optimize and randomize DR and Aura test mode
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@ -257,17 +257,32 @@ end
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function Diminishings:Test(unit)
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if Gladdy.db.drEnabled then
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local limit = {}
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for spellID,category in pairs(DRData:GetSpells()) do
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if Gladdy.db.drCategories[category].enabled then
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if not limit[category] then
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limit[category] = { count = 1, limit = rand(1,3) }
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else
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limit[category].count = limit[category].count + 1
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end
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if limit[category].count <= limit[category].limit then
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self:AuraFade(unit, spellID)
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end
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local enabledCategories = {}
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for cat,val in pairs(Gladdy.db.drCategories) do
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if (val.enabled) then
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tinsert(enabledCategories, {cat = cat , spellIDs = {}})
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enabledCategories[cat] = #enabledCategories
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end
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end
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for spellId,cat in pairs(DRData:GetSpells()) do
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if enabledCategories[cat] then
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tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
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end
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end
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--shuffle
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for i = #enabledCategories, 2, -1 do
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local j = rand(i)
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enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
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end
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--execute test
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local index, amount = 0,0
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for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
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amount = rand(1,3)
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index = rand(1, #enabledCategories[i].spellIDs)
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for _=1, amount do
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self:AuraFade(unit, enabledCategories[i].spellIDs[index])
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end
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end
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end
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@ -294,6 +309,7 @@ function Diminishings:AuraFade(unit, spellID)
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lastIcon.diminishing = 1.0
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end
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end
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if not lastIcon then return end
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lastIcon.dr = drCat
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lastIcon.timeLeft = Gladdy.db.drDuration
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lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
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