Gladdy-TBC/Modules/Healthbar.lua

749 lines
31 KiB
Lua

local pairs, ipairs = pairs, ipairs
local floor, abs = math.floor, math.abs
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
local CreateFrame = CreateFrame
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
healthBarFont = "DorisPP",
healthBarHeight = 60,
healthBarTexture = "Smooth",
healthBarBorderStyle = "Gladdy Tooltip round",
healthBarBorderSize = 9,
healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
healthBarClassColored = true,
healthBarColoredByCurrentHp = false,
healthBarStatusBarColorMax = { r = 0, g = 1, b = 0, a = 1 },
healthBarStatusBarColorMid = { r = 1, g = 1, b = 0, a = 1 },
healthBarStatusBarColorMin = { r = 1, g = 0, b = 0, a = 1 },
healthFrameStrata = "MEDIUM",
healthFrameLevel = 1,
healthBarStealthColor = { r = 0.66, g = 0.66, b = 0.66, a = 1 },
--font
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
healthBarNameFontSize = 12,
healthBarHealthFontSize = 12,
healthNameToArenaId = false,
healthName = true,
healthActual = false,
healthMax = true,
healthPercentage = true,
healthCustomTagsEnabled = false,
healthTextLeft = "[name]",
healthTextRight = "[percent|status]",
healthTextLeftOutline = false,
healthTextRightOutline = false,
healthTextLeftVOffset = 0,
healthTextLeftHOffset = 5,
healthTextRightVOffset = 0,
healthTextRightHOffset = -5,
})
function Healthbar:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("ENEMY_STEALTH")
self:RegisterMessage("UNIT_SPEC")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
end
function Healthbar:CreateFrame(unit)
local button = Gladdy.buttons[unit]
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
healthBar:EnableMouse(false)
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.hp:SetMinMaxValues(0, 100)
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.bg:ClearAllPoints()
healthBar.bg:SetAllPoints(healthBar.hp)
healthBar.bg:SetAlpha(1)
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
healthBar.nameText = healthBar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.nameText:SetShadowOffset(1, -1)
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
healthBar.nameText:SetJustifyH("CENTER")
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
healthBar.healthText = healthBar:CreateFontString(nil, "OVERLAY")
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.healthText:SetShadowOffset(1, -1)
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
healthBar.healthText:SetJustifyH("CENTER")
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
healthBar.unit = unit
self.frames[unit] = healthBar
button.healthBar = healthBar
self:ResetUnit(unit)
healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
healthBar:SetScript("OnEvent", Healthbar.OnEvent)
end
function Healthbar.OnEvent(self, event, unit)
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit) and not Gladdy:isFeignDeath(unit)
if event == "UNIT_HEALTH_FREQUENT" or event == "UNIT_MAXHEALTH" then
if isDead then
Gladdy:SendMessage("UNIT_DEATH", unit)
return
end
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(health)
self.hp.current = health
self.hp.max = healthMax
Healthbar:SetText(unit, health, healthMax)
Healthbar:SetHealthStatusBarColor(unit, self.hp.current, self.hp.max)
elseif event == "UNIT_NAME_UPDATE" then
local name = UnitName(unit)
Gladdy.buttons[unit].name = name
Healthbar:SetText(unit, self.hp.current, self.hp.max)
end
if not Gladdy.buttons[unit].class then
Gladdy:SpotEnemy(unit, true)
end
end
local function getGradient(start, ending, percentage, factor)
return start * abs(-2 * percentage + 1) + ending * factor
end
local rMax, gMax, bMax, rMid, gMid, bMid, rMin, gMin, bMin, rNow, gNow, bNow, percentage, factor, stealthAlpha
function Healthbar:SetHealthStatusBarColor(unit, health, healthMax)
local button = Gladdy.buttons[unit]
if not button or not health or not healthMax then
return
end
local healthBar = Gladdy.buttons[unit].healthBar
if not healthBar.hp.oorFactor then
healthBar.hp.oorFactor = 1
end
healthBar.hp:SetMinMaxValues(0, healthMax)
healthBar.hp:SetValue(health)
if healthBar.hp.stealth then
stealthAlpha = Gladdy.db.healthBarStealthColor.a < Gladdy.db.healthBarBgColor.a and Gladdy.db.healthBarStealthColor.a or Gladdy.db.healthBarBgColor.a
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor, nil, stealthAlpha))
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStealthColor))
return
else
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
end
if not Gladdy.db.healthBarClassColored then
if Gladdy.db.healthBarColoredByCurrentHp then
rMax, gMax, bMax = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax)
rMid, gMid, bMid = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid)
rMin, gMin, bMin = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMin)
percentage = health / healthMax
if percentage == 0.5 then
rNow, gNow, bNow = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid, healthBar.hp.oorFactor)
elseif percentage < 0.5 then
factor = percentage * 2
rNow = getGradient(rMin, rMid, percentage, factor)
gNow = getGradient(gMin, gMid, percentage, factor)
bNow = getGradient(bMin, bMid, percentage, factor)
elseif percentage > 0.5 then
factor = ((healthMax - health) / healthMax) * 2
rNow = getGradient(rMax, rMid, percentage, factor)
gNow = getGradient(gMax, gMid, percentage, factor)
bNow = getGradient(bMax, bMid, percentage, factor)
end
healthBar.hp:SetStatusBarColor(rNow / healthBar.hp.oorFactor, gNow / healthBar.hp.oorFactor, bNow / healthBar.hp.oorFactor, 1)
else
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax, healthBar.hp.oorFactor))
end
end
if button.class and Gladdy.db.healthBarClassColored then
healthBar.hp:SetStatusBarColor(
RAID_CLASS_COLORS[button.class].r / healthBar.hp.oorFactor,
RAID_CLASS_COLORS[button.class].g / healthBar.hp.oorFactor,
RAID_CLASS_COLORS[button.class].b / healthBar.hp.oorFactor, 1)
end
end
function Healthbar:SetHealthText(healthBar, health, healthMax)
local healthText = ""
local healthPercentage = health and healthMax and floor(health * 100 / healthMax)
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) and not Gladdy:isFeignDeath(healthBar.unit) then
self:UNIT_DEATH(healthBar.unit)
return
end
if (Gladdy.db.healthPercentage and healthPercentage) then
healthText = ("%d%%"):format(healthPercentage)
end
healthBar.healthText:SetText(healthText)
end
function Healthbar:SetText(unit, health, healthMax, status)
local button = Gladdy.buttons[unit]
if not Gladdy.buttons[unit] then
return
end
if Gladdy.db.healthCustomTagsEnabled then
button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status))
button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status))
else
if Gladdy.db.healthName then
if Gladdy.db.healthNameToArenaId then
button.healthBar.nameText:SetText(str_gsub(unit, "arena", ""))
else
button.healthBar.nameText:SetText(Gladdy.buttons[unit].name)
end
end
if status then
button.healthBar.healthText:SetText(status)
else
Healthbar:SetHealthText(button.healthBar, health, healthMax)
end
end
end
function Healthbar:UpdateFrame(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
healthBar:ClearAllPoints()
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.hp:ClearAllPoints()
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
healthBar.healthText:Show()
end
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
if Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled then
healthBar.nameText:Show()
else
healthBar.nameText:Hide()
end
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
end
function Healthbar:ResetUnit(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetStatusBarColor(1, 1, 1, 1)
healthBar.nameText:SetText("")
healthBar.healthText:SetText("")
healthBar.hp:SetValue(0)
healthBar.hp.current = nil
healthBar.hp.max = nil
end
function Healthbar:Test(unit)
local healthBar = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not healthBar or not button) then
return
end
Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
healthBar.hp.current = button.health
healthBar.hp.max = button.healthMax
self:ENEMY_SPOTTED(unit)
self:SetText(unit, button.health, button.healthMax)
healthBar.hp:SetValue(button.health)
if unit == "arena1" then
self:UNIT_DEATH(unit)
end
end
function Healthbar:UNIT_SPEC(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
self:SetText(unit, button.healthBar.hp.current, button.healthBar.hp.max)
--button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
end
function Healthbar:JOINED_ARENA()
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
self:SetText(unit, self.frames[unit].hp.current, self.frames[unit].hp.max)
end
end
function Healthbar:ENEMY_SPOTTED(unit)
local healthBar = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not healthBar or not button) then
return
end
if UnitExists(unit) then
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
healthBar.hp:SetMinMaxValues(0, healthMax)
healthBar.hp:SetValue(health)
healthBar.hp.current = health
healthBar.hp.max = healthMax
end
Healthbar:SetText(unit, healthBar.hp.current, healthBar.hp.max)
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
end
function Healthbar:ENEMY_STEALTH(unit, stealth)
local healthBar = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not healthBar or not button) then
return
end
healthBar.hp.stealth = stealth
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
end
function Healthbar:UNIT_DEATH(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetValue(0)
healthBar.hp.current = 0
Healthbar:SetText(unit, 0, 100, L["DEAD"])
end
function Healthbar:UNIT_DESTROYED(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetValue(0)
healthBar.hp.current = 0
Healthbar:SetText(unit, 0, 100, L["LEAVE"])
end
local function option(params)
local defaults = {
get = function(info)
local key = info.arg or info[#info]
return Gladdy.dbi.profile[key]
end,
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
end
if Gladdy.frame.testing then
for i=1,Gladdy.curBracket do
Healthbar:Test("arena" .. i)
end
end
Gladdy:UpdateFrame()
end,
}
for k, v in pairs(params) do
defaults[k] = v
end
return defaults
end
function Healthbar:GetOptions()
return {
headerHealthbar = {
type = "header",
name = L["Health Bar"],
order = 2,
},
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 3,
args = {
general = {
type = "group",
name = L["General"],
order = 1,
args = {
headerAuras = {
type = "header",
name = L["General"],
order = 1,
},
healthBarHeight = option({
type = "range",
name = L["Bar height"],
desc = L["Height of the bar"],
order = 3,
min = 10,
max = 100,
step = 1,
width = "full",
}),
healthBarTexture = option({
type = "select",
name = L["Bar texture"],
desc = L["Texture of the bar"],
order = 4,
dialogControl = "LSM30_Statusbar",
values = AceGUIWidgetLSMlists.statusbar,
}),
},
},
barColor = {
type = "group",
name = L["Bar Color"],
order = 2,
args = {
headerAuras = {
type = "header",
name = L["Color"],
order = 1,
},
healthBarClassColored = Gladdy:option({
type = "toggle",
name = L["Class colored"] .. " " .. L["Health Bar"],
order = 2,
width = "full",
}),
healthBarStealthColor = Gladdy:colorOption({
type = "color",
name = L["Stealth Color"],
order = 3,
hasAlpha = true,
}),
healthBarBgColor = Gladdy:colorOption({
type = "color",
name = L["Background color"],
desc = L["Color of the status bar background"],
order = 4,
hasAlpha = true,
}),
headerAuras = {
type = "header",
name = L["Custom Colors"],
order = 10,
},
healthBarColoredByCurrentHp = Gladdy:option({
type = "toggle",
name = L["Enable Custom Colors"],
order = 11,
width = "full",
disabled = function() return Gladdy.db.healthBarClassColored end,
}),
healthBarStatusBarColorMax = Gladdy:colorOption({
type = "color",
name = L["100%"],
order = 12,
hasAlpha = false,
disabled = function() return Gladdy.db.healthBarClassColored end,
}),
healthBarStatusBarColorMid = Gladdy:colorOption({
type = "color",
name = L["50%"],
order = 13,
hasAlpha = false,
disabled = function() return Gladdy.db.healthBarClassColored end,
}),
healthBarStatusBarColorMin = Gladdy:colorOption({
type = "color",
name = L["0%"],
order = 14,
hasAlpha = false,
disabled = function() return Gladdy.db.healthBarClassColored end,
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 1,
},
healthBarFont = option({
type = "select",
name = L["Font"],
desc = L["Font of the bar"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
healthBarFontColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
order = 12,
hasAlpha = true,
}),
healthTextLeftOutline = option({
type = "toggle",
name = L["Left Font Outline"],
order = 13,
width = "full",
}),
healthTextRightOutline = option({
type = "toggle",
name = L["Right Font Outline"],
order = 14,
width = "full",
}),
headerSize = {
type = "header",
name = L["Size"],
order = 20,
},
healthBarNameFontSize = option({
type = "range",
name = L["Name font size"],
desc = L["Size of the name text"],
order = 21,
step = 0.1,
min = 0,
max = 20,
width = "full",
}),
healthBarHealthFontSize = option({
type = "range",
name = L["Health font size"],
desc = L["Size of the health text"],
order = 22,
step = 0.1,
min = 0,
max = 20,
width = "full",
}),
headerOffsets = {
type = "header",
name = L["Offsets"],
order = 30,
},
healthTextLeftVOffset = option({
type = "range",
name = L["Left Text Vertical Offset"],
order = 31,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextLeftHOffset = option({
type = "range",
name = L["Left Text Horizontal Offset"],
order = 32,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextRightVOffset = option({
type = "range",
name = L["Right Text Vertical Offset"],
order = 33,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextRightHOffset = option({
type = "range",
name = L["Right Text Horizontal Offset"],
order = 34,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 1,
},
healthBarBorderStyle = option({
type = "select",
name = L["Border style"],
order = 21,
dialogControl = "LSM30_Border",
values = AceGUIWidgetLSMlists.border,
}),
healthBarBorderSize = option({
type = "range",
name = L["Border size"],
desc = L["Size of the border"],
order = 22,
min = 0.5,
max = Gladdy.db.healthBarHeight/2,
step = 0.5,
width = "full",
}),
healthBarBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 23,
hasAlpha = true,
}),
},
},
frameStrata = {
type = "group",
name = L["Frame Strata and Level"],
order = 5,
args = {
headerAuraLevel = {
type = "header",
name = L["Frame Strata and Level"],
order = 1,
},
healthFrameStrata = Gladdy:option({
type = "select",
name = L["Frame Strata"],
order = 2,
values = Gladdy.frameStrata,
sorting = Gladdy.frameStrataSorting,
width = "full",
}),
healthFrameLevel = Gladdy:option({
type = "range",
name = L["Frame Level"],
min = 1,
max = 500,
step = 1,
order = 3,
width = "full",
}),
},
},
healthValues = {
type = "group",
name = L["Health Bar Text"],
order = 6,
args = {
header = {
type = "header",
name = L["Health Bar Text"],
order = 1,
},
healthName = option({
type = "toggle",
name = L["Show name text"],
desc = L["Show the units name"],
order = 2,
width = "full",
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
}),
healthNameToArenaId = option({
type = "toggle",
name = L["Show ArenaX"],
desc = L["Show 1-5 as name instead"],
order = 3,
width = "full",
disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end,
}),
healthPercentage = option({
type = "toggle",
name = L["Show health percentage"],
desc = L["Show health percentage on the health bar"],
order = 6,
width = "full",
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
}),
header = {
type = "header",
name = L["Custom Tags"],
order = 10,
},
healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option),
healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option),
},
},
},
},
}
end