Gladdy-TBC/Lang.lua
2022-08-24 16:51:27 +08:00

1811 lines
89 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local setmetatable = setmetatable
local C_CreatureInfo = C_CreatureInfo
local GetLocale = GetLocale
local L = {}
-- Classes
L["Druid"] = C_CreatureInfo.GetClassInfo(11).className
L["Deathknight"] = C_CreatureInfo.GetClassInfo(6) and C_CreatureInfo.GetClassInfo(6).className
L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className
L["Mage"] = C_CreatureInfo.GetClassInfo(8).className
L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className
L["Priest"] = C_CreatureInfo.GetClassInfo(5).className
L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className
L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className
L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className
L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className
-- Races
L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName
L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName
L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName
L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName
L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName
L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName
L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName
L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
--Specs
--[[
L["Balance"] = BALANCE
L["Combat"] = COMBAT_LABEL
L["Fire"] = STRING_SCHOOL_FIRE
L["Arcane"] = STRING_SCHOOL_ARCANE
L["Shadow"] = STRING_SCHOOL_SHADOW
L["Holy"] = STRING_SCHOOL_HOLY
L["Elemental"] = STRING_SCHOOL_ELEMENTAL
--Modules
--L["Announcements"] = CHAT_ANNOUNCE
L["Auras"] = COMBAT_TEXT_SHOW_AURAS_TEXT
L["Cast Bar"] = SHOW_ENEMY_CAST
L["Buffs and Debuffs"] = BUFFOPTIONS_LABEL
--L["Class Icon"] = CLASS .. " " .. EMBLEM_SYMBOL
--L["Clicks"] =
L["Cooldowns"] = CAPACITANCE_SHIPMENT_COOLDOWN:gsub(": %%s", "")
--L["Export Import"] =
--L["Healthbar"]
L["Highlight"] = HIGHLIGHTING:gsub(":", "")
L["Pet"] = PET_TYPE_PET
--L["Racial"] = RACE .. " " .. ABILITIES
--L["Range Check"] =
L["Trinket"] = TRINKET0SLOT
--]]
if (GetLocale() == "ruRU") then
-- Specs
L["Balance"] = "Баланс"
L["Feral"] = "Сила зверя"
L["Restoration"] = "Исцеление"
L["Beast Mastery"] = "Повелитель зверей"
L["Marksmanship"] = "Стрельба"
L["Survival"] = "Выживание"
L["Arcane"] = "Тайная магия"
L["Fire"] = "Огонь"
L["Frost"] = "Лед"
L["Holy"] = "Свет"
L["Protection"] = "Защита"
L["Retribution"] = "Возмездие"
L["Discipline"] = "Послушание"
L["Shadow"] = "Тьма"
L["Assassination"] = "Ликвидация"
L["Combat"] = "Бой"
L["Subtlety"] = "Скрытность"
L["Elemental"] = "Cтихии"
L["Enhancement"] = "Совершенствование"
L["Affliction"] = "Колдовство"
L["Demonology"] = "Демонология"
L["Destruction"] = "Разрушение"
L["Arms"] = "Оружие"
L["Fury"] = "Неистовство"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!"
L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно."
L["Valid slash commands are:"] = "Валидные команды:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна."
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения"
-- Options.lua
L["Announcements"] = "Оповещения"
L["Announcement settings"] = "Настройки оповещения"
L["Auras"] = "Ауры"
L["Auras settings"] = "Настройки аур"
L["Castbar"] = "Полоса применения"
L["Castbar settings"] = "Настройки полосы применения"
L["Classicon"] = "Иконка класса"
L["Classicon settings"] = "Настройки иконки класса"
L["Clicks"] = "Клики"
L["Clicks settings"] = "Настройки кликов"
L["Diminishings"] = "Диминишинги"
L["Diminishings settings"] = "Настройки диминишингов"
L["Healthbar"] = "Полоса жизней"
L["Healthbar settings"] = "Настройки полосы жизней"
L["Highlight"] = "Подсветка"
L["Highlight settings"] = "Настройки подсветки"
L["Nameplates"] = "Индикаторы здоровья"
L["Nameplates settings"] = "Настройки индикаторов здоровья "
L["Powerbar"] = "Полоса маны"
L["Powerbar settings"] = "Настройки полосы маны"
L["Score"] = "Счет"
L["Score settings"] = "Настройки счета"
L["Trinket"] = "Тринкет"
L["Trinket settings"] = "Настройки тринкета"
L["Reset module"] = "Сбросить настройки"
L["Reset module to defaults"] = "Сбросить настройки модуля к начальным"
L["No settings"] = "Нет настроек"
L["Module has no settings"] = "Модуль не имеет настроек"
L["General"] = "Основные"
L["General settings"] = "Основные настройки"
L["Lock frame"] = "Закрепить фрейм"
L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать"
L["Grow frame upwards"] = "Расти вверх"
L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз"
L["Frame scale"] = "Масштаб фрейма"
L["Scale of the frame"] = "Масштаб фрейма"
L["Frame padding"] = "Отступы фрейма"
L["Padding of the frame"] = "Отступы фрейма"
L["Frame color"] = "Цвет фрейма"
L["Color of the frame"] = "Цвет фрейма"
L["Bar width"] = "Ширина полос"
L["Width of the bars"] = "Ширина полос"
L["Bottom margin"] = "Нижняя граница полосы"
L["Margin between each button"] = "Отступ до следующей полосы"
-- Announcements.lua
L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)"
L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)"
L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)"
L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)"
L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)"
L["Self"] = "Сам"
L["Party"] = "Группа"
L["Raid Warning"] = "Объявление рейду"
L["Blizzard's Floating Combat Text"] = "Стандартный текст боя"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["Parrot"] = "Parrot"
L["Drinking"] = "Питьё"
L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить"
L["Resurrection"] = "Воскрешение"
L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника"
L["New enemies"] = "Новые враги"
L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках"
L["Spec Detection"] = "Обнаружение специализации"
L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока"
L["Low health"] = "Мало жизней"
L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества"
L["Low health threshold"] = "Процент малого количества здоровья"
L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение"
L["Trinket used"] = "Использование пвп-тринкета"
L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком"
L["Trinket ready"] = "Готовность пвп-тринкета"
L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов"
L["Destination"] = "Вариант оповещений"
L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения"
-- Auras.lua
L["Font color"] = "Цвет текста"
L["Color of the text"] = "Цвет текста"
L["Font size"] = "Размер текста"
L["Size of the text"] = "Размер текста"
-- Castbar.lua
L["Bar height"] = "Высота полосы"
L["Height of the bar"] = "Высота полосы"
L["Bar texture"] = "Текстура полосы"
L["Texture of the bar"] = "Текстура полосы"
L["Bar color"] = "Цвет полосы"
L["Color of the cast bar"] = "Цвет полосы применений"
L["Background color"] = "Цвет фона полосы"
L["Color of the cast bar background"] = "Цвет фона полосы применений"
L["Icon position"] = "Расположение значка трансляции"
-- Diminishings.lua
L["DR Cooldown position"] = "Позиция ДР таймеров"
L["Position of the cooldown icons"] = "Позиция ДР таймеров"
L["Left"] = "Слева"
L["Right"] = "Справа"
L["Icon Size"] = "Размер иконок"
L["Size of the DR Icons"] = "Размер ДР иконок"
-- Healthbar.lua
L["Show the actual health"] = "Показывать текущее здоровье"
L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней"
L["Show max health"] = "Показывать максимальное здоровье"
L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней"
L["Show health percentage"] = "Показывать здоровье в процентах"
L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней"
-- Highlight.lua
L["Border size"] = "Размер границы"
L["Target border color"] = "Цвет контура цели"
L["Color of the selected targets border"] = "Цвет контура цели"
L["Focus border color"] = "Цвет контура фокуса"
L["Color of the focus border"] = "Цвет контура фокуса"
L["Raid leader border color"] = "Цвет контура цели рейд лидера"
L["Color of the raid leader border"] = "Цвет контура цели рейд лидера"
L["Highlight target"] = "Подсвечивать цель"
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
L["Show border around target"] = "Показывать контур вокруг цели"
L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели"
L["Show border around focus"] = "Показывать контур вокруг фокуса"
L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса"
L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера"
L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера"
-- Powerbar.lua
L["Show the actual power"] = "Показывать текущую ману"
L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны"
L["Show max power"] = "Показывать максимальную ману"
L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны"
L["Show power percentage"] = "Показывать ману в процентах"
L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны"
L["Color of the status bar background"] = "Цвет фона строки состояния"
-- Trinket.lua
L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
elseif GetLocale() == "deDE" then
-- Announcements.lua
L["Announcements"] = "Meldungen"
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
L["Self"] = "Selbst"
L["Party"] = "Gruppe"
L["Raid Warning"] = "Schlachtzugwarnung"
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
L["Trinket used"] = "Insignie benutzt"
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
L["Trinket ready"] = "Insignie bereit"
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
L["Drinking"] = "Trinken"
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
L["Resurrection"] = "Wiederbelebung"
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
L["New enemies"] = "Neue Gegner"
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
L["Spec Detection"] = "Talent Entdeckung"
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
L["Low health"] = "Wenig Leben"
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
L["Low health threshold"] = "Prozentwert: Wenig Leben"
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
L["Destination"] = "Ziel"
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
-- ArenaCountDown.lua
L["Arena Countdown"] = "Arena Countdown"
L["Turns countdown before the start of an arena match on/off."] = ""
L["Size"] = "Größe"
-- Auras.lua
L["Auras"] = "Auren"
L["Frame"] = "Frame"
L["Cooldown"] = "Abklingzeit"
L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel"
L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha"
L["Font"] = "Schrift"
L["Font of the cooldown"] = "Schrift der Abklingzeit"
L["Font scale"] = "Schriftskalierung"
L["Scale of the text"] = "Skalierungfaktor des Texts"
L["Font color"] = "Schriftfarbe"
L["Color of the text"] = "Farbe des Texts"
L["Border"] = "Rahmen"
L["Border style"] = "Rahmen Stil"
L["Buff color"] = "Buff Farbe"
L["Debuff color"] = "Debuff Farbe"
L["Check All"] = "Alle auswählen"
L["Uncheck All"] = "Alle abwählen"
L["Enabled"] = "Eingeschaltet"
L["Priority"] = "Priorität"
-- BuffsDebuffs.lua
L["Buffs and Debuffs"] = "Buffs und Debuffs"
L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten"
L["Show CC"] = "Zeige Crowdcontrol"
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden"
L["Buffs"] = "Buffs"
L["Size & Padding"] = "Größe und Abstand"
L["Icon Size"] = "Symbol Größe"
L["Size of the DR Icons"] = "Größe der DR Symbole"
L["Icon Width Factor"] = "Symbol Breitenfaktor"
L["Stretches the icon"] = "Streckt das Symbol"
L["Icon Padding"] = "Symbol Abstand"
L["Space between Icons"] = "Abstand zwischen den Symbolen"
L["Position"] = "Position"
L["Aura Position"] = "Aura Position"
L["Position of the aura icons"] = "Position der Aura Symbole"
L["Top"] = "Oben"
L["Bottom"] = "Unten"
L["Left"] = "Links"
L["Right"] = "Rechts"
L["Grow Direction"] = "Richtung"
L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen"
L["Horizontal offset"] = "Horizontaler Offset"
L["Vertical offset"] = "Vertikaler Offset"
L["Alpha"] = "Alpha"
L["Debuffs"] = "Debuffs"
L["Dynamic Timer Color"] = "Dynamische Textfarbe"
L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch"
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
L["Spell School Colors"] = "Zauberart Farbe"
L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet"
L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart"
L["Curse"] = "Fluch"
L["Color of the border"] = "Farbe des Rahmens"
L["Magic"] = "Magie"
L["Poison"] = "Gift"
L["Physical"] = "Physisch"
L["Immune"] = "Immun"
L["Disease"] = "Erkrankung"
L["Aura"] = "Aura"
L["Form"] = "Form"
-- Castbar.lua
L["Cast Bar"] = "Zauberleiste"
L["Bar"] = "Balken"
L["Bar Size"] = "Balken Größe"
L["Bar height"] = "Balken Höhe"
L["Height of the bar"] = "Höhe des Balken"
L["Bar width"] = "Balken Weite"
L["Width of the bars"] = "Weite des Balken"
L["Texture"] = "Textur"
L["Bar texture"] = "Balken Textur"
L["Texture of the bar"] = "Textur des Balken"
L["Bar color"] = "Balken Farbe"
L["Color of the cast bar"] = "Farbe des Balken"
L["Background color"] = "Hintergrundfarbe"
L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens"
L["Border size"] = "Rahmen Größe"
L["Status Bar border"] = "Balken Rahmen"
L["Status Bar border color"] = "Balken Rahmen Farbe"
L["Icon"] = "Symbol"
L["Icon size"] = "Symbolgröße"
L["Icon border"] = "Symbolrahmen"
L["Icon border color"] = "Farbe Symbolrahmen"
L["Spark"] = "Funke"
L["Spark enabled"] = "Funke eingeschaltet"
L["Spark color"] = "Funkenfarbe"
L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke"
L["Font of the castbar"] = "Schriftart der Zauberleiste"
L["Font size"] = "Schriftgröße"
L["Size of the text"] = "Schriftgröße"
L["Format"] = "Darstellung"
L["Timer Format"] = "Zeitdarstellung"
L["Remaining"] = "Verbleibend"
L["Total"] = "Total"
L["Both"] = "Beides"
L["Castbar position"] = "Zauberleistenposition"
L["Icon position"] = "Symbolposition"
L["Offsets"] = "Offsets"
-- Classicon.lua
L["Class Icon"] = "Klassensymbol"
L["Balance"] = "Gleichgewicht"
L["Feral"] = "Wilder Kampf"
L["Restoration"] = "Wiederherstellung"
L["Beast Mastery"] = "Tierherrschaft"
L["Marksmanship"] = "Treffsicherheit"
L["Survival"] = "Überleben"
L["Arcane"] = "Arkan"
L["Fire"] = "Feuer"
L["Frost"] = "Frost"
L["Holy"] = "Heilig"
L["Protection"] = "Schutz"
L["Retribution"] = "Vergeltung"
L["Discipline"] = "Disziplin"
L["Shadow"] = "Schatten"
L["Assassination"] = "Meucheln"
L["Combat"] = "Kampf"
L["Subtlety"] = "Täuschung"
L["Elemental"] = "Elemental"
L["Enhancement"] = "Verstärkung"
L["Affliction"] = "Gebrechen"
L["Demonology"] = "Demonologie"
L["Destruction"] = "Zerstörung"
L["Arms"] = "Waffen"
L["Fury"] = "Furor"
L["Show Spec Icon"] = "Zeige Spezialisierungssymbol"
L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde"
L["Icon width factor"] = "Symbol Breitenfaktor"
L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite."
L["Border color"] = "Rahmenfarbe"
--CombatIndicator.lua
L["Combat Indicator"] = "Kampfindikator"
L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein"
L["Anchor"] = "Anker"
L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols"
L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker"
-- Cooldowns.lua
L["Cooldowns"] = "Abklingzeiten"
L["Enabled cooldown module"] = ""
L["Cooldown size"] = "Abklingzeit Größe"
L["Size of each cd icon"] = "Größe eines einzelnen Symbols"
L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe"
L["Scale of the font"] = "Skalierung der Schrift"
L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole"
L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole"
L["Offset"] = "Offset"
-- Diminishings.lua
L["Diminishings"] = "DR"
L["Enabled DR module"] = "DR einschalten"
L["DR Cooldown position"] = "DR Position"
L["Position of the cooldown icons"] = "Position der Symbole"
L["DR Border Colors"] = "DR Rahmen Farbe"
L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet"
L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung"
L["Half"] = "Hälfte"
L["Quarter"] = "Viertel"
L["Categories"] = "Kategorien"
L["Force Icon"] = "Erzwinge Symbol"
L["Icon of the DR"] = "Symbol des DR"
L["DR Duration"] = "DR Dauer"
L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"] = "Verändere die DR Dauer in Sekunden (DR ist dynamisch zwischen 15-20s)"
-- ExportImport.lua
L["Export Import"] = "Exportieren Importieren"
L["Profile Export Import"] = "Profile Exportieren Importieren"
-- Healthbar.lua
L["Health Bar"] = "Lebensbalken"
L["DEAD"] = "TOT"
L["LEAVE"] = "VERLASSEN"
L["General"] = "Allgemein"
L["Color of the status bar background"] = "Farbe des Balkenhintergrunds"
L["Font of the bar"] = "Schriftart des Balken"
L["Name font size"] = "Schriftgröße des Namen"
L["Size of the name text"] = "Schriftgröße des Namen"
L["Health font size"] = "Schriftgröße der Gesundheit"
L["Size of the health text"] = "Schriftgröße der Gesundheit"
L["Size of the border"] = "Rahmengröße"
L["Health Bar Text"] = "Lebensbalken Text"
L["Show name text"] = "Namen zeigen"
L["Show the units name"] = "Zeige den Namen des Gegners"
L["Show ArenaX"] = "ArenaX zeigen"
L["Show 1-5 as name instead"] = "Zeigt 1-5 anstatt des Namens"
L["Show the actual health"] = "Zeige die momentane Gesundheit"
L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
L["Show max health"] = "Zeige maximale Gesundheit"
L["Show max health on the health bar"] = "Zeige maximale Gesundheit"
L["Show health percentage"] = "Zeige Prozentwert"
L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit"
-- Highlight.lua
L["Highlight"] = "Hervorhebung"
L["Show Inside"] = "Zeige innen"
L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames"
L["Colors"] = "Farben"
L["Target border color"] = "Rahmenfarbe deines Ziels"
L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels"
L["Focus border color"] = "Rahmenfarbe deines Fokus"
L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus"
L["Highlight target"] = "Hervorhebung des Ziels"
L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten"
L["Show border around target"] = "Zeige Rahmen um dein Ziel"
L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel"
L["Show border around focus"] = "Zeige Rahmen um dein Fokus"
L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel"
-- Pets.lua
L["Pets"] = "Begleiter"
L["Enables Pets module"] = "Schaltet das Begleiter Modul ein"
L["Width of the bar"] = "Breite des Balkens"
L["Health color"] = "Gesundheitsfarbe"
L["Color of the status bar"] = "Farbe des Balkens"
L["Portrait"] = "Portrait"
L["Health Values"] = "Gesundheitswerte"
-- Powerbar.lua
L["Power Bar"] = "Mana/Energie Balken"
L["Power Bar Text"] = "Mana/Energie Balken Text"
L["Power Texts"] = "Mana/Energie Balken Texte"
L["Show race"] = "Rasse zeigen"
L["Show spec"] = "Spezialisierung zeigen"
L["Show the actual power"] = "Zeige das momentane Mana"
L["Show the actual power on the power bar"] = "Zeige das momentane Mana"
L["Show max power"] = "Zeige das maximale Mana"
L["Show max power on the power bar"] = "Zeige das maximale Mana"
L["Show power percentage"] = "Zeige Prozentwert"
L["Show power percentage on the power bar"] = "Zeige Prozentwert"
-- Racial.lua
L["Racial"] = "Rassenfertigkeit"
L["Enable racial icon"] = "Rassenfertigkeit einschalten"
L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols"
L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker"
-- TotemPlates.lua
L["Totem Plates"] = "Totem Symbole"
L["Customize Totems"] = "Individuelle Totemeinstellungen"
L["Custom totem name"] = "Individueller Totem Name"
L["Totem General"] = "Totems Allgemein"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = ""
L["Show friendly"] = "Zeige für freundliche"
L["Show enemy"] = "Zeige für feindliche"
L["Totem size"] = "Totem Größe"
L["Size of totem icons"] = "Größe der Totemsymbole"
L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen"
L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems"
L["Totem icon border style"] = "Totem Rahmenstil"
L["All totem border color"] = "Rahmenfarbe aller Totems"
-- Trinket.lua
L["Trinket"] = "Insignie"
L["Enable trinket icon"] = "Insignie einschalten"
L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie"
-- XiconProfiles.lua
L["Profile"] = "Profil"
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an."
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
-- Options.lua
L["settings"] = "Einstellungen"
L["Reset module"] = "Modul zurücksetzen"
L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück"
L["No settings"] = "Keine Einstellungen"
L["Module has no settings"] = "Modul hat keine Einstellungen"
L["General settings"] = "Allgemeine Einstellungen"
L["Lock frame"] = "Sperre Frame"
L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann"
L["Grow frame upwards"] = "Frame von unten nach oben aufbauen"
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
L["Down"] = "Runter"
L["Up"] = "Hoch"
L["Frame General"] = "Frame Allgemein"
L["Frame scale"] = "Frame Skalierung"
L["Scale of the frame"] = "Skalierung des Frames"
L["Frame padding"] = "Symbolabstand"
L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames"
L["Frame width"] = "Frame Breite"
L["Margin"] = "Frame Abstand"
L["Margin between each button"] = "Abstand zwischen den Arena Einheiten"
L["Cooldown General"] = "Abklingzeiten Allgemein"
L["Font General"] = "Schriftart Allgemein"
L["General Font"] = "Allgemeine Schriftart"
L["Font color text"] = "Schriftfarbe von text"
L["Font color timer"] = "Schriftfarbe von Abklingzeiten"
L["Color of the timers"] = "Farbe der Abklingzeiten"
L["Icons General"] = "Symbol Allgemein"
L["Icon border style"] = "Rahmenstil"
L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole"
L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole"
L["Statusbar General"] = "Balken Allgemein"
L["Statusbar texture"] = "Balken Textur"
L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken"
L["Statusbar border style"] = "Balken Rahmenstil"
L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken"
L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
L["Statusbar border color"] = "Balken Rahmenfarbe"
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
elseif GetLocale() == "zhTW" then
-- Announcements.lua
L["Announcements"] = "通報"
L["RESURRECTING: %s (%s)"] = "復活: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "敵方天賦: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)"
L["TRINKET USED: %s (%s)"] = "飾品已使用: %s (%s)"
L["TRINKET READY: %s (%s)"] = "飾品就緒: %s (%s)"
L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)"
L["Self"] = "玩家"
L["Party"] = "隊伍"
L["Raid Warning"] = "團隊警告"
L["Blizzard's Floating Combat Text"] = "Blizzard 戰鬥浮動文字"
L["Trinket used"] = "飾品已使用"
L["Announce when an enemy's trinket is used"] = "當敵方使用飾品時發出通知"
L["Trinket ready"] = "飾品就緒"
L["Announce when an enemy's trinket is ready again"] = "當敵方飾品就緒時發出通報"
L["Drinking"] = "正在喝水"
L["Announces when enemies sit down to drink"] = "當敵方喝水時發出通報"
L["Resurrection"] = "復活"
L["Announces when an enemy tries to resurrect a teammate"] = "當敵方嘗試復活隊友時發出通報"
L["New enemies"] = "新的敵人"
L["Announces when new enemies are discovered"] = "當發現新的敵人時發出通報"
L["Spec Detection"] = "天賦偵測"
L["Announces when the spec of an enemy was detected"] = "當偵測到敵方天賦時發出通報"
L["Low health"] = "低生命值"
L["Announces when an enemy drops below a certain health threshold"] = "當敵方生命值低於一定條件時發出通報"
L["Low health threshold"] = "低生命值門檻"
L["Choose how low an enemy must be before low health is announced"] = "設定低生命值通報門檻"
L["Destination"] = "發送通報至"
L["Choose how your announcements are displayed"] = "選擇通報發送至哪個頻道"
-- ArenaCountDown.lua
L["Arena Countdown"] = "競技場計時"
L["Turns countdown before the start of an arena match on/off."] = "在競技場開始前倒數剩餘秒數"
L["Size"] = "大小"
-- Auras.lua
L["Auras"] = "光環"
L["Frame"] = "框架"
L["Cooldown"] = "冷卻時間"
L["No Cooldown Circle"] = "取消圖示冷卻倒數陰影"
L["Cooldown circle alpha"] = "冷卻倒數陰影alpha值"
L["Font"] = "字型"
L["Font of the cooldown"] = "設定冷卻時間字型"
L["Font scale"] = "字體大小"
L["Scale of the text"] = "設定字體大小"
L["Font color"] = "字體顏色"
L["Color of the text"] = "設定字體顏色"
L["Border"] = "邊框"
L["Border style"] = "邊框樣式"
L["Buff color"] = "增益顏色"
L["Debuff color"] = "減益顏色"
L["Check All"] = "全選"
L["Uncheck All"] = "取消全選"
L["Enabled"] = "啟用"
L["Priority"] = "優先"
L["Interrupt Spells School Colors"] = "打斷法術分類顏色"
L["Enable Interrupt Spell School Colors"] = "啟用"
L["Will use Debuff Color if disabled"] = "若未啟用則使用一般減益顏色"
L["Buffs"] = "增益" --Line 573
L["Debuffs"] = "減益" --Line 566
L["Interrupts"] = "斷法" --Line 580
-- BuffsDebuffs.lua
L["Buffs and Debuffs"] = "增益與減益"
L["Enabled Buffs and Debuffs module"] = "啟用增益與減益模組"
L["Show CC"] = "顯示控場"
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "顯示所有減益效果,這些減益效果也顯示在職業圖示上"
L["Buffs"] = "增益"
L["Size & Padding"] = "大小與內距"
L["Icon Size"] = "圖示大小"
L["Size of the DR Icons"] = "遞減圖示大小"
L["Icon Width Factor"] = "圖示寬度比例"
L["Stretches the icon"] = "圖示寬度"
L["Icon Padding"] = "圖示內距"
L["Space between Icons"] = "圖示間距"
L["Position"] = "位置"
L["Aura Position"] = "光環位置"
L["Position of the aura icons"] = "光環圖示位置"
L["Top"] = "頂部"
L["Bottom"] = "底部"
L["Left"] = ""
L["Right"] = ""
--L["Grow Direction"] = ""
L["Grow Direction of the aura icons"] = "光環圖示的延伸方向"
L["Horizontal offset"] = "水平位移"
L["Vertical offset"] = "垂直位移"
L["Alpha"] = "Alpha值"
L["Debuffs"] = "減益"
L["Dynamic Timer Color"] = "動態計時條顏色"
L["Show dynamic color on cooldown numbers"] = "冷卻時間數字以動態顏色顯示"
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
L["Spell School Colors"] = "法術種類顏色"
L["Spell School Colors Enabled"] = "啟用"
L["Show border colors by spell school"] = "根據不同法術種類顯示不同邊框顏色"
L["Curse"] = "詛咒"
L["Color of the border"] = "邊框顏色"
L["Magic"] = "魔法"
L["Poison"] = "中毒"
L["Physical"] = "物理"
L["Immune"] = "免疫"
L["Disease"] = "疾病"
L["Aura"] = "光環"
L["Form"] = "形態"
L["Font"] = "字型" --Line 906
L["Border"] = "邊框" --Line 949
L["Debuff Lists"] = "減益列表" --Line 1036
L["Buff Lists"] = "增益列表" --Line 1051
-- Castbar.lua
L["Cast Bar"] = "施法條"
L["Bar"] = "施法條"
L["Bar Size"] = "施法條大小"
L["Bar height"] = "高度"
L["Height of the bar"] = "計量條高度"
L["Bar width"] = "寬度"
L["Width of the bars"] = "計量條寬度"
L["Texture"] = "材質"
L["Bar texture"] = "施法條材質"
L["Texture of the bar"] = "計量條材質"
L["Bar color"] = "施法條顏色"
L["Color of the cast bar"] = "計量條顏色"
L["Background color"] = "背景顏色"
L["Color of the cast bar background"] = "施法條背景顏色"
L["Border size"] = "邊框大小"
L["Status Bar border"] = "狀態列邊框"
L["Status Bar border color"] = "狀態列邊框顏色"
L["Icon"] = "圖示"
L["Icon size"] = "圖示大小"
L["Icon border"] = "圖示邊框"
L["Icon border color"] = "圖示邊框顏色"
L["If test is running, type \"/gladdy test\" again"] = "如果測試已經開始,調整此選項後請輸入/gladdy test以重新開始測試"
L["Spark"] = "尾端發亮"
L["Spark enabled"] = "啟用"
L["Spark color"] = "顏色"
L["Color of the cast bar spark"] = "計時條進度的尾端顏色"
L["Font of the castbar"] = "施法條字型"
L["Font size"] = "字體大小"
L["Size of the text"] = "施法條字體大小"
L["Format"] = "格式"
L["Timer Format"] = "時間格式"
L["Remaining"] = "剩餘時間"
L["Total"] = "總時間"
L["Both"] = "兩者"
L["Castbar position"] = "施法條位置"
L["Icon position"] = "圖示位置"
L["Offsets"] = "位移"
-- Classicon.lua
L["Class Icon"] = "職業圖示"
L["Balance"] = "平衡"
L["Feral"] = "野性"
L["Restoration"] = "恢復"
L["Beast Mastery"] = "獸王"
L["Marksmanship"] = "射擊"
L["Survival"] = "生存"
L["Arcane"] = "奧術"
L["Fire"] = "火焰"
L["Frost"] = "冰霜"
L["Holy"] = "神聖"
L["Protection"] = "防護"
L["Retribution"] = "懲戒"
L["Discipline"] = "戒律"
L["Shadow"] = "暗影"
L["Assassination"] = "刺殺"
L["Combat"] = "戰鬥"
L["Subtlety"] = "敏銳"
L["Elemental"] = "元素"
L["Enhancement"] = "增強"
L["Affliction"] = "痛苦"
L["Demonology"] = "惡魔"
L["Destruction"] = "毀滅"
L["Arms"] = "武器"
L["Fury"] = "狂怒"
L["Show Spec Icon"] = "顯示天賦圖示"
L["Shows Spec Icon once spec is detected"] = "若偵測到天賦則顯示天賦圖示"
L["Icon width factor"] = "圖示寬度比例"
L["This changes positions with trinket"] = "調整職業圖示位置"
L["Border color"] = "邊框顏色"
--CombatIndicator.lua
L["Combat Indicator"] = "戰鬥指示器"
L["Enable Combat Indicator icon"] = "顯示是否進入戰鬥"
L["Anchor"] = "定位"
L["This changes the anchor of the ci icon"] = "調整戰鬥指示器圖示定位點"
L["This changes position relative to its anchor of the ci icon"] = "調整戰鬥指示器位置"
-- Constants.lua
L["Physical"] = "物理" --Line 749
L["Holy"] = "神聖" --Line 750
L["Fire"] = "火焰" --Line 751
L["Nature"] = "自然" --Line 752
L["Frost"] = "冰霜" --Line 753
L["Shadow"] = "暗影" --Line 754
L["Arcane"] = "奧術" --Line 755
L["Unknown"] = "未知" --Line 756
-- Cooldowns.lua
L["Cooldowns"] = "技能冷卻監控"
L["Enabled cooldown module"] = "啟用冷卻時間監控模組"
L["Cooldown size"] = "大小"
L["Size of each cd icon"] = "冷卻時間圖示大小"
L["Icon Width Factor"] = "寬度"
L["Max Icons per row"] = "每行圖示數量"
L["Scale of the font"] = "字體大小"
L["Anchor of the cooldown icons"] = "冷卻圖示定位"
L["Grow Direction of the cooldown icons"] = "冷卻圖示延伸方向"
L["Offset"] = "位移"
L["BloodElf"] = "血精靈"
L["NightElf"] = "夜精靈"
L["Scourge"] = "不死族"
-- Diminishings.lua
L["Diminishings"] = "控場遞減"
L["Enabled DR module"] = "啟用遞減模組"
L["DR Cooldown position"] = "遞減冷卻時間位置"
L["Position of the cooldown icons"] = "遞減冷卻時間圖示位置"
L["DR Border Colors"] = "DR邊框顏色"
L["Dr Border Colors Enabled"] = "啟用"
L["Colors borders of DRs in respective DR-color below"] = "邊框顏色依遞減設定為以下顏色"
L["Half"] = "二分之一"
L["Quarter"] = "四分之一"
L["Categories"] = "法術列表"
L["Force Icon"] = "使用自訂圖示"
L["Icon of the DR"] = "選擇此區圖示取代原始技能圖示"
-- ExportImport.lua
L["Export Import"] = "匯出/匯入"
L["Profile Export Import"] = "設定檔匯出/匯入"
L["Export"] = "匯出" --Line 138
L["Export your current profile to share with others or your various accounts."] = "匯出您目前的設定檔" --Line 139
L["Import"] = "匯入" --Line 162
L["This will overwrite your current profile!"] = "這將會覆蓋您目前的設定檔" --Line 163
-- Healthbar.lua
L["Health Bar"] = "血量條"
L["DEAD"] = "死亡"
L["LEAVE"] = "暫離"
L["General"] = "一般"
L["Color of the status bar background"] = "狀態列背景顏色"
L["Font of the bar"] = "字型"
L["Name font size"] = "名稱字體大小"
L["Size of the name text"] = "設定名稱字體大小"
L["Health font size"] = "生命值字體大小"
L["Size of the health text"] = "設定生命值字體大小"
L["Size of the border"] = "邊框大小"
L["Health Bar Text"] = "血量條文字"
L["Show name text"] = "顯示名稱"
L["Show the units name"] = "顯示單位名稱"
L["Show ArenaX"] = "顯示編號"
L["Show 1-5 as name instead"] = "使用編號1-5代替角色名稱"
L["Show the actual health"] = "顯示目前生命值"
L["Show the actual health on the health bar"] = "在血量條上顯示目前生命值"
L["Show max health"] = "顯示最大生命值"
L["Show max health on the health bar"] = "在血量條上顯示最大生命值"
L["Show health percentage"] = "顯示百分比"
L["Show health percentage on the health bar"] = "在血量條上顯示生命值百分比"
-- Highlight.lua
L["Highlight"] = "高亮提示"
L["Show Inside"] = "顯示在框架內"
L["Show Highlight border inside of frame"] = "將高亮邊框顯示於框架內側"
L["Colors"] = "邊框顏色"
L["Target border color"] = "目標"
L["Color of the selected targets border"] = "目標的邊框顏色"
L["Focus border color"] = "專注"
L["Color of the focus border"] = "專注目標邊框顏色"
L["Highlight target"] = "高亮目標"
L["Toggle if the selected target should be highlighted"] = "是否高亮當前目標"
L["Show border around target"] = "顯示目標邊框"
L["Toggle if a border should be shown around the selected target"] = "是否顯示當前目標的邊框"
L["Show border around focus"] = "顯示專注邊框"
L["Toggle of a border should be shown around the current focus"] = "是否顯示當前專注目標的邊框"
-- Pets.lua
L["Pets"] = "寵物"
L["Enables Pets module"] = "啟用寵物模組"
L["Width of the bar"] = "寵物列寬度"
L["Health color"] = "生命值顏色"
L["Color of the status bar"] = "狀態列顏色"
L["Portrait"] = "頭像"
L["Health Values"] = "生命值"
-- Powerbar.lua
L["Power Bar"] = "法力/能量條"
L["Power Bar Text"] = "法力/能量條文字"
L["Power Texts"] = "法力/能量條文字"
L["Show race"] = "顯示種族"
L["Show spec"] = "顯示天賦"
L["Show the actual power"] = "顯示目前法力/能量"
L["Show the actual power on the power bar"] = "在計量條中顯示目前法力/能量值"
L["Show max power"] = "顯示最大法力/能量值"
L["Show max power on the power bar"] = "在計量條中顯示最大法力/能量值"
L["Show power percentage"] = "顯示法力/能量百分比"
L["Show power percentage on the power bar"] = "在計量條中顯示目前法力/能量百分比"
-- Racial.lua
L["Racial"] = "種族"
L["Enable racial icon"] = "啟用種族圖示"
L["This changes the anchor of the racial icon"] = "調整種族圖示定位點"
L["This changes position relative to its anchor of the racial icon"] = "調整種族圖示位置"
-- TotemPlates.lua
L["Totem Plates"] = "圖騰名條"
L["Customize Totems"] = "自訂圖騰"
L["Custom totem name"] = "自訂圖騰名稱"
L["Totem General"] = "圖騰通用設定"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否顯示圖騰名條(需重新載入)"
L["Show friendly"] = "顯示友方圖騰"
L["Show enemy"] = "顯示敵方圖騰"
L["Totem size"] = "圖騰大小"
L["Size of totem icons"] = "圖騰圖示大小"
L["Font of the custom totem name"] = "自訂圖騰字型"
L["Apply alpha when no target"] = "圖騰非目標時套用alpha值"
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若圖騰未被選為目標其圖示套用alpha值設定"
L["Apply alpha when targeted"] = "圖騰為目標時套用alpha值"
L["Always applies alpha, even when you target the totem. Else it is 1."] = "圖騰被選為目標時其圖示套用alpha值設定"
L["All totem border alphas (configurable per totem)"] = "圖騰 Alpha值 "
L["Totem icon border style"] = "圖騰邊框樣式"
L["All totem border color"] = "圖騰邊框顏色"
-- Trinket.lua
L["Trinket"] = "飾品"
L["Enable trinket icon"] = "啟用飾品圖示"
L["This changes positions of the trinket"] = "調整飾品圖示位置"
-- XiconProfiles.lua
L["Profile"] = "樣式"
L["XiconProfiles"] = "框架外觀" --Line 4
L[" No Pet"] = "(無寵物)" --Line 109, 119
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - 拖曳移動"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "歡迎使用 Gladdy!"
L["First run has been detected, displaying test frame."] = "第一次使用時,顯示此測試框架。"
L["Valid slash commands are:"] = "可用的指令為:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,請移動或鎖定框架以避免此提示再次出現。"
-- Clicks.lua
L["Action #%d"] = "動作 #%d"
L["Target"] = "目標" --Line 15
L["Focus"] = "專注" --Line 16
L["Clicks"] = "點擊動作"
L["Left button"] = "左鍵"
L["Right button"] = "右鍵"
L["Middle button"] = "中鍵"
L["Button 4"] = "滑鼠按鍵4"
L["Button 5"] = "滑鼠按鍵5"
L["Select what action this mouse button does"] = "設定輸入按鍵後的欲執行的動作"
L["Modifier"] = "修飾鍵"
L["Select which modifier to use"] = "設定欲使用的修飾鍵"
L["Button"] = "按鍵"
L["Select which mouse button to use"] = "設定欲使用的滑鼠按鍵"
L["Name"] = "名稱"
L["Select the name of the click option"] = "設定動作名稱"
L["Action"] = "動作"
L["Cast Spell / Macro"] = "施放法術/巨集"
--RangeCheck.lua
L["Range Check"] = "距離檢查"
L["Spells"] = "法術"
L["Fade"] = "變暗"
L["Out of Range Darkening Level"] = "超出距離時變暗程度"
L["Higher is darker"] = "數值越高越暗"
L["yds"] = "" --Line 366, 388
L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "對應您的職業修改欲用於監控距離的技能。\n\n範例:若您為聖騎士且想以懺悔技能用於距離監控請將聖騎士的法術ID改為20066。" --Line 352
--ShadowsightTimer.lua
L["Shadowsight Timer"] = "暗影視界計時"
L["Locked"] = "鎖定"
L["Announce"] = "通報"
L["Scale"] = "大小"
L["Shadowsight up in %ds"] = "暗影視界於%d秒後就緒"
L["Shadowsight up!"] = "暗影視界已就緒"
-- Options.lua
L["settings"] = "設定"
L["Reset module"] = "重設模組"
L["Reset module to defaults"] = "將模組重設為預設值"
L["No settings"] = "無設定"
L["Module has no settings"] = "模組沒有設定"
L["General settings"] = "通用設定"
L["Lock frame"] = "鎖定框架"
L["Toggle if frame can be moved"] = "調整框架是否可移動"
L["Grow frame upwards"] = "框架向上延伸"
L["If enabled the frame will grow upwards instead of downwards"] = "開啟此選項時框架向上延伸"
L["Down"] = ""
L["Up"] = ""
L["Frame General"] = "框架"
L["Frame scale"] = "框架大小"
L["Scale of the frame"] = "框架的尺寸"
L["Frame padding"] = "框架內距"
L["Padding of the frame"] = "框架的內距"
L["Frame width"] = "框架寬度"
L["Margin"] = "框架間距"
L["Margin between each button"] = "框架的間距"
L["Cooldown General"] = "冷卻"
L["Font General"] = "字型"
L["General Font"] = "Allgemeine Schriftart"
L["Font color text"] = "文字顏色"
L["Font color timer"] = "計時器文字顏色"
L["Color of the timers"] = "計時器顏色"
L["Icons General"] = "圖示"
L["Icon border style"] = "圖示邊框樣式"
L["This changes the border style of all icons"] = "調整所有圖示的邊框樣式"
L["This changes the border color of all icons"] = "調整所有圖示的邊框顏色"
L["Statusbar General"] = "狀態列"
L["Statusbar texture"] = "狀態列材質"
L["This changes the texture of all statusbar frames"] = "調整所有狀態列的材質"
L["Statusbar border style"] = "狀態列邊框樣式"
L["This changes the border style of all statusbar frames"] = "調整所有狀態列的邊框樣式"
L["Statusbar border offset divider (smaller is higher offset)"] = "狀態列邊框距離"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "調整狀態列邊框距離"
L["Statusbar border color"] = "狀態列邊框顏色"
L["This changes the border color of all statusbar frames"] = "調整所有狀態列的邊框顏色"
L["Hide Blizzard"] = "隱藏暴雪框架"
L["Grow Direction"] = "框架延伸方向"
L["Arena only"] = "只在競技場中"
L["Never"] = "從不"
L["Always"] = "永遠"
L["Load configuration"] = "設定選項" --Line 713
L["Load configuration options"] = "載入設定選項" --Line 714
L["Background Color of the frame"] = "框架的背景顏色"
L["Gladdy"] = "Gladdy目標框架" --Line 210, 709, 727
elseif GetLocale() == "zhCN" then
-- Announcements.lua
L["Announcements"] = "通知"
L["RESURRECTING: %s (%s)"] = "复活: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "敌方天赋: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)"
L["TRINKET USED: %s (%s)"] = "饰品已使用: %s (%s)"
L["TRINKET READY: %s (%s)"] = "饰品就绪: %s (%s)"
L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)"
L["Self"] = "玩家"
L["Party"] = "队伍"
L["Raid Warning"] = "团队警告"
L["Blizzard's Floating Combat Text"] = "Blizzard 战斗浮动文字"
L["Trinket used"] = "饰品已使用"
L["Announce when an enemy's trinket is used"] = "当敌方使用饰品时发出通知"
L["Trinket ready"] = "饰品就緒"
L["Announce when an enemy's trinket is ready again"] = "当敌方饰品就绪时发出通报"
L["Drinking"] = "正在喝水"
L["Announces when enemies sit down to drink"] = "当敌方喝水时发出通报"
L["Resurrection"] = "复活"
L["Announces when an enemy tries to resurrect a teammate"] = "当敌方尝试复活队友时发出通报"
L["New enemies"] = "新的敌人"
L["Announces when new enemies are discovered"] = "当发现新的敌人时发出通报"
L["Spec Detection"] = "天赋侦测"
L["Announces when the spec of an enemy was detected"] = "当侦测到敌方天赋时发出通报"
L["Low health"] = "低生命值"
L["Announces when an enemy drops below a certain health threshold"] = "当敌方生命值低于一定条件时发出通报"
L["Low health threshold"] = "低生命值门槛"
L["Choose how low an enemy must be before low health is announced"] = "设定低生命值通报门槛"
L["Destination"] = "发送通报至"
L["Choose how your announcements are displayed"] = "选择通报发送至哪个频道"
-- ArenaCountDown.lua
L["Arena Countdown"] = "竞技场计时"
L["Turns countdown before the start of an arena match on/off."] = "在竞技场开始前倒数剩余秒数"
L["Size"] = "大小"
-- Auras.lua
L["Auras"] = "光环"
L["Frame"] = "框架"
L["Cooldown"] = "冷却时间"
L["No Cooldown Circle"] = "取消图示冷却倒数阴影"
L["Cooldown circle alpha"] = "冷却倒数阴影alpha值"
L["Font"] = "字体"
L["Font of the cooldown"] = "設定冷卻時間字型"
L["Font scale"] = "字体大小"
L["Scale of the text"] = "设定字体大小"
L["Font color"] = "字体颜色"
L["Color of the text"] = "设定字体颜色"
L["Border"] = "边框"
L["Border style"] = "边框样式"
L["Buff color"] = "增益顏色"
L["Debuff color"] = "减益顏色"
L["Check All"] = "全选"
L["Uncheck All"] = "取消全选"
L["Enabled"] = "启用"
L["Priority"] = "优先"
L["Interrupt Spells School Colors"] = "打断法术分类颜色"
L["Enable Interrupt Spell School Colors"] = "启用"
L["Will use Debuff Color if disabled"] = "若未启用则使用一般减益颜色"
L["Buffs"] = "增益" --Line 573
L["Debuffs"] = "減益" --Line 566
L["Interrupts"] = "打断" --Line 580
-- BuffsDebuffs.lua
L["Buffs and Debuffs"] = "增益与减益"
L["Enabled Buffs and Debuffs module"] = "启用增益与减益模块"
L["Show CC"] = "显示控场"
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "显示所有减益效果,这些减益效果也显示在职业图标上"
L["Buffs"] = "增益"
L["Size & Padding"] = "大小与內距"
L["Icon Size"] = "图标大小"
L["Size of the DR Icons"] = "递减图标大小"
L["Icon Width Factor"] = "图标宽度比例"
L["Stretches the icon"] = "图标宽度"
L["Icon Padding"] = "图标內距"
L["Space between Icons"] = "图标间距"
L["Position"] = "位置"
L["Aura Position"] = "光环位置"
L["Position of the aura icons"] = "光环图标位置"
L["Top"] = "顶部"
L["Bottom"] = "底部"
L["Left"] = ""
L["Right"] = ""
--L["Grow Direction"] = ""
L["Grow Direction of the aura icons"] = "光环图标的延伸方向"
L["Horizontal offset"] = "水平偏移"
L["Vertical offset"] = "垂直偏移"
L["Alpha"] = "Alpha值"
L["Debuffs"] = "减益"
L["Dynamic Timer Color"] = "动态计时条颜色"
L["Show dynamic color on cooldown numbers"] = "冷却时间数字以动态颜色显示"
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
L["Spell School Colors"] = "法术种类颜色"
L["Spell School Colors Enabled"] = "启用"
L["Show border colors by spell school"] = "根据不同法术显示不同边框颜色"
L["Curse"] = "诅咒"
L["Color of the border"] = "边框颜色"
L["Magic"] = "魔法"
L["Poison"] = "中毒"
L["Physical"] = "物理"
L["Immune"] = "免疫"
L["Disease"] = "疾病"
L["Aura"] = "光环"
L["Form"] = "形态"
L["Font"] = "字体" --Line 906
L["Border"] = "边框" --Line 949
L["Debuff Lists"] = "减益列表" --Line 1036
L["Buff Lists"] = "增益列表" --Line 1051
-- Castbar.lua
L["Cast Bar"] = "施法条"
L["Bar"] = "施法条"
L["Bar Size"] = "施法条大小"
L["Bar height"] = "高度"
L["Height of the bar"] = "计量条高度"
L["Bar width"] = "宽度"
L["Width of the bars"] = "计量条宽度"
L["Texture"] = "材质"
L["Bar texture"] = "施法条材质"
L["Texture of the bar"] = "计量条材质"
L["Bar color"] = "施法条颜色"
L["Color of the cast bar"] = "计量条颜色"
L["Background color"] = "背景颜色"
L["Color of the cast bar background"] = "施法条背景顏色"
L["Border size"] = "边框大小"
L["Status Bar border"] = "状态条边框"
L["Status Bar border color"] = "状态条边框颜色"
L["Icon"] = "图标"
L["Icon size"] = "图标大小"
L["Icon border"] = "图标边框"
L["Icon border color"] = "图标边框颜色"
L["If test is running, type \"/gladdy test\" again"] = "如果测试已经开始,调整此选项后请输入/gladdy test以重新开始测试"
L["Spark"] = "尾部发亮"
L["Spark enabled"] = "启用"
L["Spark color"] = "颜色"
L["Color of the cast bar spark"] = "计时条进度的尾部颜色"
L["Font of the castbar"] = "施法条字体"
L["Font size"] = "字体大小"
L["Size of the text"] = "施法条字体大小"
L["Format"] = "格式"
L["Timer Format"] = "时间格式"
L["Remaining"] = "剩余时间"
L["Total"] = "总时间"
L["Both"] = "两者"
L["Castbar position"] = "施法条位置"
L["Icon position"] = "图标位置"
L["Offsets"] = "偏移"
-- Classicon.lua
L["Class Icon"] = "职业图标"
L["Balance"] = "平衡"
L["Feral"] = "野性"
L["Restoration"] = "恢复"
L["Beast Mastery"] = "兽王"
L["Marksmanship"] = "射击"
L["Survival"] = "生存"
L["Arcane"] = "奥术"
L["Fire"] = "火焰"
L["Frost"] = "冰霜"
L["Holy"] = "神圣"
L["Protection"] = "防护"
L["Retribution"] = "惩戒"
L["Discipline"] = "戒律"
L["Shadow"] = "暗影"
L["Assassination"] = "刺杀"
L["Combat"] = "战斗"
L["Subtlety"] = "敏锐"
L["Elemental"] = "元素"
L["Enhancement"] = "增强"
L["Affliction"] = "痛苦"
L["Demonology"] = "恶魔"
L["Destruction"] = "毁灭"
L["Arms"] = "武器"
L["Fury"] = "狂怒"
L["Show Spec Icon"] = "显示天赋图标"
L["Shows Spec Icon once spec is detected"] = "若侦测到天赋则显示天赋图标"
L["Icon width factor"] = "图标宽度比例"
L["This changes positions with trinket"] = "调整职业图标位置"
L["Border color"] = "边框颜色"
--CombatIndicator.lua
L["Combat Indicator"] = "战斗指示器"
L["Enable Combat Indicator icon"] = "显示是否进入战斗"
L["Anchor"] = "锚点"
L["This changes the anchor of the ci icon"] = "调整战斗指示器显示锚点"
L["This changes position relative to its anchor of the ci icon"] = "调整战斗指示器位置"
-- Constants.lua
L["Physical"] = "物理" --Line 749
L["Holy"] = "神圣" --Line 750
L["Fire"] = "火焰" --Line 751
L["Nature"] = "自然" --Line 752
L["Frost"] = "冰霜" --Line 753
L["Shadow"] = "暗影" --Line 754
L["Arcane"] = "奥术" --Line 755
L["Unknown"] = "未知" --Line 756
-- Cooldowns.lua
L["Cooldowns"] = "技能冷却监控"
L["Enabled cooldown module"] = "启用冷却时间监控模块"
L["Cooldown size"] = "大小"
L["Size of each cd icon"] = "冷却时间图标"
L["Icon Width Factor"] = "宽度"
L["Max Icons per row"] = "每行图标数量"
L["Scale of the font"] = "字体大小"
L["Anchor of the cooldown icons"] = "冷却图标锚点"
L["Grow Direction of the cooldown icons"] = "冷却图标延伸方向"
L["Offset"] = "偏移"
L["BloodElf"] = "血精灵"
L["NightElf"] = "暗夜精灵"
L["Scourge"] = "亡灵"
-- Diminishings.lua
L["Diminishings"] = "控场递减"
L["Enabled DR module"] = "启用递减模块"
L["DR Cooldown position"] = "递减冷却时间位置"
L["Position of the cooldown icons"] = "递减冷却时间图标位置"
L["DR Border Colors"] = "DR边框颜色"
L["Dr Border Colors Enabled"] = "启用"
L["Colors borders of DRs in respective DR-color below"] = "边框颜色依递减设定为以下颜色"
L["Half"] = "二分之一"
L["Quarter"] = "四分之一"
L["Categories"] = "法术列表"
L["Force Icon"] = "使用自定义图标"
L["Icon of the DR"] = "选择此图标取代原始技能图标"
-- ExportImport.lua
L["Export Import"] = "导出/导入"
L["Profile Export Import"] = "设置导出/导入"
L["Export"] = "导出" --Line 138
L["Export your current profile to share with others or your various accounts."] = "导出您目前的设置" --Line 139
L["Import"] = "导入" --Line 162
L["This will overwrite your current profile!"] = "这将会覆盖您目前的设置" --Line 163
-- Healthbar.lua
L["Health Bar"] = "血量条"
L["DEAD"] = "死亡"
L["LEAVE"] = "暂离"
L["General"] = "一般"
L["Color of the status bar background"] = "状态条背景颜色"
L["Font of the bar"] = "字体"
L["Name font size"] = "名称字体大小"
L["Size of the name text"] = "设定名称字体大小"
L["Health font size"] = "生命值字体大小"
L["Size of the health text"] = "设定生命值字体大小"
L["Size of the border"] = "边框大小"
L["Health Bar Text"] = "血量条文字"
L["Show name text"] = "显示名字"
L["Show the units name"] = "显示单位名称"
L["Show ArenaX"] = "显示编号"
L["Show 1-5 as name instead"] = "使用编号1-5代替角色名字"
L["Show the actual health"] = "显示目前生命值"
L["Show the actual health on the health bar"] = "在血量条上显示目前生命值"
L["Show max health"] = "显示最大生命值"
L["Show max health on the health bar"] = "在血量条上显示最大生命值"
L["Show health percentage"] = "显示百分比"
L["Show health percentage on the health bar"] = "在血量条上显示生命值百分比"
-- Highlight.lua
L["Highlight"] = "高亮提示"
L["Show Inside"] = "显示在框架內"
L["Show Highlight border inside of frame"] = "將高亮边框显示于框架內侧"
L["Colors"] = "边框颜色"
L["Target border color"] = "目标"
L["Color of the selected targets border"] = "目标的边框顏色"
L["Focus border color"] = "焦点"
L["Color of the focus border"] = "焦点目标边框顏色"
L["Highlight target"] = "高亮目标"
L["Toggle if the selected target should be highlighted"] = "是否高亮当前目标"
L["Show border around target"] = "显示目标边框"
L["Toggle if a border should be shown around the selected target"] = "是否显示当前目标的边框"
L["Show border around focus"] = "显示焦点边框"
L["Toggle of a border should be shown around the current focus"] = "是否显示当前焦点目标的边框"
-- Pets.lua
L["Pets"] = "宠物"
L["Enables Pets module"] = "启用宠物模块"
L["Width of the bar"] = "宠物条宽度"
L["Health color"] = "生命值顏色"
L["Color of the status bar"] = "状态条顏色"
L["Portrait"] = "头像"
L["Health Values"] = "生命值"
-- Targets.lua
L["Targets"] = "敌方目标"
L["Enables Targets module"] = "启用敌方目标显示模块"
-- Powerbar.lua
L["Power Bar"] = "法力/能量条"
L["Power Bar Text"] = "法力/能量条文字"
L["Power Texts"] = "法力/能量条文字"
L["Show race"] = "显示种族"
L["Show spec"] = "显示天赋"
L["Show the actual power"] = "显示目前法力/能量"
L["Show the actual power on the power bar"] = "在计量条中显示目前法力/能量值"
L["Show max power"] = "显示最大法力/能量值"
L["Show max power on the power bar"] = "在计量条中显示最大法力/能量值"
L["Show power percentage"] = "显示法力/能量百分比"
L["Show power percentage on the power bar"] = "在计量条中显示目前法力/能量百分比"
-- Racial.lua
L["Racial"] = "种族"
L["Enable racial icon"] = "启用种族图标"
L["This changes the anchor of the racial icon"] = "调整种族图标锚点"
L["This changes position relative to its anchor of the racial icon"] = "调整种族图标位置"
-- TotemPlates.lua
L["Totem Plates"] = "图腾栏"
L["Customize Totems"] = "自定义图腾"
L["Custom totem name"] = "自定义图腾名字"
L["Totem General"] = "图腾通用设置"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否显示图腾名字(需重新加载)"
L["Show friendly"] = "显示右方图腾"
L["Show enemy"] = "显示敌方图腾"
L["Totem size"] = "图腾大小"
L["Size of totem icons"] = "图腾图标大小"
L["Font of the custom totem name"] = "自定义图腾字体"
L["Apply alpha when no target"] = "图腾非目标时使用alpha值"
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若图腾未被选为目标其图标使用alpha值設定"
L["Apply alpha when targeted"] = "图腾为目标时使用alpha值"
L["Always applies alpha, even when you target the totem. Else it is 1."] = "图腾被选为目标时其图标使用alpha值設定"
L["All totem border alphas (configurable per totem)"] = "图腾 Alpha值 "
L["Totem icon border style"] = "图腾边框样式"
L["All totem border color"] = "图腾边框顏色"
-- Trinket.lua
L["Trinket"] = "饰品"
L["Enable trinket icon"] = "启用饰品图标"
L["This changes positions of the trinket"] = "调整饰品图标位置"
-- XiconProfiles.lua
L["Profile"] = "样式"
L["XiconProfiles"] = "框架外观" --Line 4
L[" No Pet"] = "(无宠物)" --Line 109, 119
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - 拖拽移动"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "欢迎使用 Gladdy!"
L["First run has been detected, displaying test frame."] = "第一次使用时,显示此测试框架。"
L["Valid slash commands are:"] = "可用的指令为:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,请移动或锁定框架以免此提示再次出现。"
-- Clicks.lua
L["Action #%d"] = "动作 #%d"
L["Target"] = "目标" --Line 15
L["Focus"] = "焦点" --Line 16
L["Clicks"] = "点击动作"
L["Left button"] = "左键"
L["Right button"] = "右键"
L["Middle button"] = "中键"
L["Button 4"] = "鼠标按键4"
L["Button 5"] = "鼠标按键5"
L["Select what action this mouse button does"] = "设置输入按键后欲执行的动作"
L["Modifier"] = "修饰键"
L["Select which modifier to use"] = "设置欲使用的修饰键"
L["Button"] = "按键"
L["Select which mouse button to use"] = "设置欲使用的鼠标按键"
L["Name"] = "名称"
L["Select the name of the click option"] = "设置动作名称"
L["Action"] = "动作"
L["Cast Spell / Macro"] = "施放法术/宏"
--RangeCheck.lua
L["Range Check"] = "距离检测"
L["Spells"] = "法术"
L["Fade"] = "变暗"
L["Out of Range Darkening Level"] = "超出距离时变暗程度"
L["Higher is darker"] = "数值越高越暗"
L["yds"] = "" --Line 366, 388
L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "对应您的职业修改欲使用监控距离的技能。\n\n例:若您为圣骑士且想以忏悔技能用于距离监控请将圣骑士的法术ID改为20066。" --Line 352
--ShadowsightTimer.lua
L["Shadowsight Timer"] = "暗影视界计时"
L["Locked"] = "锁定"
L["Announce"] = "通报"
L["Scale"] = "大小"
L["Shadowsight up in %ds"] = "暗影视界於%d秒后就绪"
L["Shadowsight up!"] = "暗影视界已就绪"
-- Options.lua
L["settings"] = "设置"
L["Reset module"] = "重置模块"
L["Reset module to defaults"] = "将模块重置为初始值"
L["No settings"] = "无设置"
L["Module has no settings"] = "模块没有设置"
L["General settings"] = "通用设置"
L["Lock frame"] = "锁定框架"
L["Toggle if frame can be moved"] = "调整框架是否可移动"
L["Grow frame upwards"] = "框架向上延伸"
L["If enabled the frame will grow upwards instead of downwards"] = "开启次选项时框架向上延伸"
L["Down"] = ""
L["Up"] = ""
L["Frame General"] = "框架"
L["Frame scale"] = "框架大小"
L["Scale of the frame"] = "框架的尺寸"
L["Frame padding"] = "框架內距"
L["Padding of the frame"] = "框架的內距"
L["Frame width"] = "框架宽度"
L["Margin"] = "框架间距"
L["Margin between each button"] = "框架的间距"
L["Cooldown General"] = "冷却"
L["Font General"] = "字体"
L["General Font"] = "通用字体"
L["Font color text"] = "文字顏色"
L["Font color timer"] = "计时器文字顏色"
L["Color of the timers"] = "计时器顏色"
L["Icons General"] = "图标"
L["Icon border style"] = "图标边框样式"
L["This changes the border style of all icons"] = "调整所有图标的边框样式"
L["This changes the border color of all icons"] = "调整所有图标的边框顏色"
L["Statusbar General"] = "状态条"
L["Statusbar texture"] = "状态条材质"
L["This changes the texture of all statusbar frames"] = "调整所有状态条的材质"
L["Statusbar border style"] = "状态条边框样式"
L["This changes the border style of all statusbar frames"] = "调整所有状态条的边框样式"
L["Statusbar border offset divider (smaller is higher offset)"] = "状态条边框距离"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "调整状态条边框距离"
L["Statusbar border color"] = "状态条边框顏色"
L["This changes the border color of all statusbar frames"] = "调整所有状态条的边框颜色"
L["Hide Blizzard"] = "隐藏暴雪框架"
L["Grow Direction"] = "框架延伸方向"
L["Arena only"] = "只在竞技场中"
L["Never"] = "从不"
L["Always"] = "一直"
L["Load configuration"] = "设置选项" --Line 713
L["Load configuration options"] = "加载设置选项" --Line 714
L["Background Color of the frame"] = "框架的背景顏色"
L["Gladdy"] = "Gladdy框架" --Line 210, 709, 727
elseif GetLocale() == "frFR" then
-- Announcements.lua
L["Announcements"] = "ANNONCE"
L["RESURRECTING: %s (%s)"] = "EN TRAIN DE RESSUSCITER: %s (%s)"
L["SPEC DETECTED: %s - %s (%s)"] = "SPEC DETECTÉ: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "VIE BASSE: %s (%s)"
L["TRINKET USED: %s (%s)"] = "TRINKET UTILISÉ: %s (%s)"
L["TRINKET READY: %s (%s)"] = "TRINKET PRÊT: %s (%s)"
L["DRINKING: %s (%s)"] = "EN TRAIN DE BOIRE: %s (%s)"
L["Self"] = "Soi"
L["Party"] = "Groupe"
L["Raid Warning"] = "Avertissement de raid"
L["Blizzard's Floating Combat Text"] = "Texte de combat flottant de Blizzard"
L["Trinket used"] = "Trinket utilisé"
L["Announce when an enemy's trinket is used"] = "Annonce quand un trinket ennemie est utilisé"
L["Trinket ready"] = "Trinket prêt"
L["Announce when an enemy's trinket is ready again"] = "Annonce quand un trinket ennemie est prêt de nouveau"
L["Drinking"] = "En train de boire"
L["Announces when enemies sit down to drink"] = "Annonce quand les ennemies s'assoient pour boire"
L["Resurrection"] = "Resurrection"
L["Announces when an enemy tries to resurrect a teammate"] = "Annonce quand un ennemie essaie de ressusciter un membre de son groupe"
L["New enemies"] = "Nouveaux ennemis"
L["Announces when new enemies are discovered"] = "Annonce quand les ennemies sont découverts"
L["Spec Detection"] = "Détection des SPEC"
L["Announces when the spec of an enemy was detected"] = "Annonce quand une spec d'un ennemie est détecté"
L["Low health"] = "Vie Basse"
L["Announces when an enemy drops below a certain health threshold"] = "Annonce quand un ennemie tombe en dessous d'un certain seuil de points de vie"
L["Low health threshold"] = "Seuil de points de vie bas"
L["Choose how low an enemy must be before low health is announced"] = "Choisissez à quel point un ennemi doit être bas avant d'annoncer une santé faible"
L["Destination"] = "Destination"
L["Choose how your announcements are displayed"] = "Choisissez comment vos annonces sont affichées"
-- ArenaCountDown.lua
L["Arena Countdown"] = "Compte à rebours de l'arène"
L["Turn on/off"] = "Activer / désactiver"
L["Turns countdown before the start of an arena match on/off."] = "Active / désactive le compte à rebours avant le début d'un match d'arène"
L["Size"] = "Taille"
-- Auras.lua
L["Auras"] = "Auras"
L["Frame"] = "Cadre"
L["Cooldown"] = "Temps de recharge"
L["No Cooldown Circle"] = "Pas de Balayage du temps de recharge"
L["Cooldown circle alpha"] = "Alpha du Balayage du temps de recharge"
L["Font"] = "Police de caractère"
L["Font of the cooldown"] = "Police du temps de recharge"
L["Font scale"] = "Échelle de police"
L["Scale of the text"] = "Échelle du texte"
L["Font color"] = "Couleur de la police"
L["Color of the text"] = "Couleur du texte"
L["Border"] = "Bordure"
L["Border style"] = "Style de bordure"
L["Buff color"] = "Couleur des buff"
L["Debuff color"] = "Couleur des Debuff"
L["Check All"] = "Vérifie tout"
L["Uncheck All"] = "Décocher tout"
L["Enabled"] = "Activé"
L["Priority"] = "Priorité"
-- BuffsDebuffs.lua
L["Buffs and Debuffs"] = "Buffs et Debuffs"
L["Enable"] = "Activé"
L["Enabled Buffs and Debuffs module"] = "Module de buffs et debuffs activés"
L["Show CC"] = "Montrer les CC"
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Montrer tout les debuffs, qui sont affichés sur l'icone de classe aussi"
L["Buffs"] = "Buffs"
L["Size & Padding"] = "Taille et remplissage"
L["Icon Size"] = "Taille de l'icône"
L["Size of the DR Icons"] = "Taille des icones de DR"
L["Icon Width Factor"] = "Facteur de largeur d'icône"
L["Stretches the icon"] = "Étire l'icône"
L["Icon Padding"] = "Remplissage d'icônes"
L["Space between Icons"] = "Espace entre les icônes"
L["Position"] = "Position"
L["Aura Position"] = "Position de l'aura"
L["Position of the aura icons"] = "Position de l'icône de l'aura"
L["Top"] = "Haut"
L["Bottom"] = "Bas"
L["Left"] = "Gauche"
L["Right"] = "Droite"
L["Grow Direction"] = "Direction de croissance"
L["Grow Direction of the aura icons"] = "Direction de croissance de l'icônr de l'aura"
L["Horizontal offset"] = "Décalage horizontal"
L["Vertical offset"] = "Décalage verticale"
L["Alpha"] = "Alpha"
L["Debuffs"] = "Debuffs"
L["Dynamic Timer Color"] = "Couleur de la minuterie dynamique"
L["Show dynamic color on cooldown numbers"] = "Afficher la couleur dynamique sur les numéros de recharge"
L["Color of the cooldown timer and stacks"] = "Couleur du temps de recharge et des piles"
L["Spell School Colors"] = "Couleurs de l'école de sorts"
L["Spell School Colors Enabled"] = "Couleurs de l'école de sorts"
L["Show border colors by spell school"] = "Afficher les couleurs des bordures par école de sorts"
L["Curse"] = "Malédiction"
L["Color of the border"] = "Couleur de la bordure"
L["Magic"] = "Magique"
L["Poison"] = "Poison"
L["Physical"] = "Physique"
L["Immune"] = "Immunisé"
L["Disease"] = "Maladie"
L["Aura"] = "Aura"
L["Form"] = "Forme"
-- Castbar.lua
L["Cast Bar"] = "Barre d'incantation"
L["Bar"] = "Barre"
L["Bar Size"] = "Taille de la barre"
L["Bar height"] = "Hauteur de la barre"
L["Height of the bar"] = "Hauteur de la barre"
L["Bar width"] = "Largeur de la barre"
L["Width of the bars"] = "Largeur de la barre"
L["Texture"] = "Texture"
L["Bar texture"] = "Texture de la barre"
L["Texture of the bar"] = "Texture de la barre"
L["Bar color"] = "Couleur de la barre"
L["Color of the cast bar"] = "Couleur de la barre d'incantation"
L["Background color"] = "Couleur de l'Arrière plan"
L["Color of the cast bar background"] = "Couleur de l'Arrière plan de la barre d'incantation"
L["Border size"] = "taille de la bordure"
L["Status Bar border"] = "Bordure de la barre de statut"
L["Status Bar border color"] = "Couleur de la bordure de la barre de statut"
L["Icon"] = "Icone"
L["Icon size"] = "Taille de l'icone"
L["Icon border"] = "Bordure de l'icone"
L["Icon border color"] = "Couleur de la bordure de l'icone"
L["Spark"] = "Etincelle"
L["Spark enabled"] = "Etincelle activé"
L["Spark color"] = "Couleur de l'étincelle"
L["Color of the cast bar spark"] = "Couleur de l'étincelle de la barre d'incantation"
L["Font of the castbar"] = "Police de la barre d'incantation"
L["Font size"] = "Taille de la police"
L["Size of the text"] = "Taille du texte"
L["Format"] = "Format"
L["Timer Format"] = "Format du timer"
L["Remaining"] = "Restant"
L["Total"] = "Total"
L["Both"] = "Les deux"
L["Castbar position"] = "Position de la barre d'incantation"
L["Icon position"] = "Position de l'icone"
L["Offsets"] = "Décalage"
-- Classicon.lua
L["Class Icon"] = "Icone de la classe"
L["Balance"] = "Equilibre"
L["Feral"] = "Combat farouche"
L["Restoration"] = "Restauration"
L["Beast Mastery"] = "Maîtrise des bêtes"
L["Marksmanship"] = "Précision"
L["Survival"] = "Survie"
L["Arcane"] = "Arcane"
L["Fire"] = "Feu"
L["Frost"] = "Givre"
L["Holy"] = "Sacré"
L["Retribution"] = "Vindicte"
L["Protection"] = "Protection"
L["Discipline"] = "Discipline"
L["Shadow"] = "Ombre"
L["Assassination"] = "Assassinat"
L["Combat"] = "Combat"
L["Subtlety"] = "Finesse"
L["Elemental"] = "Elementaire"
L["Enhancement"] = "Amélioration"
L["Affliction"] = "Affliction"
L["Demonology"] = "Démonologie"
L["Destruction"] = "Destruction"
L["Arms"] = "Armes"
L["Fury"] = "Fureur"
L["Show Spec Icon"] = "Afficher l'icone des spécialisations"
L["Shows Spec Icon once spec is detected"] = "Afficher l'icone des spécialisations une fois que les spé sont détectés"
L["Icon width factor"] = "Facteur de largeur d'icône"
L["This changes positions with trinket"] = "Cela change de position avec le trinket"
L["Border color"] = "Couleur de la bordure"
--CombatIndicator.lua
L["Combat Indicator"] = "Indicateur de combat"
L["Enable Combat Indicator icon"] = "Activer l'icone de l'indicateur de combat"
L["Anchor"] = "Ancre"
L["This changes the anchor of the ci icon"] = "Cela change l'ancre de l'icône de l'indicateur de combat"
L["This changes position relative to its anchor of the ci icon"] = "Cela change la position par rapport à son ancre de l'icône de l'indicateur de combat"
-- Cooldowns.lua
L["Cooldowns"] = "Temps de recharge (CD)"
L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"] = "CD utilisé : %s (%s) utilisé %s - %s sec. cd"
L["Enabled cooldown module"] = "Module du temps de recharge activé"
L["Cooldown size"] = "Taille du temps de recharge"
L["Size of each cd icon"] = "Taille de chaque icone de CD"
L["Max Icons per row"] = "Nombre maximal d'icônes par ligne"
L["Scale of the font"] = "Échelle de la police"
L["Anchor of the cooldown icons"] = "Ancre de l'icone du temps de recharge"
L["Grow Direction of the cooldown icons"] = "Direction de croissance des icônes de temps de recharge"
L["Offset"] = "Décalage"
-- Diminishings.lua
L["Diminishings"] = "Rendements décroissants (DR)"
L["Enabled DR module"] = "Activer le module DR"
L["DR Cooldown position"] = "Position du temps de recharge des DR"
L["Position of the cooldown icons"] = "Position des icones de temps de recharge"
L["DR Border Colors"] = "Couleur de la bordure des DR"
L["Dr Border Colors Enabled"] = "Couleur de la bordure des DR activé"
L["Colors borders of DRs in respective DR-color below"] = "Couleurs des bordures des DR dans la couleur DR respective ci-dessous"
L["Half"] = "Demi"
L["Quarter"] = "Quart"
L["Categories"] = "Catégories"
L["Force Icon"] = "Forcer les icones"
L["Icon of the DR"] = "Icones des DR"
-- ExportImport.lua
L["Export Import"] = "Exporter Importer"
L["Profile Export Import"] = "Profile de l'Exporter Importer"
-- Healthbar.lua
L["Health Bar"] = "Barre de vie"
L["DEAD"] = "MORT"
L["LEAVE"] = "QUITTER"
L["General"] = "Général"
L["Color of the status bar background"] = "Couleur de l'arrière-plan de la barre d'état"
L["Font of the bar"] = "Police de la barre"
L["Name font size"] = "Taille de la police du nom"
L["Size of the name text"] = "Taille du texte du nom"
L["Health font size"] = "Taille de la police de la santé"
L["Size of the health text"] = "Taille du texte de la santé"
L["Size of the border"] = "Taille de la bordure"
L["Health Bar Text"] = "Texte de la barre de santé"
L["Show name text"] = "Afficher le texte du nom"
L["Show the units name"] = "Afficher le nom des unités"
L["Show ArenaX"] = "Afficher ArenaX"
L["Show Arena1-5 as name instead"] = "Afficher Arena1-5 comme nom à la place"
L["Show the actual health"] = "Afficher la santé réelle"
L["Show the actual health on the health bar"] = "Afficher la santé réelle sur la barre de santé"
L["Show max health"] = "Afficher la santé maximale"
L["Show max health on the health bar"] = "Afficher la santé maximale sur la barre de santé"
L["Show health percentage"] = "Afficher le pourcentage de santé"
L["Show health percentage on the health bar"] = "Afficher le pourcentage de santé sur la barre de santé"
-- Highlight.lua
L["Highlight"] = "Surbrillance"
L["Show Inside"] = "Afficher dedans"
L["Show Highlight border inside of frame"] = "Afficher la bordure de surbrillance à l'intérieur du cadre"
L["Colors"] = "Couleurs"
L["Target border color"] = "Couleur de la bordure cible"
L["Color of the selected targets border"] = "Couleur de la bordure des cibles sélectionnées"
L["Focus border color"] = "Couleur de la bordure du Focus"
L["Color of the focus border"] = "Couleur de la bordure du Focus"
L["Highlight target"] = "Mettre la cible en surbrillance"
L["Toggle if the selected target should be highlighted"] = "Basculer si la cible sélectionnée doit être mise en surbrillance"
L["Show border around target"] = "Afficher la bordure autour de la cible"
L["Toggle if a border should be shown around the selected target"] = "Basculer si une bordure doit être affichée autour de la cible sélectionnée"
L["Show border around focus"] = "Afficher la bordure autour du focus"
L["Toggle of a border should be shown around the current focus"] = "La bascule d'une bordure doit être affichée autour du focus actuel"
-- Pets.lua
L["Pets"] = "Familier"
L["Enables Pets module"] = "Activer le module familier (pet)"
L["Width of the bar"] = "Largeur de la barre"
L["Health color"] = "Couleur de la santé"
L["Color of the status bar"] = "Couleur de la barre d'état"
L["Portrait"] = "Portrait"
L["Health Values"] = "Valeurs de santé"
-- Powerbar.lua
L["Power Bar"] = "Barre de puissance"
L["Power Bar Text"] = "Texte de la barre de puissance"
L["Power Texts"] = "Textes de puissance"
L["Show race"] = "Afficher la race"
L["Show spec"] = "Afficher la spé"
L["Show the actual power"] = "Afficher la puissance actuelle"
L["Show the actual power on the power bar"] = "Afficher la puissance actuelle sur la barre de puissance"
L["Show max power"] = "Afficher la puissance maximale"
L["Show max power on the power bar"] = "Afficher la puissance maximale sur la barre de puissance"
L["Show power percentage"] = "Afficher le pourcentage de puissance"
L["Show power percentage on the power bar"] = "Afficher le pourcentage de puissance sur la barre de puissance"
-- Racial.lua
L["Racial"] = "Raciale"
L["Enable racial icon"] = "Activer l'icone du raciale"
L["This changes the anchor of the racial icon"] = "Cela change l'ancre de l'icône du raciale"
L["This changes position relative to its anchor of the racial icon"] = "Cela change de position par rapport à son ancre de l'icône du raciale"
-- TotemPlates.lua
L["Totem Plates"] = "Totem Plates"
L["Customize Totems"] = "Personnaliser les totems"
L["Custom totem name"] = "Personnaliser le nom des totems"
L["Totem General"] = "Totem Général"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "Active ou désactive les icônes totem au lieu des nameplates. (Nécessite un rechargement)"
L["Show friendly"] = "Montrer les amis"
L["Show enemy"] = "Montrer les ennemies"
L["Totem size"] = "Taille du totem"
L["Size of totem icons"] = "Taille de l'icone du totem"
L["Font of the custom totem name"] = "Police du nom du totem personnalisé"
L["Apply alpha when no target"] = "Appliquer l'alpha en l'absence de cible"
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous n'avez pas de cible. Sinon c'est 1."
L["Apply alpha when targeted"] = "Appliquer l'alpha lorsque ciblé"
L["Always applies alpha, even when you target the totem. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous ciblez le totem. Sinon c'est 1."
L["All totem border alphas (configurable per totem)"] = "Tous les alphas de bordure de totem (configurables par totem)"
L["Totem icon border style"] = "Style de bordure d'icône totem"
L["All totem border color"] = "Toutes les couleurs de bordure de totem"
-- Trinket.lua
L["Trinket"] = "Trinket (Bijoux PvP)"
L["Enable trinket icon"] = "Activer l'icone du trinket"
L["This changes positions of the trinket"] = "Cela change les positions du trinket"
-- XiconProfiles.lua
L["Profile"] = "Profile"
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - faites glisser pour déplacer"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Bienvenue chez Gladdy !"
L["First run has been detected, displaying test frame."] = "La première exécution a été détectée, affichant la trame de test."
L["Valid slash commands are:"] = "Les commandes de slash valides sont :"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "S'il ne s'agit pas de votre première utilisation, veuillez verrouiller ou déplacer le cadre pour éviter que cela ne se produise."
-- Options.lua
L["settings"] = "paramètres"
L["Reset module"] = "Réinitialiser le module"
L["Reset module to defaults"] = "Réinitialiser le module"
L["No settings"] = "Pas de paramètres"
L["Module has no settings"] = "Le module n'a pas de paramètres"
L["General settings"] = "Paramètres général"
L["Lock frame"] = "Verouiller le cadre"
L["Toggle if frame can be moved"] = "Cliquez si le cadre peut être bougé"
L["Grow frame upwards"] = "Agrandir le cadre vers le haut"
L["If enabled the frame will grow upwards instead of downwards"] = "Si activé, le cadre grandira vers le haut au lieu de vers le bas"
L["Down"] = "Vers la bas"
L["Up"] = "Vers le haut"
L["Frame General"] = "Cadre général"
L["Frame scale"] = "Taille du cadre"
L["Scale of the frame"] = "Taille du cadre"
L["Frame padding"] = "Remplissage du cadre"
L["Padding of the frame"] = "Remplissage du cadre"
L["Frame width"] = "Largeur du cadre"
L["Margin"] = "Marge"
L["Margin between each button"] = "Marge entre chaque bouton"
L["Cooldown General"] = "Temps de recharge Général"
L["Font General"] = "Police Général"
L["General Font"] = "Police Général"
L["Font color text"] = "Texte de la couleur de la police"
L["Font color timer"] = "Texte de la couleur de la police"
L["Color of the timers"] = "Couleur des minuteurs"
L["Icons General"] = "Icônes Général"
L["Icon border style"] = "Style de bordure d'icône"
L["This changes the border style of all icons"] = "Cela change le style de bordure de toutes les icônes"
L["This changes the border color of all icons"] = "Cela change la couleur de bordure de toutes les icônes"
L["Statusbar General"] = "Barre d'état Général"
L["Statusbar texture"] = "Texture de la Barre d'état"
L["This changes the texture of all statusbar frames"] = "Cela change la texture de tous les cadres de la barre d'état"
L["Statusbar border style"] = "Style de bordure de la barre d'état"
L["This changes the border style of all statusbar frames"] = "Cela modifie le style de bordure de tous les cadres de la barre d'état"
L["Statusbar border offset divider (smaller is higher offset)"] = "Diviseur de décalage de bordure de barre d'état (le plus petit est le décalage le plus élevé)"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Décalage de la bordure par rapport à la barre d'état (au cas où la barre d'état s'afficherait au-delà de la bordure)"
L["Statusbar border color"] = "Couleur de la bordure de la barre d'état"
L["This changes the border color of all statusbar frames"] = "Cela change la couleur de la bordure de tous les cadres de la barre d'état"
end
-- Superhack allowing use key as value if not present in table
LibStub("Gladdy").L = setmetatable(L, {
__index = function(t, k)
return k
end
})