spec icon option added to Classicon module

This commit is contained in:
Sumsebrum 2021-05-19 19:32:31 +02:00
parent be54619576
commit c05fab9454

View File

@ -1,5 +1,8 @@
local select = select
local Gladdy = LibStub("Gladdy")
local CreateFrame = CreateFrame
local GetSpellInfo = GetSpellInfo
local L = Gladdy.L
local Classicon = Gladdy:NewModule("Classicon", 80, {
classIconPos = "LEFT",
@ -7,21 +10,87 @@ local Classicon = Gladdy:NewModule("Classicon", 80, {
classIconWidthFactor = 0.9,
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
classIconSpecIcon = false,
})
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
local classIcons = {
["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
["MAGE"] = classIconPath .. "inv_staff_13",
["PALADIN"] = classIconPath .. "inv_hammer_01",
["PRIEST"] = classIconPath .. "inv_staff_30",
["ROGUE"] = classIconPath .. "inv_throwingknife_04",
["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
["WARRIOR"] = classIconPath .. "inv_sword_27",
}
local specIcons = {
--DRUID
["DRUID"] = {
[L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
[L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
[L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
},
["HUNTER"] = {
[L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
[L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
[L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
},
["MAGE"] = {
[L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
[L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
[L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
},
["PALADIN"] = {
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
[L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
[L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
},
["PRIEST"] = {
[L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
[L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
},
["ROGUE"] = {
[L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
[L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
[L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
},
["SHAMAN"] = {
[L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
[L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
[L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
},
["WARLOCK"] = {
[L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
[L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
[L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
},
["WARRIOR"] = {
[L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
[L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
[L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
},
}
function Classicon:Initialize()
self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_SPEC")
end
function Classicon:CreateFrame(unit)
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
classIcon:EnableMouse(false)
classIcon:SetFrameStrata("MEDIUM")
classIcon:SetFrameLevel(1)
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
classIcon.texture:SetAllPoints(classIcon)
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
classIcon.texture.overlay:SetAllPoints(classIcon)
@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end
function Classicon:UNIT_SPEC(unit, spec)
local classIcon = self.frames[unit]
if (not Gladdy.db.classIconSpecIcon or not classIcon) then
return
end
classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
end
function Classicon:Test(unit)
self:ENEMY_SPOTTED(unit)
end
@ -85,11 +173,30 @@ function Classicon:GetOptions()
name = L["Class Icon"],
order = 2,
},
classIconSpecIcon = {
type = "toggle",
name = L["Show Spec Icon"],
desc = L["Shows Spec Icon once spec is detected"],
order = 3,
get = function(info) return Gladdy.db.classIconSpecIcon end,
set = function(info, value)
Gladdy.db.classIconSpecIcon = value
if Gladdy.curBracket and Gladdy.curBracket > 0 then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
self:ENEMY_SPOTTED(unit)
self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
end
end
end
end
},
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 3,
order = 4,
args = {
size = {
type = "group",
@ -165,38 +272,3 @@ function Classicon:GetOptions()
},
}
end
local function getClassIcon(class)
-- see https://wow.gamepedia.com/Class_icon
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
if class == "DRUID" then
return classIcon .. "inv_misc_monsterclaw_04"
elseif class == "HUNTER" then
return classIcon .. "inv_weapon_bow_07"
elseif class == "MAGE" then
return classIcon .. "inv_staff_13"
elseif class == "PALADIN" then
return classIcon .. "inv_hammer_01"
elseif class == "PRIEST" then
return classIcon .. "inv_staff_30"
elseif class == "ROGUE" then
return classIcon .. "inv_throwingknife_04"
elseif class == "SHAMAN" then
return classIcon .. "inv_jewelry_talisman_04"
elseif class == "WARLOCK" then
return classIcon .. "spell_nature_drowsy"
elseif class == "WARRIOR" then
return classIcon .. "inv_sword_27"
end
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end