Compare commits
27 Commits
v1.07-Beta
...
classic-pr
Author | SHA1 | Date | |
---|---|---|---|
c5f2ee1eff | |||
4eda8cea8f | |||
fb953530b6 | |||
9d26713dc1 | |||
db1e3da6fc | |||
4721324a2a | |||
51e484eadd | |||
46f379c1e4 | |||
5e42a9b51f | |||
df58544f6e | |||
43518055f0 | |||
9ef174e290 | |||
a60119caa2 | |||
1546e3db6e | |||
82a9a014e4 | |||
a9a1a77dd3 | |||
084fad0074 | |||
2b9e219839 | |||
ba8ea87863 | |||
f498a0dde1 | |||
673dc72b3b | |||
6da33b6c68 | |||
0c6cae0b04 | |||
ded321e772 | |||
7015bb989e | |||
eaeccf5595 | |||
c7d07c62ee |
@ -177,7 +177,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
end
|
||||
end
|
||||
|
||||
local exceptionNames = {
|
||||
local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
|
||||
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
|
||||
[43523] = GetSpellInfo(30405) .. " Silence",
|
||||
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
|
||||
|
117
Frame.lua
117
Frame.lua
@ -30,6 +30,9 @@ Gladdy.BUTTON_DEFAULTS = {
|
||||
|
||||
function Gladdy:CreateFrame()
|
||||
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
|
||||
--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
--self.frame.texture:SetAllPoints(self.frame)
|
||||
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
self.frame:SetClampedToScreen(true)
|
||||
self.frame:EnableMouse(false)
|
||||
@ -109,48 +112,69 @@ function Gladdy:UpdateFrame()
|
||||
end
|
||||
local teamSize = self.curBracket or 0
|
||||
|
||||
local iconSize = self.db.healthBarHeight
|
||||
local margin = 0
|
||||
local width = self.db.barWidth + self.db.padding * 2 + 5
|
||||
local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
|
||||
local extraBarWidth = 0
|
||||
local extraBarHeight = 0
|
||||
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
|
||||
local leftSize = 0
|
||||
local rightSize = 0
|
||||
--Trinket + Racial
|
||||
if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then
|
||||
leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
|
||||
if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then
|
||||
leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
|
||||
end
|
||||
end
|
||||
if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then
|
||||
rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
|
||||
if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then
|
||||
rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
|
||||
end
|
||||
end
|
||||
--ClassIcon
|
||||
if self.db.classIconPos == "LEFT" then
|
||||
leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
|
||||
else
|
||||
rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
|
||||
end
|
||||
--Highlight
|
||||
if not self.db.highlightInset then
|
||||
leftSize = leftSize + self.db.highlightBorderSize
|
||||
rightSize = rightSize + self.db.highlightBorderSize
|
||||
end
|
||||
|
||||
-- Powerbar
|
||||
iconSize = iconSize + self.db.powerBarHeight
|
||||
margin = margin + self.db.powerBarHeight
|
||||
height = height + self.db.powerBarHeight * teamSize
|
||||
extraBarHeight = extraBarHeight + self.db.powerBarHeight
|
||||
local margin = self.db.powerBarHeight + 1
|
||||
local width = self.db.barWidth + leftSize + rightSize
|
||||
local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
|
||||
+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
|
||||
+ self.db.bottomMargin * (teamSize - 1)
|
||||
|
||||
-- Cooldown
|
||||
margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
|
||||
height = height + self.db.highlightBorderSize * teamSize
|
||||
-- Highlight
|
||||
margin = margin + highlightBorderSize
|
||||
|
||||
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
|
||||
margin = margin + self.db.cooldownSize
|
||||
height = height + self.db.cooldownSize * teamSize
|
||||
height = height + self.db.cooldownSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsIconSize
|
||||
height = height + self.db.buffsIconSize * teamSize
|
||||
height = height + self.db.buffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsBuffsIconSize
|
||||
height = height + self.db.buffsBuffsIconSize * teamSize
|
||||
height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
|
||||
-- Classicon
|
||||
width = width + iconSize
|
||||
extraBarWidth = extraBarWidth + iconSize
|
||||
|
||||
-- Trinket
|
||||
width = width + iconSize
|
||||
-- GrowDirection
|
||||
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
|
||||
width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
|
||||
height = self.db.healthBarHeight + self.db.powerBarHeight + 1
|
||||
end
|
||||
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetWidth(width)
|
||||
@ -161,53 +185,71 @@ function Gladdy:UpdateFrame()
|
||||
self.frame:SetPoint("CENTER")
|
||||
else
|
||||
local scale = self.frame:GetEffectiveScale()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
else
|
||||
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
end
|
||||
end
|
||||
|
||||
--Anchor
|
||||
self.anchor:SetWidth(width)
|
||||
self.anchor:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
else
|
||||
elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
|
||||
self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
|
||||
else
|
||||
self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT")
|
||||
end
|
||||
|
||||
if (self.db.locked) then
|
||||
self.anchor:Hide()
|
||||
self.anchor:Hide()
|
||||
else
|
||||
self.anchor:Show()
|
||||
end
|
||||
|
||||
for i = 1, teamSize do
|
||||
local button = self.buttons["arena" .. i]
|
||||
button:SetWidth(self.db.barWidth + extraBarWidth)
|
||||
button:SetWidth(self.db.barWidth)
|
||||
button:SetHeight(self.db.healthBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
|
||||
|
||||
button:ClearAllPoints()
|
||||
button.secure:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
|
||||
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
|
||||
end
|
||||
else
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -258,7 +300,10 @@ function Gladdy:CreateButton(i)
|
||||
|
||||
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
|
||||
button:EnableMouse(false)
|
||||
button:SetAlpha(0)
|
||||
--button:SetAlpha(0)
|
||||
--button.texture = button:CreateTexture(nil, "OVERLAY")
|
||||
--button.texture:SetAllPoints(button)
|
||||
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
|
@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
|
||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
local L
|
||||
Gladdy.version_major_num = 1
|
||||
Gladdy.version_minor_num = 0.07
|
||||
Gladdy.version_minor_num = 0.12
|
||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
|
||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||
|
@ -1,6 +1,6 @@
|
||||
## Interface: 20501
|
||||
## Title: Gladdy - TBC
|
||||
## Version: 1.07-Beta
|
||||
## Version: 1.12-Beta
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
|
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
591
Lang.lua
591
Lang.lua
@ -1,33 +1,34 @@
|
||||
local setmetatable = setmetatable
|
||||
local C_CreatureInfo = C_CreatureInfo
|
||||
|
||||
local GetLocale = GetLocale
|
||||
|
||||
local L = {}
|
||||
|
||||
if (GetLocale() == "ruRU") then
|
||||
-- Races
|
||||
L["Human"] = "Человек"
|
||||
L["Dwarf"] = "Дворф"
|
||||
L["Night Elf"] = "Ночной эльф"
|
||||
L["Gnome"] = "Гном"
|
||||
L["Draenei"] = "Дреней"
|
||||
L["Orc"] = "Орк"
|
||||
L["Undead"] = "Нежить"
|
||||
L["Tauren"] = "Таурен"
|
||||
L["Troll"] = "Тролль"
|
||||
L["Blood Elf"] = "Эльф крови"
|
||||
|
||||
-- Classes
|
||||
L["Druid"] = "Друид"
|
||||
L["Hunter"] = "Охотник"
|
||||
L["Mage"] = "Маг"
|
||||
L["Paladin"] = "Паладин"
|
||||
L["Priest"] = "Жрец"
|
||||
L["Rogue"] = "Разбойник"
|
||||
L["Shaman"] = "Шаман"
|
||||
L["Warlock"] = "Чернокнижник"
|
||||
L["Warrior"] = "Воин"
|
||||
L["Druid"] = C_CreatureInfo.GetClassInfo(11).className
|
||||
L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className
|
||||
L["Mage"] = C_CreatureInfo.GetClassInfo(8).className
|
||||
L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className
|
||||
L["Priest"] = C_CreatureInfo.GetClassInfo(5).className
|
||||
L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className
|
||||
L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className
|
||||
L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className
|
||||
L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className
|
||||
|
||||
-- Races
|
||||
L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName
|
||||
L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName
|
||||
L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName
|
||||
L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName
|
||||
L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName
|
||||
L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName
|
||||
L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName
|
||||
L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
|
||||
L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
|
||||
L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
|
||||
|
||||
if (GetLocale() == "ruRU") then
|
||||
-- Specs
|
||||
L["Balance"] = "Баланс"
|
||||
L["Feral"] = "Сила зверя"
|
||||
@ -157,40 +158,7 @@ if (GetLocale() == "ruRU") then
|
||||
L["Color of the cast bar"] = "Цвет полосы применений"
|
||||
L["Background color"] = "Цвет фона полосы"
|
||||
L["Color of the cast bar background"] = "Цвет фона полосы применений"
|
||||
L["Icon position"] "Расположение значка трансляции"
|
||||
|
||||
-- Clicks.lua
|
||||
L["Action #%d"] = "Действие #%d"
|
||||
L["Left Click Enemy 1"] = "Левый клик по цели 1"
|
||||
L["Left Click Enemy 2"] = "Левый клик по цели 2"
|
||||
L["Left Click Enemy 3"] = "Левый клик по цели 3"
|
||||
L["Left Click Enemy 4"] = "Левый клик по цели 4"
|
||||
L["Left Click Enemy 5"] = "Левый клик по цели 5"
|
||||
L["Right Click Enemy 1"] = "Правый клик по цели 1"
|
||||
L["Right Click Enemy 2"] = "Правый клик по цели 2"
|
||||
L["Right Click Enemy 3"] = "Правый клик по цели 3"
|
||||
L["Right Click Enemy 4"] = "Правый клик по цели 4"
|
||||
L["Right Click Enemy 5"] = "Правый клик по цели 5"
|
||||
L["Left button"] = "Левая кнопка"
|
||||
L["Right button"] = "Правая кнопка"
|
||||
L["Middle button"] = "Средняя кнопка"
|
||||
L["Button 4"] = "Кнопка 4"
|
||||
L["Button 5"] = "Кнопка 5"
|
||||
L["None"] = "Не назначено"
|
||||
L["CTRL"] = "CTRL"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["ALT"] = "ALT"
|
||||
L["Cast Spell"] = "Применить заклинание"
|
||||
L["Name"] = "Название"
|
||||
L["Select the name of the click option"] = "Выбрать название опции клика"
|
||||
L["Button"] = "Кнопка"
|
||||
L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
|
||||
L["Modifier"] = "Модификатор"
|
||||
L["Select which modifier to use"] = "Выбрать модификатор для использования"
|
||||
L["Action"] = "Действите"
|
||||
L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
|
||||
L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
|
||||
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
|
||||
L["Icon position"] = "Расположение значка трансляции"
|
||||
|
||||
-- Diminishings.lua
|
||||
L["DR Cooldown position"] = "Позиция ДР таймеров"
|
||||
@ -237,31 +205,146 @@ if (GetLocale() == "ruRU") then
|
||||
-- Trinket.lua
|
||||
L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
|
||||
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
|
||||
elseif (GetLocale() == "deDE") then
|
||||
-- Races
|
||||
L["Human"] = "Mensch"
|
||||
L["Dwarf"] = "Zwerg"
|
||||
L["Night Elf"] = "Nachtelf"
|
||||
L["Gnome"] = "Gnom"
|
||||
L["Draenei"] = "Draenei"
|
||||
L["Orc"] = "Ork"
|
||||
L["Undead"] = "Untoter"
|
||||
L["Tauren"] = "Taure"
|
||||
L["Troll"] = "Тroll"
|
||||
L["Blood Elf"] = "Blutelf"
|
||||
elseif GetLocale() == "deDE" then
|
||||
-- Announcements.lua
|
||||
L["Announcements"] = "Meldungen"
|
||||
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
|
||||
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
|
||||
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
|
||||
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
|
||||
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
|
||||
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
|
||||
L["Self"] = "Selbst"
|
||||
L["Party"] = "Gruppe"
|
||||
L["Raid Warning"] = "Schlachtzugwarnung"
|
||||
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
|
||||
L["Trinket used"] = "Insignie benutzt"
|
||||
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
|
||||
L["Trinket ready"] = "Insignie bereit"
|
||||
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
|
||||
L["Drinking"] = "Trinken"
|
||||
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
|
||||
L["Resurrection"] = "Wiederbelebung"
|
||||
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
|
||||
L["New enemies"] = "Neue Gegner"
|
||||
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
|
||||
L["Spec Detection"] = "Talent Entdeckung"
|
||||
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
|
||||
L["Low health"] = "Wenig Leben"
|
||||
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
|
||||
L["Low health threshold"] = "Prozentwert: Wenig Leben"
|
||||
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
|
||||
L["Destination"] = "Ziel"
|
||||
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
|
||||
|
||||
-- Classes
|
||||
L["Druid"] = "Druide"
|
||||
L["Hunter"] = "Jäger"
|
||||
L["Mage"] = "Magier"
|
||||
L["Paladin"] = "Paladin"
|
||||
L["Priest"] = "Priester"
|
||||
L["Rogue"] = "Schurke"
|
||||
L["Shaman"] = "Schamane"
|
||||
L["Warlock"] = "Hexenmeister"
|
||||
L["Warrior"] = "Krieger"
|
||||
-- ArenaCountDown.lua
|
||||
L["Arena Countdown"] = "Arena Countdown"
|
||||
L["Turns countdown before the start of an arena match on/off."] = ""
|
||||
L["Size"] = "Größe"
|
||||
|
||||
-- Specs
|
||||
-- Auras.lua
|
||||
L["Auras"] = "Auren"
|
||||
L["Frame"] = "Frame"
|
||||
L["Cooldown"] = "Abklingzeit"
|
||||
L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel"
|
||||
L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha"
|
||||
L["Font"] = "Schrift"
|
||||
L["Font of the cooldown"] = "Schrift der Abklingzeit"
|
||||
L["Font scale"] = "Schriftskalierung"
|
||||
L["Scale of the text"] = "Skalierungfaktor des Texts"
|
||||
L["Font color"] = "Schriftfarbe"
|
||||
L["Color of the text"] = "Farbe des Texts"
|
||||
L["Border"] = "Rahmen"
|
||||
L["Border style"] = "Rahmen Stil"
|
||||
L["Buff color"] = "Buff Farbe"
|
||||
L["Debuff color"] = "Debuff Farbe"
|
||||
L["Check All"] = "Alle auswählen"
|
||||
L["Uncheck All"] = "Alle abwählen"
|
||||
L["Enabled"] = "Eingeschaltet"
|
||||
L["Priority"] = "Priorität"
|
||||
|
||||
-- BuffsDebuffs.lua
|
||||
L["Buffs and Debuffs"] = "Buffs und Debuffs"
|
||||
L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten"
|
||||
L["Show CC"] = "Zeige Crowdcontrol"
|
||||
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden"
|
||||
L["Buffs"] = "Buffs"
|
||||
L["Size & Padding"] = "Größe und Abstand"
|
||||
L["Icon Size"] = "Symbol Größe"
|
||||
L["Size of the DR Icons"] = "Größe der DR Symbole"
|
||||
L["Icon Width Factor"] = "Symbol Breitenfaktor"
|
||||
L["Stretches the icon"] = "Streckt das Symbol"
|
||||
L["Icon Padding"] = "Symbol Abstand"
|
||||
L["Space between Icons"] = "Abstand zwischen den Symbolen"
|
||||
L["Position"] = "Position"
|
||||
L["Aura Position"] = "Aura Position"
|
||||
L["Position of the aura icons"] = "Position der Aura Symbole"
|
||||
L["Top"] = "Oben"
|
||||
L["Bottom"] = "Unten"
|
||||
L["Left"] = "Links"
|
||||
L["Right"] = "Rechts"
|
||||
L["Grow Direction"] = "Richtung"
|
||||
L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen"
|
||||
L["Horizontal offset"] = "Horizontaler Offset"
|
||||
L["Vertical offset"] = "Vertikaler Offset"
|
||||
L["Alpha"] = "Alpha"
|
||||
L["Debuffs"] = "Debuffs"
|
||||
L["Dynamic Timer Color"] = "Dynamische Textfarbe"
|
||||
L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch"
|
||||
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
|
||||
L["Spell School Colors"] = "Zauberart Farbe"
|
||||
L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet"
|
||||
L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart"
|
||||
L["Curse"] = "Fluch"
|
||||
L["Color of the border"] = "Farbe des Rahmens"
|
||||
L["Magic"] = "Magie"
|
||||
L["Poison"] = "Gift"
|
||||
L["Physical"] = "Physisch"
|
||||
L["Immune"] = "Immun"
|
||||
L["Disease"] = "Erkrankung"
|
||||
L["Aura"] = "Aura"
|
||||
L["Form"] = "Form"
|
||||
|
||||
-- Castbar.lua
|
||||
L["Cast Bar"] = "Zauberleiste"
|
||||
L["Bar"] = "Balken"
|
||||
L["Bar Size"] = "Balken Größe"
|
||||
L["Bar height"] = "Balken Höhe"
|
||||
L["Height of the bar"] = "Höhe des Balken"
|
||||
L["Bar width"] = "Balken Weite"
|
||||
L["Width of the bars"] = "Weite des Balken"
|
||||
L["Texture"] = "Textur"
|
||||
L["Bar texture"] = "Balken Textur"
|
||||
L["Texture of the bar"] = "Textur des Balken"
|
||||
L["Bar color"] = "Balken Farbe"
|
||||
L["Color of the cast bar"] = "Farbe des Balken"
|
||||
L["Background color"] = "Hintergrundfarbe"
|
||||
L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens"
|
||||
L["Border size"] = "Rahmen Größe"
|
||||
L["Status Bar border"] = "Balken Rahmen"
|
||||
L["Status Bar border color"] = "Balken Rahmen Farbe"
|
||||
L["Icon"] = "Symbol"
|
||||
L["Icon size"] = "Symbolgröße"
|
||||
L["Icon border"] = "Symbolrahmen"
|
||||
L["Icon border color"] = "Farbe Symbolrahmen"
|
||||
L["Spark"] = "Funke"
|
||||
L["Spark enabled"] = "Funke eingeschaltet"
|
||||
L["Spark color"] = "Funkenfarbe"
|
||||
L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke"
|
||||
L["Font of the castbar"] = "Schriftart der Zauberleiste"
|
||||
L["Font size"] = "Schriftgröße"
|
||||
L["Size of the text"] = "Schriftgröße"
|
||||
L["Format"] = "Darstellung"
|
||||
L["Timer Format"] = "Zeitdarstellung"
|
||||
L["Remaining"] = "Verbleibend"
|
||||
L["Total"] = "Total"
|
||||
L["Both"] = "Beides"
|
||||
L["Castbar position"] = "Zauberleistenposition"
|
||||
L["Icon position"] = "Symbolposition"
|
||||
L["Offsets"] = "Offsets"
|
||||
|
||||
-- Classicon.lua
|
||||
L["Class Icon"] = "Klassensymbol"
|
||||
L["Balance"] = "Gleichgewicht"
|
||||
L["Feral"] = "Wilder Kampf"
|
||||
L["Restoration"] = "Wiederherstellung"
|
||||
@ -286,6 +369,145 @@ elseif (GetLocale() == "deDE") then
|
||||
L["Destruction"] = "Zerstörung"
|
||||
L["Arms"] = "Waffen"
|
||||
L["Fury"] = "Furor"
|
||||
L["Show Spec Icon"] = "Zeige Spezialisierungssymbol"
|
||||
L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde"
|
||||
L["Icon width factor"] = "Symbol Breitenfaktor"
|
||||
L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite."
|
||||
L["Border color"] = "Rahmenfarbe"
|
||||
|
||||
--CombatIndicator.lua
|
||||
L["Combat Indicator"] = "Kampfindikator"
|
||||
L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein"
|
||||
L["Anchor"] = "Anker"
|
||||
L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols"
|
||||
L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker"
|
||||
|
||||
-- Cooldowns.lua
|
||||
L["Cooldowns"] = "Abklingzeiten"
|
||||
L["Enabled cooldown module"] = ""
|
||||
L["Cooldown size"] = "Abklingzeit Größe"
|
||||
L["Size of each cd icon"] = "Größe eines einzelnen Symbols"
|
||||
L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe"
|
||||
L["Scale of the font"] = "Skalierung der Schrift"
|
||||
L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole"
|
||||
L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole"
|
||||
L["Offset"] = "Offset"
|
||||
|
||||
-- Diminishings.lua
|
||||
L["Diminishings"] = "DR"
|
||||
L["Enabled DR module"] = "DR einschalten"
|
||||
L["DR Cooldown position"] = "DR Position"
|
||||
L["Position of the cooldown icons"] = "Position der Symbole"
|
||||
L["DR Border Colors"] = "DR Rahmen Farbe"
|
||||
L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet"
|
||||
L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung"
|
||||
L["Half"] = "Hälfte"
|
||||
L["Quarter"] = "Viertel"
|
||||
L["Categories"] = "Kategorien"
|
||||
L["Force Icon"] = "Erzwinge Symbol"
|
||||
L["Icon of the DR"] = "Symbol des DR"
|
||||
|
||||
-- ExportImport.lua
|
||||
L["Export Import"] = "Exportieren Importieren"
|
||||
L["Profile Export Import"] = "Profile Exportieren Importieren"
|
||||
|
||||
-- Healthbar.lua
|
||||
L["Health Bar"] = "Lebensbalken"
|
||||
L["DEAD"] = "TOT"
|
||||
L["LEAVE"] = "VERLASSEN"
|
||||
L["General"] = "Allgemein"
|
||||
L["Color of the status bar background"] = "Farbe des Balkenhintergrunds"
|
||||
L["Font of the bar"] = "Schriftart des Balken"
|
||||
L["Name font size"] = "Schriftgröße des Namen"
|
||||
L["Size of the name text"] = "Schriftgröße des Namen"
|
||||
L["Health font size"] = "Schriftgröße der Gesundheit"
|
||||
L["Size of the health text"] = "Schriftgröße der Gesundheit"
|
||||
L["Size of the border"] = "Rahmengröße"
|
||||
L["Health Bar Text"] = "Lebensbalken Text"
|
||||
L["Show name text"] = "Namen zeigen"
|
||||
L["Show the units name"] = "Zeige den Namen des Gegners"
|
||||
L["Show ArenaX"] = "ArenaX zeigen"
|
||||
L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
|
||||
L["Show the actual health"] = "Zeige die momentane Gesundheit"
|
||||
L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
|
||||
L["Show max health"] = "Zeige maximale Gesundheit"
|
||||
L["Show max health on the health bar"] = "Zeige maximale Gesundheit"
|
||||
L["Show health percentage"] = "Zeige Prozentwert"
|
||||
L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit"
|
||||
|
||||
-- Highlight.lua
|
||||
L["Highlight"] = "Hervorhebung"
|
||||
L["Show Inside"] = "Zeige innen"
|
||||
L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames"
|
||||
L["Colors"] = "Farben"
|
||||
L["Target border color"] = "Rahmenfarbe deines Ziels"
|
||||
L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels"
|
||||
L["Focus border color"] = "Rahmenfarbe deines Fokus"
|
||||
L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus"
|
||||
L["Highlight target"] = "Hervorhebung des Ziels"
|
||||
L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten"
|
||||
L["Show border around target"] = "Zeige Rahmen um dein Ziel"
|
||||
L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel"
|
||||
L["Show border around focus"] = "Zeige Rahmen um dein Fokus"
|
||||
L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel"
|
||||
|
||||
-- Pets.lua
|
||||
L["Pets"] = "Begleiter"
|
||||
L["Enables Pets module"] = "Schaltet das Begleiter Modul ein"
|
||||
L["Width of the bar"] = "Breite des Balkens"
|
||||
L["Health color"] = "Gesundheitsfarbe"
|
||||
L["Color of the status bar"] = "Farbe des Balkens"
|
||||
L["Portrait"] = "Portrait"
|
||||
L["Health Values"] = "Gesundheitswerte"
|
||||
|
||||
-- Powerbar.lua
|
||||
L["Power Bar"] = "Mana/Energie Balken"
|
||||
L["Power Bar Text"] = "Mana/Energie Balken Text"
|
||||
L["Power Texts"] = "Mana/Energie Balken Texte"
|
||||
L["Show race"] = "Rasse zeigen"
|
||||
L["Show spec"] = "Spezialisierung zeigen"
|
||||
L["Show the actual power"] = "Zeige das momentane Mana"
|
||||
L["Show the actual power on the power bar"] = "Zeige das momentane Mana"
|
||||
L["Show max power"] = "Zeige das maximale Mana"
|
||||
L["Show max power on the power bar"] = "Zeige das maximale Mana"
|
||||
L["Show power percentage"] = "Zeige Prozentwert"
|
||||
L["Show power percentage on the power bar"] = "Zeige Prozentwert"
|
||||
|
||||
-- Racial.lua
|
||||
L["Racial"] = "Rassenfertigkeit"
|
||||
L["Enable racial icon"] = "Rassenfertigkeit einschalten"
|
||||
L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols"
|
||||
L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker"
|
||||
|
||||
-- TotemPlates.lua
|
||||
L["Totem Plates"] = "Totem Symbole"
|
||||
L["Customize Totems"] = "Individuelle Totemeinstellungen"
|
||||
L["Custom totem name"] = "Individueller Totem Name"
|
||||
L["Totem General"] = "Totems Allgemein"
|
||||
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = ""
|
||||
L["Show friendly"] = "Zeige für freundliche"
|
||||
L["Show enemy"] = "Zeige für feindliche"
|
||||
L["Totem size"] = "Totem Größe"
|
||||
L["Size of totem icons"] = "Größe der Totemsymbole"
|
||||
L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen"
|
||||
L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
|
||||
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
|
||||
L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
|
||||
L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
|
||||
L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems"
|
||||
L["Totem icon border style"] = "Totem Rahmenstil"
|
||||
L["All totem border color"] = "Rahmenfarbe aller Totems"
|
||||
|
||||
-- Trinket.lua
|
||||
L["Trinket"] = "Insignie"
|
||||
L["Enable trinket icon"] = "Insignie einschalten"
|
||||
L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie"
|
||||
|
||||
-- XiconProfiles.lua
|
||||
L["Profile"] = "Profil"
|
||||
|
||||
-- Frame.lua
|
||||
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
|
||||
|
||||
-- Gladdy.lua
|
||||
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
|
||||
@ -293,185 +515,50 @@ elseif (GetLocale() == "deDE") then
|
||||
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
|
||||
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
|
||||
|
||||
-- Frame.lua
|
||||
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
|
||||
|
||||
-- Options.lua
|
||||
L["Announcements"] = "Meldungen"
|
||||
L["Announcement settings"] = "Meldungseinstellungen"
|
||||
L["Auras"] = "Auren"
|
||||
L["Auras settings"] = "Aureneinstellungen"
|
||||
L["Castbar"] = "Zauberleiste"
|
||||
L["Castbar settings"] = "Zauberleisteneinstellungen"
|
||||
L["Classicon"] = "Klassensymbol"
|
||||
L["Classicon settings"] = "Klassensymboleinstellungen"
|
||||
L["Clicks"] = "Klicks"
|
||||
L["Clicks settings"] = "Klickeinstellungen"
|
||||
L["Diminishings"] = "DR"
|
||||
L["Diminishings settings"] = "DR Einstellungen"
|
||||
L["Healthbar"] = "Lebensleiste"
|
||||
L["Healthbar settings"] = "Lebensleisteneinstellungen"
|
||||
L["Highlight"] = "warnung"
|
||||
L["Highlight settings"] = "Warnungseinstellungen"
|
||||
L["Nameplates"] = "Namensplaketten"
|
||||
L["Nameplates settings"] = "Namensplaketteneinstellungen"
|
||||
L["Powerbar"] = "Powerleiste"
|
||||
L["Powerbar settings"] = "Powerleisteneinstellungen"
|
||||
L["Score"] = "Score"
|
||||
L["Score settings"] = "Scoreeinstellungen"
|
||||
L["Trinket"] = "Insignie"
|
||||
L["Trinket settings"] = "Insignieneinstellungen"
|
||||
L["Reset module"] = "Model zurücksetzen"
|
||||
L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
|
||||
L["settings"] = "Einstellungen"
|
||||
L["Reset module"] = "Modul zurücksetzen"
|
||||
L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück"
|
||||
L["No settings"] = "Keine Einstellungen"
|
||||
L["Module has no settings"] = "Modul hat keine Einstellungen"
|
||||
L["General"] = "ОAllgemein"
|
||||
L["General settings"] = "Allgemeine Einstellungen"
|
||||
L["Lock frame"] = "Sperre Bild"
|
||||
L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
|
||||
L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
|
||||
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
|
||||
L["Frame scale"] = "Bildskalierung"
|
||||
L["Scale of the frame"] = "Skalierung des Bildes"
|
||||
L["Frame padding"] = "Bild Unterlage"
|
||||
L["Padding of the frame"] = "Unterlage des Bildes"
|
||||
L["Frame color"] = "Bildfarbe"
|
||||
L["Color of the frame"] = "Farbe des Bildes"
|
||||
L["Bar width"] = "Leistenbreite"
|
||||
L["Width of the bars"] = "Breite der Leisten"
|
||||
L["Bottom margin"] = "Unterer Abstand"
|
||||
L["Margin between each button"] = "Abstand zwischen jedem Buttom"
|
||||
|
||||
-- Announcements.lua
|
||||
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
|
||||
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
|
||||
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
|
||||
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
|
||||
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
|
||||
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
|
||||
L["Self"] = "Selbst"
|
||||
L["Party"] = "Gruppe"
|
||||
L["Raid Warning"] = "Schlachtzugwarnung"
|
||||
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
|
||||
L["MikScrollingBattleText"] = "MikScrollingBattleText"
|
||||
L["Scrolling Combat Text"] = "Scrolling Combat Text"
|
||||
L["Parrot"] = "Parrot"
|
||||
L["Drinking"] = "Trinken"
|
||||
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
|
||||
L["Resurrection"] = "Wiederbelebung"
|
||||
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
|
||||
L["New enemies"] = "Neue Gegner"
|
||||
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
|
||||
L["Spec Detection"] = "Talent Entdeckung"
|
||||
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
|
||||
L["Low health"] = "Wenig Leben"
|
||||
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
|
||||
L["Low health threshold"] = "Prozentwert: Wenig Leben"
|
||||
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
|
||||
L["Trinket used"] = "Insignie benutzt"
|
||||
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
|
||||
L["Trinket ready"] = "Insignie bereit"
|
||||
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
|
||||
L["Destination"] = "Ziel"
|
||||
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
|
||||
|
||||
-- Auras.lua
|
||||
L["Font color"] = "Schriftfarbe"
|
||||
L["Color of the text"] = "Farbe der Schrift"
|
||||
L["Font size"] = "Schriftgröße"
|
||||
L["Size of the text"] = "Größe der Schrift"
|
||||
|
||||
-- Castbar.lua
|
||||
L["Bar height"] = "Leistenhöhe"
|
||||
L["Height of the bar"] = "Höhe der Leiste"
|
||||
L["Bar texture"] = "Leistentextur"
|
||||
L["Texture of the bar"] = "Textur der Leiste"
|
||||
L["Bar color"] = "Leistenfarbe"
|
||||
L["Color of the cast bar"] = "Farbe der Zauberleiste"
|
||||
L["Background color"] = "Hintergrundfarbe"
|
||||
L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
|
||||
L["Icon position"] "Position des Zauberleistensymbols"
|
||||
|
||||
-- Clicks.lua
|
||||
L["Action #%d"] = "Aktion #%d"
|
||||
L["Left Click Enemy 1"] = "Linksklick Gegner 1"
|
||||
L["Left Click Enemy 2"] = "Linksklick Gegner 2"
|
||||
L["Left Click Enemy 3"] = "Linksklick Gegner 3"
|
||||
L["Left Click Enemy 4"] = "Linksklick Gegner 4"
|
||||
L["Left Click Enemy 5"] = "Linksklick Gegner 5"
|
||||
L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
|
||||
L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
|
||||
L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
|
||||
L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
|
||||
L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
|
||||
L["Left button"] = "Linke Taste"
|
||||
L["Right button"] = "Rechte Taste"
|
||||
L["Middle button"] = "Mittlere Taste"
|
||||
L["Button 4"] = "Maus 4"
|
||||
L["Button 5"] = "Maus 5"
|
||||
L["None"] = "Keine"
|
||||
L["CTRL"] = "STRG"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["ALT"] = "ALT"
|
||||
L["Cast Spell"] = "Wirke Zauber"
|
||||
L["Name"] = "Name"
|
||||
L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
|
||||
L["Button"] = "Taste"
|
||||
L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
|
||||
L["Modifier"] = "Modifier"
|
||||
L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
|
||||
L["Action"] = "Aktion"
|
||||
L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
|
||||
L["Spell name / Macro text"] = "Zaubername / Makrotext"
|
||||
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
|
||||
|
||||
-- Diminishings.lua
|
||||
L["DR Cooldown position"] = "Position des DR Cooldowns"
|
||||
L["Position of the cooldown icons"] = "Position des DR Cooldowns"
|
||||
L["Left"] = "Links"
|
||||
L["Right"] = "Rechts"
|
||||
L["Icon Size"] = "Symbolgröße"
|
||||
L["Size of the DR Icons"] = "Größe des DR Symbols"
|
||||
|
||||
-- Healthbar.lua
|
||||
L["Show the actual health"] = "Zeige das Leben an"
|
||||
L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
|
||||
L["Show max health"] = "Zeige Maximalleben an"
|
||||
L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
|
||||
L["Show health percentage"] = "Zeige prozentuales Leben"
|
||||
L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
|
||||
|
||||
-- Highlight.lua
|
||||
L["Border size"] = "Rahmengröße"
|
||||
L["Target border color"] = "Zielrahmenfarbe"
|
||||
L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
|
||||
L["Focus border color"] = "Focusrahmenfarbe"
|
||||
L["Color of the focus border"] = "Farbe des Focusrahmens"
|
||||
L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
|
||||
L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
|
||||
L["Highlight target"] = "Highlight Ziel"
|
||||
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
|
||||
L["Show border around target"] = "Zeige Rahmen um das Ziel an"
|
||||
L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
|
||||
L["Show border around focus"] = "Zeige Rahmen um Focus"
|
||||
L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
|
||||
L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
|
||||
L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
|
||||
|
||||
-- Powerbar.lua
|
||||
L["Show the actual power"] = "Zeige genaue Power"
|
||||
L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
|
||||
L["Show max power"] = "Zeige Maximalpower"
|
||||
L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
|
||||
L["Show power percentage"] = "Zeige prozentuale Power"
|
||||
L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
|
||||
L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
|
||||
|
||||
-- Trinket.lua
|
||||
L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
|
||||
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
|
||||
L["Lock frame"] = "Sperre Frame"
|
||||
L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann"
|
||||
L["Grow frame upwards"] = "Frame von unten nach oben aufbauen"
|
||||
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
|
||||
L["Down"] = "Runter"
|
||||
L["Up"] = "Hoch"
|
||||
L["Frame General"] = "Frame Allgemein"
|
||||
L["Frame scale"] = "Frame Skalierung"
|
||||
L["Scale of the frame"] = "Skalierung des Frames"
|
||||
L["Frame padding"] = "Symbolabstand"
|
||||
L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames"
|
||||
L["Frame width"] = "Frame Breite"
|
||||
L["Margin"] = "Frame Abstand"
|
||||
L["Margin between each button"] = "Abstand zwischen den Arena Einheiten"
|
||||
L["Cooldown General"] = "Abklingzeiten Allgemein"
|
||||
L["Font General"] = "Schriftart Allgemein"
|
||||
L["General Font"] = "Allgemeine Schriftart"
|
||||
L["Font color text"] = "Schriftfarbe von text"
|
||||
L["Font color timer"] = "Schriftfarbe von Abklingzeiten"
|
||||
L["Color of the timers"] = "Farbe der Abklingzeiten"
|
||||
L["Icons General"] = "Symbol Allgemein"
|
||||
L["Icon border style"] = "Rahmenstil"
|
||||
L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole"
|
||||
L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole"
|
||||
L["Statusbar General"] = "Balken Allgemein"
|
||||
L["Statusbar texture"] = "Balken Textur"
|
||||
L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken"
|
||||
L["Statusbar border style"] = "Balken Rahmenstil"
|
||||
L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken"
|
||||
L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient"
|
||||
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
|
||||
L["Statusbar border color"] = "Balken Rahmenfarbe"
|
||||
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Superhack allowing use key as value if not present in table
|
||||
LibStub("Gladdy").L = setmetatable(L, {
|
||||
__index = function(t, k)
|
||||
|
@ -21,12 +21,12 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
|
||||
drinks = true,
|
||||
resurrections = true,
|
||||
enemy = false,
|
||||
spec = false,
|
||||
spec = true,
|
||||
health = false,
|
||||
healthThreshold = 20,
|
||||
trinketUsed = true,
|
||||
trinketReady = false,
|
||||
dest = "self",
|
||||
dest = "party",
|
||||
},
|
||||
})
|
||||
|
||||
@ -206,9 +206,6 @@ function Announcements:GetOptions()
|
||||
["party"] = L["Party"],
|
||||
["rw"] = L["Raid Warning"],
|
||||
["fct"] = L["Blizzard's Floating Combat Text"],
|
||||
--["msbt"] = L["MikScrollingBattleText"],
|
||||
--["sct"] = L["Scrolling Combat Text"],
|
||||
--["parrot"] = L["Parrot"],
|
||||
}
|
||||
|
||||
return {
|
||||
|
@ -1,9 +1,11 @@
|
||||
local floor, str_len, tostring, str_sub, str_find = math.floor, string.len, tostring, string.sub, string.find
|
||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
local GetLocale = GetLocale
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
|
||||
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
|
||||
countdown = true,
|
||||
arenaCountdownSize = 256
|
||||
})
|
||||
@ -13,6 +15,11 @@ function ACDFrame:OnEvent(event, ...)
|
||||
end
|
||||
|
||||
function ACDFrame:Initialize()
|
||||
if ACDFrame.locales[GetLocale()] then
|
||||
self.locale = ACDFrame.locales[GetLocale()]
|
||||
else
|
||||
self.locale = ACDFrame.locales["default"]
|
||||
end
|
||||
self.hidden = false
|
||||
self.countdown = -1
|
||||
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
|
||||
@ -44,6 +51,8 @@ function ACDFrame:Initialize()
|
||||
self.ACDNumOne = ACDNumOne
|
||||
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
end
|
||||
|
||||
function ACDFrame.OnUpdate(self, elapse)
|
||||
@ -82,50 +91,35 @@ function ACDFrame.OnUpdate(self, elapse)
|
||||
self.ACDNumOnes:Hide();
|
||||
self.ACDNumOne:Hide();
|
||||
end
|
||||
if (GetTime() > self.endTime) then
|
||||
self:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:JOINED_ARENA()
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||
self.endTime = GetTime() + 70
|
||||
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
|
||||
end
|
||||
|
||||
function ACDFrame:ENEMY_SPOTTED()
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
|
||||
function ACDFrame:UNIT_SPEC()
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
|
||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if k == 0 then
|
||||
ACDFrame:Reset()
|
||||
else
|
||||
self.countdown = k
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
|
||||
self.countdown = 11
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "One minute until the Arena battle begins!")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
|
||||
self.countdown = 10
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "The Arena battle has begun!")) then
|
||||
ACDFrame:SetScript("OnUpdate", nil)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
@ -153,6 +147,7 @@ function ACDFrame:Test()
|
||||
end
|
||||
|
||||
function ACDFrame:Reset()
|
||||
self.endTime = 0
|
||||
self.countdown = 0
|
||||
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnUpdate", nil)
|
||||
@ -171,7 +166,7 @@ function ACDFrame:GetOptions()
|
||||
},
|
||||
countdown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Turn on/off"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
width = "full",
|
||||
@ -186,3 +181,66 @@ function ACDFrame:GetOptions()
|
||||
}),
|
||||
}
|
||||
end
|
||||
|
||||
ACDFrame.locales = {
|
||||
["default"] = {
|
||||
[61] = "One minute until the Arena battle begins!",
|
||||
[31] = "Thirty seconds until the Arena battle begins!",
|
||||
[16] = "Fifteen seconds until the Arena battle begins!",
|
||||
[0] = "The Arena battle has begun!",
|
||||
},
|
||||
["esES"] = {
|
||||
[61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
|
||||
[31] = "¡Treinta segundos hasta que comience la batalla en arena!",
|
||||
[16] = "¡Quince segundos hasta que comience la batalla en arena!",
|
||||
[0] = "¡La batalla en arena ha comenzado!",
|
||||
},
|
||||
["ptBR"] = {
|
||||
[61] = "Um minuto até a batalha na Arena começar!",
|
||||
[31] = "Trinta segundos até a batalha na Arena começar!",
|
||||
[16] = "Quinze segundos até a batalha na Arena começar!",
|
||||
[0] = "A batalha na Arena começou!",
|
||||
},
|
||||
["deDE"] = {
|
||||
[61] = "Noch eine Minute bis der Arenakampf beginnt!",
|
||||
[31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
|
||||
[16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
|
||||
[0] = "Der Arenakampf hat begonnen!",
|
||||
},
|
||||
["frFR"] = {
|
||||
[60] = "Le combat d'arène commence dans une minute\194\160!",
|
||||
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
|
||||
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
|
||||
[0] = "Le combat d'arène commence\194\160!",
|
||||
},
|
||||
["ruRU"] = {
|
||||
[61] = "Одна минута до начала боя на арене!",
|
||||
[31] = "Тридцать секунд до начала боя на арене!",
|
||||
[16] = "До начала боя на арене осталось 15 секунд.",
|
||||
[0] = "Бой начался!",
|
||||
},
|
||||
["itIT"] = { -- TODO
|
||||
-- Beta has no itIT version available?
|
||||
},
|
||||
["koKR"] = {
|
||||
[61] = "투기장 전투 시작 1분 전입니다!",
|
||||
[31] = "투기장 전투 시작 30초 전입니다!",
|
||||
[16] = "투기장 전투 시작 15초 전입니다!",
|
||||
[0] = "투기장 전투가 시작되었습니다!",
|
||||
},
|
||||
["zhCN"] = {
|
||||
[61] = "竞技场战斗将在一分钟后开始!",
|
||||
[31] = "竞技场战斗将在三十秒后开始!",
|
||||
[16] = "竞技场战斗将在十五秒后开始!",
|
||||
[0] = "竞技场的战斗开始了!",
|
||||
},
|
||||
["zhTW"] = {
|
||||
[61] = "1分鐘後競技場戰鬥開始!",
|
||||
[31] = "30秒後競技場戰鬥開始!",
|
||||
[16] = "15秒後競技場戰鬥開始!",
|
||||
[0] = "競技場戰鬥開始了!",
|
||||
},
|
||||
}
|
||||
|
||||
ACDFrame.locales["esMX"] = ACDFrame.locales["esES"]
|
||||
ACDFrame.locales["ptPT"] = ACDFrame.locales["ptBR"]
|
||||
|
@ -13,6 +13,7 @@ local function defaultSpells(auraType)
|
||||
spells[tostring(v.spellID)] = {}
|
||||
spells[tostring(v.spellID)].enabled = true
|
||||
spells[tostring(v.spellID)].priority = v.priority
|
||||
spells[tostring(v.spellID)].track = v.track
|
||||
end
|
||||
end
|
||||
return spells
|
||||
@ -41,7 +42,7 @@ function Auras:Initialize()
|
||||
end
|
||||
|
||||
function Auras:CreateFrame(unit)
|
||||
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
|
||||
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
|
||||
auraFrame:EnableMouse(false)
|
||||
auraFrame:SetFrameStrata("MEDIUM")
|
||||
auraFrame:SetFrameLevel(3)
|
||||
@ -67,19 +68,9 @@ function Auras:CreateFrame(unit)
|
||||
auraFrame.icon.overlay:SetAllPoints(auraFrame)
|
||||
auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
|
||||
|
||||
local classIcon = Gladdy.modules.Classicon.frames[unit]
|
||||
local classIcon = Gladdy.modules["Class Icon"].frames[unit]
|
||||
auraFrame:ClearAllPoints()
|
||||
auraFrame:SetAllPoints(classIcon)
|
||||
auraFrame:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
if (self.timeLeft <= 0) then
|
||||
Auras:AURA_FADE(unit)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
|
||||
@ -90,6 +81,17 @@ function Auras:CreateFrame(unit)
|
||||
auraFrame.text:SetPoint("CENTER")
|
||||
auraFrame.unit = unit
|
||||
|
||||
auraFrame:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
if (self.timeLeft <= 0) then
|
||||
Auras:AURA_FADE(self.unit, self.track)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
self.frames[unit] = auraFrame
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
@ -104,7 +106,7 @@ function Auras:UpdateFrame(unit)
|
||||
|
||||
auraFrame:SetWidth(width)
|
||||
auraFrame:SetHeight(height)
|
||||
auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit])
|
||||
auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
|
||||
|
||||
auraFrame.cooldown:SetWidth(width - width/16)
|
||||
auraFrame.cooldown:SetHeight(height - height/16)
|
||||
@ -123,6 +125,7 @@ function Auras:UpdateFrame(unit)
|
||||
else
|
||||
auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
|
||||
end
|
||||
auraFrame.icon.overlay:Hide()
|
||||
if Gladdy.db.auraDisableCircle then
|
||||
auraFrame.cooldown:SetAlpha(0)
|
||||
end
|
||||
@ -130,21 +133,30 @@ end
|
||||
|
||||
function Auras:ResetUnit(unit)
|
||||
self.frames[unit]:UnregisterAllEvents()
|
||||
self:AURA_FADE(unit)
|
||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
end
|
||||
|
||||
function Auras:Test(unit)
|
||||
local aura, _, icon
|
||||
local spellName, _, icon
|
||||
|
||||
if (unit == "arena1") then
|
||||
aura, _, icon = GetSpellInfo(12826)
|
||||
self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
|
||||
spellName, _, icon = GetSpellInfo(12826)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
elseif (unit == "arena2") then
|
||||
aura, _, icon = GetSpellInfo(6770)
|
||||
self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
|
||||
spellName, _, icon = GetSpellInfo(6770)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
elseif (unit == "arena3") then
|
||||
aura, _, icon = GetSpellInfo(31224)
|
||||
self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
|
||||
spellName, _, icon = GetSpellInfo(31224)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
spellName, _, icon = GetSpellInfo(18425)
|
||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
end
|
||||
end
|
||||
|
||||
@ -155,35 +167,36 @@ function Auras:JOINED_ARENA()
|
||||
end
|
||||
end
|
||||
|
||||
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
|
||||
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
|
||||
local auraFrame = self.frames[unit]
|
||||
if (not auraFrame) then
|
||||
return
|
||||
end
|
||||
if not self.auras[aura] then
|
||||
|
||||
if not self.auras[spellName] then
|
||||
return
|
||||
end
|
||||
-- don't use spellId from combatlog, in case of different spellrank
|
||||
if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then
|
||||
if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
|
||||
return
|
||||
end
|
||||
|
||||
if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then
|
||||
if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
|
||||
return
|
||||
end
|
||||
auraFrame.startTime = expirationTime - duration
|
||||
auraFrame.endTime = expirationTime
|
||||
auraFrame.name = aura
|
||||
auraFrame.name = spellName
|
||||
auraFrame.timeLeft = expirationTime - GetTime()
|
||||
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority
|
||||
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
|
||||
auraFrame.icon:SetTexture(icon)
|
||||
auraFrame.track = self.auras[aura].track
|
||||
auraFrame.track = auraType
|
||||
auraFrame.active = true
|
||||
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
||||
auraFrame.icon.overlay:Show()
|
||||
auraFrame.cooldownFrame:Show()
|
||||
if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
|
||||
elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
|
||||
elseif auraType == AURA_TYPE_BUFF then
|
||||
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
|
||||
else
|
||||
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
|
||||
@ -194,9 +207,9 @@ function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirati
|
||||
end
|
||||
end
|
||||
|
||||
function Auras:AURA_FADE(unit)
|
||||
function Auras:AURA_FADE(unit, auraType)
|
||||
local auraFrame = self.frames[unit]
|
||||
if (not auraFrame) then
|
||||
if (not auraFrame or auraFrame.track ~= auraType) then
|
||||
return
|
||||
end
|
||||
if auraFrame.active then
|
||||
@ -211,7 +224,7 @@ function Auras:AURA_FADE(unit)
|
||||
auraFrame.endTime = nil
|
||||
auraFrame.icon:SetTexture("")
|
||||
auraFrame.text:SetText("")
|
||||
auraFrame.icon.overlay:SetTexture("")
|
||||
auraFrame.icon.overlay:Hide()
|
||||
auraFrame.cooldownFrame:Hide()
|
||||
end
|
||||
|
||||
@ -225,12 +238,12 @@ function Auras:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = "Cooldown",
|
||||
name = L["Cooldown"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerAuras = {
|
||||
@ -252,6 +265,18 @@ function Auras:GetOptions()
|
||||
step = 0.1,
|
||||
order = 4,
|
||||
}),
|
||||
}
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 1,
|
||||
},
|
||||
auraFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
@ -276,12 +301,12 @@ function Auras:GetOptions()
|
||||
order = 7,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
}
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = "Border",
|
||||
order = 2,
|
||||
name = L["Border"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
@ -336,7 +361,7 @@ function Auras:GetAuraOptions(auraType)
|
||||
ckeckAll = {
|
||||
order = 1,
|
||||
width = "0.7",
|
||||
name = "Check All",
|
||||
name = L["Check All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(defaultSpells(auraType)) do
|
||||
@ -347,7 +372,7 @@ function Auras:GetAuraOptions(auraType)
|
||||
uncheckAll = {
|
||||
order = 2,
|
||||
width = "0.7",
|
||||
name = "Uncheck All",
|
||||
name = L["Uncheck All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(defaultSpells(auraType)) do
|
||||
|
@ -25,7 +25,7 @@ local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||
local L = Gladdy.L
|
||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
|
||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
|
||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
|
||||
local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
|
||||
buffsEnabled = true,
|
||||
buffsShowAuraDebuffs = false,
|
||||
buffsAlpha = 1,
|
||||
@ -226,15 +226,16 @@ end
|
||||
---------------------------
|
||||
|
||||
function BuffsDebuffs:CreateFrame(unit)
|
||||
local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
|
||||
debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
debuffFrame:SetWidth(1)
|
||||
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
|
||||
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
|
||||
debuffFrame.unit = unit
|
||||
local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
|
||||
buffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
buffFrame:SetWidth(1)
|
||||
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
|
||||
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
|
||||
buffFrame.unit = unit
|
||||
self.frames[unit] = {}
|
||||
self.frames[unit].buffFrame = buffFrame
|
||||
@ -277,7 +278,9 @@ end
|
||||
function BuffsDebuffs:UpdateFrame(unit)
|
||||
self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
self.frames[unit].debuffFrame:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize
|
||||
|
||||
--DEBUFFS
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.buffsCooldownPos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
@ -300,7 +303,7 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
|
||||
end
|
||||
elseif Gladdy.db.buffsCooldownPos == "LEFT" then
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
|
||||
@ -318,9 +321,10 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
end
|
||||
end
|
||||
|
||||
--BUFFS
|
||||
self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
|
||||
self.frames[unit].buffFrame:ClearAllPoints()
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
@ -369,7 +373,7 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
@ -403,7 +407,7 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
@ -619,7 +623,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
buffsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled Buffs and Debuffs module"],
|
||||
order = 3,
|
||||
}),
|
||||
@ -632,7 +636,7 @@ function BuffsDebuffs:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 5,
|
||||
args = {
|
||||
buffs = {
|
||||
@ -642,7 +646,7 @@ function BuffsDebuffs:GetOptions()
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = "Size & Padding",
|
||||
name = L["Size & Padding"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
@ -681,7 +685,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -758,7 +762,7 @@ function BuffsDebuffs:GetOptions()
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = "Size & Padding",
|
||||
name = L["Size & Padding"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
@ -797,7 +801,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -869,7 +873,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = "Cooldown",
|
||||
name = L["Cooldown"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -881,6 +885,7 @@ function BuffsDebuffs:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
buffsCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
|
@ -18,7 +18,7 @@ local BackdropTemplateMixin = BackdropTemplateMixin
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
|
||||
castBarHeight = 20,
|
||||
castBarWidth = 160,
|
||||
castBarIconSize = 22,
|
||||
@ -165,7 +165,7 @@ function Castbar:UpdateFrame(unit)
|
||||
end
|
||||
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
@ -519,7 +519,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
|
||||
Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
|
||||
end
|
||||
@ -544,12 +544,12 @@ function Castbar:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
barFrame = {
|
||||
type = "group",
|
||||
name = "Bar",
|
||||
name = L["Bar"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerSize = {
|
||||
@ -632,7 +632,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
icon = {
|
||||
type = "group",
|
||||
name = "Icon",
|
||||
name = L["Icon"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerSize = {
|
||||
@ -669,7 +669,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
spark = {
|
||||
type = "group",
|
||||
name = "Spark",
|
||||
name = L["Spark"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -693,7 +693,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = "Font",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
@ -743,7 +743,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
|
@ -4,7 +4,7 @@ local Gladdy = LibStub("Gladdy")
|
||||
local CreateFrame = CreateFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local L = Gladdy.L
|
||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
|
||||
local Classicon = Gladdy:NewModule("Class Icon", 80, {
|
||||
classIconPos = "LEFT",
|
||||
classIconSize = 60 + 20 + 1,
|
||||
classIconWidthFactor = 0.9,
|
||||
@ -120,7 +120,7 @@ function Classicon:UpdateFrame(unit)
|
||||
classIcon:SetHeight(Gladdy.db.classIconSize)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
@ -195,7 +195,7 @@ function Classicon:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
size = {
|
||||
@ -203,6 +203,11 @@ function Classicon:GetOptions()
|
||||
name = L["Icon size"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon size"],
|
||||
order = 1,
|
||||
},
|
||||
classIconSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
|
@ -64,6 +64,7 @@ function CombatIndicator:UpdateFrame(unit)
|
||||
end
|
||||
ciFrame:SetHeight(Gladdy.db.ciSize)
|
||||
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
|
||||
|
||||
ciFrame:ClearAllPoints()
|
||||
@ -106,21 +107,21 @@ end
|
||||
|
||||
function CombatIndicator:GetOptions()
|
||||
return {
|
||||
headerTrinket = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Racial"],
|
||||
name = L["Combat Indicator"],
|
||||
order = 2,
|
||||
},
|
||||
ciEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable ci icon"],
|
||||
desc = L["Enable Combat Indicator icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
|
@ -135,29 +135,30 @@ function Cooldowns:UpdateFrame(unit)
|
||||
if (Gladdy.db.cooldown) then
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
@ -575,14 +576,14 @@ function Cooldowns:GetOptions()
|
||||
},
|
||||
cooldown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled cooldown module"],
|
||||
order = 2,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
icon = {
|
||||
@ -601,7 +602,7 @@ function Cooldowns:GetOptions()
|
||||
desc = L["Size of each cd icon"],
|
||||
order = 4,
|
||||
min = 5,
|
||||
max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
|
||||
max = 50,
|
||||
}),
|
||||
cooldownWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -645,6 +646,7 @@ function Cooldowns:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -777,7 +779,7 @@ function Cooldowns:GetOptions()
|
||||
cooldowns = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Cooldowns",
|
||||
name = L["Cooldowns"],
|
||||
order = 4,
|
||||
args = Cooldowns:GetCooldownOptions(),
|
||||
},
|
||||
|
@ -162,7 +162,7 @@ function Diminishings:UpdateFrame(unit)
|
||||
end
|
||||
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
@ -359,14 +359,14 @@ function Diminishings:GetOptions()
|
||||
},
|
||||
drEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled DR module"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
icon = {
|
||||
@ -422,6 +422,7 @@ function Diminishings:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
drCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
|
@ -85,6 +85,10 @@ end)
|
||||
import:AddChild(importClearButton)
|
||||
import.clearButton = importClearButton
|
||||
|
||||
local deletedOptions = { --TODO backward compatibility Imports on deleted options
|
||||
growUp = true
|
||||
}
|
||||
|
||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||
if str == nil and not tbl.version_major_num then
|
||||
return false, "Version conflict: version_major_num not seen"
|
||||
|
@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
|
||||
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
|
||||
healthBarFont = "DorisPP",
|
||||
healthBarHeight = 60,
|
||||
healthBarTexture = "Smooth",
|
||||
@ -98,8 +98,9 @@ function Healthbar.OnEvent(self, event, unit)
|
||||
if event == "UNIT_HEALTH" then
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
self.hp:SetValue(UnitHealth(unit))
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
elseif event == "UNIT_MAXHEALTH" then
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
@ -109,8 +110,10 @@ function Healthbar.OnEvent(self, event, unit)
|
||||
elseif event == "UNIT_NAME_UPDATE" then
|
||||
local name = UnitName(unit)
|
||||
Gladdy.buttons[unit].name = name
|
||||
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
|
||||
self.nameText:SetText(name)
|
||||
end
|
||||
end
|
||||
if not Gladdy.buttons[unit].class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
@ -164,7 +167,7 @@ function Healthbar:UpdateFrame(unit)
|
||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||
healthBar:ClearAllPoints()
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
|
||||
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
|
||||
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
@ -316,7 +319,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
|
||||
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
|
||||
end
|
||||
@ -344,7 +347,7 @@ function Healthbar:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
@ -478,12 +481,14 @@ function Healthbar:GetOptions()
|
||||
name = L["Show name text"],
|
||||
desc = L["Show the units name"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
healthNameToArenaId = option({
|
||||
type = "toggle",
|
||||
name = L["Show ArenaX"],
|
||||
desc = L["Show Arena1-5 as name instead"],
|
||||
order = 3,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.healthName end
|
||||
}),
|
||||
healthActual = option({
|
||||
@ -491,18 +496,21 @@ function Healthbar:GetOptions()
|
||||
name = L["Show the actual health"],
|
||||
desc = L["Show the actual health on the health bar"],
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
healthMax = option({
|
||||
type = "toggle",
|
||||
name = L["Show max health"],
|
||||
desc = L["Show max health on the health bar"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
}),
|
||||
healthPercentage = option({
|
||||
type = "toggle",
|
||||
name = L["Show health percentage"],
|
||||
desc = L["Show health percentage on the health bar"],
|
||||
order = 6,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -3,10 +3,12 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
|
||||
highlightBorderSize = 2,
|
||||
highlightBorderSize = 1,
|
||||
highlightInset = false,
|
||||
targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
|
||||
focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
|
||||
leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
|
||||
highlightBorderStyle = "Square Full White",
|
||||
highlight = true,
|
||||
targetBorder = true,
|
||||
focusBorder = true,
|
||||
@ -50,20 +52,20 @@ function Highlight:CreateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
--targetBorder:SetFrameStrata("MEDIUM")
|
||||
targetBorder:Hide()
|
||||
|
||||
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
--focusBorder:SetFrameStrata("MEDIUM")
|
||||
focusBorder:Hide()
|
||||
|
||||
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
--leaderBorder:SetFrameStrata("MEDIUM")
|
||||
leaderBorder:Hide()
|
||||
|
||||
@ -88,29 +90,48 @@ function Highlight:UpdateFrame(unit)
|
||||
end
|
||||
|
||||
local borderSize = Gladdy.db.highlightBorderSize
|
||||
local borderOffset = borderSize
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
|
||||
local width = Gladdy.db.barWidth + borderSize * 2
|
||||
local height = iconSize + borderSize * 2
|
||||
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
|
||||
button.targetBorder:SetWidth(width)
|
||||
button.targetBorder:SetHeight(height)
|
||||
button.targetBorder:ClearAllPoints()
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
if Gladdy.db.highlightInset then
|
||||
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
||||
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
|
||||
|
||||
button.focusBorder:SetWidth(width)
|
||||
button.focusBorder:SetHeight(height)
|
||||
button.focusBorder:ClearAllPoints()
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
if Gladdy.db.highlightInset then
|
||||
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
||||
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
|
||||
|
||||
button.leaderBorder:SetWidth(width)
|
||||
button.leaderBorder:SetHeight(height)
|
||||
button.leaderBorder:ClearAllPoints()
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
if Gladdy.db.highlightInset then
|
||||
button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
||||
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
|
||||
if Gladdy.frame.testing then
|
||||
Highlight:Test(unit)
|
||||
@ -179,39 +200,50 @@ function Highlight:GetOptions()
|
||||
name = L["Highlight"],
|
||||
order = 2,
|
||||
},
|
||||
highlightBorderSize = {
|
||||
highlightInset = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show Inside"],
|
||||
desc = L["Show Highlight border inside of frame"],
|
||||
order = 3,
|
||||
}),
|
||||
highlightBorderSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
desc = L["Border size"],
|
||||
order = 3,
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 10,
|
||||
max = 20,
|
||||
step = 1,
|
||||
}),
|
||||
highlightBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 5,
|
||||
dialogControl = "LSM30_Border",
|
||||
values = AceGUIWidgetLSMlists.border,
|
||||
}),
|
||||
headerColor = {
|
||||
type = "header",
|
||||
name = L["Colors"],
|
||||
order = 6,
|
||||
},
|
||||
targetBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Target border color"],
|
||||
desc = L["Color of the selected targets border"],
|
||||
order = 4,
|
||||
order = 7,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
focusBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Focus border color"],
|
||||
desc = L["Color of the focus border"],
|
||||
order = 5,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
leaderBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Raid leader border color"],
|
||||
desc = L["Color of the raid leader border"],
|
||||
order = 6,
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerEnable = {
|
||||
type = "header",
|
||||
name = L["Enable/Disable"],
|
||||
name = L["Enabled"],
|
||||
order = 10,
|
||||
},
|
||||
highlight = Gladdy:option({
|
||||
@ -219,24 +251,21 @@ function Highlight:GetOptions()
|
||||
name = L["Highlight target"],
|
||||
desc = L["Toggle if the selected target should be highlighted"],
|
||||
order = 11,
|
||||
width = "full",
|
||||
}),
|
||||
targetBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around target"],
|
||||
desc = L["Toggle if a border should be shown around the selected target"],
|
||||
order = 12,
|
||||
width = "full",
|
||||
}),
|
||||
focusBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around focus"],
|
||||
desc = L["Toggle of a border should be shown around the current focus"],
|
||||
order = 13,
|
||||
}),
|
||||
leaderBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around raid leader"],
|
||||
desc = L["Toggle if a border should be shown around the raid leader"],
|
||||
order = 14,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
end
|
@ -1,12 +1,12 @@
|
||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
|
||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petEnabled = true,
|
||||
petWidth = 100,
|
||||
petWidth = 128,
|
||||
petHeight = 20,
|
||||
petPortraitEnabled = true,
|
||||
petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
@ -21,8 +21,8 @@ local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
petHealthBarFontSize = 12,
|
||||
petHealthPercentage = true,
|
||||
petXOffset = 50,
|
||||
petYOffset = 0,
|
||||
petXOffset = 1,
|
||||
petYOffset = -62,
|
||||
})
|
||||
|
||||
function Pets:Initialize()
|
||||
@ -124,6 +124,7 @@ function Pets:Test(unitId)
|
||||
petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
|
||||
petFrame.healthBar.hp:SetValue(2000)
|
||||
Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
|
||||
SetPortraitTexture(petFrame.healthBar.portrait, "player")
|
||||
end
|
||||
end
|
||||
|
||||
@ -332,21 +333,21 @@ end
|
||||
|
||||
function Pets:GetOptions()
|
||||
return {
|
||||
headerHealthbar = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Health Bar"],
|
||||
name = L["Pets"],
|
||||
order = 2,
|
||||
},
|
||||
petEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enabled Pets module"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enables Pets module"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
@ -374,7 +375,7 @@ function Pets:GetOptions()
|
||||
desc = L["Width of the bar"],
|
||||
order = 4,
|
||||
min = 10,
|
||||
max = 100,
|
||||
max = 300,
|
||||
step = 1,
|
||||
}),
|
||||
petHealthBarTexture = option({
|
||||
|
@ -6,7 +6,7 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
|
||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
|
||||
powerBarFont = "DorisPP",
|
||||
powerBarHeight = 20,
|
||||
powerBarTexture = "Smooth",
|
||||
@ -132,7 +132,7 @@ function Powerbar:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
@ -290,7 +290,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
|
||||
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
|
||||
end
|
||||
@ -318,7 +318,7 @@ function Powerbar:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
|
@ -134,7 +134,7 @@ function Racial:UpdateFrame(unit)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
||||
|
||||
racial:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
@ -226,7 +226,7 @@ function Racial:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
@ -237,7 +237,7 @@ function Racial:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
racialSize = Gladdy:option({
|
||||
type = "range",
|
||||
@ -245,7 +245,7 @@ function Racial:GetOptions()
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 4,
|
||||
order = 2,
|
||||
}),
|
||||
racialWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -253,7 +253,7 @@ function Racial:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 6,
|
||||
order = 3,
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -271,6 +271,7 @@ function Racial:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
racialCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -318,7 +319,7 @@ function Racial:GetOptions()
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
racialAnchor = Gladdy:option({
|
||||
@ -335,7 +336,7 @@ function Racial:GetOptions()
|
||||
}),
|
||||
racialPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
desc = L["This changes position relative to its anchor of the racial icon"],
|
||||
order = 21,
|
||||
values = {
|
||||
|
@ -77,6 +77,13 @@ local localizedTotemData = {
|
||||
[string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
|
||||
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
|
||||
},
|
||||
["frFR"] = {
|
||||
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
|
||||
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
|
||||
},
|
||||
["ruRU"] = {
|
||||
[string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
|
||||
}
|
||||
}
|
||||
|
||||
local function GetTotemColorDefaultOptions()
|
||||
@ -90,7 +97,7 @@ local function GetTotemColorDefaultOptions()
|
||||
return a.name < b.name
|
||||
end)
|
||||
for i=1,#indexedList do
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
|
||||
options["totem" .. indexedList[i].id] = {
|
||||
order = i+1,
|
||||
name = select(1, GetSpellInfo(indexedList[i].id)),
|
||||
@ -106,7 +113,7 @@ local function GetTotemColorDefaultOptions()
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
name = "Enabled",
|
||||
name = L["Enabled"],
|
||||
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
@ -160,8 +167,8 @@ local function GetTotemColorDefaultOptions()
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -221,6 +228,20 @@ function TotemPlates:Initialize()
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
|
||||
--GetCVar("nameplateShowEnemyTotems")
|
||||
--SetCVar("nameplateShowEnemyTotems", true);
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
|
||||
--GetCVar("nameplateShowFriendlyTotems")
|
||||
--SetCVar("nameplateShowFriendlyTotems", true);
|
||||
end
|
||||
|
||||
--NeatPlates
|
||||
--ELVUI
|
||||
--Plater
|
||||
--KUI
|
||||
--threatplates
|
||||
end
|
||||
|
||||
function TotemPlates:PLAYER_ENTERING_WORLD()
|
||||
@ -286,7 +307,7 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
|
||||
totemName = string_lower(totemName)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
local totemDataEntry = localizedTotemData["default"][totemName]
|
||||
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
|
||||
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
|
||||
|
||||
if #self.totemPlateCache > 0 then
|
||||
@ -325,15 +346,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
|
||||
|
||||
nameplate.UnitFrame:SetAlpha(0)
|
||||
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
|
||||
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
|
||||
unitFrame:SetAlpha(1)
|
||||
unitFrame.selectionHighlight:ClearAllPoints()
|
||||
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
|
||||
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
|
||||
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.healthBar.barTexture, "TOPLEFT")
|
||||
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.healthBar.barTexture, "BOTTOMRIGHT")
|
||||
unitFrame:SetScript("OnHide", nil)
|
||||
end)
|
||||
self.activeTotemNameplates[unitID] = nameplate
|
||||
@ -384,12 +404,12 @@ function TotemPlates:GetOptions()
|
||||
return {
|
||||
headerTotems = {
|
||||
type = "header",
|
||||
name = L["Totem General"],
|
||||
name = L["Totem Plates"],
|
||||
order = 2,
|
||||
},
|
||||
npTotems = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Totem icons on/off"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
|
||||
order = 3,
|
||||
width = 0.9,
|
||||
@ -411,7 +431,7 @@ function TotemPlates:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
icon = {
|
||||
@ -432,6 +452,7 @@ function TotemPlates:GetOptions()
|
||||
min = 20,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTotemPlatesWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -441,6 +462,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -451,7 +473,7 @@ function TotemPlates:GetOptions()
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
name = L["Font"],
|
||||
order = 1,
|
||||
},
|
||||
npTremorFont = Gladdy:option({
|
||||
@ -470,6 +492,7 @@ function TotemPlates:GetOptions()
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -479,6 +502,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -488,6 +512,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -521,7 +546,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "double",
|
||||
width = "full",
|
||||
order = 23,
|
||||
get = function(info)
|
||||
local alphas = GetTotemOptions()
|
||||
@ -590,7 +615,7 @@ function TotemPlates:GetOptions()
|
||||
},
|
||||
npTotemColors = {
|
||||
order = 50,
|
||||
name = "Customize Totems",
|
||||
name = L["Customize Totems"],
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
args = select(2, Gladdy:GetTotemColors())
|
||||
|
@ -130,7 +130,7 @@ function Trinket:UpdateFrame(unit)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
|
||||
|
||||
trinket:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
@ -229,7 +229,7 @@ function Trinket:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
@ -240,11 +240,11 @@ function Trinket:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
trinketSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Trinket size"],
|
||||
name = L["Size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
@ -274,6 +274,7 @@ function Trinket:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
trinketCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -321,12 +322,12 @@ function Trinket:GetOptions()
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
trinketPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Trinket position"],
|
||||
name = L["Icon position"],
|
||||
desc = L["This changes positions of the trinket"],
|
||||
order = 21,
|
||||
values = {
|
||||
|
@ -34,12 +34,41 @@ function XiconProfiles:ApplyClassic()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyBlizz()
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetBlizzardProfile())
|
||||
if deserialized then
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:GetOptions()
|
||||
return {
|
||||
headerProfileBlizzard = {
|
||||
type = "header",
|
||||
name = "Blizzard " .. L["Profile"],
|
||||
order = 2,
|
||||
},
|
||||
blizzardProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyBlizz()
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Blizzard " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
},
|
||||
headerProfileClassic = {
|
||||
type = "header",
|
||||
name = L["Classic Profile"],
|
||||
order = 2,
|
||||
name = "Classic " .. L["Profile"],
|
||||
order = 4,
|
||||
},
|
||||
classicProfile = {
|
||||
type = "execute",
|
||||
@ -48,17 +77,17 @@ function XiconProfiles:GetOptions()
|
||||
XiconProfiles:ApplyClassic()
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic Profile",
|
||||
desc = "Classic " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
order = 5,
|
||||
},
|
||||
headerProfileKnall = {
|
||||
type = "header",
|
||||
name = L["Knall's Profile"],
|
||||
order = 4,
|
||||
name = "Knall's " .. L["Profile"],
|
||||
order = 6,
|
||||
},
|
||||
knallProfile = {
|
||||
type = "execute",
|
||||
@ -67,17 +96,17 @@ function XiconProfiles:GetOptions()
|
||||
XiconProfiles:ApplyKnall()
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Knall's Profile",
|
||||
desc = "Knall's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 5,
|
||||
order = 7,
|
||||
},
|
||||
headerProfileKlimp = {
|
||||
type = "header",
|
||||
name = L["Klimp's Profile"],
|
||||
order = 6,
|
||||
name = "Klimp's " .. L["Profile"],
|
||||
order = 8,
|
||||
},
|
||||
klimpProfiles = {
|
||||
type = "execute",
|
||||
@ -89,9 +118,10 @@ function XiconProfiles:GetOptions()
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
name = " ",
|
||||
desc = "Klimp's Profile",
|
||||
desc = "Klimp's " .. L["Profile"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
order = 9,
|
||||
},
|
||||
|
||||
}
|
||||
end
|
35
Options.lua
35
Options.lua
@ -16,10 +16,11 @@ Gladdy.defaults = {
|
||||
x = 0,
|
||||
y = 0,
|
||||
growUp = false,
|
||||
growDirection = "BOTTOM",
|
||||
frameScale = 1,
|
||||
padding = 3,
|
||||
padding = 1,
|
||||
barWidth = 180,
|
||||
bottomMargin = 10,
|
||||
bottomMargin = 2,
|
||||
statusbarBorderOffset = 6,
|
||||
},
|
||||
}
|
||||
@ -113,7 +114,7 @@ function Gladdy:SetupModule(name, module, order)
|
||||
self.options.args[name] = {
|
||||
type = "group",
|
||||
name = L[name],
|
||||
desc = L[name .. " settings"],
|
||||
desc = L[name] .. " " .. L["settings"],
|
||||
childGroups = "tab",
|
||||
order = order,
|
||||
args = {},
|
||||
@ -151,7 +152,7 @@ local function pairsByKeys(t)
|
||||
for k in pairs(t) do
|
||||
tinsert(a, k)
|
||||
end
|
||||
tsort(a)
|
||||
tsort(a, function(a, b) return L[a] < L[b] end)
|
||||
|
||||
local i = 0
|
||||
return function()
|
||||
@ -193,10 +194,21 @@ function Gladdy:SetupOptions()
|
||||
desc = L["If enabled the frame will grow upwards instead of downwards"],
|
||||
order = 2,
|
||||
},
|
||||
growDirection = {
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
order = 3,
|
||||
values = {
|
||||
["BOTTOM"] = L["Down"],
|
||||
["TOP"] = L["Up"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
}
|
||||
},
|
||||
group = {
|
||||
type = "group",
|
||||
name = "General",
|
||||
order = 3,
|
||||
name = L["General"],
|
||||
order = 4,
|
||||
childGroups = "tree",
|
||||
args = {
|
||||
frameGeneral = {
|
||||
@ -238,11 +250,11 @@ function Gladdy:SetupOptions()
|
||||
},
|
||||
bottomMargin = {
|
||||
type = "range",
|
||||
name = L["Bottom margin"],
|
||||
name = L["Margin"],
|
||||
desc = L["Margin between each button"],
|
||||
order = 7,
|
||||
min = -100,
|
||||
max = 100,
|
||||
min = -200,
|
||||
max = 200,
|
||||
step = 1,
|
||||
},
|
||||
}
|
||||
@ -490,6 +502,7 @@ function Gladdy:SetupOptions()
|
||||
local g = Gladdy.db.cooldownBorderColor
|
||||
local h = Gladdy.db.drBorderColor
|
||||
local i = Gladdy.db.trinketBorderColor
|
||||
local j = Gladdy.db.racialBorderColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
|
||||
@ -497,7 +510,8 @@ function Gladdy:SetupOptions()
|
||||
and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
|
||||
and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
|
||||
and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
|
||||
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a) then
|
||||
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
|
||||
and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -514,6 +528,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.cooldownBorderColor = rgb
|
||||
Gladdy.db.drBorderColor = rgb
|
||||
Gladdy.db.trinketBorderColor = rgb
|
||||
Gladdy.db.racialBorderColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
|
24
README.md
24
README.md
@ -1,7 +1,7 @@
|
||||
# Gladdy - TBC
|
||||
|
||||
### The most powerful arena addon for WoW TBC 2.5.1
|
||||
## [v1.07-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.07-Beta/Gladdy_TBC-Classic_v1.07-Beta.zip)
|
||||
## [v1.12-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.12-Beta/Gladdy_TBC-Classic_v1.12-Beta.zip)
|
||||
|
||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
||||
|
||||
@ -39,6 +39,28 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
|
||||
|
||||
### Changes
|
||||
|
||||
### v1.12-Beta
|
||||
- fix classic profile
|
||||
|
||||
### v1.11-Beta
|
||||
- TotemPlates fix after blizzard update
|
||||
|
||||
### v1.10-Beta
|
||||
- fix german and russian client not working
|
||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
|
||||
- Race and Class localization working for all languages
|
||||
- Localization finished for German
|
||||
|
||||
#### v1.09-Beta
|
||||
- fix Blizzard profile not having all modules preconfigured
|
||||
|
||||
#### v1.08-Beta
|
||||
- fix Buffs not showing on class icon
|
||||
- added option highlight to be inside
|
||||
- added option to grow frames vertically
|
||||
- added new profile to XiconProfile (Blizzard raid style)
|
||||
- minor bugfixes
|
||||
|
||||
#### v1.07-Beta
|
||||
|
||||
- CombatIndicator module added
|
||||
|
Reference in New Issue
Block a user