option show seconds or milliseconds added
This commit is contained in:
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17a983fad6
commit
d9f0c1491a
@ -106,7 +106,7 @@ function Auras:CreateFrame(unit)
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Auras:AURA_FADE(self.unit, self.track)
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Auras:AURA_FADE(self.unit, self.track)
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else
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else
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self.timeLeft = self.timeLeft - elapsed
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self.timeLeft = self.timeLeft - elapsed
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self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
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end
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end
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else
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else
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self:SetAlpha(0.01)
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self:SetAlpha(0.01)
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@ -170,11 +170,11 @@ function Auras:CreateInterrupt(unit)
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self.active = false
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self.active = false
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self.priority = nil
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self.priority = nil
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self.spellSchool = nil
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self.spellSchool = nil
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self.cooldown:SetCooldown(GetTime(), 0)
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self.cooldown:Clear()
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self:SetAlpha(0.01)
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self:SetAlpha(0.01)
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else
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else
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self.timeLeft = self.timeLeft - elapsed
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self.timeLeft = self.timeLeft - elapsed
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self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
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end
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end
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else
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else
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self:SetAlpha(0.01)
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self:SetAlpha(0.01)
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@ -282,12 +282,12 @@ function Auras:Test(unit)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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elseif (unit == "arena3") then
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elseif (unit == "arena3") then
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spellName, _, icon = GetSpellInfo(31224)
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spellName, _, icon = GetSpellInfo(34709)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:AURA_GAIN(unit,AURA_TYPE_BUFF, 34709, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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spellName, _, icon = GetSpellInfo(18425)
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spellName, _, icon = GetSpellInfo(18425)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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--self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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--self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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end
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end
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end
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end
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@ -348,7 +348,7 @@ function Auras:AURA_FADE(unit, auraType)
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return
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return
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end
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end
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if auraFrame.active then
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if auraFrame.active then
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auraFrame.cooldown:SetCooldown(GetTime(), 0)
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auraFrame.cooldown:Clear()
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end
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end
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--auraFrame.cooldown:Hide()
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--auraFrame.cooldown:Hide()
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auraFrame.active = false
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auraFrame.active = false
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@ -153,6 +153,7 @@ function BuffsDebuffs:Test(unit)
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BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 12, 12, 1, "poison", select(3, GetSpellInfo(1943)), 1)
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BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 12, 12, 1, "poison", select(3, GetSpellInfo(1943)), 1)
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BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 10, 10, 2, "magic", select(3, GetSpellInfo(1)), 2)
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BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 10, 10, 2, "magic", select(3, GetSpellInfo(1)), 2)
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BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 28093, select(1, GetSpellInfo(28093)), select(3, GetSpellInfo(28093)), 10, GetTime() + 10, 1, "physical")
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BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 12, 12, 3, "physical", select(3, GetSpellInfo(27009)), 1)
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BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 12, 12, 3, "physical", select(3, GetSpellInfo(27009)), 1)
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BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 11, 11, 4, "disease", select(3, GetSpellInfo(11426)), 2)
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BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 11, 11, 4, "disease", select(3, GetSpellInfo(11426)), 2)
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end
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end
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@ -469,28 +470,23 @@ local function iconTimer(auraFrame, elapsed)
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local timeLeftMilliSec = auraFrame.endtime - GetTime()
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local timeLeftMilliSec = auraFrame.endtime - GetTime()
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local timeLeftSec = ceil(timeLeftMilliSec)
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local timeLeftSec = ceil(timeLeftMilliSec)
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auraFrame.timeLeft = timeLeftMilliSec
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auraFrame.timeLeft = timeLeftMilliSec
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--auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
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if Gladdy.db.buffsDynamicColor then
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if timeLeftSec >= 60 then
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if timeLeftSec >= 60 then
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
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auraFrame.cooldown:SetTextColor(0.7, 1, 0)
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auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
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elseif timeLeftSec < 60 and timeLeftSec >= 11 then
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elseif timeLeftSec < 60 and timeLeftSec >= 11 then
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auraFrame.cooldown:SetTextColor(0.7, 1, 0)
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--if it's less than 60s
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elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
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auraFrame.cooldown:SetTextColor(1, 0.7, 0)
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auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
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elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
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elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
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auraFrame.cooldown:SetTextColor(1, 0, 0)
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
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elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
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auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
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auraFrame.cooldown:SetTextColor(1, 0, 0)
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elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
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end
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
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end
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auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
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if timeLeftMilliSec < 0 then
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elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
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auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
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elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
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auraFrame.cooldown:SetText("")
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else -- fallback in case SPELL_AURA_REMOVED is not fired
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auraFrame:Hide()
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auraFrame:Hide()
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end
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end
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Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
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else
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else
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auraFrame.cooldown:SetText("")
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auraFrame.cooldown:SetText("")
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end
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end
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@ -295,19 +295,13 @@ function Cooldowns:CooldownStart(button, spellId, duration)
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self.timeLeft = self.timeLeft - elapsed
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self.timeLeft = self.timeLeft - elapsed
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local timeLeft = ceil(self.timeLeft)
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 540 then
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if timeLeft >= 540 then
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self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
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elseif timeLeft < 540 and timeLeft >= 60 then
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elseif timeLeft < 540 and timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft > 0 then
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elseif timeLeft < 60 and timeLeft > 0 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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self.cooldownFont:SetText(timeLeft)
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else
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self.cooldownFont:SetText("")
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end
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end
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Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
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if (self.timeLeft <= 0) then
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if (self.timeLeft <= 0) then
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Cooldowns:CooldownReady(button, spellId, frame)
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Cooldowns:CooldownReady(button, spellId, frame)
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end
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end
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@ -93,11 +93,7 @@ function Diminishings:CreateFrame(unit)
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Diminishings:Positionate(unit)
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Diminishings:Positionate(unit)
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else
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else
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self.timeLeft = self.timeLeft - elapsed
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self.timeLeft = self.timeLeft - elapsed
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if self.timeLeft >=5 then
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Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 5)
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self.timeText:SetFormattedText("%d", self.timeLeft)
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else
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self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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end
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end
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end
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end
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end
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end)
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end)
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@ -45,33 +45,22 @@ local function iconTimer(self,elapsed)
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local timeLeft = ceil(self.timeLeft)
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 60 then
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if timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft >= 21 then
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elseif timeLeft < 60 and timeLeft >= 30 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetTextColor(0.7, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 20.9 and timeLeft >= 11 then
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elseif timeLeft < 30 and timeLeft >= 11 then
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-- between 20s and 11s (green)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetTextColor(0, 1, 0)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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self.cooldownFont:SetText(timeLeft)
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elseif timeLeft < 10 and timeLeft >= 5 then
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft <= 10 and timeLeft >= 5 then
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-- between 10s and 5s (orange)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 5 and timeLeft > 0 then
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elseif timeLeft < 5 and timeLeft > 0 then
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-- between 5s and 1s (red)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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else
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self.cooldownFont:SetText("")
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end
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end
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Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
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end
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end
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end
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end
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@ -39,33 +39,22 @@ local function iconTimer(self, elapsed)
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local timeLeft = ceil(self.timeLeft)
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 60 then
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if timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft >= 21 then
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elseif timeLeft < 60 and timeLeft >= 30 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetTextColor(0.7, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 20.9 and timeLeft >= 11 then
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elseif timeLeft < 30 and timeLeft >= 11 then
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-- between 20s and 11s (green)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetTextColor(0, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft <= 10 and timeLeft >= 5 then
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elseif timeLeft <= 10 and timeLeft >= 5 then
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-- between 10s and 5s (orange)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 5 and timeLeft > 0 then
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elseif timeLeft < 5 and timeLeft > 0 then
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-- between 5s and 1s (red)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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else
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self.cooldownFont:SetText("")
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end
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end
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Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
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end
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end
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end
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end
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39
Options.lua
39
Options.lua
@ -1,4 +1,6 @@
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local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
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local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
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local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
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local ceil, floor = ceil, floor
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local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
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local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
||||||
local GetSpellInfo = GetSpellInfo
|
local GetSpellInfo = GetSpellInfo
|
||||||
@ -6,10 +8,38 @@ local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
|||||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||||
|
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
|
local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
|
|
||||||
|
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
|
||||||
|
values = {
|
||||||
|
["tenths"] = "xx:xx Miliseconds",
|
||||||
|
["seconds"] = "xx Seconds"
|
||||||
|
}}
|
||||||
|
|
||||||
|
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
|
||||||
|
if timeLeft < 0 then
|
||||||
|
fontString:SetText("")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local time = timeLeft >= 0.0 and timeLeft or 0.0
|
||||||
|
if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
|
||||||
|
fontString:SetFormattedText("%.1f", time)
|
||||||
|
else
|
||||||
|
if time >= 60 then
|
||||||
|
if showSeconds then
|
||||||
|
fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||||
|
else
|
||||||
|
fontString:SetText(ceil(ceil(time / 60)) .. "m")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
fontString:SetFormattedText("%d", ceil(time))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
Gladdy.defaults = {
|
Gladdy.defaults = {
|
||||||
profile = {
|
profile = {
|
||||||
locked = false,
|
locked = false,
|
||||||
@ -23,6 +53,7 @@ Gladdy.defaults = {
|
|||||||
barWidth = 180,
|
barWidth = 180,
|
||||||
bottomMargin = 2,
|
bottomMargin = 2,
|
||||||
statusbarBorderOffset = 6,
|
statusbarBorderOffset = 6,
|
||||||
|
timerFormat = Gladdy.TIMER_FORMAT.tenths
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -343,6 +374,12 @@ function Gladdy:SetupOptions()
|
|||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
|
timerFormat = Gladdy:option({
|
||||||
|
type = "select",
|
||||||
|
name = L["Timer Format"],
|
||||||
|
order = 11,
|
||||||
|
values = Gladdy.TIMER_FORMAT.values
|
||||||
|
})
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
fontGeneral = {
|
fontGeneral = {
|
||||||
|
Loading…
Reference in New Issue
Block a user