detect spec minor fix + add deathknight to spec detection
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674eabd489
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@ -134,8 +134,9 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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if not Gladdy.buttons[srcUnit].spec then
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if not Gladdy.buttons[srcUnit].spec then
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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end
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED" or eventType == "SPELL_MISSED") then
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local unitRace = Gladdy.buttons[srcUnit].race
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local unitRace = Gladdy.buttons[srcUnit].race
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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-- cooldown tracker
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-- cooldown tracker
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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local unitClass
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local unitClass
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@ -149,7 +150,6 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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else
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else
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unitClass = Gladdy.buttons[srcUnit].race
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unitClass = Gladdy.buttons[srcUnit].race
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end
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end
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
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if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
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end
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end
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@ -314,29 +314,21 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
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end
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end
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end
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end
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local function notIn(spec, list)
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for _,v in ipairs(list) do
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if spec == v then
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return false
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end
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end
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return true
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end
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function EventListener:DetectSpec(unit, spec)
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function EventListener:DetectSpec(unit, spec)
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local button = Gladdy.buttons[unit]
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local button = Gladdy.buttons[unit]
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if (not button or not spec or button.spec) then
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if (not button or not spec or button.spec) then
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return
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return
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end
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end
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if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
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if button.class == "PALADIN" and Gladdy:contains(spec, {L["Holy"], L["Retribution"], L["Protection"]})
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or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
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or button.class == "SHAMAN" and not Gladdy:contains(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
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or button.class == "ROGUE" and notIn(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
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or button.class == "ROGUE" and not Gladdy:contains(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
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or button.class == "WARLOCK" and notIn(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
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or button.class == "WARLOCK" and not Gladdy:contains(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
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or button.class == "PRIEST" and notIn(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
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or button.class == "PRIEST" and not Gladdy:contains(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
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or button.class == "MAGE" and notIn(spec, {L["Frost"], L["Fire"], L["Arcane"]})
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or button.class == "MAGE" and not Gladdy:contains(spec, {L["Frost"], L["Fire"], L["Arcane"]})
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or button.class == "DRUID" and notIn(spec, {L["Restoration"], L["Feral"], L["Balance"]})
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or button.class == "DRUID" and not Gladdy:contains(spec, {L["Restoration"], L["Feral"], L["Balance"]})
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or button.class == "HUNTER" and notIn(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
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or button.class == "HUNTER" and not Gladdy:contains(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
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or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
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or button.class == "WARRIOR" and not Gladdy:contains(spec, {L["Arms"], L["Protection"], L["Fury"]})
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or button.class == "DEATHKNIGHT" and not Gladdy:contains(spec, {L["Unholy"], L["Blood"], L["Frost"]}) then
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return
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return
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end
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end
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if not button.spec then
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if not button.spec then
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