Merge branch 'release/v1.22-Release' into main

This commit is contained in:
Sumsebrum 2021-09-19 12:44:19 +02:00
commit d2f307fca0
13 changed files with 167 additions and 43 deletions

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@ -649,7 +649,7 @@ local importantAuras = {
-- Grounding Totem Effect -- Grounding Totem Effect
[GetSpellInfo(8178)] = { [GetSpellInfo(8178)] = {
track = AURA_TYPE_BUFF, track = AURA_TYPE_BUFF,
duration = 4, duration = 0,
priority = 20, priority = 20,
spellID = 8178 spellID = 8178
}, },

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@ -26,7 +26,7 @@ local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR) local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L local L
Gladdy.version_major_num = 1 Gladdy.version_major_num = 1
Gladdy.version_minor_num = 0.21 Gladdy.version_minor_num = 0.22
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
Gladdy.version_releaseType = RELEASE_TYPES.release Gladdy.version_releaseType = RELEASE_TYPES.release
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType

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@ -1,6 +1,6 @@
## Interface: 20502 ## Interface: 20502
## Title: Gladdy - TBC ## Title: Gladdy - TBC
## Version: 1.21-Release ## Version: 1.22-Release
## Notes: The most powerful arena AddOn for WoW 2.5.1 ## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo, DnB_Junkee, Knall ## Author: XiconQoo, DnB_Junkee, Knall
## X-Email: contact me on discord Knall#1751 ## X-Email: contact me on discord Knall#1751

File diff suppressed because one or more lines are too long

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@ -7,6 +7,7 @@ LibClassAuras.debuffs = {}
LibClassAuras.debuffToId = {} LibClassAuras.debuffToId = {}
LibClassAuras.buffs = {} LibClassAuras.buffs = {}
LibClassAuras.buffToId = {} LibClassAuras.buffToId = {}
LibClassAuras.altNames = {}
local function Spell(id, opts, class, spellTable, idTable) local function Spell(id, opts, class, spellTable, idTable)
if not opts or not class then if not opts or not class then
@ -26,9 +27,20 @@ local function Spell(id, opts, class, spellTable, idTable)
return return
end end
if opts.altName then if opts.altName then
idTable[opts.altName] = {id = id , class = class} for _,v in ipairs(id) do
LibClassAuras.altNames[v] = opts.altName
end
if idTable[opts.altName] then
tinsert(idTable[opts.altName], {id = id , class = class})
else
idTable[opts.altName] = {[1] = {id = id , class = class}}
end
else else
idTable[spellName] = {id = id , class = class} if idTable[spellName] then
tinsert(idTable[spellName], {id = id , class = class})
else
idTable[spellName] = {[1] = {id = id , class = class}}
end
end end
if type(id) == "table" then if type(id) == "table" then
@ -54,9 +66,11 @@ LibClassAuras.Buff = Buff
local function getClassDebuffs(class) local function getClassDebuffs(class)
local classSpells = {} local classSpells = {}
for k,v in pairs(LibClassAuras.debuffToId) do for name, spells in pairs(LibClassAuras.debuffToId) do
if v.class == class then for _, spellInfo in ipairs(spells) do
tinsert(classSpells, {name = k, id = v.id}) if spellInfo.class == class then
tinsert(classSpells, {name = name, id = spellInfo.id})
end
end end
end end
return classSpells return classSpells
@ -65,9 +79,11 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
local function getClassBuffs(class) local function getClassBuffs(class)
local classSpells = {} local classSpells = {}
for k,v in pairs(LibClassAuras.buffToId) do for name, spells in pairs(LibClassAuras.buffToId) do
if v.class == class then for _, spellInfo in ipairs(spells) do
tinsert(classSpells, {name = k, id = v.id}) if spellInfo.class == class then
tinsert(classSpells, {name = name, id = spellInfo.id})
end
end end
end end
return classSpells return classSpells
@ -82,4 +98,9 @@ local function getSpellNameToId(auraType)
end end
end end
LibClassAuras.GetSpellNameToId = getSpellNameToId LibClassAuras.GetSpellNameToId = getSpellNameToId
local function getAltName(spellID)
return LibClassAuras.altNames[spellID]
end
LibClassAuras.GetAltName = getAltName

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@ -106,8 +106,12 @@ function Auras:CreateFrame(unit)
if (self.timeLeft <= 0) then if (self.timeLeft <= 0) then
Auras:AURA_FADE(self.unit, self.track) Auras:AURA_FADE(self.unit, self.track)
else else
if self.spellID == 8178 then
self.text:SetText("")
else
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
end
self.timeLeft = self.timeLeft - elapsed self.timeLeft = self.timeLeft - elapsed
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
end end
else else
self:SetAlpha(0.01) self:SetAlpha(0.01)
@ -359,7 +363,8 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
auraFrame.startTime = expirationTime - duration auraFrame.startTime = expirationTime - duration
auraFrame.endTime = expirationTime auraFrame.endTime = expirationTime
auraFrame.name = spellName auraFrame.name = spellName
auraFrame.timeLeft = expirationTime - GetTime() auraFrame.spellID = spellID
auraFrame.timeLeft = spellID == 8178 and 45 or expirationTime - GetTime()
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon) auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
auraFrame.track = auraType auraFrame.track = auraType
@ -373,9 +378,11 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
else else
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a) auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
end end
if not Gladdy.db.auraDisableCircle then if not Gladdy.db.auraDisableCircle and spellID ~= 8178 then
auraFrame.cooldown:Show() auraFrame.cooldown:Show()
auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration) auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration)
else
auraFrame.cooldown:Hide()
end end
end end
@ -550,6 +557,22 @@ function Auras:GetOptions()
order = 4, order = 4,
width = "full", width = "full",
}), }),
auraCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 5,
width = "full",
set = function(info, value)
Gladdy.db.auraFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.auraFontColor.a
end,
},
} }
}, },
font = { font = {

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@ -138,7 +138,8 @@ function BuffsDebuffs:Test(unit)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF) BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF) BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
--BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical")
--self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical")
local i = 1 local i = 1
for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
if i > 4 then if i > 4 then
@ -197,13 +198,24 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
return return
end end
local auraFrame = self.frames[unit] local auraFrame = self.frames[unit]
spellName = LibClassAuras.GetAltName(spellID) or spellName
local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
if aura and Gladdy.db.buffsShowAuraDebuffs then if aura and Gladdy.db.buffsShowAuraDebuffs then
aura = false aura = false
end end
local auraNames = LibClassAuras.GetSpellNameToId(auraType) local auraNames = LibClassAuras.GetSpellNameToId(auraType)
local spellId = auraNames[spellName] and auraNames[spellName].id[1] local spellId
if not aura and spellID and spellId and expirationTime and (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then local isTracked = false
if auraNames[spellName] then
for _, spellInfo in ipairs(auraNames[spellName]) do
spellId = spellInfo.id[1]
if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
isTracked = true
break
end
end
end
if not aura and spellID and expirationTime and isTracked then
local index local index
if auraType == AURA_TYPE_DEBUFF then if auraType == AURA_TYPE_DEBUFF then
auraFrame.numDebuffs = auraFrame.numDebuffs + 1 auraFrame.numDebuffs = auraFrame.numDebuffs + 1
@ -267,7 +279,7 @@ local function styleIcon(aura, auraType)
aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a) aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a) aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
end end
function BuffsDebuffs:UpdateFrame(unit) function BuffsDebuffs:UpdateFrame(unit)
@ -474,15 +486,15 @@ local function iconTimer(auraFrame, elapsed)
auraFrame.timeLeft = timeLeftMilliSec auraFrame.timeLeft = timeLeftMilliSec
if Gladdy.db.buffsDynamicColor then if Gladdy.db.buffsDynamicColor then
if timeLeftSec >= 60 then if timeLeftSec >= 60 then
auraFrame.cooldown:SetTextColor(0.7, 1, 0) auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec < 60 and timeLeftSec >= 11 then elseif timeLeftSec < 60 and timeLeftSec >= 11 then
auraFrame.cooldown:SetTextColor(0.7, 1, 0) auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
auraFrame.cooldown:SetTextColor(1, 0.7, 0) auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
auraFrame.cooldown:SetTextColor(1, 0, 0) auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
auraFrame.cooldown:SetTextColor(1, 0, 0) auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
end end
end end
if timeLeftMilliSec < 0 then if timeLeftMilliSec < 0 then
@ -899,6 +911,22 @@ function BuffsDebuffs:GetOptions()
order = 10, order = 10,
width = "full", width = "full",
}), }),
buffsCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 11,
width = "full",
set = function(info, value)
Gladdy.db.buffsFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.buffsFontColor.a
end,
},
}, },
}, },
font = { font = {

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@ -663,6 +663,22 @@ function Cooldowns:GetOptions()
order = 9, order = 9,
width = "full", width = "full",
}), }),
cooldownCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 10,
width = "full",
set = function(info, value)
Gladdy.db.cooldownFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.cooldownFontColor.a
end,
},
}, },
}, },
font = { font = {

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@ -456,6 +456,22 @@ function Diminishings:GetOptions()
order = 9, order = 9,
width = "full", width = "full",
}), }),
drCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 10,
width = "full",
set = function(info, value)
Gladdy.db.drFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.drFontColor.a
end,
},
}, },
}, },
font = { font = {

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@ -14,12 +14,6 @@ local function table_copy(t, str)
end end
for k,v in pairs(t) do for k,v in pairs(t) do
if type(v) == "table" then if type(v) == "table" then
if k == "drCategories" then
for key,val in pairs(v) do
--Gladdy:Print("TableCopy", str .. "." .. key)
end
end
t2[k] = table_copy(v, str .. "." .. k); t2[k] = table_copy(v, str .. "." .. k);
else else
@ -94,7 +88,7 @@ end)
import:AddChild(importClearButton) import:AddChild(importClearButton)
import.clearButton = importClearButton import.clearButton = importClearButton
local deletedOptions = { --TODO backward compatibility Imports on deleted options local deletedOptions = { -- backwards compatibility
growUp = true, growUp = true,
freezetrap = true, freezetrap = true,
repentance = true repentance = true

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@ -19,6 +19,7 @@ local Racial = Gladdy:NewModule("Racial", nil, {
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 }, racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false, racialDisableCircle = false,
racialCooldownAlpha = 1, racialCooldownAlpha = 1,
racialCooldownNumberAlpha = 1,
}) })
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
@ -43,19 +44,19 @@ local function iconTimer(self,elapsed)
local timeLeft = ceil(self.timeLeft) local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then elseif timeLeft < 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0) self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
end end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
@ -270,6 +271,15 @@ function Racial:GetOptions()
order = 8, order = 8,
width = "full", width = "full",
}), }),
racialCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
}, },
}, },
font = { font = {

View File

@ -17,6 +17,7 @@ local Trinket = Gladdy:NewModule("Trinket", nil, {
trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 }, trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
trinketDisableCircle = false, trinketDisableCircle = false,
trinketCooldownAlpha = 1, trinketCooldownAlpha = 1,
trinketCooldownNumberAlpha = 1,
}) })
LibStub("AceComm-3.0"):Embed(Trinket) LibStub("AceComm-3.0"):Embed(Trinket)
@ -39,19 +40,19 @@ local function iconTimer(self, elapsed)
local timeLeft = ceil(self.timeLeft) local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then elseif timeLeft <= 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0) self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
end end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
@ -276,6 +277,15 @@ function Trinket:GetOptions()
order = 8, order = 8,
width = "full", width = "full",
}), }),
trinketCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
}, },
}, },
font = { font = {

View File

@ -1,7 +1,7 @@
# Gladdy - TBC # Gladdy - TBC
### The most powerful arena addon for WoW TBC 2.5.1 ### The most powerful arena addon for WoW TBC 2.5.1
## [v1.21-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.21-Release/Gladdy_TBC-Classic_v1.21-Release.zip) ## [v1.22-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.22-Release/Gladdy_TBC-Classic_v1.22-Release.zip)
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@ -62,6 +62,12 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
### Changes ### Changes
### v1.22-Release
- fixed import for some localizations not working
- added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket
- grounding totem effect fix
- fixed some buffs/debuffs not being present in BuffsDebuffs
### v1.21-Release ### v1.21-Release
- fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI - fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI
- added Pummel cooldown - added Pummel cooldown