aura tracking per unit
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b714c065f6
commit
709cc7fd86
@ -1,4 +1,6 @@
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local select, string_gsub, tostring, pairs, ipairs = select, string.gsub, tostring, pairs, ipairs
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local wipe = wipe
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local unpack = unpack
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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@ -34,10 +36,11 @@ function EventListener:JOINED_ARENA()
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self:RegisterEvent("UNIT_SPELLCAST_START")
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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-- in case arena has started already we check for units
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for i=1,Gladdy.curBracket do
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if Gladdy.buttons["arena"..i].lastAuras then
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wipe(Gladdy.buttons["arena"..i].lastAuras)
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end
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if UnitExists("arena" .. i) then
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Gladdy:SpotEnemy("arena" .. i, true)
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end
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@ -45,6 +48,7 @@ function EventListener:JOINED_ARENA()
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Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
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end
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end
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self:SetScript("OnEvent", EventListener.OnEvent)
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end
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function EventListener:Reset()
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@ -281,6 +285,13 @@ function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras)
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if not button then
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return
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end
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if not button.auras then
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button.auras = {}
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end
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wipe(button.auras)
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if not button.lastAuras then
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button.lastAuras = {}
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end
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for i = 1, 2 do
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if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
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Gladdy:SpotEnemy(unit, false)
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@ -318,6 +329,31 @@ function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras)
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i, unitCaster)
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end
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end
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-- check auras
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for spellID,v in pairs(button.lastAuras) do
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if not button.auras[spellID] then
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if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[v[3]] then
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local spellId = Cooldowns.cooldownSpellIds[v[3]] -- don't use spellId from combatlog, in case of different spellrank
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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spellId = spellID
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end
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Gladdy:Debug("INFO", "EL:UNIT_AURA Cooldowns:AURA_FADE", unit, spellId)
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Cooldowns:AURA_FADE(unit, spellId)
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end
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end
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end
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wipe(button.lastAuras)
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button.lastAuras = Gladdy:DeepCopy(button.auras)
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end
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function EventListener:UpdateAuras(unit)
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local button = Gladdy.buttons[unit]
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if not button or button.lastAuras then
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return
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end
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for i=1, #button.lastAuras do
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Gladdy.modules["Auras"]:AURA_GAIN(unit, unpack(button.lastAuras[i]))
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end
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end
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function EventListener:UNIT_SPELLCAST_START(unit)
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