Merge branch 'release/v1.07-Beta' into main

This commit is contained in:
Sumsebrum 2021-05-20 01:32:35 +02:00
commit cf804546c2
35 changed files with 761 additions and 334 deletions

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@ -1,38 +0,0 @@
<Bindings>
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
<Binding name="GLADDYTRINKET2" category="ADDONS"/>
<Binding name="GLADDYTRINKET3" category="ADDONS"/>
<Binding name="GLADDYTRINKET4" category="ADDONS"/>
<Binding name="GLADDYTRINKET5" category="ADDONS"/>
</Bindings>

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@ -366,6 +366,13 @@ function Gladdy:GetImportantAuras()
priority = 10, priority = 10,
spellID = 1044, spellID = 1044,
}, },
-- Blessing of Sacrifice
[GetSpellInfo(6940)] = {
track = AURA_TYPE_BUFF,
duration = 30,
priority = 12,
spellID = 6940,
},
-- Divine Shield -- Divine Shield
[GetSpellInfo(642)] = { [GetSpellInfo(642)] = {
track = AURA_TYPE_BUFF, track = AURA_TYPE_BUFF,
@ -599,6 +606,14 @@ function Gladdy:GetImportantAuras()
priority = 20, priority = 20,
spellID = 8178 spellID = 8178
}, },
--Intervene
[GetSpellInfo(3411)] = {
track = AURA_TYPE_BUFF,
duration = 10,
priority = 10,
spellSchool = "physical",
spellID = 3411,
},
-- War Stomp -- War Stomp

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@ -32,7 +32,7 @@ function Gladdy:CreateFrame()
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent) self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
self.frame:SetClampedToScreen(true) self.frame:SetClampedToScreen(true)
self.frame:EnableMouse(true) self.frame:EnableMouse(false)
self.frame:SetMovable(true) self.frame:SetMovable(true)
self.frame:RegisterForDrag("LeftButton") self.frame:RegisterForDrag("LeftButton")
@ -187,7 +187,7 @@ function Gladdy:UpdateFrame()
local button = self.buttons["arena" .. i] local button = self.buttons["arena" .. i]
button:SetWidth(self.db.barWidth + extraBarWidth) button:SetWidth(self.db.barWidth + extraBarWidth)
button:SetHeight(self.db.healthBarHeight) button:SetHeight(self.db.healthBarHeight)
button.secure:SetWidth(self.db.barWidth + extraBarWidth) button.secure:SetWidth(self.db.barWidth)
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight) button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
button:ClearAllPoints() button:ClearAllPoints()
@ -195,27 +195,27 @@ function Gladdy:UpdateFrame()
if (self.db.growUp) then if (self.db.growUp) then
if (i == 1) then if (i == 1) then
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0) button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin) button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end end
else else
if (i == 1) then if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0) button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin) button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end end
end end
for k, v in self:IterModules() do for _, v in self:IterModules() do
self:Call(v, "UpdateFrame", button.unit) self:Call(v, "UpdateFrame", button.unit)
end end
end end
for k, v in self:IterModules() do for _, v in self:IterModules() do
self:Call(v, "UpdateFrameOnce") self:Call(v, "UpdateFrameOnce")
end end
end end
@ -257,6 +257,7 @@ function Gladdy:CreateButton(i)
end end
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame) local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
button:EnableMouse(false)
button:SetAlpha(0) button:SetAlpha(0)
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate") local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
@ -265,12 +266,9 @@ function Gladdy:CreateButton(i)
secure:SetAttribute("*type1", "target") secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus") secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", "arena" .. i) secure:SetAttribute("unit", "arena" .. i)
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
button:RegisterEvent("UNIT_NAME_UPDATE") --secure.texture:SetAllPoints(secure)
button:RegisterEvent("ARENA_OPPONENT_UPDATE") --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
button.id = i button.id = i
button.unit = "arena" .. i button.unit = "arena" .. i
@ -281,7 +279,7 @@ function Gladdy:CreateButton(i)
self.buttons[button.unit] = button self.buttons[button.unit] = button
for k, v in self:IterModules() do for _, v in self:IterModules() do
self:Call(v, "CreateFrame", button.unit) self:Call(v, "CreateFrame", button.unit)
end end
end end

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@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR) local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L local L
Gladdy.version_major_num = 1 Gladdy.version_major_num = 1
Gladdy.version_minor_num = 0.06 Gladdy.version_minor_num = 0.07
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
Gladdy.version_releaseType = RELEASE_TYPES.beta Gladdy.version_releaseType = RELEASE_TYPES.beta
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType

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@ -1,6 +1,6 @@
## Interface: 20501 ## Interface: 20501
## Title: Gladdy - TBC ## Title: Gladdy - TBC
## Version: 1.06-Beta ## Version: 1.07-Beta
## Notes: The most powerful arena AddOn for WoW 2.5.1 ## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo, DnB_Junkee, Knall ## Author: XiconQoo, DnB_Junkee, Knall
## X-Email: contact me on discord Knall#1751 ## X-Email: contact me on discord Knall#1751
@ -34,4 +34,5 @@ Modules\VersionCheck.lua
Modules\XiconProfiles.lua Modules\XiconProfiles.lua
Modules\Pets.lua Modules\Pets.lua
Modules\ExportImport.lua Modules\ExportImport.lua
Modules\CombatIndicator.lua
EventListener.lua EventListener.lua

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Images/mask.blp Normal file

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@ -1,13 +1,13 @@
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
function Gladdy:GetKlimpProfile() function Gladdy:GetKlimpProfile()
return 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return 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end end
function Gladdy:GetClassicProfile() function Gladdy:GetClassicProfile()
return 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return "4XzRBT3CBBJe)t05bVF8Nrn1PzMgxF1UZ1BMmkLwI2MxKe9rsDPU)r)SFlWUGVKOPCSYmrIMayXI9f(TlGwYxE7YBwxTOSADE1puUPSk8ISLxXxEZDXpFi(zv4ZML3SQSCZ6YVTBIbCPwj9gf3ZeoJK7ClV)FOvbImvlvt1cmz3T)(7Rxe(4DBE6rCowLv3SiBsgMfzywKHzbASg6eYYenyx4GwZwvKTzul807rIFtZZBYxEZh31KxDF2Q8p)U1R)LD1F(dBYwV(5p)XTzpKx)zSVFPQC)U15R)YDBEkmNVVOo7Un5)qr1kGg31X2p0JLV0kyARHXuoM06CEsKaIrJrXmmo8ELxlfSqlYOyCIwQMQfqe0uvS7R5nhWt4I9h3fE76LlwEZJ5zBAEeyZRY2MFz5UMBk(RCqUiwEZUNUTSjF71BYAYrTX728TSNRVnR6H8gy43rQRBES8BVBFv27ZJ)z38CDz9YB(1p(HFkAW9Vkw384LzRAkJwwDt9T5)zZ(kqU)PIDfBZ2uuhvIrUzvgW4Gc03zY(Qus1)39zvjL0Jfp84g4)nTSEYCiYP)8pE5T9yRFk(WqzsN5zAKFOQ8BVVOkFvtr5UH04tz)zqedYXQ8TLX1ZYBEFzvr91xdgdbj2e2m)7FbMH8MLx9pKkSN)miuEF(9z730eSKmwll8DENM8PQcG0npV8kv0lq4SYP7dxh6dxi16zOdNjzU56JtjMMo4Cj5gdFw6y0ZnxsUqOMSpcQpCUDg(r4bgA6(G8JxZKZXZALB25YYCtVUKiDmERFU(iCSP7dP3nE3C0bccPMJosP0pToL4hRDArijEKZAf68UPfYjg2pTohNiqnmxxukMAAvvsel8I5CByQPNQwlh70tfYooJAwJlHtmNe2bS8C6sL5fwuOpdxjN12IZe2PTJXvUqlSZPieq4IPNlkEHs5NZYryfIzfHoyXpNc1P8VW6c7Jx6MtvyyZfnvluVqqhnfiywfQq6ftlC04uzDZrgjGzyUyGsaNYSRB5SHTvaKVP7dAcAuZzKke6z34ZZMvlibCNZz344VGPoXnm2lSfsY8toZm1KGv0HV9JB3UFxEyyDOCVW7rGUxWe9aNJagqSfxwv8x)9F8p3NTUkRj7V)JBVLi9V3INai2tLFlV668Qv57AaOsDW1ArDWOHngX2)lVQgq58LTz)NYQVSB)24BxxnK85niYPEtbSOZ2TdWlVkFl8Q6WkJGO(R5zRFoWd1pLVk8D(U8TXxqD43QrPgIPk0W68aaXNYQar4nv517Ri4x1H(TomS6UrC7JqxEeaRL0AJf2xwwTDOOUFcfqQdnKmlIjmcF8kUbe9BYQR)4QYjtmYOnEyBaaaLs74sDpe9hVLQPAPPllSwLe4Dgrg(wbfpwCmquCyYGD2BhKPquON4ZPTibdKOHvyjWs2EiXGDNb9xqMEnW2f7W5EmhgY1yofwVX89lAsA9WA51jBoHEFF5Q9tk37VII9gLkOus2M80qxS(SBSNxQTH8mDaYiM3ZSH8dbCFDUOhlR6lHHyG9vdBjA0wHJmodz6leqEhwhGcqZnqQjTg0t0s1uTKCPOuKar(USFaIp0emDWvPqBsghJYCAvrx(rqQa3CFfK7kLPiV)y6Ex0CO3OyhAvv3lR4vfJd91L4xNEG7tt2KP2swGOX9aDEFFLuUKX4IiMMfbWwwVn8GeGEOXhcPqfEG5O(etiyrklKWdCjd7SIh7RbGOhEVX4I9e0SGpBCSmfsKiw1Wdwh9qaGBKggWfnoZox8nCj1fPtAPrhWfH9rfjCeJtKkopdNBo9Gxlr6QK4GH34WPMZXb5GCLcp4yQw2m(GGl948esaCrkdUit5XXG5Rfjh2IuaYfKxyMilim6OyjMrrCSwnYBrSTXjmKbq8bLn(GewSOCNBiPSsIsxyPrZueUA4bMIJuwXDACkDOOh6SZrnrcAH3Qr2iPiTEb2ho0io7bqAlO8KwKGDSiHPAbcCkU8fgY0rscrdQILgTgLzgJbNhrGB7TXY4OUdk)dzbZOyh0MG(GNY72T6rWSVZMpeSQNVuNNZyVKgW55R5RtLn62GopPlitFqvOr21jqJaPb1B2KvNok)cfvl2UpzttFdzAevuEMKe0cEu0GQ2yYtHXX5OW16XxO5YK1asV08LMqYixMCIuEuTlcXzJFZXhKKfOJm51cKsglAmiH96XoekIYIei3WBixcWKfTzDKfkWCy7dT6LcIjH4SKFgAu58c0A1APfHvfNkxAU1cYSWlrJnyUXLHYOqMrdWsIVr79X(Q4edJPiapOr7Cksd3BqJBllzEIw0GOLcbbz3g7reZEC24ONgAEsfOkqzTmjvXPQ1jW7OiuHs(ehc5jPfJcncodw6fm8bVIJu1HsYa1r5bWx4d(KdABSrjzBAqHo4YzP1cgtgCPJdvNuFGXm2rd(GLIrftmfEqH(QqR4mzitqoSqAnMJK0WLKfHthNuDYsriXj3PP9f04CbgzXVjng2kiTXy4u0Di4l5BKeYcSJwgke447Tw6l0Lb21yyOuH1tM6k6bEA)koUgXe)rssXUH)HInLmfrg)BRanIjhEi2anab5wrbCJjFgNEbraK)IfeAbLhC41EY7Hgh0BYHLItBqBqlNeksdUjiNmRbNeCMKss2ImKLI37j6a7B0kqI(DHOSf)EVSRsi1of4FmC4eOiw84nGqYpaOHYJbnR3KN)0OumVVeaggIOhYxQi89vGaN5rI1uTPUz)UtzmAVjIwRA36tEiodonpMHjwn3amH93Gb816tP3GwoIWVEvwdGO)0gdhXCUUOoi221CkdYWSi07vNuV5Qy1BUppR6u6FydNOGTS8K4gnGINueVIHiIdj)PqscqY3N0O84OGm2EasP(UQ8mixTtyGksiVp7u6ToexniVQYZ)RCakWjzcRDY4XewS9j4nNKIP1C85vBk3DsIadpYBnyc2hEKHRkozhxQigDP3c4NUUScwVfnV10ttPDho)TldM1R38Cyn98YlbOIq0oyxdLM5nW(vqIFQ2muta4crtEOQ8B)2tHvFmO07w1SpBtGk9p2QdQm0XoG1dZQKwA4kbs(hgutXt)9FqRIoSNH57USQuzbGWu9sHAW5NAuonGKcIRc)daf078tpRvBbfuedfaP0Q0Fv6RbNr8HhEyVJDmTLWrpm0JiAJguMHQjkTuwl)3J(jrnKXDWCV(68QFUyxOAceJ1dYE3bO3JaXonkt8nLba8HHSQ4yhQ8jAgmov8FyFvD(rQEsQcpM2k80Lmoa)HMxYe(UXjT3p5MGF90vOkjRo44z7RhoXY80k2MkyrV(2xx2hUaPndL88RNWu(NG)pdsooKUjG4pc6h8)bb0M8mqg)YbV4DbVgRxU(XNRlwbY2jd5HfFRjuG2fhwFdmAXLa8Bi9zVgsecIp5nPcmv20uU9tzvpuSdZ1KcEotXTxmS2oWUxGbC7F7gqMufHUqo(ET8QCRhegowewGhoL9eI6NhFLMqTfAECc0G5yxP3HC)6vL4(x9cY8PNVclD)kMScT9lggo8Bl2MhRvEwZ4ykTmbF02dh)YrKUfg9JKnOeBhECfhUpGKbj9gkQPdsNtOA3ha3l6b67EvWVNRBA)ptW3kv1XWsDqC2(Zhqf1X3GhvMHBptpz1jg3BD1pLT5(tiWqF)2ExtKOg972UTjEpEMXQLeIPWth9cbnoY4jez5PuS4OLiy9v18smH9GISpQWQdtOAwb)HReCBLuOIdH8rn0ZTaR87X2IiHVBWoQxTFZMti2avtSfPkIbzKJzzkcjvhEacBUmMBjMDSWH1iWiP6rjDESGxMundsfOYIJuqLr8Wkcd4CqAlPY26muc1ynHS4aXe3TuvoiQZOco6XkuaPaJ1yqt18rJf7slXKYLmfLvoG7IkPQfjL1qf5sHfyUTY2yw3CfwJZWjuK4ASmeWaXYBGsmTaliKuAXrepr3afcx7qKNWe4t15f7VaGyoSMXkdXHKSwYPYQQfynHG8lnuLIPA1gK2Pcet181svDbsuef7sBQwikrQwiujFHrtv5elDMacZfNX2s(YDyPsvWUOTlFSG)urBiXihPTblp2r2vhmHZZgH3k54P6J4QDFiYTZnmgsywiVZjm0V0Q0sgx70YqPaLUwK4d8TdtXrOWfQrmLQ3yIyJoCtRpSpVUopEWKjiFbMF0bd1hItzrD5UJklml7DdtpreDrY)(N3LTTyf29fTXs6VfDlkrKZsBVPapoUZ4tPSKwdNWmpaKXlGE6GayzT3KZVBCIFk7HIvhd)EsgErScdRkIIGB)LRhO6p(DXe3XgcmHX6d58(RW2D901hnZP(hh9ji1QBYA2xFxAJKeoKUDg(oaloihWwM)MW1DOJ5BH8iGGDDEAJZ)QBdPhN8aCX12LwRL5dbDumiENX3DTSNOLQPAPjTz3GCsib7ymP9Vo1hYugPxc5Al1sje122pj9J3s1uTGq66G9dH4pi9SUBOWaT3rylLWzc3P2Wj9zn2ES1XBPAQw6GjHhQCyAAc)P0Ix)PvZxZOSEas6kvvdriUMZSNfkfsoCccDHxqESu85tGCasf8YKDgym8M)92jKtQpleYO8NhcXz6ZeL0s8kX(MjKtiop2tc6g4Em7jDYCI2aqpp5a3DJ8SWyo(Km2RJq6WbAEoiKq7zNNWboUAkH0fPDD9DBWndXch5X5GR00V9G3mHCAUyQLhegShTUWBMNCsT3FE4lU9mTaHeGolesc51nLO61rj866mLnLzGrvql4MNKGH15XXXr)OnEZeIRFZBn00V6p3w(UWLy7JXFwuTfg7if4FA84dQkXBgOzpSqZImU9NzLzexC4v2jIJA8R7Ymeq1MonTr1KjvQM(NA1pgVRVlw2vm)(fPpXH4Dz0YzoakialvgUTkHt(r1(Z6lDjKi(B54lN75roo60pg8BOC41hSfNEZYL))BOyvch"
end end
function Gladdy:GetKnallProfile() function Gladdy:GetKnallProfile()
return "4XzRA12CBJJd(xuZW3j1hBA302z2(YTo7CBNPJ7QyRe7R2s5KKVUz)W(B)ajaLPKJIuA9xIvKabbabbEaixYxE9YfRRVSQEDr9RQ2vv7Fr(YpWxU4MWFVl83A)FBxUyvv1U1vFVC2d4Md3EBZL()8YD3VbPBvEt7L5JoPSapybEW88ynqeoTipUYizAMmtzDsUZKPxE7l0sGV7YBAE3QQYpv1SCXV(lxbCT8(RRl2xvFvvz7N)iigfTbEVU(1BBYVzxXR2wVAxXYBwU4(QVxu)YvThY3T8YoP8TfBVBdmgHbeO8vBZ39lL(XT2tZ9fTVTiFx7MecnSWSw1wS)t7YBlqf)L7(E(dnxNxFxrlm2BilZInvF)LhQZFDr4F9VhNKGk8BV7nV9AsW8u(B5Rk8t7M4CEDXF1EOUy5If7RQA3KiqFQOEvrzB(DHbexHx0(aORlExzBr9TaZ(YlxV(JLnF5n7YxV(HV8U9a9nFbP9RVzxvdieBa1Axq1UKe64QrqgV(JFkrGWj3BSxS9VlGvurQlqCGVPU67VEBDXQ2TvLDQjYK3N)xERq662YfVUQEBZNGjk3BRozHR44s7l0CKQFDBt7RlUn)WUwV3LXAz(Flsw8Q3cST9HLFqfCZeoRCCA4ApnCHuRNGpCMK5MIgNsmoFW5sYng(K8XONAUKCHqnkncIgo3oH8iYabACAq5jd2yoLmRvUjNllZnUEjr(yYSztrJWXgNgAD3K5MIpcMwnfFKsz24RPK8yTJBcjZJCsVqxMBCJCuGZgFnhNiyzyksukMA8LQOjwKjMABdtn(u155yhFQqXXzut6CjCIPSWoqKNATuzEcLc3ZWvYj9T4mHDC)yuZfAHDQfcbeUy85IIxOuzt55iScXKMqhO8tTG6uzpHEH0KjDtTuyytfnvluprqhnfiyYfuHmtmUXrJtL1nfBKsbBQyGsPDA9wozyBLwjhNg0f0OMYjvi0tM4lJn5QGKjEIqoXTvpHRojnm2tKcj6(jNyMAJykocG8D73FOSWpSJWiVildrsEbtKGGfH1naxrkqUtavHiYqanG43bcoaZzvoacbMdhju)7TRbaq5RARcZia96psGDouUVQQEFFPof8lW02eyTZgWCuatb86Xe9dacSU6q56I1F9MD33Z2DeE366aKBySBlbXqCQs6b4oLsMmMNL818FpKxhLVaqzsaNrTjek9ai8FPSy)dbFTeEGkjSYMxwc2Hvf7bi1nEM2wVT8BfT)wr(6h8qqBUVyL)3IaBUPJGFVb9GrST(pSUObM6Bxb)PUO5qnHcUXt1A)GAos)1Bas2aRLX9pbHZJqgi5)vu3ad8R7Z)pv1FT8WEu3c(Qd9UjDkwIchi82689fDEVzPJKElNwvoITwAoDXTzKYHMTZ6TvRoqm0Zdum6TlkiEB6ZyAP5c9GIT(bCH65IVzy1t3CQkdfGuK3u8yQ1fkYP2K4GHsgkXqaS42Of3Nx)Tz4MsKF929fH4f5TXIBxxNy8pwM1WqqTGn9BfRJ1ycd0b1p7hdNzZS(hamCa(c)BCqQu)lKgaaj8G1Neh(1x3ZL(CKMWifzaump9XFbakC)dzmzGqUuWDbge4xaZLFCCi(E41z4l0CzGm67iOb)8fNqF(F))ZItugpiycMfLeghFqQqg5ZF4)vlqozSohYbPcjWx71LXCJ(3WdeYnAEqhGkbrwbch(D8Fdf345KGesJefkPIfSEUmrGbby(bLWQctLlo3AOAdspzgAUr1qzuOWO1wuk0zzbAvCsGrKfWdAx4dghXlJn8DlJSHWYz4bjy2rvwycues1hMnUeLuboPIO5wlJwvCQWu2(H6qRCOsXWqCOsRf4VyDDxgGPBPxWWhYuCKRo0s65oApa5cFild1baeHfhKK8nnOrxyKwsxe4lYSHHQJlFGZmsObFWIdeXZcpOyHjh(kotgYfKdksNZCGLgUK8iC6WKQJEkcjo5onocWfcxkS4AbTIHFfS2HrlnmC0woT3iAKfiHwgAe447Tw6hClduye6qWYiJMnJC1v0dCtGcjJJ6iwVaYsd5NXrNzHssSb3NaLeGoX0gEi2anabTTYxwXLeM1W0ligGYxOoYlj4Z(xNr7EOXbutBy5UG6BqFqlNmkst47so5wdBsWzckOoqpUzcSEKRcXhUq1zqc77I4i6biH7ZreZao7Ssb(0HC7fW(fIj9tn4rv1V5KEg(WYRCWUgdtPbDhICbk4TVaScrybNMEdsD(PQAis922F2uyPWAUQEBr56DbKnaoPsqypu26LwmDKqB6sWeZZF1lGapAfevLjZG0agHx4buq3vx99F)EQJBD9fL1t4tsifZBneonMILA06nhrRMmMzcGBD9)cq)1(elOxypjpAW2dVcuRUPUVdJNXdZHEm7AkC(oqjFaatLalMr4s6AHz89DsrslQJcbGRZlhnGh2VUTKipmVjg1J9cpHdbIgG5BxLpNFyDh8rh8XETXL8BpwctYMKxDOEaqhEpS7ME75qTeY)NyUgAAPDaN0ex69NwL1J1U3ouMZ0rPn039JGmtxAsxpjKsxgXjbXPXypcFO2qqoTGc9GbpDyMdaiaLW3LHWGmXmjrylwCKIme)d3qzVfckjnKke5nMeaY9yOWSisbloqmCULY9rCNHH9bPbfxi0lM3IqcOriqAjgQgcjrXQDCkRQYISYAiOpkReNbhLogJnRmssQvrPgtobdet6HwmTaHjaywWreApGNdzmbkmiadWuI5rq6fkhLMbaEemekdjHKTwYnOOQfisbbxBe4CjiqvG1gH3y4OM7JMrSbtmkK2ygsLiMHenwsy0e2xeqLW6WCNypz806qa0kaKzN6hEWqPYjZih5TbbnbUI)fKBW34AJgsRPYaNaJp8QSBhWZlfvc1FAZdnBHs3MQu7wFfOx2fjQx7jQABR2)Ey3Y2sF9E92j3lWZLF86R)47t)CAZgsRWjj4vmsKFt(XImt3CoEGC3XDZHwzat5CSuHbS5zgUGe)3COOPPiupoeZPZoLK34ZhpcmAmhdd6pWW1d7Z0W1S3NF32vpw81lm0sM4Oc4tYew4OzVtI4dIOp481WKeDNJxAb08bUD)4Oo6qyDxQboKao0mojPxssVKH(zCsdd6A5cjw9oh0uQtNMRGsauaClOEjUudq0Pde(X210ZxyWjl(4UhSh9mTp2OKXoo6oYMblbvlzFYWEDGlk4AW)8NxdRYTBV)F(ZG9p2XKppSlJNM3mMfM1zD73TN1Dqadqp6JzEcH40t8MCIPz6uqY9HieHJgvNtK(11VnF3TZWuUkIWnjgxyg(HDTt737CeGy)ApILbxqEOmF)2vihokBpchHn9Ne0lrtMrUHDf5GAqaEUzWv8OpEYhTl2PPvQ22arrESyYMLj3rJ5ADsV8ht4ufn8rNNaMm8iS85wJnVsYZWEoHNyU)bMJOj2KIUMt4RXgjwHn7jwD5j4XG6FJ94stTKOR3emSKwa1hJ6kIJAOHKir6KwA0XoAXjitXwAb1QNrq940dzAQFskQjwWBi8lXUC4SewpMQtmPwRHq0WZ73)IWb2heQmw)oyXT4xKcTQpARo8CXMna4KOEfkSD1)hbbBjCxoSBsWcazLvsEeagntX2iaypP64vuD8cJJk8VdTgu9j1KPyBHKXfsBMGGwfHRfr95iO1DTSQdUMrfBmMHCDKKrKGsknAeYNakBhNNq3pA7V7pjFr)Bc1Zk4cDXAg7scD8sa9dW7EbUY7Uzrpnuj(Yto6Ob34kTc2laEpaCxfaG2eVXv92mhtDNeQkPi1ndVOuGbpjt3aydQhpUgAxonzcLLjjWwtBE7HMBIcxmXM9yETtV8uX7z1c)P5CzVSKPvwNeBDgw0q80Js6MN9bKG6Ckm94I0WMuK61mdghx9MNPFyz3PNa4hoSB3mWH3Lz80(FTU(vW2G7aBCrikFZUII79pKCmW3wvVQWpC)oKT(F)axcO(qLPTExt7HY5mgWboa)SUC9ShIZGtZMC8eBNAagFqjyaFRzoudHud1M1SkVf2MpVXW1bTynKF23MV25midZIToB1SOgQw2t9Tf51ZHE)P7emSWgQ5qV2PC0cXZyiHsIQlU33g2YvfZAuz4OwxNFxvzZn1f5Wo(zmqfzKpKphQ1(SvE7vDrXFx0wNplxyTtQ8JA7(7H3mRfMo3XhwTRQCwMadpiBjX4)JKOZPh79i3lIzeRJsPHOm9K26)xaiu4IHSA6qs5jvoCuHAjgX1aMVZcNCC7ym6ISi6BTCUStYS41c6miy4D46NNroP(SWiJk78WiotFM4KwIxUXFAg5eIZJ)KGUlLpM)Ko6oHm7c90Stkng5zrWC8rfSNhJ0(Zy(CWiHoJDEch44QXmsxWjJE2r0htWmFIXZHuPPBr(pnJCAUym1dcdMWRlYmtZoi5u25rU42ZKcYDNhtUeqpnMP65XjSs8X8Pm9CQ8RcUPzj4yDE244ORF)pnJain)Sse8PBoEuQo2GQzp9sqMC8GME35Rzu2WGgrg4Io5MFf7qFuCySJyCO50ZTqXrVSC1gy(IL2TC4TR8hVy7H1hnckQz14RH9GRN9HNG6Ihwlw())l6WhMj" return "4XzRB01CBJJ7xuZWVj1J1TBA7mBtZTo3CxNPJ7QyRKOR2w5KKVUzFy)TFGeG6lBfPSXVyRidcaIVbiZk(QBwTCt5IIYnzLVRyBrP)fPRUIVA5THpVp8zP)ZA4DhU7UQpTUy)Y8)mB1vsn9Qf(pE72hFax660Q6fPJIwwaTSaAzE0UbaQy7MIFUhXXLgjtZKjkRtYDMe9Q7EJwcWNUopDBFydSx49i5ww)02Svl)0(6SY7sxN9T3UzZx2x9TpSnDZMN(2N2LEFw13qy)EzXH9BY289B3(ONlEFEv6TBZExE5Aah32UrUV7MGDH60Bdc6pMLF)d1RUsyIC2VS3J2nRwSA5dzPBRFaG6Q0DzxwSVgLKC2fGSC)J3uuNT76TP1zO48TB)z6tv3KwEFwnGGBj59Yhk(5BpuM((SWF6FpsPRlQwT83(0h(yqV(VY3u)WLPRRlckWwIFt2FuFOeetl3vuu)WQLpMv)XWpEDw56S91GqYZTrtJxKq9dBlQaU4bqkSnijwqCDuXfyYB(Y1DyiK4DKhIUwwXf(HYIF((8YS115f7B2NRZNTHgiGlZ2vu6j0QLVVOmV6AGns9IYH6EqK81VaepduLVrZrO(18Q63NDx6HT1EkzSwM)7Swf8JL5aARFA1vQajfoRCCy4ApmCHuRNapCMK5McgNsmoEqAj5gdFs8y0trljxiuJcJGGHZTtWpIeGHghgKFsGObtXZALBsAzzUX3xsepMeBYuWiCSXHH07Me3u4rW0QPWJuktgxNs8J1oUiKepYjTcDjUXfYrgozCDosiqnmfikftnUQkkIfjIPCByQXjvJLJDCsHSJZOM04s4etjHDalpLUuzEMnf6ZWvYjTT4mHDC7yCNl0c7ukcbeUyCArXluQKPSCewHysrOd28tPqDQKNzFHWKiDtPkmSPIMQfQNjOJMcemPcviteJlC0iPSUPqJukytfdukTtVVLtg2wPvYXHbnbnQPmsfc9Kj(sytQfKmXZeYj6w9mM6e3WyptkKO5NCckvhR4OTyIpTB3H9z(L1wsXfjjyvfxWeTfghRb5fvOuVQpd0(F3uWHq5RJohRgc2MXAdR8CEa2Hf39)YkRGYI((U0)tr533Fyx4TBkBWjGeOMMRlkRltZR7utkw6iskqqEKy4YIYD9fcDRR6cNxa0RjIQoiF920QqldZUiT1u1EFTdJ7R961kH7S5FTOIQ0VF9QBkB4yolkv)AFPFqP5)D8pBAvG5xUxkDnq689GarCSEWxX)u6HoR5fT9Q(VhslBKuf)mRStNm8U9o0d5iU(RF)gqNvN)4F97bX0QL3vS(q1C04bVN6Y89)GeorlAWrls0o9KCBlZ1k8DaU3Vhi86SDaCvEIrO83Ys38KFvvpMT2)D2(SDHxqa8pRqZuKs(FytwfWs3Tg(OmR6qj1UrWXBJFrvTWFZdaipaMRXqrbM7ZP)HheqEUp9DaBv7TMjpzDttHd6bjSY(707kHEebBnqqJIJ2fsVLtk82gvKNW)TR7ytJENQlqkgdUOGu0)NslMXy90UUPyl5SlmDJ0wtiIR5m7zbtqsHXq0fqfwy85WedMf6KmlM)9mWyyXsVEe5K6ZcImQKZdI4m9zctAj2fXRgroH48ypjOMwoL9KoAorHz1tJoP0yKNfgZXhLXEzisBSNhLh0Xa78eoWXvJjKUGtc9K2KetGmMLFw4knnUMxnICAUySThegSBM7eZ0OtQtsop8f3EM2GC35rKlfjUXevVmmXnJh)9cUPNrLxl4MgLGH15XXXrZ56vJiU(vNAOowlXyLC1wNhwHLp6xNA68vs0By1)nQ4SFb1un)9kbMpGiiVanR1z0WThgHq7By6T7x)aSxA3g(I26u)t7kh2)e0yW6FKTjosDqU6yqh8l8JBXMy9piej6KWBGmpHxinqQm4bRFOeW3(54UW3ZVjSsrceIZdF8BLqZ9pKWKba5sb3fqqaFHzi5xhh6xn86e8fAUmag974qq80lsq)8m8)nlsOeEGXeqPn43C8bPcrKVFy)3AbIjJ15qmivia(zjVi2RV)n8aGCJMh2dcNfrfWC4VJ)zyyTEmjiM0irMsQybPNlreqqySLHnHvfiLlsBTWKq7tMHOnUnugfYmATf5ciUyawfNyyCsjWdAx4hmocx(uGWdwgjdb1z4bji2XTSWeGim6Ia14sKtfirfrXTwgLQiPWrq4xQdLYHjFhwId30Ab(noN6fHXoAPxWWhsuCeRous6Xokpa(cFijb3dCRZIlss2MguOlmslTxe4lsSHLQJQpWygb0GpyXfIZNdEqXceh(vKsgYeKdBKgJ5aknCjzr40bIQJwkcjsCNgxbycHQclQling(RG0oSAPHHR2YjFJOqwGaAzOqGJV3APVqxgTLmiyjKqZMqM6k6bi9qGqmoUhX5FIO0q2zC0ywOKeAq)eHvGgXKdpeBGwGGCR8JjDbndUa5fecq(lmx8f04a9VoH8EO1bqtoSCxy7BqBqlNekst43LCYSgCsqkjLKSfzilNmvi8WfQgbsWVRUz(fX2gV8nGtKwbriyYeiKMrS6U3aXjA61EoDYJZUjFyy1yK94z4fISIdmEXQ2qRsWvh9EdNpL)bMJGj6c1464TaqGvyOO4E3q(6cr0LwedigoiGG8j65WqbUur2DsUJC3Keish07lU6y8wFyr)dXaUGLeQ)Wspqkrr7uuiw4nos1q(GolAa6yQg2Kc8Jkt8018ViC8ybMkH1p(k3I)IuOPy6qqi0wYO77kiTXmzcBJ1jrzfAFkHnlk3b3zuaPKO0f2AeLIg5qAgYktrwzcJJmlnChzyZjbTig0sgvKqAnYJKJXGXjGVGoeQfDcOIdSEbov6W2hcXH7fjjenu6fJgJscH2O0hbFtFDqhktp(AdG1i4NwZTnP)xet(dbFqJkHp(H)bTokXqo0HHdHSBuwmxcMB3edpgZfBXvkO92XMPGcdXTKSLCgk2bkvS4crjILcOtyNrsHemym4TJHt1u6nnQo0s04guDuaihNsvOSiQSgkFUcT6BC3qBsUcf8axRICnAMbleJKJsmTaZ9bjIXveMHVhdjmuVRrVPgJpeEOlCDFdzLH4qswd2MiRQfOTLGRnK5lza5L2rRwYq0sjy4kmAVaChOW(krmSpzhcRMkOdRsa8xWecn2HGbpYBqLtnBFmkeLFIeJCe3gSsG6JNlxVqPyhV82(DJd83FxpUSmpB)MTp5Xx37Wq3Pl3mO9W1R4x)LlbSFFzXp)Np25MS09WaOjGE8fFOZawNbFIErVDD9H0Tbkr(zEE920Y4eVH6I60BXmVqneQoX11yKx5BfOD2OXDY4x3LH950x8gVBonIVoI2iVbHp8c9QRZk)189e4bnDNUoAVGtDWqaOb7JTf(Gq(Le4DsQUWNy9OMyAnKE3HYQStOLIZxW0y9niiO)qdwUnlfq0ZNIN3Qu637v3M1idQ2dskkJo1DRPr(ptZSgP1ZZIrxNgDyxlEslU8X0YFmds(hRU05VnignuFHkbcAB81fj7yipq9nuXC9dpvLdMJJx0eEQn1(ZCyXXflrxhoOdbixCcKaYPGyyg66WDBrDDXUpNwEF(E)O)193HNSR3HhQg2U7Sv(KkU)rqe56)gdbGURyHJ3Bs(GnmOZ8TEAcoE8apaBXgBer7M5RT3snsO2zudgVl9aDFFPWm4PnL)JdPL1pZ(9cBNDaH(gELpWLEWLJdJX0Cj86gLJFYaGp)b610jWGi3wKFVqsCmDMlW3TTzCt(USWHiNwh5RJP)mAUO3I6Yhxcn3QmgwsscxQHMpJoiNajOLJ)2x24y8(N2NUlFnIWq06pMU9UzeNPBKZojzdgkVeVGEJcJCX6Etoxhperk)F7iX6CjrdXvJrJz9LwZWZU3D2TjBy)gaNWg5yodt(e3shxbo9dhDxeg7I4glMWeoU9RoSD7mIvC89iniBx8LBU5lF(4y2aTZshKon6pQ6MqTjMsBcV6Wf1TDgPeBFcM8I4Pu664I3A(8c9gIhuVH1NhgpYYXK9dhYQQYQov9fxxKxbXuofEmTm0MrcgFKBtFtTN3Mkwy3mq7J9mKcwU(AN)nW7Rzt1M4AS7yogryO9xBuJBkER)C9)u7LXUJG6ZP3NV(ufIfLtGA3laYpzYLo1g(Wqnl0vsVYHNH8yD(jQ95OsHRQtRpuDBuDexrRx7FJS69V2nrfXs)vWiukBNRRaVxnfdlLAyV6VKSfyKKEIas(nCevD)3hygi(jOSqMbs3aLIPuq)0qV6qzHQJlRT7Dd6DqqX7Hnxwy6cvBZYE0)qN7J2DfLRZ82bElRC)3xXLqsnm8CD52Q6d7NZAGkedPFl3Vz2lXzqY8qkExVMAbgF72Wc(r1CGwisc15wToTgmGM3A46WUyde7X3(B9CwKXFmW(fTEwqZvHtZ)US0Y5aV)yzccwW1zoWRDkhPiEbljeIOm7r)fbA)6SzTQeCvBktVh6f92YSuW3Eglurc5dPZbATFqEE5vzw2FMvxMoltyTtQ8RkF3JWBMLIPXC8P1Bl2plrGHh4TM8qn3Bk3GizZWdVPw7orK7ovKUv93EtaNrj)DG(eDomKT7vp1WGwB60pI)sF1wnceMniCwCu5BbG1D(pnkmCPFjCL4Izi73uVh2i7r0IfdygpQvs6UA4v98vKYyqC0J6W2)rVi75nzkQxT6))I8c73a"
end end

View File

@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
local Data = LibStub:NewLibrary(major, minor) local Data = LibStub:NewLibrary(major, minor)
if( not Data ) then return end if( not Data ) then return end
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
-- How long before DR resets -- How long before DR resets
Data.RESET_TIME = 18 Data.RESET_TIME = 18
@ -234,42 +232,6 @@ Data.spells = {
[10912] = "charm", [10912] = "charm",
} }
-- Add WoTLK spells
if( IS_WRATH_BUILD ) then
-- Death Coil
Data.spells[47859] = "dc"
Data.spells[47860] = "dc"
-- Wyvern Sting
Data.spells[49011] = "sleep"
Data.spells[49012] = "sleep"
-- Entangling Roots
Data.spells[53308] = "root"
-- Frost Nova
Data.spells[42917] = "root"
-- Intercept (Remove all except this one come WoTLK)
Data.spells[20252] = "ctrlstun"
-- Pounce
Data.spells[49803] = "ctrlstun"
-- Polymorph
Data.spells[61305] = "disorient"
Data.spells[61025] = "disorient"
-- Sap
Data.spells[51724] = "disorient"
-- Maim
Data.spells[49802] = "disorient"
-- Hex (Guessing)
Data.spells[51514] = "disorient"
end
-- DR Category names -- DR Category names
Data.typeNames = { Data.typeNames = {
["disorient"] = "Disorients", ["disorient"] = "Disorients",

View File

@ -59,41 +59,107 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
------------- -------------
-- WARRIOR -- WARRIOR -- TODO
------------- -------------
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
-------------- --------------
-- ROGUE -- ROGUE -- TODO
-------------- --------------
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
------------ ------------
-- WARLOCK -- WARLOCK --TODO
------------ ------------
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
--------------- ---------------
-- SHAMAN -- SHAMAN
--------------- ---------------
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
-------------- --------------
-- PALADIN -- PALADIN --TODO
-------------- --------------
--Blessings
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
Buff( { 642 }, { buffType = "magic"}, "PALADIN") -- Divine Shield
--Auras
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
--Seals
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
------------- -------------

View File

@ -1,5 +1,5 @@
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find local floor, str_len, tostring, str_sub, str_find = math.floor, string.len, tostring, string.sub, string.find
local IsInInstance = IsInInstance local CreateFrame = CreateFrame
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
local L = Gladdy.L local L = Gladdy.L
@ -8,47 +8,45 @@ local ACDFrame = Gladdy:NewModule("Countdown", nil, {
arenaCountdownSize = 256 arenaCountdownSize = 256
}) })
function ACDFrame:OnEvent(event, ...)
self[event](self, ...)
end
function ACDFrame:Initialize() function ACDFrame:Initialize()
self.hidden = false self.hidden = false
self.countdown = -1 self.countdown = -1
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\"; self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
end
function ACDFrame:OnEvent(event, ...)
-- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
self[event](self, ...) -- route event parameters to LoseControl:event methods
end
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent) local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
ACDNumFrame:EnableMouse(false)
ACDNumFrame:SetHeight(256) ACDNumFrame:SetHeight(256)
ACDNumFrame:SetWidth(256) ACDNumFrame:SetWidth(256)
ACDNumFrame:SetPoint("CENTER", 0, 128) ACDNumFrame:SetPoint("CENTER", 0, 128)
ACDNumFrame:Show() ACDNumFrame:Show()
self.ACDNumFrame = ACDNumFrame
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH") local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
ACDNumTens:SetWidth(256) ACDNumTens:SetWidth(256)
ACDNumTens:SetHeight(128) ACDNumTens:SetHeight(128)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0) ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
self.ACDNumTens = ACDNumTens
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH") local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
ACDNumOnes:SetWidth(256) ACDNumOnes:SetWidth(256)
ACDNumOnes:SetHeight(128) ACDNumOnes:SetHeight(128)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0) ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
self.ACDNumOnes = ACDNumOnes
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH") local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
ACDNumOne:SetWidth(256) ACDNumOne:SetWidth(256)
ACDNumOne:SetHeight(128) ACDNumOne:SetHeight(128)
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0) ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
self.ACDNumOne = ACDNumOne
function ACDFrame:PLAYER_ENTERING_WORLD() self:RegisterMessage("JOINED_ARENA")
end
local instanceType = select(2, IsInInstance()) function ACDFrame.OnUpdate(self, elapse)
if (( instanceType == "arena" )) then
ACDFrame:SetScript("OnUpdate", function(self, elapse)
if (self.countdown > 0 and Gladdy.db.countdown) then if (self.countdown > 0 and Gladdy.db.countdown) then
self.hidden = false; self.hidden = false;
@ -56,37 +54,40 @@ function ACDFrame:PLAYER_ENTERING_WORLD()
local str = tostring(floor(self.countdown - elapse)); local str = tostring(floor(self.countdown - elapse));
if (floor(self.countdown - elapse) == 0) then if (floor(self.countdown - elapse) == 0) then
ACDNumTens:Hide(); self.ACDNumTens:Hide();
ACDNumOnes:Hide(); self.ACDNumOnes:Hide();
ACDNumOne:Hide(); self.ACDNumOne:Hide();
elseif (str_len(str) == 2) then elseif (str_len(str) == 2) then
-- Display has 2 digits -- Display has 2 digits
ACDNumOne:Hide(); self.ACDNumOne:Hide();
ACDNumTens:Show(); self.ACDNumTens:Show();
ACDNumOnes:Show(); self.ACDNumOnes:Show();
ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1)); self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2)); self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
ACDNumFrame:SetScale(0.7) self.ACDNumFrame:SetScale(0.7)
elseif (str_len(str) == 1) then elseif (str_len(str) == 1) then
-- Display has 1 digit -- Display has 1 digit
ACDNumOne:Show(); self.ACDNumOne:Show();
ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1)); self.ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
ACDNumOnes:Hide(); self.ACDNumOnes:Hide();
ACDNumTens:Hide(); self.ACDNumTens:Hide();
ACDNumFrame:SetScale(1.0) self.ACDNumFrame:SetScale(1.0)
end end
end end
self.countdown = self.countdown - elapse; self.countdown = self.countdown - elapse;
else else
self.hidden = true; self.hidden = true;
ACDNumTens:Hide(); self.ACDNumTens:Hide();
ACDNumOnes:Hide(); self.ACDNumOnes:Hide();
ACDNumOne:Hide(); self.ACDNumOne:Hide();
end
end end
end) function ACDFrame:JOINED_ARENA()
end self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnEvent", ACDFrame.OnEvent)
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
end end
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg) function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
@ -129,29 +130,36 @@ function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
end end
function ACDFrame:UpdateFrame() function ACDFrame:UpdateFrame()
ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumFrame:SetPoint("CENTER", 0, 128) self.ACDNumFrame:SetPoint("CENTER", 0, 128)
ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2) self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2) self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2) self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0) self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
end end
function ACDFrame:Test() function ACDFrame:Test()
self.countdown = 30 self.countdown = 30
self:JOINED_ARENA()
end end
function ACDFrame:Reset() function ACDFrame:Reset()
self.countdown = 0 self.countdown = 0
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnUpdate", nil)
self.hidden = true;
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
end end
function ACDFrame:GetOptions() function ACDFrame:GetOptions()

View File

@ -42,6 +42,7 @@ end
function Auras:CreateFrame(unit) function Auras:CreateFrame(unit)
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit]) local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
auraFrame:EnableMouse(false)
auraFrame:SetFrameStrata("MEDIUM") auraFrame:SetFrameStrata("MEDIUM")
auraFrame:SetFrameLevel(3) auraFrame:SetFrameLevel(3)
@ -59,6 +60,7 @@ function Auras:CreateFrame(unit)
auraFrame.cooldownFrame:SetFrameLevel(5) auraFrame.cooldownFrame:SetFrameLevel(5)
auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND") auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
auraFrame.icon:SetAllPoints(auraFrame) auraFrame.icon:SetAllPoints(auraFrame)
auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY") auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")

View File

@ -506,8 +506,10 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
aura = tremove(self.framePool, #self.framePool) aura = tremove(self.framePool, #self.framePool)
else else
aura = CreateFrame("Frame") aura = CreateFrame("Frame")
aura:EnableMouse(false)
aura:SetFrameLevel(3) aura:SetFrameLevel(3)
aura.texture = aura:CreateTexture(nil, "BACKGROUND") aura.texture = aura:CreateTexture(nil, "BACKGROUND")
aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
aura.texture:SetAllPoints(aura) aura.texture:SetAllPoints(aura)
aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate") aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
aura.cooldowncircle:SetFrameLevel(4) aura.cooldowncircle:SetFrameLevel(4)

View File

@ -57,6 +57,7 @@ end
function Castbar:CreateFrame(unit) function Castbar:CreateFrame(unit)
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
castBar:EnableMouse(false)
castBar.unit = unit castBar.unit = unit
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle), castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
@ -85,6 +86,7 @@ function Castbar:CreateFrame(unit)
castBar.icon = CreateFrame("Frame", nil, castBar) castBar.icon = CreateFrame("Frame", nil, castBar)
castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND") castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
castBar.icon.texture:SetAllPoints(castBar.icon) castBar.icon.texture:SetAllPoints(castBar.icon)
castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER") castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture) castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)

View File

@ -1,5 +1,8 @@
local select = select
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
local CreateFrame = CreateFrame local CreateFrame = CreateFrame
local GetSpellInfo = GetSpellInfo
local L = Gladdy.L local L = Gladdy.L
local Classicon = Gladdy:NewModule("Classicon", 80, { local Classicon = Gladdy:NewModule("Classicon", 80, {
classIconPos = "LEFT", classIconPos = "LEFT",
@ -7,21 +10,87 @@ local Classicon = Gladdy:NewModule("Classicon", 80, {
classIconWidthFactor = 0.9, classIconWidthFactor = 0.9,
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 }, classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
classIconSpecIcon = false,
}) })
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
local classIcons = {
["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
["MAGE"] = classIconPath .. "inv_staff_13",
["PALADIN"] = classIconPath .. "inv_hammer_01",
["PRIEST"] = classIconPath .. "inv_staff_30",
["ROGUE"] = classIconPath .. "inv_throwingknife_04",
["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
["WARRIOR"] = classIconPath .. "inv_sword_27",
}
local specIcons = {
--DRUID
["DRUID"] = {
[L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
[L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
[L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
},
["HUNTER"] = {
[L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
[L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
[L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
},
["MAGE"] = {
[L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
[L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
[L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
},
["PALADIN"] = {
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
[L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
[L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
},
["PRIEST"] = {
[L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
[L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
},
["ROGUE"] = {
[L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
[L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
[L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
},
["SHAMAN"] = {
[L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
[L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
[L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
},
["WARLOCK"] = {
[L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
[L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
[L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
},
["WARRIOR"] = {
[L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
[L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
[L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
},
}
function Classicon:Initialize() function Classicon:Initialize()
self.frames = {} self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_SPEC")
end end
function Classicon:CreateFrame(unit) function Classicon:CreateFrame(unit)
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit]) local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
classIcon:EnableMouse(false)
classIcon:SetFrameStrata("MEDIUM") classIcon:SetFrameStrata("MEDIUM")
classIcon:SetFrameLevel(1) classIcon:SetFrameLevel(1)
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND") classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
classIcon.texture:SetAllPoints(classIcon) classIcon.texture:SetAllPoints(classIcon)
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER") classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
classIcon.texture.overlay:SetAllPoints(classIcon) classIcon.texture.overlay:SetAllPoints(classIcon)
@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a) classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
end end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end
function Classicon:UNIT_SPEC(unit, spec)
local classIcon = self.frames[unit]
if (not Gladdy.db.classIconSpecIcon or not classIcon) then
return
end
classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
end
function Classicon:Test(unit) function Classicon:Test(unit)
self:ENEMY_SPOTTED(unit) self:ENEMY_SPOTTED(unit)
end end
@ -85,11 +173,30 @@ function Classicon:GetOptions()
name = L["Class Icon"], name = L["Class Icon"],
order = 2, order = 2,
}, },
classIconSpecIcon = {
type = "toggle",
name = L["Show Spec Icon"],
desc = L["Shows Spec Icon once spec is detected"],
order = 3,
get = function(info) return Gladdy.db.classIconSpecIcon end,
set = function(info, value)
Gladdy.db.classIconSpecIcon = value
if Gladdy.curBracket and Gladdy.curBracket > 0 then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
self:ENEMY_SPOTTED(unit)
self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
end
end
end
end
},
group = { group = {
type = "group", type = "group",
childGroups = "tree", childGroups = "tree",
name = "Frame", name = "Frame",
order = 3, order = 4,
args = { args = {
size = { size = {
type = "group", type = "group",
@ -165,38 +272,3 @@ function Classicon:GetOptions()
}, },
} }
end end
local function getClassIcon(class)
-- see https://wow.gamepedia.com/Class_icon
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
if class == "DRUID" then
return classIcon .. "inv_misc_monsterclaw_04"
elseif class == "HUNTER" then
return classIcon .. "inv_weapon_bow_07"
elseif class == "MAGE" then
return classIcon .. "inv_staff_13"
elseif class == "PALADIN" then
return classIcon .. "inv_hammer_01"
elseif class == "PRIEST" then
return classIcon .. "inv_staff_30"
elseif class == "ROGUE" then
return classIcon .. "inv_throwingknife_04"
elseif class == "SHAMAN" then
return classIcon .. "inv_jewelry_talisman_04"
elseif class == "WARLOCK" then
return classIcon .. "spell_nature_drowsy"
elseif class == "WARRIOR" then
return classIcon .. "inv_sword_27"
end
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end

242
Modules/CombatIndicator.lua Normal file
View File

@ -0,0 +1,242 @@
local select = select
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
local CreateFrame = CreateFrame
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local CombatIndicator = Gladdy:NewModule("CombatIndicator", nil, {
ciEnabled = true,
ciSize = 20,
ciAlpha = 1,
ciWidthFactor = 1,
ciAnchor = "healthBar",
ciPos = "TOP",
ciXOffset = 0,
ciYOffset = -31,
ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
})
function CombatIndicator:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self.updateInterval = 0.05
self.combatIndicatorIcon = select(3, GetSpellInfo(674))
end
function CombatIndicator:JOINED_ARENA()
self:SetScript("OnUpdate", CombatIndicator.OnEvent)
self.lastTimeUpdated = 0
end
function CombatIndicator:CreateFrame(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
ciFrame:EnableMouse(false)
ciFrame:SetFrameStrata("HIGH")
ciFrame:SetHeight(Gladdy.db.ciSize)
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
ciFrame.texture:SetTexture(self.combatIndicatorIcon)
ciFrame.texture:SetAllPoints(ciFrame)
ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
ciFrame.border:SetAllPoints(ciFrame)
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
self.frames[unit] = ciFrame
button.ciFrame = ciFrame
end
function CombatIndicator:UpdateFrame(unit)
local button = Gladdy.buttons[unit]
local ciFrame = self.frames[unit]
if (not button or not ciFrame) then
return
end
ciFrame:SetHeight(Gladdy.db.ciSize)
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
ciFrame:ClearAllPoints()
ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
ciFrame:SetAlpha(Gladdy.db.ciAlpha)
if (Gladdy.db.ciEnabled == false) then
ciFrame:Hide()
else
ciFrame:Show()
end
end
function CombatIndicator:Test()
self.test = true
self:JOINED_ARENA()
end
function CombatIndicator:Reset()
self:SetScript("OnUpdate", nil)
self.test = false
end
function CombatIndicator.OnEvent(self, elapsed)
self.lastTimeUpdated = self.lastTimeUpdated + elapsed
if (self.lastTimeUpdated > self.updateInterval) then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
CombatIndicator.frames[unit]:Show()
else
CombatIndicator.frames[unit]:Hide()
end
end
self.lastTimeUpdated = 0
end
end
function CombatIndicator:GetOptions()
return {
headerTrinket = {
type = "header",
name = L["Racial"],
order = 2,
},
ciEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable ci icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 4,
args = {
general = {
type = "group",
name = L["Frame"],
order = 1,
args = {
header = {
type = "header",
name = L["Frame"],
order = 1,
},
ciSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 2,
}),
ciWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 3,
}),
ciAlpha = Gladdy:option({
type = "range",
name = L["Alpha"],
min = 0,
max = 1,
step = 0.05,
order = 4,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 4,
args = {
header = {
type = "header",
name = L["Position"],
order = 4,
},
ciAnchor = Gladdy:option({
type = "select",
name = L["Anchor"],
desc = L["This changes the anchor of the ci icon"],
order = 20,
values = {
["trinket"] = L["Trinket"],
["classIcon"] = L["Class Icon"],
["healthBar"] = L["Health Bar"],
["powerBar"] = L["Power Bar"],
},
}),
ciPos = Gladdy:option({
type = "select",
name = L["Position"],
desc = L["This changes position relative to its anchor of the ci icon"],
order = 21,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
["TOP"] = L["Top"],
["BOTTOM"] = L["Bottom"],
},
}),
ciXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
}),
ciYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
ciBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
ciBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
},
},
}
end

View File

@ -93,11 +93,13 @@ function Cooldowns:CreateFrame(unit)
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
-- Cooldown frame -- Cooldown frame
local spellCooldownFrame = CreateFrame("Frame", nil, button) local spellCooldownFrame = CreateFrame("Frame", nil, button)
spellCooldownFrame:EnableMouse(false)
for x = 1, 14 do for x = 1, 14 do
local icon = CreateFrame("Frame", nil, spellCooldownFrame) local icon = CreateFrame("Frame", nil, spellCooldownFrame)
icon:EnableMouse(false) icon:EnableMouse(false)
icon:SetFrameLevel(3) icon:SetFrameLevel(3)
icon.texture = icon:CreateTexture(nil, "BACKGROUND") icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture:SetAllPoints(icon) icon.texture:SetAllPoints(icon)
icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate") icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")

View File

@ -67,6 +67,7 @@ end
function Diminishings:CreateFrame(unit) function Diminishings:CreateFrame(unit)
local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit]) local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
drFrame:EnableMouse(false)
for i = 1, 16 do for i = 1, 16 do
local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame) local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
@ -74,6 +75,7 @@ function Diminishings:CreateFrame(unit)
icon:EnableMouse(false) icon:EnableMouse(false)
icon:SetFrameLevel(3) icon:SetFrameLevel(3)
icon.texture = icon:CreateTexture(nil, "BACKGROUND") icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture:SetAllPoints(icon) icon.texture:SetAllPoints(icon)
icon:SetScript("OnUpdate", function(self, elapsed) icon:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then if (self.active) then
@ -229,9 +231,9 @@ function Diminishings:UpdateFrame(unit)
icon.border:SetTexture(Gladdy.db.drBorderStyle) icon.border:SetTexture(Gladdy.db.drBorderStyle)
end end
icon.texture:SetTexCoord(.1, .9, .1, .9) --icon.texture:SetTexCoord(.1, .9, .1, .9)
icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2) --icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2) --icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
end end
end end

View File

@ -19,6 +19,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
healthBarNameFontSize = 12, healthBarNameFontSize = 12,
healthBarHealthFontSize = 12, healthBarHealthFontSize = 12,
healthNameToArenaId = false,
healthName = true, healthName = true,
healthActual = false, healthActual = false,
healthMax = true, healthMax = true,
@ -27,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
function Healthbar:Initialize() function Healthbar:Initialize()
self.frames = {} self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED") self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("UNIT_DEATH")
@ -36,6 +38,7 @@ function Healthbar:CreateFrame(unit)
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
healthBar:EnableMouse(false)
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle), healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
edgeSize = Gladdy.db.healthBarBorderSize }) edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
@ -210,10 +213,20 @@ function Healthbar:Test(unit)
return return
end end
self:JOINED_ARENA()
self:ENEMY_SPOTTED(unit) self:ENEMY_SPOTTED(unit)
self:UNIT_HEALTH(unit, button.health, button.healthMax) self:UNIT_HEALTH(unit, button.health, button.healthMax)
end end
function Healthbar:JOINED_ARENA()
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
for i=1,Gladdy.curBracket do
local healthBar = self.frames["arena" .. i]
healthBar.nameText:SetText("Arena" .. i)
end
end
end
function Healthbar:ENEMY_SPOTTED(unit) function Healthbar:ENEMY_SPOTTED(unit)
local healthBar = self.frames[unit] local healthBar = self.frames[unit]
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
@ -228,7 +241,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
healthBar.hp:SetValue(health) healthBar.hp:SetValue(health)
Healthbar:SetHealthText(healthBar, health, healthMax) Healthbar:SetHealthText(healthBar, health, healthMax)
end end
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
healthBar.nameText:SetText(button.name) healthBar.nameText:SetText(button.name)
end
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1) healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
end end
@ -459,27 +475,34 @@ function Healthbar:GetOptions()
}, },
healthName = option({ healthName = option({
type = "toggle", type = "toggle",
name = L["Show the name"], name = L["Show name text"],
desc = L["Show the units name"], desc = L["Show the units name"],
order = 30, order = 2,
}),
healthNameToArenaId = option({
type = "toggle",
name = L["Show ArenaX"],
desc = L["Show Arena1-5 as name instead"],
order = 3,
disabled = function() return not Gladdy.db.healthName end
}), }),
healthActual = option({ healthActual = option({
type = "toggle", type = "toggle",
name = L["Show the actual health"], name = L["Show the actual health"],
desc = L["Show the actual health on the health bar"], desc = L["Show the actual health on the health bar"],
order = 31, order = 4,
}), }),
healthMax = option({ healthMax = option({
type = "toggle", type = "toggle",
name = L["Show max health"], name = L["Show max health"],
desc = L["Show max health on the health bar"], desc = L["Show max health on the health bar"],
order = 32, order = 5,
}), }),
healthPercentage = option({ healthPercentage = option({
type = "toggle", type = "toggle",
name = L["Show health percentage"], name = L["Show health percentage"],
desc = L["Show health percentage on the health bar"], desc = L["Show health percentage on the health bar"],
order = 33, order = 6,
}), }),
}, },
}, },

View File

@ -54,17 +54,17 @@ function Highlight:CreateFrame(unit)
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize }) targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
targetBorder:SetFrameStrata("HIGH") --targetBorder:SetFrameStrata("MEDIUM")
targetBorder:Hide() targetBorder:Hide()
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize }) focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
focusBorder:SetFrameStrata("LOW") --focusBorder:SetFrameStrata("MEDIUM")
focusBorder:Hide() focusBorder:Hide()
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize }) leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
leaderBorder:SetFrameStrata("MEDIUM") --leaderBorder:SetFrameStrata("MEDIUM")
leaderBorder:Hide() leaderBorder:Hide()
local highlight = healthBar:CreateTexture(nil, "OVERLAY") local highlight = healthBar:CreateTexture(nil, "OVERLAY")

View File

@ -36,6 +36,7 @@ function Powerbar:CreateFrame(unit)
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
powerBar:EnableMouse(false)
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle), powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
edgeSize = Gladdy.db.powerBarBorderSize }) edgeSize = Gladdy.db.powerBarBorderSize })
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a) powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
@ -206,8 +207,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
if (not powerBar or not button) then if (not powerBar or not button) then
return return
end end
local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
powerBar.raceText:SetText(spec .. " " .. button.raceLoc) if (button.spec and Gladdy.db.powerShowSpec) then
raceText = spec .. " " .. raceText
end
powerBar.raceText:SetText(raceText)
end end
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType) function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)

View File

@ -77,8 +77,10 @@ end
function Racial:CreateFrame(unit) function Racial:CreateFrame(unit)
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
racial:EnableMouse(false)
racial.texture = racial:CreateTexture(nil, "BACKGROUND") racial.texture = racial:CreateTexture(nil, "BACKGROUND")
racial.texture:SetAllPoints(racial) racial.texture:SetAllPoints(racial)
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02") --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate") racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")

View File

@ -26,7 +26,7 @@ local totemData = {
[string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
[string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
[string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
[string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
-- Earth -- Earth
[string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
[string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
@ -36,13 +36,13 @@ local totemData = {
[string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
-- Air -- Air
[string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
[string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
[string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
[string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
[string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
[string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
} }
local localizedTotemData = { local localizedTotemData = {
["default"] = { ["default"] = {
@ -77,38 +77,6 @@ local localizedTotemData = {
[string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem [string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
}, },
["frFR"] = {
[string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
[string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
[string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
[string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
[string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
[string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
[string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
[string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
[string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
[string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
[string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
[string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
[string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
[string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
[string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
[string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
[string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
[string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
[string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
[string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
[string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
[string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
[string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
[string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
[string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
[string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
}
} }
local function GetTotemColorDefaultOptions() local function GetTotemColorDefaultOptions()
@ -329,6 +297,7 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor) nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize) nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND") nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints() nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT") nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT") nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")

View File

@ -71,9 +71,11 @@ end
function Trinket:CreateFrame(unit) function Trinket:CreateFrame(unit)
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
trinket:EnableMouse(false)
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND") trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
trinket.texture:SetAllPoints(trinket) trinket.texture:SetAllPoints(trinket)
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02") trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate") trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC

View File

@ -50,8 +50,8 @@ function XiconProfiles:GetOptions()
name = " ", name = " ",
desc = "Classic Profile", desc = "Classic Profile",
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp", image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
imageWidth = 256, imageWidth = 350,
imageHeight = 128, imageHeight = 175,
width = "full", width = "full",
order = 3, order = 3,
}, },
@ -69,8 +69,8 @@ function XiconProfiles:GetOptions()
name = " ", name = " ",
desc = "Knall's Profile", desc = "Knall's Profile",
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp", image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
imageWidth = 256, imageWidth = 350,
imageHeight = 128, imageHeight = 175,
width = "full", width = "full",
order = 5, order = 5,
}, },
@ -86,8 +86,8 @@ function XiconProfiles:GetOptions()
XiconProfiles:ApplyKlimp() XiconProfiles:ApplyKlimp()
end, end,
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp", image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
imageWidth = 256, imageWidth = 350,
imageHeight = 128, imageHeight = 175,
name = " ", name = " ",
desc = "Klimp's Profile", desc = "Klimp's Profile",
width = "full", width = "full",

View File

@ -1,4 +1,4 @@
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
local GetSpellInfo = GetSpellInfo local GetSpellInfo = GetSpellInfo
@ -20,21 +20,19 @@ Gladdy.defaults = {
padding = 3, padding = 3,
barWidth = 180, barWidth = 180,
bottomMargin = 10, bottomMargin = 10,
statusbarBorderOffset = 7, statusbarBorderOffset = 6,
}, },
} }
SLASH_GLADDY1 = "/gladdy" SLASH_GLADDY1 = "/gladdy"
SlashCmdList["GLADDY"] = function(msg) SlashCmdList["GLADDY"] = function(msg)
if (msg == "test2") then if (str_match(msg, "test[1-5]")) then
Gladdy:ToggleFrame(2) local _, num = str_match(msg, "(test)([1-5])")
elseif (msg == "test5") then Gladdy:ToggleFrame(tonumber(num))
Gladdy:ToggleFrame(5) elseif (msg == "test") then
elseif (msg:find("test")) then
Gladdy:ToggleFrame(3) Gladdy:ToggleFrame(3)
elseif (msg == "ui" or msg == "options" or msg == "config") then elseif (msg == "ui" or msg == "options" or msg == "config") then
LibStub("AceConfigDialog-3.0"):Open("Gladdy") LibStub("AceConfigDialog-3.0"):Open("Gladdy")
--Gladdy:ShowOptions()
elseif (msg == "reset") then elseif (msg == "reset") then
Gladdy.dbi:ResetProfile() Gladdy.dbi:ResetProfile()
elseif (msg == "hide") then elseif (msg == "hide") then
@ -43,7 +41,8 @@ SlashCmdList["GLADDY"] = function(msg)
else else
Gladdy:Print(L["Valid slash commands are:"]) Gladdy:Print(L["Valid slash commands are:"])
Gladdy:Print("/gladdy ui") Gladdy:Print("/gladdy ui")
Gladdy:Print("/gladdy test2-5") Gladdy:Print("/gladdy test")
Gladdy:Print("/gladdy test1-5")
Gladdy:Print("/gladdy hide") Gladdy:Print("/gladdy hide")
Gladdy:Print("/gladdy reset") Gladdy:Print("/gladdy reset")
end end
@ -268,7 +267,8 @@ function Gladdy:SetupOptions()
local c = Gladdy.db.trinketDisableCircle local c = Gladdy.db.trinketDisableCircle
local d = Gladdy.db.drDisableCircle local d = Gladdy.db.drDisableCircle
local e = Gladdy.db.buffsDisableCircle local e = Gladdy.db.buffsDisableCircle
if (a == b and a == c and a == d and a == e) then local f = Gladdy.db.racialDisableCircle
if (a == b and a == c and a == d and a == e and a == f) then
return a return a
else else
return "" return ""
@ -280,6 +280,7 @@ function Gladdy:SetupOptions()
Gladdy.db.trinketDisableCircle = value Gladdy.db.trinketDisableCircle = value
Gladdy.db.drDisableCircle = value Gladdy.db.drDisableCircle = value
Gladdy.db.buffsDisableCircle = value Gladdy.db.buffsDisableCircle = value
Gladdy.db.racialDisableCircle = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
width= "full", width= "full",
@ -297,7 +298,8 @@ function Gladdy:SetupOptions()
local c = Gladdy.db.auraCooldownAlpha local c = Gladdy.db.auraCooldownAlpha
local d = Gladdy.db.trinketCooldownAlpha local d = Gladdy.db.trinketCooldownAlpha
local e = Gladdy.db.buffsCooldownAlpha local e = Gladdy.db.buffsCooldownAlpha
if (a == b and a == c and a == d and a == e) then local f = Gladdy.db.racialCooldownAlpha
if (a == b and a == c and a == d and a == e and a == f) then
return a return a
else else
return "" return ""
@ -309,6 +311,7 @@ function Gladdy:SetupOptions()
Gladdy.db.auraCooldownAlpha = value Gladdy.db.auraCooldownAlpha = value
Gladdy.db.trinketCooldownAlpha = value Gladdy.db.trinketCooldownAlpha = value
Gladdy.db.buffsCooldownAlpha = value Gladdy.db.buffsCooldownAlpha = value
Gladdy.db.racialCooldownAlpha = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end end
}, },
@ -332,33 +335,42 @@ function Gladdy:SetupOptions()
dialogControl = "LSM30_Font", dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font, values = AceGUIWidgetLSMlists.font,
get = function(info) get = function(info)
local a = Gladdy.db.castBarFont local a = Gladdy.db.auraFont
local b = Gladdy.db.healthBarFont local b = Gladdy.db.buffsFont
local c = Gladdy.db.powerBarFont local c = Gladdy.db.castBarFont
local d = Gladdy.db.cooldownFont local d = Gladdy.db.cooldownFont
local e = Gladdy.db.drFont local e = Gladdy.db.drFont
local f = Gladdy.db.auraFont local f = Gladdy.db.healthBarFont
local g = Gladdy.db.buffsFont local g = Gladdy.db.petHealthBarFont
if (a == b and a == c and a == d and a == e and a == f and a == g) then local h = Gladdy.db.powerBarFont
local i = Gladdy.db.racialFont
local j = Gladdy.db.npTremorFont
local k = Gladdy.db.trinketFont
if (a == b and a == c and a == d and a == e and a == f
and a == g and a == h and a == i and a == j and a == k) then
return a return a
else else
return "" return ""
end end
end, end,
set = function(info, value) set = function(info, value)
Gladdy.db.castBarFont = value
Gladdy.db.healthBarFont = value
Gladdy.db.powerBarFont = value
Gladdy.db.cooldownFont = value
Gladdy.db.drFont = value
Gladdy.db.auraFont = value Gladdy.db.auraFont = value
Gladdy.db.buffsFont = value Gladdy.db.buffsFont = value
Gladdy.db.castBarFont = value
Gladdy.db.cooldownFont = value
Gladdy.db.drFont = value
Gladdy.db.healthBarFont = value
Gladdy.db.petHealthBarFont = value
Gladdy.db.powerBarFont = value
Gladdy.db.racialFont = value
Gladdy.db.npTremorFont = value
Gladdy.db.trinketFont = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
fontColor = { fontColor = {
type = "color", type = "color",
name = L["Font color"], name = L["Font color text"],
desc = L["Color of the text"], desc = L["Color of the text"],
order = 12, order = 12,
hasAlpha = true, hasAlpha = true,
@ -366,8 +378,10 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarFontColor local a = Gladdy.db.healthBarFontColor
local b = Gladdy.db.powerBarFontColor local b = Gladdy.db.powerBarFontColor
local c = Gladdy.db.castBarFontColor local c = Gladdy.db.castBarFontColor
local d = Gladdy.db.petHealthBarFontColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a return a.r, a.g, a.b, a.a
else else
return { r = 0, g = 0, b = 0, a = 0 } return { r = 0, g = 0, b = 0, a = 0 }
@ -378,6 +392,35 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarFontColor = rgb Gladdy.db.healthBarFontColor = rgb
Gladdy.db.powerBarFontColor = rgb Gladdy.db.powerBarFontColor = rgb
Gladdy.db.castBarFontColor = rgb Gladdy.db.castBarFontColor = rgb
Gladdy.db.petHealthBarFontColor = rgb
Gladdy:UpdateFrame()
end,
},
fontColorCD = {
type = "color",
name = L["Font color timer"],
desc = L["Color of the timers"],
order = 12,
hasAlpha = true,
get = function(info)
local a = Gladdy.db.auraFontColor
local b = Gladdy.db.buffsFontColor
local c = Gladdy.db.cooldownFontColor
local d = Gladdy.db.drFontColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a
else
return { r = 0, g = 0, b = 0, a = 0 }
end
end,
set = function(info, r, g, b, a)
local rgb = {r = r, g = g, b = b, a = a}
Gladdy.db.auraFontColor = rgb
Gladdy.db.buffsFontColor = rgb
Gladdy.db.cooldownFontColor = rgb
Gladdy.db.drFontColor = rgb
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
@ -400,27 +443,34 @@ function Gladdy:SetupOptions()
order = 14, order = 14,
values = Gladdy:GetIconStyles(), values = Gladdy:GetIconStyles(),
get = function(info) get = function(info)
if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
return Gladdy.db.classIconBorderStyle and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
return Gladdy.db.auraBorderStyle
else else
return "" return ""
end end
end, end,
set = function(info, value) set = function(info, value)
Gladdy.db.classIconBorderStyle = value
Gladdy.db.trinketBorderStyle = value
Gladdy.db.castBarIconStyle = value
Gladdy.db.auraBorderStyle = value Gladdy.db.auraBorderStyle = value
Gladdy.db.npTotemPlatesBorderStyle = value
Gladdy.db.cooldownBorderStyle = value
Gladdy.db.buffsBorderStyle = value Gladdy.db.buffsBorderStyle = value
Gladdy.db.castBarIconStyle = value
Gladdy.db.classIconBorderStyle = value
Gladdy.db.ciBorderStyle = value
Gladdy.db.cooldownBorderStyle = value
Gladdy.db.drBorderStyle = value Gladdy.db.drBorderStyle = value
Gladdy.db.racialBorderStyle = value
Gladdy.db.npTotemPlatesBorderStyle = value
Gladdy.db.petPortraitBorderStyle = value
Gladdy.db.trinketBorderStyle = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
@ -431,11 +481,23 @@ function Gladdy:SetupOptions()
order = 15, order = 15,
hasAlpha = true, hasAlpha = true,
get = function(info) get = function(info)
local a = Gladdy.db.classIconBorderColor local a = Gladdy.db.auraBuffBorderColor
local b = Gladdy.db.trinketBorderColor local b = Gladdy.db.auraDebuffBorderColor
local c = Gladdy.db.castBarIconColor local c = Gladdy.db.buffsBorderColor
local d = Gladdy.db.castBarIconColor
local e = Gladdy.db.classIconBorderColor
local f = Gladdy.db.ciBorderColor
local g = Gladdy.db.cooldownBorderColor
local h = Gladdy.db.drBorderColor
local i = Gladdy.db.trinketBorderColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a) then
return a.r, a.g, a.b, a.a return a.r, a.g, a.b, a.a
else else
return { r = 0, g = 0, b = 0, a = 0 } return { r = 0, g = 0, b = 0, a = 0 }
@ -443,13 +505,15 @@ function Gladdy:SetupOptions()
end, end,
set = function(info, r, g, b, a) set = function(info, r, g, b, a)
local rgb = {r = r, g = g, b = b, a = a} local rgb = {r = r, g = g, b = b, a = a}
Gladdy.db.classIconBorderColor = rgb Gladdy.db.auraBuffBorderColor = rgb
Gladdy.db.trinketBorderColor = rgb Gladdy.db.auraDebuffBorderColor = rgb
Gladdy.db.castBarIconColor = rgb
Gladdy.db.npTotemPlatesBorderColor = rgb
Gladdy.db.drBorderColor = rgb
Gladdy.db.cooldownBorderColor = rgb
Gladdy.db.buffsBorderColor = rgb Gladdy.db.buffsBorderColor = rgb
Gladdy.db.castBarIconColor = rgb
Gladdy.db.classIconBorderColor = rgb
Gladdy.db.ciBorderColor = rgb
Gladdy.db.cooldownBorderColor = rgb
Gladdy.db.drBorderColor = rgb
Gladdy.db.trinketBorderColor = rgb
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
@ -476,7 +540,8 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarTexture local a = Gladdy.db.healthBarTexture
local b = Gladdy.db.powerBarTexture local b = Gladdy.db.powerBarTexture
local c = Gladdy.db.castBarTexture local c = Gladdy.db.castBarTexture
if (a == b and a == c) then local d = Gladdy.db.petHealthBarTexture
if (a == b and a == c and a == d) then
return a return a
else else
return "" return ""
@ -486,6 +551,7 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarTexture = value Gladdy.db.healthBarTexture = value
Gladdy.db.powerBarTexture = value Gladdy.db.powerBarTexture = value
Gladdy.db.castBarTexture = value Gladdy.db.castBarTexture = value
Gladdy.db.petHealthBarTexture = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
width= "full", width= "full",
@ -501,7 +567,8 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarBorderStyle local a = Gladdy.db.healthBarBorderStyle
local b = Gladdy.db.powerBarBorderStyle local b = Gladdy.db.powerBarBorderStyle
local c = Gladdy.db.castBarBorderStyle local c = Gladdy.db.castBarBorderStyle
if (a == b and a == c) then local d = Gladdy.db.petHealthBarBorderStyle
if (a == b and a == c and a == d) then
return a return a
else else
return "" return ""
@ -511,6 +578,7 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarBorderStyle = value Gladdy.db.healthBarBorderStyle = value
Gladdy.db.powerBarBorderStyle = value Gladdy.db.powerBarBorderStyle = value
Gladdy.db.castBarBorderStyle = value Gladdy.db.castBarBorderStyle = value
Gladdy.db.petHealthBarBorderStyle = value
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
@ -532,8 +600,10 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.castBarBorderColor local a = Gladdy.db.castBarBorderColor
local b = Gladdy.db.healthBarBorderColor local b = Gladdy.db.healthBarBorderColor
local c = Gladdy.db.powerBarBorderColor local c = Gladdy.db.powerBarBorderColor
local d = Gladdy.db.petHealthBarBorderColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a return a.r, a.g, a.b, a.a
else else
return { r = 0, g = 0, b = 0, a = 0 } return { r = 0, g = 0, b = 0, a = 0 }
@ -544,6 +614,7 @@ function Gladdy:SetupOptions()
Gladdy.db.castBarBorderColor = rgb Gladdy.db.castBarBorderColor = rgb
Gladdy.db.healthBarBorderColor = rgb Gladdy.db.healthBarBorderColor = rgb
Gladdy.db.powerBarBorderColor = rgb Gladdy.db.powerBarBorderColor = rgb
Gladdy.db.petHealthBarBorderColor = rgb
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
}, },
@ -716,7 +787,7 @@ function Gladdy:GetAuras(auraType)
name = classSpells[i].name, name = classSpells[i].name,
type = "toggle", type = "toggle",
image = texture, image = texture,
width = "2", width = "full",
arg = tostring(classSpells[i].id[1]) arg = tostring(classSpells[i].id[1])
} }
defaultDebuffs[tostring(classSpells[i].id[1])] = true defaultDebuffs[tostring(classSpells[i].id[1])] = true

View File

@ -1,7 +1,7 @@
# Gladdy - TBC # Gladdy - TBC
### The most powerful arena addon for WoW TBC 2.5.1 ### The most powerful arena addon for WoW TBC 2.5.1
## [v1.06-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.06-Beta/Gladdy_TBC-Classic_v1.06-Beta.zip) ## [v1.07-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.07-Beta/Gladdy_TBC-Classic_v1.07-Beta.zip)
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work ###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
@ -17,11 +17,15 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
- Announcement (drink, trinket usage, spec detection ...) - Announcement (drink, trinket usage, spec detection ...)
- ArenaCountDown - ArenaCountDown
- Auras (show important (de)buffs in the class icon) - Auras (show important (de)buffs in the class icon)
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
- ClassIcon (or specicon, once detected)
- CombatIndicator
- Cooldown (tracks important cooldowns) - Cooldown (tracks important cooldowns)
- Diminishing (tracks DRs) - Diminishing (tracks DRs)
- ExportImport (share your profile with your friends in the form of a string, which can be imported) - ExportImport (share your profile with your friends in the form of a string, which can be imported)
- Highlight (highlights focus and target) - Highlight (highlights focus and target)
- Pets (show arena pets) - Pets (show arena pets)
- Racial Spells
- TotemPlates (show totem icons instead of normal nameplates) - TotemPlates (show totem icons instead of normal nameplates)
- Trinket (tracks trinket usage) - Trinket (tracks trinket usage)
- VersionCheck (checks if you use an older version that your teammate) - VersionCheck (checks if you use an older version that your teammate)
@ -35,6 +39,20 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
### Changes ### Changes
#### v1.07-Beta
- CombatIndicator module added
- spec icon option added to Classicon module
- arena1-5 for name option added
- add a couple buffs to LibClassAuras
- add blessing of sacrifice and intervene to auras
- general options updated to apply font/borders/etc for all frames
- XiconProfiles updated
- /gladdy test1-5 now possible
- fix PowerBar text updates
- click through frames exept health/power bar
- add mask texture for icons
#### v1.06-Beta #### v1.06-Beta
- fixed BuffsDebuff module - fixed BuffsDebuff module
- fix racial texture reset - fix racial texture reset