cooldown change to PixelGlow
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d385692cdc
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8e97bb32c6
@ -60,6 +60,7 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownXOffset = 0,
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cooldownXOffset = 0,
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cooldownSize = 30,
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cooldownSize = 30,
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cooldownIconGlow = true,
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cooldownIconGlow = true,
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cooldownIconGlowColor = {r = 0.95, g = 0.95, b = 0.32, a = 1},
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cooldownIconZoomed = false,
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cooldownIconZoomed = false,
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cooldownIconDesaturateOnCooldown = false,
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cooldownIconDesaturateOnCooldown = false,
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cooldownIconAlphaOnCooldown = 1,
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cooldownIconAlphaOnCooldown = 1,
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@ -153,6 +154,9 @@ function Cooldowns:CreateIcon()
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icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
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icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
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icon.cooldownFont:SetAllPoints(icon)
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icon.cooldownFont:SetAllPoints(icon)
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icon.glow = CreateFrame("Frame", nil, icon)
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icon.glow:SetAllPoints(icon)
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self:UpdateIcon(icon)
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self:UpdateIcon(icon)
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end
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end
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return icon
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return icon
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@ -165,6 +169,8 @@ function Cooldowns:UpdateIcon(icon)
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icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
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icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
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icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
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icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
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icon.glow:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
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icon.glow:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 3)
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icon:SetHeight(Gladdy.db.cooldownSize)
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icon:SetHeight(Gladdy.db.cooldownSize)
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icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
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icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
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@ -212,6 +218,9 @@ function Cooldowns:UpdateIcon(icon)
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else
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else
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icon.texture:SetAlpha(1)
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icon.texture:SetAlpha(1)
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end
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end
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if icon.timer and not icon.timer:IsCancelled() then
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LCG.PixelGlow_Start(icon.glow, Gladdy:ColorAsArray(Gladdy.db.cooldownIconGlowColor), 12, 0.15, nil, 2)
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end
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end
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end
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function Cooldowns:IconsSetPoint(button)
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function Cooldowns:IconsSetPoint(button)
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@ -337,6 +346,11 @@ function Cooldowns:ClearIcon(button, index, spellId, icon)
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end
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end
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end
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end
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end
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end
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icon:Show()
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LCG:PixelGlow_Stop(icon.glow)
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if icon.timer then
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icon.timer:Cancel()
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end
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icon:ClearAllPoints()
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icon:ClearAllPoints()
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icon:SetParent(nil)
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icon:SetParent(nil)
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icon:Hide()
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icon:Hide()
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@ -345,7 +359,6 @@ function Cooldowns:ClearIcon(button, index, spellId, icon)
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icon.cooldown:Hide()
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icon.cooldown:Hide()
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icon.cooldownFont:SetText("")
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icon.cooldownFont:SetText("")
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icon:SetScript("OnUpdate", nil)
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icon:SetScript("OnUpdate", nil)
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LCG:ButtonGlow_Stop(icon)
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tinsert(self.iconCache, icon)
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tinsert(self.iconCache, icon)
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end
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end
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@ -357,7 +370,7 @@ function Cooldowns:Test(unit)
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if Gladdy.frame.testing then
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if Gladdy.frame.testing then
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self:UpdateTestCooldowns(unit)
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self:UpdateTestCooldowns(unit)
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end
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end
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Cooldowns:AURA_GAIN(_, AURA_TYPE_BUFF, "22812", "Barkskin", _, 20, _, _, _, _, unit, true)
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Cooldowns:AURA_GAIN(_, AURA_TYPE_BUFF, 22812, "Barkskin", _, 20, _, _, _, _, unit, true)
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end
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end
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function Cooldowns:UpdateTestCooldowns(unit)
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function Cooldowns:UpdateTestCooldowns(unit)
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@ -403,7 +416,7 @@ end
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function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _, _, _, unitCaster, test)
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function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _, _, _, unitCaster, test)
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local arenaUnit = test and unitCaster or Gladdy:GetArenaUnit(unitCaster, true)
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local arenaUnit = test and unitCaster or Gladdy:GetArenaUnit(unitCaster, true)
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if not Gladdy.db.cooldownIconGlow or not arenaUnit or not Gladdy.buttons[arenaUnit] or auraType ~= AURA_TYPE_BUFF then
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if not Gladdy.db.cooldownIconGlow or not arenaUnit or not Gladdy.buttons[arenaUnit] or auraType ~= AURA_TYPE_BUFF or spellID == 26889 then
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return
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return
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end
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end
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local cooldownFrame = Gladdy.buttons[arenaUnit].spellCooldownFrame
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local cooldownFrame = Gladdy.buttons[arenaUnit].spellCooldownFrame
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@ -415,16 +428,21 @@ function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _,
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for _,icon in pairs(cooldownFrame.icons) do
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for _,icon in pairs(cooldownFrame.icons) do
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if (icon.spellId == spellId) then
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if (icon.spellId == spellId) then
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if icon._ButtonGlow and not icon._ButtonGlow.animIn:IsPlaying() or not icon._ButtonGlow then
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Gladdy:Debug("INFO", "Cooldowns:AURA_GAIN", "PixelGlow_Start", spellID)
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LCG.ButtonGlow_Start(icon, nil, 0.15)
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LCG.PixelGlow_Start(icon.glow, Gladdy:ColorAsArray(Gladdy.db.cooldownIconGlowColor), 12, 0.15, nil, 2)
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icon.timer = C_Timer.NewTimer(duration, function() LCG.ButtonGlow_Stop(icon) end)
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if icon.timer then
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icon.timer:Cancel()
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end
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end
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icon.timer = C_Timer.NewTimer(duration, function()
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LCG.PixelGlow_Stop(icon.glow)
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icon.timer:Cancel()
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end)
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end
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end
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end
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end
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end
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end
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function Cooldowns:AURA_FADE(unit, spellID)
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function Cooldowns:AURA_FADE(unit, spellID)
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if not Gladdy.buttons[unit] then
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if not Gladdy.buttons[unit] or Gladdy.buttons[unit].stealthed then
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return
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return
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end
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end
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local cooldownFrame = Gladdy.buttons[unit].spellCooldownFrame
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local cooldownFrame = Gladdy.buttons[unit].spellCooldownFrame
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@ -434,7 +452,7 @@ function Cooldowns:AURA_FADE(unit, spellID)
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if icon.timer then
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if icon.timer then
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icon.timer:Cancel()
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icon.timer:Cancel()
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end
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end
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LCG.ButtonGlow_Stop(icon)
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LCG.PixelGlow_Stop(icon.glow)
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end
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end
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end
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end
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end
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end
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@ -507,7 +525,7 @@ local function resetIcon(icon)
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if icon.timer then
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if icon.timer then
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icon.timer:Cancel()
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icon.timer:Cancel()
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end
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end
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--LCG.ButtonGlow_Stop(icon)
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LCG.PixelGlow_Stop(icon.glow)
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end
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end
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function Cooldowns:CooldownReady(button, spellId, frame)
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function Cooldowns:CooldownReady(button, spellId, frame)
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@ -739,17 +757,10 @@ function Cooldowns:GetOptions()
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name = L["Cooldown"],
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name = L["Cooldown"],
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order = 2,
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order = 2,
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},
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},
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cooldownIconGlow = Gladdy:option({
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type = "toggle",
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name = L["Glow Icon"],
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desc = L["Glow the icon when cooldown active"],
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order = 3,
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width = "full",
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}),
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cooldownIconDesaturateOnCooldown = Gladdy:option({
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cooldownIconDesaturateOnCooldown = Gladdy:option({
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type = "toggle",
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type = "toggle",
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name = L["Desaturate Icon"],
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name = L["Desaturate Icon"],
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order = 4,
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order = 5,
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width = "full",
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width = "full",
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}),
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}),
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cooldownIconAlphaOnCooldown = Gladdy:option({
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cooldownIconAlphaOnCooldown = Gladdy:option({
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@ -757,7 +768,7 @@ function Cooldowns:GetOptions()
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name = L["Cooldown alpha on CD"],
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name = L["Cooldown alpha on CD"],
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desc = L["Alpha of the icon when cooldown active"],
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desc = L["Alpha of the icon when cooldown active"],
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desc = L["changes "],
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desc = L["changes "],
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order = 5,
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order = 6,
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min = 0,
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min = 0,
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max = 1,
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max = 1,
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step = 0.1,
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step = 0.1,
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@ -766,12 +777,12 @@ function Cooldowns:GetOptions()
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headerCircle = {
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headerCircle = {
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type = "header",
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type = "header",
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name = L["Cooldowncircle"],
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name = L["Cooldowncircle"],
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order = 6,
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order = 10,
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},
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},
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cooldownDisableCircle = Gladdy:option({
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cooldownDisableCircle = Gladdy:option({
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type = "toggle",
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type = "toggle",
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name = L["No Cooldown Circle"],
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name = L["No Cooldown Circle"],
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order = 8,
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order = 11,
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width = "full",
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width = "full",
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}),
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}),
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cooldownCooldownAlpha = Gladdy:option({
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cooldownCooldownAlpha = Gladdy:option({
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@ -780,7 +791,7 @@ function Cooldowns:GetOptions()
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min = 0,
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min = 0,
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max = 1,
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max = 1,
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step = 0.1,
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step = 0.1,
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order = 9,
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order = 12,
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width = "full",
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width = "full",
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}),
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}),
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cooldownCooldownNumberAlpha = {
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cooldownCooldownNumberAlpha = {
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@ -789,7 +800,7 @@ function Cooldowns:GetOptions()
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min = 0,
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min = 0,
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max = 1,
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max = 1,
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step = 0.1,
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step = 0.1,
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order = 10,
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order = 13,
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width = "full",
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width = "full",
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set = function(info, value)
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set = function(info, value)
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Gladdy.db.cooldownFontColor.a = value
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Gladdy.db.cooldownFontColor.a = value
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@ -801,10 +812,48 @@ function Cooldowns:GetOptions()
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},
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},
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},
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},
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},
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},
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glow = {
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type = "group",
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name = L["Glow"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Glow"],
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order = 1,
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},
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cooldownIconGlow = Gladdy:option({
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type = "toggle",
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name = L["Glow Icon"],
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desc = L["Glow the icon when cooldown active"],
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order = 2,
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width = "full",
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}),
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cooldownIconGlowColor = Gladdy:colorOption({
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disabled = function() return not Gladdy.db.cooldownIconGlow end,
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type = "color",
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hasAlpha = true,
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name = L["Glow color"],
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desc = L["Color of the glow"],
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order = 3,
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width = "full",
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}),
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resetGlow = {
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type = "execute",
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name = L["Reset Glow"],
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desc = L["Reset Glow Color"],
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func = function()
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Gladdy.db.cooldownIconGlowColor = {r = 0.95, g = 0.95, b = 0.32, a = 1}
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Gladdy:UpdateFrame()
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end,
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order = 3,
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}
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},
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},
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font = {
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font = {
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type = "group",
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type = "group",
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name = L["Font"],
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name = L["Font"],
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order = 3,
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order = 4,
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args = {
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args = {
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header = {
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header = {
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type = "header",
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type = "header",
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@ -841,7 +890,7 @@ function Cooldowns:GetOptions()
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position = {
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position = {
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type = "group",
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type = "group",
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name = L["Position"],
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name = L["Position"],
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order = 5,
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order = 6,
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args = {
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args = {
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header = {
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header = {
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type = "header",
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type = "header",
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@ -905,7 +954,7 @@ function Cooldowns:GetOptions()
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border = {
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border = {
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type = "group",
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type = "group",
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name = L["Border"],
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name = L["Border"],
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order = 4,
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order = 5,
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args = {
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args = {
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header = {
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header = {
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type = "header",
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type = "header",
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@ -930,7 +979,7 @@ function Cooldowns:GetOptions()
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frameStrata = {
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frameStrata = {
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type = "group",
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type = "group",
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name = L["Frame Strata and Level"],
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name = L["Frame Strata and Level"],
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order = 6,
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order = 7,
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args = {
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args = {
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headerAuraLevel = {
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headerAuraLevel = {
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type = "header",
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type = "header",
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