|
},
|
|
},
|
|
},
|
|
font = {
|
|
type = "group",
|
|
name = L["Font"],
|
|
order = 3,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Font"],
|
|
order = 2,
|
|
},
|
|
cooldownFont = Gladdy:option({
|
|
type = "select",
|
|
name = L["Font"],
|
|
desc = L["Font of the cooldown"],
|
|
order = 11,
|
|
dialogControl = "LSM30_Font",
|
|
values = AceGUIWidgetLSMlists.font,
|
|
}),
|
|
cooldownFontScale = Gladdy:option({
|
|
type = "range",
|
|
name = L["Font scale"],
|
|
desc = L["Scale of the font"],
|
|
order = 12,
|
|
min = 0.1,
|
|
max = 2,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
cooldownFontColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Font color"],
|
|
desc = L["Color of the text"],
|
|
order = 13,
|
|
hasAlpha = true,
|
|
}),
|
|
},
|
|
},
|
|
position = {
|
|
type = "group",
|
|
name = L["Position"],
|
|
order = 5,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Position"],
|
|
order = 2,
|
|
},
|
|
cooldownYGrowDirection = Gladdy:option({
|
|
type = "select",
|
|
name = L["Vertical Grow Direction"],
|
|
desc = L["Vertical Grow Direction of the cooldown icons"],
|
|
order = 3,
|
|
values = {
|
|
["UP"] = L["Up"],
|
|
["DOWN"] = L["Down"],
|
|
},
|
|
}),
|
|
cooldownXGrowDirection = Gladdy:option({
|
|
type = "select",
|
|
name = L["Horizontal Grow Direction"],
|
|
desc = L["Horizontal Grow Direction of the cooldown icons"],
|
|
order = 4,
|
|
values = {
|
|
["LEFT"] = L["Left"],
|
|
["RIGHT"] = L["Right"],
|
|
},
|
|
}),
|
|
cooldownMaxIconsPerLine = Gladdy:option({
|
|
type = "range",
|
|
name = L["Max Icons per row"],
|
|
order = 5,
|
|
min = 3,
|
|
max = 14,
|
|
step = 1,
|
|
width = "full",
|
|
}),
|
|
headerOffset = {
|
|
type = "header",
|
|
name = L["Offset"],
|
|
order = 10,
|
|
},
|
|
cooldownXOffset = Gladdy:option({
|
|
type = "range",
|
|
name = L["Horizontal offset"],
|
|
order = 11,
|
|
min = -400,
|
|
max = 400,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
cooldownYOffset = Gladdy:option({
|
|
type = "range",
|
|
name = L["Vertical offset"],
|
|
order = 12,
|
|
min = -400,
|
|
max = 400,
|
|
step = 0.1,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
border = {
|
|
type = "group",
|
|
name = L["Border"],
|
|
order = 4,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Border"],
|
|
order = 2,
|
|
},
|
|
cooldownBorderStyle = Gladdy:option({
|
|
type = "select",
|
|
name = L["Border style"],
|
|
order = 31,
|
|
values = Gladdy:GetIconStyles()
|
|
}),
|
|
cooldownBorderColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Border color"],
|
|
desc = L["Color of the border"],
|
|
order = 32,
|
|
hasAlpha = true,
|
|
}),
|
|
},
|
|
},
|
|
frameStrata = {
|
|
type = "group",
|
|
name = L["Frame Strata and Level"],
|
|
order = 6,
|
|
args = {
|
|
headerAuraLevel = {
|
|
type = "header",
|
|
name = L["Frame Strata and Level"],
|
|
order = 1,
|
|
},
|
|
cooldownFrameStrata = Gladdy:option({
|
|
type = "select",
|
|
name = L["Frame Strata"],
|
|
order = 2,
|
|
values = Gladdy.frameStrata,
|
|
sorting = Gladdy.frameStrataSorting,
|
|
width = "full",
|
|
}),
|
|
cooldownFrameLevel = Gladdy:option({
|
|
type = "range",
|
|
name = L["Frame Level"],
|
|
min = 0,
|
|
max = 500,
|
|
step = 1,
|
|
order = 3,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
},
|
|
},
|
|
cooldowns = {
|
|
type = "group",
|
|
childGroups = "tree",
|
|
name = L["Cooldowns"],
|
|
order = 4,
|
|
disabled = function() return not Gladdy.db.cooldown end,
|
|
args = Cooldowns:GetCooldownOptions(),
|
|
},
|
|
}
|
|
end
|
|
|
|
|
|
|
|
function Cooldowns:GetCooldownOptions()
|
|
local group = {}
|
|
|
|
local p = 1
|
|
for i,class in ipairs(Gladdy.CLASSES) do
|
|
group[class] = {
|
|
type = "group",
|
|
name = LOCALIZED_CLASS_NAMES_MALE[class],
|
|
order = i,
|
|
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
|
iconCoords = CLASS_ICON_TCOORDS[class],
|
|
args = {}
|
|
}
|
|
local tblLength = tableLength(Gladdy.db.cooldownCooldownsOrder[class])
|
|
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
|
|
group[class].args[tostring(spellId)] = {
|
|
name = "",
|
|
type = "group",
|
|
inline = true,
|
|
order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)],
|
|
args = {
|
|
toggle = {
|
|
type = "toggle",
|
|
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
|
|
order = 1,
|
|
width = 1.1,
|
|
image = select(3, GetSpellInfo(spellId)),
|
|
get = function()
|
|
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
|
end,
|
|
set = function(_, value)
|
|
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
|
for unit in pairs(Gladdy.buttons) do
|
|
Cooldowns:ResetUnit(unit)
|
|
Cooldowns:UpdateCooldowns(Gladdy.buttons[unit])
|
|
Cooldowns:Test(unit)
|
|
end
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
},
|
|
uparrow = {
|
|
type = "execute",
|
|
name = "",
|
|
order = 2,
|
|
width = 0.1,
|
|
image = "Interface\\Addons\\Gladdy\\Images\\uparrow",
|
|
imageWidth = 15,
|
|
imageHeight = 15,
|
|
func = function()
|
|
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] > 1) then
|
|
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
local next
|
|
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
|
if v == current - 1 then
|
|
next = k
|
|
end
|
|
end
|
|
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] - 1
|
|
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] + 1
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
end,
|
|
},
|
|
downarrow = {
|
|
type = "execute",
|
|
name = "",
|
|
order = 3,
|
|
width = 0.1,
|
|
image = "Interface\\Addons\\Gladdy\\Images\\downarrow",
|
|
imageWidth = 15,
|
|
imageHeight = 15,
|
|
func = function()
|
|
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] < tblLength) then
|
|
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
local next
|
|
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
|
if v == current + 1 then
|
|
next = k
|
|
end
|
|
end
|
|
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] + 1
|
|
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] - 1
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
end,
|
|
}
|
|
}
|
|
}
|
|
end
|
|
p = p + i
|
|
end
|
|
for i,race in ipairs(Gladdy.RACES) do
|
|
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
|
|
local tblLength = tableLength(Gladdy.db.cooldownCooldownsOrder[cooldown.class])
|
|
local class = cooldown.class
|
|
group[class].args[tostring(spellId)] = {
|
|
name = "",
|
|
type = "group",
|
|
inline = true,
|
|
order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)],
|
|
args = {
|
|
toggle = {
|
|
type = "toggle",
|
|
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
|
|
order = 1,
|
|
width = 1.1,
|
|
image = select(3, GetSpellInfo(spellId)),
|
|
get = function()
|
|
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
|
end,
|
|
set = function(_, value)
|
|
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
},
|
|
uparrow = {
|
|
type = "execute",
|
|
name = "",
|
|
order = 2,
|
|
width = 0.1,
|
|
image = "Interface\\Addons\\Gladdy\\Images\\uparrow",
|
|
imageWidth = 20,
|
|
imageHeight = 20,
|
|
func = function()
|
|
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] > 1) then
|
|
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
local next
|
|
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
|
if v == current - 1 then
|
|
next = k
|
|
end
|
|
end
|
|
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] - 1
|
|
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] + 1
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
end,
|
|
},
|
|
downarrow = {
|
|
type = "execute",
|
|
name = "",
|
|
order = 3,
|
|
width = 0.1,
|
|
image = "Interface\\Addons\\Gladdy\\Images\\downarrow",
|
|
imageWidth = 20,
|
|
imageHeight = 20,
|
|
func = function()
|
|
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] < tblLength) then
|
|
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
local next
|
|
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
|
if v == current + 1 then
|
|
next = k
|
|
end
|
|
end
|
|
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] + 1
|
|
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] - 1
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
|
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
|
Gladdy:UpdateFrame()
|
|
end
|
|
end,
|
|
}
|
|
}
|
|
}
|
|
end
|
|
end
|
|
return group
|
|
end
|
|
|
|
---------------------------
|
|
|
|
-- LAGACY HANDLER
|
|
|
|
---------------------------
|
|
|
|
function Cooldowns:LegacySetPosition(button, unit)
|
|
if Gladdy.db.newLayout then
|
|
return Gladdy.db.newLayout
|
|
end
|
|
button.spellCooldownFrame:ClearAllPoints()
|
|
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
|
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
|
|
|
local offset = 0
|
|
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
|
offset = -(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
|
end
|
|
|
|
if Gladdy.db.cooldownYPos == "TOP" then
|
|
Gladdy.db.cooldownYGrowDirection = "UP"
|
|
if Gladdy.db.cooldownXPos == "RIGHT" then
|
|
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
|
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
|
else
|
|
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
|
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
|
end
|
|
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
|
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
|
if Gladdy.db.cooldownXPos == "RIGHT" then
|
|
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
|
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
|
else
|
|
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
|
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
|
end
|
|
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
|
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
|
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
|
if anchor == Gladdy.buttons[unit].healthBar then
|
|
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
|
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
|
else
|
|
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
|
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
|
end
|
|
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
|
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
|
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
|
if anchor == Gladdy.buttons[unit].healthBar then
|
|
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
|
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
|
else
|
|
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
|
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
|
end
|
|
end
|
|
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
|
|
|
return Gladdy.db.newLayout
|
|
end |