testmode only movable frames

This commit is contained in:
Sumsebrum
2021-09-25 14:03:57 +02:00
parent fabd9ae048
commit ebb56c4127
7 changed files with 45 additions and 27 deletions

View File

@ -331,7 +331,10 @@ function BuffsDebuffs:UpdateFrame(unit)
end
end
if (unit == "arena1") then
Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"], {"BOTTOMLEFT", "TOPLEFT"})
Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"],
Gladdy.db.buffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor,
Gladdy.db.buffsIconSize, Gladdy.db.buffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
end
--BUFFS
@ -428,7 +431,10 @@ function BuffsDebuffs:UpdateFrame(unit)
end
end
if (unit == "arena1") then
Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"], {"BOTTOMLEFT", "TOPLEFT"})
Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"],
Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor,
Gladdy.db.buffsBuffsIconSize, Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
end
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do

View File

@ -194,7 +194,7 @@ function Castbar:UpdateFrame(unit)
castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a)
if (unit == "arena1") then
Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"], {"BOTTOMLEFT", "TOPLEFT"})
Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"], {"TOPLEFT", "TOPLEFT"}, Gladdy.db.castBarWidth, Gladdy.db.castBarHeight, 0, 0)
end
end

View File

@ -168,7 +168,9 @@ function Cooldowns:UpdateFrame(unit)
button.spellCooldownFrame:SetWidth(1)
button.spellCooldownFrame:Show()
if (unit == "arena1") then
Gladdy:CreateMover(button.spellCooldownFrame, "cooldownXOffset", "cooldownYOffset", L["Cooldown"], {"BOTTOMLEFT", "TOPLEFT"})
Gladdy:CreateMover(button.spellCooldownFrame, "cooldownXOffset", "cooldownYOffset", L["Cooldown"],
Gladdy.db.cooldownXPos == "RIGHT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize)
end
-- Update each cooldown icon
local o = 1

View File

@ -180,7 +180,11 @@ function Diminishings:UpdateFrame(unit)
drFrame:SetHeight(Gladdy.db.drIconSize)
if (unit == "arena1") then
Gladdy:CreateMover(drFrame, "drXOffset", "drYOffset", L["Diminishings"],
Gladdy.db.drCooldownPos == "RIGHT" and {"BOTTOMLEFT", "TOPLEFT"} or {"BOTTOMRIGHT", "TOPRIGHT"})
Gladdy.db.drCooldownPos == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"}, --point
Gladdy.db.drIconSize * Gladdy.db.drWidthFactor, -- width
Gladdy.db.drIconSize,
0, --xoffset
0) --yoffset
end
for i = 1, 16 do

View File

@ -305,7 +305,7 @@ function Pets:UpdateFrame(unitId)
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
if (unit == "arenapet1") then
Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"BOTTOMLEFT", "TOPLEFT"})
Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"TOPLEFT", "TOPLEFT"})
end
end