cooldown constants exception names
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		@@ -788,7 +788,7 @@ local cooldownList = {
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        [8983] = 60, -- Bash
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        [53312] = 60, -- Natures Grasp
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        [48505] = { cd = 90, spec = L["Balance"], }, -- Starfall
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        [50334] = { cd = 180, spec = L["Feral"], }, -- Berserk
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        [50334] = { cd = 180, spec = L["Feral"], altName = GetSpellInfo(50334) .. " Feral" }, -- Berserk
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        [17116] = { cd = 120, spec = L["Restoration"], }, -- Natures Swiftness
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        [18562] = { cd = 15, spec = L["Restoration"], }, -- Swiftmend
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        [33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
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@@ -849,7 +849,7 @@ local cooldownList = {
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        [17962] = { cd = 10, spec = L["Destruction"], }, -- Conflagrate
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        [59172] = { cd = 12, spec = L["Destruction"], }, -- Chaos Bolt
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        [47241] = { cd = 180, spec = L["Demonology"], }, -- Metamorphosis
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        [47996] = { cd = 30, spec = L["Demonology"], pet = true, }, -- Intercept
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        [47996] = { cd = 30, spec = L["Demonology"], pet = true, altName = GetSpellInfo(47996) .. " Felguard" }, -- Intercept
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        [1122] = { cd = 600, spec = L["Demonology"], }, -- Inferno
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    },
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@@ -893,7 +893,7 @@ local cooldownList = {
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        [19503] = 30, -- Scatter Shot
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        [19263] = 90, -- Deterrence
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        [781] = 15, -- Disengage
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        [5384] = 20, -- Feign Death
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        [5384] = 30, -- Feign Death
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        [3045] = 20, -- Rapid Fire
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        [60192] = { cd = 28, -- Freezing Arrow
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                    sharedCD = {
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@@ -85,9 +85,14 @@ function Cooldowns:Initialize()
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    for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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        for spellId,val in pairs(spellTable) do
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            local spellName, _, texture = GetSpellInfo(spellId)
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            if type(val) == "table" and val.icon then
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            if type(val) == "table" then
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                if val.icon then
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                    texture = val.icon
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                end
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                if val.altName then
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                    spellName = val.altName
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                end
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            end
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            if spellName then
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                self.cooldownSpellIds[spellName] = spellId
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                self.spellTextures[spellId] = texture
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