Racial module added to Eventlistener and Version check updated
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		@@ -1,4 +1,4 @@
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local select, string_gsub = select, string.gsub
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local select, string_gsub, tostring = select, string.gsub, tostring
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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@@ -34,7 +34,7 @@ function EventListener:JOINED_ARENA()
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    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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    self:SetScript("OnEvent", EventListener.OnEvent)
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    Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
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    Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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end
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function EventListener:Reset()
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@@ -106,11 +106,13 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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        end
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    end
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    if srcUnit then
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        local unitRace = Gladdy.buttons[srcUnit].race
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        -- cooldown tracker
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        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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            local unitClass
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            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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            if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
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            if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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                if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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                    unitClass = Gladdy.buttons[srcUnit].class
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                else
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                    unitClass = Gladdy.buttons[srcUnit].race
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@@ -118,6 +120,11 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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                Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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                Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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            end
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        end
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        if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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            Gladdy:SendMessage("RACIAL_USED", srcUnit)
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        end
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        if not Gladdy.buttons[srcUnit].class then
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            Gladdy:SpotEnemy(srcUnit, true)
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