click through frames health/power bar
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22
Frame.lua
22
Frame.lua
@ -32,7 +32,7 @@ function Gladdy:CreateFrame()
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self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
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self.frame:SetClampedToScreen(true)
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self.frame:EnableMouse(true)
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self.frame:EnableMouse(false)
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self.frame:SetMovable(true)
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self.frame:RegisterForDrag("LeftButton")
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@ -187,7 +187,7 @@ function Gladdy:UpdateFrame()
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local button = self.buttons["arena" .. i]
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button:SetWidth(self.db.barWidth + extraBarWidth)
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button:SetHeight(self.db.healthBarHeight)
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button.secure:SetWidth(self.db.barWidth + extraBarWidth)
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button.secure:SetWidth(self.db.barWidth)
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button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
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button:ClearAllPoints()
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@ -195,18 +195,18 @@ function Gladdy:UpdateFrame()
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if (self.db.growUp) then
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if (i == 1) then
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button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
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button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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else
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button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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end
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else
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if (i == 1) then
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button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
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button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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else
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button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
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button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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end
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end
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@ -257,6 +257,7 @@ function Gladdy:CreateButton(i)
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end
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local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
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button:EnableMouse(false)
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button:SetAlpha(0)
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local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
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@ -265,12 +266,9 @@ function Gladdy:CreateButton(i)
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secure:SetAttribute("*type1", "target")
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secure:SetAttribute("*type2", "focus")
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secure:SetAttribute("unit", "arena" .. i)
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button:RegisterEvent("UNIT_NAME_UPDATE")
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button:RegisterEvent("ARENA_OPPONENT_UPDATE")
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button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
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button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
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button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
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--secure.texture = secure:CreateTexture(nil, "OVERLAY")
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--secure.texture:SetAllPoints(secure)
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--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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button.id = i
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button.unit = "arena" .. i
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