fix racial/trinket usage tracking
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@ -203,7 +203,7 @@ end
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function Racial:RACIAL_USED(unit, expirationTime, spellName)
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local racial = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not racial or not button or not button.race) then
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if (not racial or not button or not button.race or not Gladdy.db.racialEnabled) then
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return
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end
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if expirationTime and Gladdy:Racials()[button.race].spellName ~= spellName then
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@ -247,14 +247,13 @@ function Trinket:Test(unit)
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return
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end
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if (unit == "arena1" or unit == "arena2") then
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self:Used(unit, GetTime() * 1000, 120000)
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Gladdy:SendMessage("TRINKET_USED", unit)
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end
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end
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function Trinket:JOINED_ARENA()
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self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
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self:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
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self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "arena1", "arena2", "arena3", "arena4", "arena5")
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self:SetScript("OnEvent", function(self, event, ...)
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if self[event] then
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self[event](self, ...)
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@ -273,15 +272,11 @@ function Trinket:ARENA_CROWD_CONTROL_SPELL_UPDATE(...)
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end
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end
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function Trinket:UNIT_SPELLCAST_SUCCEEDED(...)
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local unitID, castGUID, spellID = ...
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if Gladdy.buttons[unitID] then
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if spellID == 42292 or spellID == 59752 then
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Gladdy:Debug("INFO", "Trinket:UNIT_SPELLCAST_SUCCEEDED", unitID, spellID)
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self:Used(unitID, GetTime() * 1000,
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Gladdy.buttons[unitID].trinket.itemID and Gladdy:GetPvpTrinkets()[Gladdy.buttons[unitID].trinket.itemID]
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or 120000)
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end
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function Trinket:TRINKET_USED(unit)
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if Gladdy.buttons[unit] then
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self:Used(unit, GetTime() * 1000,
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Gladdy.buttons[unit].trinket.itemID and Gladdy:GetPvpTrinkets()[Gladdy.buttons[unit].trinket.itemID]
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or 120000)
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end
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end
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@ -291,11 +286,11 @@ function Trinket:RACIAL_USED(unit) -- Wrath only
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return
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end
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if Gladdy.buttons[unit].race == "Scourge" then
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if trinket.active and trinket.timeLeft >= 44 then
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if trinket.active and trinket.timeLeft >= 45 then
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-- do nothing
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else
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trinket.active = false
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self:Used(unit, GetTime() * 1000, 45000, true)
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self:Used(unit, GetTime() * 1000, 45000)
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end
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elseif Gladdy.buttons[unit].race == "Human" then
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trinket.active = false
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@ -307,8 +302,8 @@ function Trinket:ARENA_COOLDOWNS_UPDATE()
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for i=1, Gladdy.curBracket do
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local unitID = "arena" .. i
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local spellID, itemID, startTime, duration = C_PvP.GetArenaCrowdControlInfo(unitID)
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Gladdy:Debug("INFO", "Trinket:ARENA_COOLDOWNS_UPDATE", spellID, itemID, startTime, duration)
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if (spellID) then
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Gladdy:Debug("INFO", "Trinket:ARENA_COOLDOWNS_UPDATE", spellID, itemID, startTime, duration)
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if not Gladdy.db.trinketColored and Gladdy:GetPvpTrinkets()[itemID] then
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self.frames[unitID].texture:SetTexture(GetItemIcon(itemID))
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end
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@ -319,9 +314,9 @@ function Trinket:ARENA_COOLDOWNS_UPDATE()
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end
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end
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function Trinket:Used(unit, startTime, duration, passive)
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function Trinket:Used(unit, startTime, duration)
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local trinket = self.frames[unit]
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if (not trinket) then
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if (not trinket or not Gladdy.db.trinketEnabled) then
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return
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end
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if not trinket.active then
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@ -331,9 +326,6 @@ function Trinket:Used(unit, startTime, duration, passive)
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if Gladdy.db.trinketColored then
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trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
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end
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if not passive then
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Gladdy:SendMessage("TRINKET_USED", unit)
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end
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end
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end
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