pet death and pet detection improved
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@ -134,7 +134,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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end
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end
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-- death detection
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if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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if not Gladdy:isFeignDeath(destUnit) then
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Gladdy:SendMessage("UNIT_DEATH", destUnit)
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end
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@ -1,6 +1,6 @@
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local string_gsub, floor, pairs = string.gsub, math.floor, pairs
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local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
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local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
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local UnitHealthMax, UnitHealth, UnitGUID, UnitExists = UnitHealthMax, UnitHealth, UnitGUID, UnitExists
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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@ -47,6 +47,7 @@ function Pets:UpdateFrameOnce()
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self:RegisterMessage("PET_DESTROYED")
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self:RegisterMessage("PET_STEALTH")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_DEATH")
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else
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self:UnregisterAllMessages()
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end
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@ -56,6 +57,11 @@ function Pets:JOINED_ARENA()
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for _,v in pairs(self.frames) do
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v.healthBar:SetAlpha(0)
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end
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for i=1,Gladdy.curBracket do
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if UnitExists("arenapet" .. i) then
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Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
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end
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end
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if Gladdy.db.petEnabled then
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self:RegisterEvent("UNIT_PET")
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self:SetScript("OnEvent", function(_, event, unitId)
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@ -91,15 +97,20 @@ function Pets:PET_SPOTTED(unit)
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Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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end)
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end
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Gladdy:Print(self.frames[unit].healthBar:GetAlpha())
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end
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function Pets:PET_DESTROYED(unit)
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if Gladdy.db.petEnabled then
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if Gladdy.db.petEnabled and self.frames[unit] then
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self.frames[unit].healthBar:SetAlpha(0)
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self.frames[unit].healthBar:SetScript("OnUpdate", nil)
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end
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end
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function Pets:UNIT_DEATH(unit)
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self:PET_DESTROYED(unit)
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end
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function Pets:PET_STEALTH(unit)
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if Gladdy.db.petEnabled then
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self.frames[unit].healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
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@ -123,6 +134,7 @@ function Pets:CheckUnitPet(unitId)
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petFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit))
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petFrame.healthBar.hp:SetValue(UnitHealth(unit))
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Pets:SetHealthText(petFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit))
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SetPortraitTexture(petFrame.healthBar.portrait, unit)
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petFrame.healthBar:SetScript("OnUpdate", function(self)
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self.hp:SetValue(UnitHealth(self.unit))
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Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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