Racial module added to Eventlistener and Version check updated
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8a27f88014
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@ -1,4 +1,4 @@
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local select, string_gsub = select, string.gsub
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local select, string_gsub, tostring = select, string.gsub, tostring
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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@ -34,7 +34,7 @@ function EventListener:JOINED_ARENA()
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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self:SetScript("OnEvent", EventListener.OnEvent)
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Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
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Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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end
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end
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function EventListener:Reset()
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function EventListener:Reset()
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@ -106,17 +106,24 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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end
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end
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end
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end
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if srcUnit then
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if srcUnit then
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local unitRace = Gladdy.buttons[srcUnit].race
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-- cooldown tracker
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-- cooldown tracker
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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local unitClass
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local unitClass
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
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if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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unitClass = Gladdy.buttons[srcUnit].class
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if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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else
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unitClass = Gladdy.buttons[srcUnit].class
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unitClass = Gladdy.buttons[srcUnit].race
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else
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unitClass = Gladdy.buttons[srcUnit].race
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end
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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end
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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end
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Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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Gladdy:SendMessage("RACIAL_USED", srcUnit)
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end
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end
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if not Gladdy.buttons[srcUnit].class then
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if not Gladdy.buttons[srcUnit].class then
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