testmode random Auras + Interrupts only with enabled Auras + Interrupts
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@ -167,7 +167,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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end
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end
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end
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end
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local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
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[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
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[43523] = GetSpellInfo(30405) .. " Silence",
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[43523] = GetSpellInfo(30405) .. " Silence",
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[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
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[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
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@ -207,8 +207,8 @@ function EventListener:UNIT_AURA(unit)
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Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
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Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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end
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end
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if exceptionNames[spellID] then
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if Gladdy.exceptionNames[spellID] then
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spellName = exceptionNames[spellID]
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spellName = Gladdy.exceptionNames[spellID]
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end
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end
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
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Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
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Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
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@ -1,4 +1,4 @@
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local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
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local pairs, ipairs, select, tinsert, tbl_sort, tostring, tonumber, rand = pairs, ipairs, select, tinsert, table.sort, tostring, tonumber, math.random
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local GetSpellInfo = GetSpellInfo
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local GetSpellInfo = GetSpellInfo
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local CreateFrame, GetTime = CreateFrame, GetTime
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local CreateFrame, GetTime = CreateFrame, GetTime
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@ -266,28 +266,63 @@ function Auras:ResetUnit(unit)
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end
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end
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function Auras:Test(unit)
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function Auras:Test(unit)
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local spellName, _, icon
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local spellName, spellid, icon, limit, i
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if (unit == "arena1") then
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spellName, _, icon = GetSpellInfo(7922)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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--Auras
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elseif (unit == "arena2") then
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local enabledAuras = 0
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spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
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for _,value in pairs(Gladdy.db.auraListDefault) do
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_, _, icon = GetSpellInfo(27010)
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if value.enabled then
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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enabledAuras = enabledAuras + 1
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self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
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end
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self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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end
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self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
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if enabledAuras > 0 then
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elseif (unit == "arena3") then
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limit, i = rand(1, enabledAuras), 1
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spellName, _, icon = GetSpellInfo(34709)
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for spellIdStr,value in pairs(Gladdy.db.auraListDefault) do
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self:AURA_FADE(unit, AURA_TYPE_BUFF)
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if i > limit then break end
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self:AURA_GAIN(unit,AURA_TYPE_BUFF, 34709, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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if value.enabled then
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spellName, _, icon = GetSpellInfo(18425)
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spellid = tonumber(spellIdStr)
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--self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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spellName = select(1, GetSpellInfo(tonumber(spellIdStr)))
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--self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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icon = select(3, GetSpellInfo(tonumber(spellIdStr)))
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if Gladdy.exceptionNames[spellid] then
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spellName = Gladdy.exceptionNames[spellid]
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end
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self:AURA_GAIN(unit,value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
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i = i + 1
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end
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end
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end
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--Interrupts
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local spellSchools = {}
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for k,_ in pairs(Gladdy:GetSpellSchoolColors()) do
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tinsert(spellSchools, k)
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end
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enabledAuras = 0
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for _, value in pairs(Gladdy.db.auraListInterrupts) do
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if value.enabled then
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enabledAuras = enabledAuras + 1
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end
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end
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if enabledAuras > 0 then
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limit, i = rand(1, enabledAuras), 1
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local extraSpellSchool
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for spellIdStr, value in pairs(Gladdy.db.auraListInterrupts) do
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if i > limit then break end
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if value.enabled then
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enabledAuras = enabledAuras + 1
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end
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spellid = tonumber(spellIdStr)
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if (unit == "arena1" or unit == "arena2") then
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extraSpellSchool = spellSchools[rand(1, #spellSchools)]
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spellName = select(1, GetSpellInfo(spellid))
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Gladdy:Print(spellName, extraSpellSchool)
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self:SPELL_INTERRUPT(unit,spellid, spellName, "physical", spellid, spellName, extraSpellSchool)
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end
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i = i + 1
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end
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end
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end
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end
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end
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@ -1,5 +1,5 @@
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local select = select
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local select = select
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local pairs,ipairs,tbl_sort,tinsert,format = pairs,ipairs,table.sort,tinsert,format
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local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
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local GetSpellInfo = GetSpellInfo
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local GetSpellInfo = GetSpellInfo
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local CreateFrame = CreateFrame
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local CreateFrame = CreateFrame
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@ -261,7 +261,7 @@ function Diminishings:Test(unit)
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for spellID,category in pairs(DRData:GetSpells()) do
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for spellID,category in pairs(DRData:GetSpells()) do
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if Gladdy.db.drCategories[category].enabled then
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if Gladdy.db.drCategories[category].enabled then
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if not limit[category] then
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if not limit[category] then
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limit[category] = { count = 1, limit = math.random(1,3) }
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limit[category] = { count = 1, limit = rand(1,3) }
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else
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else
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limit[category].count = limit[category].count + 1
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limit[category].count = limit[category].count + 1
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end
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end
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