detect spec minor fix + add deathknight to spec detection

This commit is contained in:
Sumsebrum 2022-07-29 07:44:40 +02:00
parent 674eabd489
commit be1d4475d1
2 changed files with 22 additions and 21 deletions

View File

@ -134,8 +134,9 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
if not Gladdy.buttons[srcUnit].spec then if not Gladdy.buttons[srcUnit].spec then
self:DetectSpec(srcUnit, Gladdy.specSpells[spellName]) self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
end end
if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED" or eventType == "SPELL_MISSED") then
local unitRace = Gladdy.buttons[srcUnit].race local unitRace = Gladdy.buttons[srcUnit].race
self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
-- cooldown tracker -- cooldown tracker
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
local unitClass local unitClass
@ -149,7 +150,6 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
else else
unitClass = Gladdy.buttons[srcUnit].race unitClass = Gladdy.buttons[srcUnit].race
end end
self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId) Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
end end
@ -314,29 +314,21 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
end end
end end
local function notIn(spec, list)
for _,v in ipairs(list) do
if spec == v then
return false
end
end
return true
end
function EventListener:DetectSpec(unit, spec) function EventListener:DetectSpec(unit, spec)
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
if (not button or not spec or button.spec) then if (not button or not spec or button.spec) then
return return
end end
if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]}) if button.class == "PALADIN" and Gladdy:contains(spec, {L["Holy"], L["Retribution"], L["Protection"]})
or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]}) or button.class == "SHAMAN" and not Gladdy:contains(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
or button.class == "ROGUE" and notIn(spec, {L["Subtlety"], L["Assassination"], L["Combat"]}) or button.class == "ROGUE" and not Gladdy:contains(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
or button.class == "WARLOCK" and notIn(spec, {L["Demonology"], L["Destruction"], L["Affliction"]}) or button.class == "WARLOCK" and not Gladdy:contains(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
or button.class == "PRIEST" and notIn(spec, {L["Shadow"], L["Discipline"], L["Holy"]}) or button.class == "PRIEST" and not Gladdy:contains(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
or button.class == "MAGE" and notIn(spec, {L["Frost"], L["Fire"], L["Arcane"]}) or button.class == "MAGE" and not Gladdy:contains(spec, {L["Frost"], L["Fire"], L["Arcane"]})
or button.class == "DRUID" and notIn(spec, {L["Restoration"], L["Feral"], L["Balance"]}) or button.class == "DRUID" and not Gladdy:contains(spec, {L["Restoration"], L["Feral"], L["Balance"]})
or button.class == "HUNTER" and notIn(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]}) or button.class == "HUNTER" and not Gladdy:contains(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then or button.class == "WARRIOR" and not Gladdy:contains(spec, {L["Arms"], L["Protection"], L["Fury"]})
or button.class == "DEATHKNIGHT" and not Gladdy:contains(spec, {L["Unholy"], L["Blood"], L["Frost"]}) then
return return
end end
if not button.spec then if not button.spec then

View File

@ -142,3 +142,12 @@ function Gladdy:GetTagOption(name, order, enabledOption, func, toggle)
}) })
end end
end end
function Gladdy:contains(entry, list)
for _,v in pairs(list) do
if entry == v then
return true
end
end
return false
end