LSM replace

This commit is contained in:
Sumsebrum 2021-09-14 23:55:17 +02:00
parent f1e1ee4e0b
commit 60c823fa07
13 changed files with 99 additions and 99 deletions

View File

@ -486,12 +486,12 @@ end
local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"} local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
local lastWarning = {} local lastWarning = {}
function Gladdy:SMFetch(lsmType, key, dbEntry) function Gladdy:SMFetch(lsmType, key)
local smMediaType = self.LSM:Fetch(lsmType, key) local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
if (smMediaType == nil and key ~= "None") then if (smMediaType == nil and Gladdy.db[key] ~= "None") then
if not lastWarning[dbEntry] or GetTime() - lastWarning[dbEntry] > 120 then if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
lastWarning[dbEntry] = GetTime() lastWarning[key] = GetTime()
Gladdy:Warn("Could not find", "\"" .. lsmType .. "\"", key, "for", "\"" .. dbEntry .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"") Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
end end
return self.LSM:Fetch(lsmType, defaults[lsmType]) return self.LSM:Fetch(lsmType, defaults[lsmType])
end end

View File

@ -88,7 +88,7 @@ function Auras:CreateFrame(unit)
auraFrame:SetAllPoints(classIcon) auraFrame:SetAllPoints(classIcon)
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY") auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
auraFrame.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), 10, "OUTLINE") auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
--auraFrame.text:SetShadowOffset(1, -1) --auraFrame.text:SetShadowOffset(1, -1)
--auraFrame.text:SetShadowColor(0, 0, 0, 1) --auraFrame.text:SetShadowColor(0, 0, 0, 1)
@ -152,7 +152,7 @@ function Auras:CreateInterrupt(unit)
interruptFrame:SetAllPoints(classIcon) interruptFrame:SetAllPoints(classIcon)
interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY") interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
interruptFrame.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), 10, "OUTLINE") interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
--auraFrame.text:SetShadowOffset(1, -1) --auraFrame.text:SetShadowOffset(1, -1)
--auraFrame.text:SetShadowColor(0, 0, 0, 1) --auraFrame.text:SetShadowColor(0, 0, 0, 1)
@ -205,7 +205,7 @@ function Auras:UpdateFrame(unit)
auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER") auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha) auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
auraFrame.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE") auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
@ -243,7 +243,7 @@ function Auras:UpdateInterruptFrame(unit)
interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER") interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha) interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
interruptFrame.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE") interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
@ -496,7 +496,7 @@ function Auras:GetOptions()
for i,v in ipairs(list) do for i,v in ipairs(list) do
borderArgs["auraSpellSchool" .. v.key] = { borderArgs["auraSpellSchool" .. v.key] = {
type = "color", type = "color",
name = v.val.type, name = L[v.val.type],
order = i + 13, order = i + 13,
hasAlpha = true, hasAlpha = true,
width = "0.8", width = "0.8",
@ -600,21 +600,21 @@ function Auras:GetOptions()
debuffList = { debuffList = {
type = "group", type = "group",
childGroups = "tree", childGroups = "tree",
name = "Debuffs", name = L["Debuffs"],
order = 4, order = 4,
args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF) args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
}, },
buffList = { buffList = {
type = "group", type = "group",
childGroups = "tree", childGroups = "tree",
name = "Buffs", name = L["Buffs"],
order = 5, order = 5,
args = Auras:GetAuraOptions(AURA_TYPE_BUFF) args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
}, },
interruptList = { interruptList = {
type = "group", type = "group",
childGroups = "tree", childGroups = "tree",
name = "Interrupts", name = L["Interrupts"],
order = 6, order = 6,
args = Auras:GetInterruptOptions() args = Auras:GetInterruptOptions()
} }

View File

@ -264,9 +264,9 @@ local function styleIcon(aura, auraType)
aura.border:SetTexture(Gladdy.db.buffsBorderStyle) aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool)) aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
aura.cooldown:SetFont(Gladdy:SMFetch("font", Gladdy.db.buffsFont, "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a) aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
aura.stacks:SetFont(Gladdy:SMFetch("font", Gladdy.db.buffsFont, "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a) aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
end end
@ -903,7 +903,7 @@ function BuffsDebuffs:GetOptions()
}, },
font = { font = {
type = "group", type = "group",
name = "Font", name = L["Font"],
order = 4, order = 4,
args = { args = {
header = { header = {
@ -946,7 +946,7 @@ function BuffsDebuffs:GetOptions()
}, },
border = { border = {
type = "group", type = "group",
name = "Border", name = L["Border"],
order = 5, order = 5,
args = { args = {
header = { header = {
@ -1033,7 +1033,7 @@ function BuffsDebuffs:GetOptions()
}, },
}, },
debuffList = { debuffList = {
name = "Debuff Lists", name = L["Debuff Lists"],
type = "group", type = "group",
order = 11, order = 11,
childGroups = "tree", childGroups = "tree",
@ -1048,7 +1048,7 @@ function BuffsDebuffs:GetOptions()
end, end,
}, },
buffList = { buffList = {
name = "Buff Lists", name = L["Buff Lists"],
type = "group", type = "group",
order = 12, order = 12,
childGroups = "tree", childGroups = "tree",

View File

@ -61,13 +61,13 @@ function Castbar:CreateFrame(unit)
castBar:EnableMouse(false) castBar:EnableMouse(false)
castBar.unit = unit castBar.unit = unit
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.castBarBorderStyle, "castBarBorderStyle"), castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
edgeSize = Gladdy.db.castBarBorderSize }) edgeSize = Gladdy.db.castBarBorderSize })
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a) castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
castBar:SetFrameLevel(1) castBar:SetFrameLevel(1)
castBar.bar = CreateFrame("StatusBar", nil, castBar) castBar.bar = CreateFrame("StatusBar", nil, castBar)
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.castBarTexture, "castBarTexture")) castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a) castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
castBar.bar:SetMinMaxValues(0, 100) castBar.bar:SetMinMaxValues(0, 100)
castBar.bar:SetFrameLevel(0) castBar.bar:SetFrameLevel(0)
@ -81,7 +81,7 @@ function Castbar:CreateFrame(unit)
castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND") castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
castBar.bg:SetAlpha(1) castBar.bg:SetAlpha(1)
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.castBarTexture, "castBarTexture")) castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a) castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
castBar.bg:SetAllPoints(castBar.bar) castBar.bg:SetAllPoints(castBar.bar)
@ -101,7 +101,7 @@ function Castbar:CreateFrame(unit)
end end
castBar.spellText = castBar:CreateFontString(nil, "LOW") castBar.spellText = castBar:CreateFontString(nil, "LOW")
castBar.spellText:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), Gladdy.db.castBarFontSize) castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.spellText:SetShadowOffset(1, -1) castBar.spellText:SetShadowOffset(1, -1)
castBar.spellText:SetShadowColor(0, 0, 0, 1) castBar.spellText:SetShadowColor(0, 0, 0, 1)
@ -109,7 +109,7 @@ function Castbar:CreateFrame(unit)
castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
castBar.timeText = castBar:CreateFontString(nil, "LOW") castBar.timeText = castBar:CreateFontString(nil, "LOW")
castBar.timeText:SetFont(Gladdy:SMFetch("font", Gladdy.db.auraFont, "auraFont"), Gladdy.db.castBarFontSize) castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.timeText:SetShadowOffset(1, -1) castBar.timeText:SetShadowOffset(1, -1)
castBar.timeText:SetShadowColor(0, 0, 0, 1) castBar.timeText:SetShadowColor(0, 0, 0, 1)
@ -129,17 +129,17 @@ function Castbar:UpdateFrame(unit)
castBar:SetWidth(Gladdy.db.castBarWidth) castBar:SetWidth(Gladdy.db.castBarWidth)
castBar:SetHeight(Gladdy.db.castBarHeight) castBar:SetHeight(Gladdy.db.castBarHeight)
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.castBarBorderStyle, "castBarBorderStyle"), castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
edgeSize = Gladdy.db.castBarBorderSize }) edgeSize = Gladdy.db.castBarBorderSize })
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a) castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.castBarTexture, "castBarTexture")) castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
castBar.bar:ClearAllPoints() castBar.bar:ClearAllPoints()
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a) castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset)) castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset)) castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.castBarTexture, "castBarTexture")) castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a) castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
if Gladdy.db.castBarSparkEnabled then if Gladdy.db.castBarSparkEnabled then
@ -183,10 +183,10 @@ function Castbar:UpdateFrame(unit)
end end
end end
castBar.spellText:SetFont(Gladdy:SMFetch("font", Gladdy.db.castBarFont, "castBarFont"), Gladdy.db.castBarFontSize) castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.timeText:SetFont(Gladdy:SMFetch("font", Gladdy.db.castBarFont, "castBarFont"), Gladdy.db.castBarFontSize) castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle) castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)

View File

@ -120,7 +120,7 @@ function Cooldowns:CreateFrame(unit)
icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a) icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE") icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
icon.cooldownFont:SetAllPoints(icon) icon.cooldownFont:SetAllPoints(icon)
@ -172,7 +172,7 @@ function Cooldowns:UpdateFrame(unit)
local icon = button.spellCooldownFrame["icon" .. j] local icon = button.spellCooldownFrame["icon" .. j]
icon:SetHeight(Gladdy.db.cooldownSize) icon:SetHeight(Gladdy.db.cooldownSize)
icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor) icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE") icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
icon:ClearAllPoints() icon:ClearAllPoints()
if (Gladdy.db.cooldownXPos == "RIGHT") then if (Gladdy.db.cooldownXPos == "RIGHT") then
@ -220,7 +220,7 @@ function Cooldowns:UpdateFrame(unit)
icon.cooldown:SetPoint("CENTER", icon, "CENTER") icon.cooldown:SetPoint("CENTER", icon, "CENTER")
icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha) icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE") icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
icon.border:SetTexture(Gladdy.db.cooldownBorderStyle) icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
@ -294,11 +294,11 @@ function Cooldowns:CooldownStart(button, spellId, duration)
self.timeLeft = self.timeLeft - elapsed self.timeLeft = self.timeLeft - elapsed
local timeLeft = ceil(self.timeLeft) local timeLeft = ceil(self.timeLeft)
if timeLeft >= 540 then if timeLeft >= 540 then
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
elseif timeLeft < 540 and timeLeft >= 60 then elseif timeLeft < 540 and timeLeft >= 60 then
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft > 0 then elseif timeLeft < 60 and timeLeft > 0 then
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.cooldownFont, "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
end end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0) Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
if (self.timeLeft <= 0) then if (self.timeLeft <= 0) then

View File

@ -116,7 +116,7 @@ function Diminishings:CreateFrame(unit)
icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
icon.text:SetDrawLayer("OVERLAY") icon.text:SetDrawLayer("OVERLAY")
icon.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.drFont, "drFont"), 10, "OUTLINE") icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
icon.text:SetShadowOffset(1, -1) icon.text:SetShadowOffset(1, -1)
icon.text:SetShadowColor(0, 0, 0, 1) icon.text:SetShadowColor(0, 0, 0, 1)
@ -125,7 +125,7 @@ function Diminishings:CreateFrame(unit)
icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
icon.timeText:SetDrawLayer("OVERLAY") icon.timeText:SetDrawLayer("OVERLAY")
icon.timeText:SetFont(Gladdy:SMFetch("font", Gladdy.db.drFont, "drFont"), 10, "OUTLINE") icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
icon.timeText:SetShadowOffset(1, -1) icon.timeText:SetShadowOffset(1, -1)
icon.timeText:SetShadowColor(0, 0, 0, 1) icon.timeText:SetShadowColor(0, 0, 0, 1)
@ -184,9 +184,9 @@ function Diminishings:UpdateFrame(unit)
icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor) icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
icon:SetHeight(Gladdy.db.drIconSize) icon:SetHeight(Gladdy.db.drIconSize)
icon.text:SetFont(Gladdy:SMFetch("font", Gladdy.db.drFont, "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE") icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
icon.timeText:SetFont(Gladdy:SMFetch("font", Gladdy.db.drFont, "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE") icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16) icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)

View File

@ -39,18 +39,18 @@ function Healthbar:CreateFrame(unit)
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
healthBar:EnableMouse(false) healthBar:EnableMouse(false)
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.healthBarBorderStyle, "healthBarBorderStyle"), healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
edgeSize = Gladdy.db.healthBarBorderSize }) edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
healthBar:SetFrameLevel(1) healthBar:SetFrameLevel(1)
healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.healthBarTexture, "healthBarTexture")) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetMinMaxValues(0, 100)
healthBar.hp:SetFrameLevel(0) healthBar.hp:SetFrameLevel(0)
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.healthBarTexture, "healthBarTexture")) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.bg:ClearAllPoints() healthBar.bg:ClearAllPoints()
healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAllPoints(healthBar.hp)
healthBar.bg:SetAlpha(1) healthBar.bg:SetAlpha(1)
@ -58,10 +58,10 @@ function Healthbar:CreateFrame(unit)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.healthBarNameFontSize < 1) then if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarNameFont, "healthBarNameFont"), 1) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide() healthBar.nameText:Hide()
else else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), Gladdy.db.healthBarNameFontSize) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:Show() healthBar.nameText:Show()
end end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -72,10 +72,10 @@ function Healthbar:CreateFrame(unit)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW") healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.healthBarHealthFontSize < 1) then if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), Gladdy.db.healthBarHealthFontSize) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Hide() healthBar.healthText:Hide()
end end
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -167,33 +167,33 @@ function Healthbar:UpdateFrame(unit)
return return
end end
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.healthBarTexture, "healthBarTexture")) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.healthBarBorderStyle, "healthBarBorderStyle"), healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
edgeSize = Gladdy.db.healthBarBorderSize }) edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
healthBar:ClearAllPoints() healthBar:ClearAllPoints()
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0) healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT") healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.healthBarTexture, "healthBarTexture")) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
healthBar.hp:ClearAllPoints() healthBar.hp:ClearAllPoints()
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.healthBarHealthFontSize < 1) then if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), Gladdy.db.healthBarHealthFontSize) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Show() healthBar.healthText:Show()
end end
if (Gladdy.db.healthBarNameFontSize < 1) then if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarNameFont, "healthBarNameFont"), 1) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide() healthBar.nameText:Hide()
else else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.healthBarFont, "healthBarFont"), Gladdy.db.healthBarNameFontSize) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
if Gladdy.db.healthName then if Gladdy.db.healthName then
healthBar.nameText:Show() healthBar.nameText:Show()
else else

View File

@ -55,17 +55,17 @@ function Highlight:CreateFrame(unit)
local healthBar = Gladdy.modules["Health Bar"].frames[unit] local healthBar = Gladdy.modules["Health Bar"].frames[unit]
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
--targetBorder:SetFrameStrata("MEDIUM") --targetBorder:SetFrameStrata("MEDIUM")
targetBorder:Hide() targetBorder:Hide()
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
--focusBorder:SetFrameStrata("MEDIUM") --focusBorder:SetFrameStrata("MEDIUM")
focusBorder:Hide() focusBorder:Hide()
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
--leaderBorder:SetFrameStrata("MEDIUM") --leaderBorder:SetFrameStrata("MEDIUM")
leaderBorder:Hide() leaderBorder:Hide()
@ -106,7 +106,7 @@ function Highlight:UpdateFrame(unit)
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize)) button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end end
button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = borderSize }) button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a) button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
button.focusBorder:SetWidth(width) button.focusBorder:SetWidth(width)
@ -119,7 +119,7 @@ function Highlight:UpdateFrame(unit)
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize)) button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end end
button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = borderSize }) button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a) button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
button.leaderBorder:SetWidth(width) button.leaderBorder:SetWidth(width)
@ -132,7 +132,7 @@ function Highlight:UpdateFrame(unit)
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize)) button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end end
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.highlightBorderStyle, "highlightBorderStyle"), edgeSize = borderSize }) button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a) button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
if Gladdy.frame.testing then if Gladdy.frame.testing then
Highlight:Test(unit) Highlight:Test(unit)

View File

@ -149,7 +149,7 @@ function Pets:CreateFrame(unitId)
button.secure = secure button.secure = secure
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.petHealthBarBorderStyle, "petHealthBarBorderStyle"), healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
edgeSize = Gladdy.db.petHealthBarBorderSize }) edgeSize = Gladdy.db.petHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar:SetFrameLevel(1) healthBar:SetFrameLevel(1)
@ -167,14 +167,14 @@ function Pets:CreateFrame(unitId)
healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.petHealthBarTexture, "petHealthBarTexture")) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetMinMaxValues(0, 100)
healthBar.hp:SetFrameLevel(0) healthBar.hp:SetFrameLevel(0)
healthBar.hp:SetAllPoints(healthBar) healthBar.hp:SetAllPoints(healthBar)
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.petHealthBarTexture, "petHealthBarTexture")) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
healthBar.bg:ClearAllPoints() healthBar.bg:ClearAllPoints()
healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAllPoints(healthBar.hp)
healthBar.bg:SetAlpha(1) healthBar.bg:SetAlpha(1)
@ -182,10 +182,10 @@ function Pets:CreateFrame(unitId)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.petHealthBarFontSize < 1) then if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), 1) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
healthBar.nameText:Hide() healthBar.nameText:Hide()
else else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
healthBar.nameText:Show() healthBar.nameText:Show()
end end
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
@ -196,10 +196,10 @@ function Pets:CreateFrame(unitId)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW") healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.petHealthBarFontSize < 1) then if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
healthBar.healthText:Hide() healthBar.healthText:Hide()
end end
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
@ -263,28 +263,28 @@ function Pets:UpdateFrame(unitId)
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle) healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.petHealthBarTexture, "petHealthBarTexture")) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a) healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.petHealthBarBorderStyle, "petHealthBarBorderStyle"), healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
edgeSize = Gladdy.db.petHealthBarBorderSize }) edgeSize = Gladdy.db.petHealthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.petHealthBarTexture, "petHealthBarTexture")) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
healthBar.hp:ClearAllPoints() healthBar.hp:ClearAllPoints()
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.petHealthBarFontSize < 1) then if (Gladdy.db.petHealthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), 1) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
healthBar.nameText:Hide() healthBar.nameText:Hide()
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
healthBar.nameText:Show() healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy:SMFetch("font", Gladdy.db.petHealthBarFont, "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
healthBar.healthText:Show() healthBar.healthText:Show()
end end
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)

View File

@ -38,24 +38,24 @@ function Powerbar:CreateFrame(unit)
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
powerBar:EnableMouse(false) powerBar:EnableMouse(false)
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.powerBarBorderStyle, "powerBarBorderStyle"), powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
edgeSize = Gladdy.db.powerBarBorderSize }) edgeSize = Gladdy.db.powerBarBorderSize })
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a) powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
powerBar:SetFrameLevel(1) powerBar:SetFrameLevel(1)
powerBar.energy = CreateFrame("StatusBar", nil, powerBar) powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.powerBarTexture, "powerBarTexture")) powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
powerBar.energy:SetMinMaxValues(0, 100) powerBar.energy:SetMinMaxValues(0, 100)
powerBar.energy:SetFrameLevel(0) powerBar.energy:SetFrameLevel(0)
powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND") powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.powerBarTexture, "powerBarTexture")) powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
powerBar.bg:ClearAllPoints() powerBar.bg:ClearAllPoints()
powerBar.bg:SetAllPoints(powerBar.energy) powerBar.bg:SetAllPoints(powerBar.energy)
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a) powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
powerBar.raceText = powerBar:CreateFontString(nil, "LOW") powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
powerBar.raceText:SetFont(Gladdy:SMFetch("font", Gladdy.db.powerBarFont, "powerBarFont"), Gladdy.db.powerBarFontSize) powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
powerBar.raceText:SetShadowOffset(1, -1) powerBar.raceText:SetShadowOffset(1, -1)
powerBar.raceText:SetShadowColor(0, 0, 0, 1) powerBar.raceText:SetShadowColor(0, 0, 0, 1)
@ -63,7 +63,7 @@ function Powerbar:CreateFrame(unit)
powerBar.raceText:SetPoint("LEFT", 5, 1) powerBar.raceText:SetPoint("LEFT", 5, 1)
powerBar.powerText = powerBar:CreateFontString(nil, "LOW") powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
powerBar.powerText:SetFont(Gladdy:SMFetch("font", Gladdy.db.powerBarFont, "powerBarFont"), Gladdy.db.powerBarFontSize) powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
powerBar.powerText:SetShadowOffset(1, -1) powerBar.powerText:SetShadowOffset(1, -1)
powerBar.powerText:SetShadowColor(0, 0, 0, 1) powerBar.powerText:SetShadowColor(0, 0, 0, 1)
@ -149,7 +149,7 @@ function Powerbar:UpdateFrame(unit)
else else
powerBar:Show() powerBar:Show()
end end
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", Gladdy.db.powerBarTexture, "powerBarTexture")) powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a) powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
powerBar:SetWidth(healthBar:GetWidth()) powerBar:SetWidth(healthBar:GetWidth())
@ -158,18 +158,18 @@ function Powerbar:UpdateFrame(unit)
powerBar:ClearAllPoints() powerBar:ClearAllPoints()
powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1) powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", Gladdy.db.powerBarBorderStyle, "powerBarBorderStyle"), powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
edgeSize = Gladdy.db.powerBarBorderSize }) edgeSize = Gladdy.db.powerBarBorderSize })
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a) powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", Gladdy.db.powerBarTexture, "powerBarTexture")) powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
powerBar.energy:ClearAllPoints() powerBar.energy:ClearAllPoints()
powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset)) powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset)) powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
powerBar.raceText:SetFont(Gladdy:SMFetch("font", Gladdy.db.powerBarFont, "powerBarFont"), Gladdy.db.powerBarFontSize) powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
powerBar.powerText:SetFont(Gladdy:SMFetch("font", Gladdy.db.powerBarFont, "powerBarFont"), Gladdy.db.powerBarFontSize) powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
end end

View File

@ -44,19 +44,19 @@ local function iconTimer(self,elapsed)
if timeLeft >= 60 then if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then elseif timeLeft < 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0) self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
end end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end end
@ -80,7 +80,7 @@ function Racial:CreateFrame(unit)
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT") racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY") racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
racial.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.racialFont, "racialFont"), 20, "OUTLINE") racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown) --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
racial.cooldownFont:SetJustifyH("CENTER") racial.cooldownFont:SetJustifyH("CENTER")
racial.cooldownFont:SetPoint("CENTER") racial.cooldownFont:SetPoint("CENTER")

View File

@ -269,7 +269,7 @@ function TotemPlates:UpdateFrameOnce()
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a) Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", Gladdy.db.npTremorFont, "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "") nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k) self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
@ -300,7 +300,7 @@ function TotemPlates:UpdateFrameOnce()
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor) gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize) gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle) gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", Gladdy.db.npTremorFont, "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
end end
end end
@ -327,7 +327,7 @@ function TotemPlates:CreateTotemFrame(nameplate)
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT") nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle) nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY") nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", Gladdy.db.npTremorFont, "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY") nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill") nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")

View File

@ -40,19 +40,19 @@ local function iconTimer(self, elapsed)
if timeLeft >= 60 then if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0) self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then elseif timeLeft <= 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0) self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0) self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
end end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end end
@ -76,7 +76,7 @@ function Trinket:CreateFrame(unit)
trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT") trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY") trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", Gladdy.db.trinketFont, "trinketFont"), 20, "OUTLINE") trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown) --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
trinket.cooldownFont:SetJustifyH("CENTER") trinket.cooldownFont:SetJustifyH("CENTER")
trinket.cooldownFont:SetPoint("CENTER") trinket.cooldownFont:SetPoint("CENTER")