totem plates fix UpdateFrameOnce
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@ -282,8 +282,7 @@ function TotemPlates:UpdateFrameOnce()
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nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
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nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
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self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
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nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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self:ToggleAddon(nameplate)
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end
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for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
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gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
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@ -344,8 +343,7 @@ function TotemPlates:PLAYER_TARGET_CHANGED()
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end
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end
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function TotemPlates:ToggleAddon(nameplate, show)
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if not show then
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function TotemPlates:ToggleAddon(nameplate)
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if self.addon == "Blizzard" then
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nameplate.UnitFrame:Hide()
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elseif self.addon == "Plater" then
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@ -362,7 +360,6 @@ function TotemPlates:ToggleAddon(nameplate, show)
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nameplate.unitFrame:Hide()
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end
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end
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end
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end
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function TotemPlates.OnUpdate(self)
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@ -413,7 +410,7 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
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nameplate.gladdyTotemFrame.parent = nameplate
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nameplate.gladdyTotemFrame:Show()
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TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
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self:ToggleAddon(nameplate, false)
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self:ToggleAddon(nameplate)
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self.activeTotemNameplates[unitID] = nameplate
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end
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end
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