click through frames health/power bar
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@ -42,6 +42,7 @@ end
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function Auras:CreateFrame(unit)
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local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
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auraFrame:EnableMouse(false)
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auraFrame:SetFrameStrata("MEDIUM")
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auraFrame:SetFrameLevel(3)
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@ -506,6 +506,7 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
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aura = tremove(self.framePool, #self.framePool)
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else
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aura = CreateFrame("Frame")
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aura:EnableMouse(false)
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aura:SetFrameLevel(3)
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aura.texture = aura:CreateTexture(nil, "BACKGROUND")
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aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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@ -57,6 +57,7 @@ end
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function Castbar:CreateFrame(unit)
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local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
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castBar:EnableMouse(false)
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castBar.unit = unit
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castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
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@ -93,6 +93,7 @@ function Cooldowns:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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-- Cooldown frame
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local spellCooldownFrame = CreateFrame("Frame", nil, button)
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spellCooldownFrame:EnableMouse(false)
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for x = 1, 14 do
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local icon = CreateFrame("Frame", nil, spellCooldownFrame)
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icon:EnableMouse(false)
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@ -67,6 +67,7 @@ end
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function Diminishings:CreateFrame(unit)
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local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
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drFrame:EnableMouse(false)
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for i = 1, 16 do
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local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
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@ -36,6 +36,7 @@ function Powerbar:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
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powerBar:EnableMouse(false)
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powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
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@ -77,6 +77,7 @@ end
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function Racial:CreateFrame(unit)
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local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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racial:EnableMouse(false)
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racial.texture = racial:CreateTexture(nil, "BACKGROUND")
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racial.texture:SetAllPoints(racial)
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racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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@ -71,6 +71,7 @@ end
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function Trinket:CreateFrame(unit)
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local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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trinket:EnableMouse(false)
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trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
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trinket.texture:SetAllPoints(trinket)
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trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
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