fix taint (Gladdy show in combat)

This commit is contained in:
Sumsebrum
2021-07-26 17:01:04 +02:00
parent c2fec39202
commit f92b3a4964
3 changed files with 14 additions and 23 deletions

View File

@ -53,8 +53,8 @@ BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
function Clicks:Initialise()
self:RegisterMessage("JOINED_ARENA")
function Clicks:Initialize()
--
end
function Clicks:Reset()
@ -62,21 +62,14 @@ function Clicks:Reset()
end
function Clicks:ResetUnit(unit)
local button = Gladdy.buttons[unit]
if (not button) then
return
end
for k, v in pairs(Gladdy.db.attributes) do
button.secure:SetAttribute(v.modifier .. "macrotext" .. v.button, "")
end
--
end
function Clicks:Test()
Clicks:JOINED_ARENA()
function Clicks:UpdateFrame(unit)
self:SetupAttributes(unit)
end
function Clicks:JOINED_ARENA()
function Clicks:UpdateFrameOnce()
for k, v in pairs(Gladdy.buttons) do
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
@ -221,9 +214,4 @@ function Clicks:GetOptions()
options[tostring(i)] = SetupAttributeOption(i)
end
return options
end
function Clicks:UpdateFrame(unit)
self:SetupAttributes(unit)
self:JOINED_ARENA()
end