stealth unit when rangecheck disabled

This commit is contained in:
Sumsebrum 2021-06-22 12:04:59 +02:00
parent 984c22a861
commit d653c76e37

View File

@ -185,9 +185,15 @@ function RangeCheck:ENEMY_STEALTH(unit, stealth)
button.lastState = 0 button.lastState = 0
if stealth then if stealth then
button.classColors = { r = 0.66, g = 0.66, b = 0.66 } button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
if not Gladdy.db.rangeCheckEnabled then
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
end
else else
if button.class then if button.class then
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b } button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
if not Gladdy.db.rangeCheckEnabled then
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
end
end end
end end
end end