grouping auras, interrupts, classicon, racial, trinket
This commit is contained in:
parent
10caa05e31
commit
5b32b8c793
@ -1,5 +1,5 @@
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local pairs, ipairs, select, tinsert, tbl_sort, tostring, tonumber, rand = pairs, ipairs, select, tinsert, table.sort, tostring, tonumber, math.random
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local str_gsub = string.gsub
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local GetSpellInfo = GetSpellInfo
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local GetSpellDescription = GetSpellDescription
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local CreateFrame, GetTime = CreateFrame, GetTime
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@ -56,6 +56,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
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auraFrameLevel = 5,
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auraInterruptFrameStrata = "MEDIUM",
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auraInterruptFrameLevel = 5,
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auraGroup = false,
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auraGroupDirection = "DOWN",
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auraInterruptGroup = false,
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auraInterruptGroupDirection = "DOWN",
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})
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function Auras:Initialize()
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@ -239,6 +243,23 @@ function Auras:UpdateFrame(unit)
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auraFrame:ClearAllPoints()
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Gladdy:SetPosition(auraFrame, unit, "auraXOffset", "auraYOffset", true, Auras)
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if (Gladdy.db.auraGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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if Gladdy.db.auraGroupDirection == "RIGHT" then
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self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
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elseif Gladdy.db.auraGroupDirection == "LEFT" then
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self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
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elseif Gladdy.db.auraGroupDirection == "UP" then
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self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
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elseif Gladdy.db.auraGroupDirection == "DOWN" then
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
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end
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end
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end
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if (unit == "arena1") then
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Gladdy:CreateMover(auraFrame, "auraXOffset", "auraYOffset", L["Auras"],
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{"TOPLEFT", "TOPLEFT"},
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@ -321,6 +342,23 @@ function Auras:UpdateInterruptFrame(unit)
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interruptFrame:ClearAllPoints()
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Gladdy:SetPosition(interruptFrame, unit, "auraInterruptXOffset", "auraInterruptYOffset", true, Auras)
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if (Gladdy.db.auraInterruptGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
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self.frames[unit].interruptFrame:ClearAllPoints()
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if Gladdy.db.auraInterruptGroupDirection == "RIGHT" then
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self.frames[unit].interruptFrame:SetPoint("LEFT", self.frames[previousUnit].interruptFrame, "RIGHT", 0, 0)
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elseif Gladdy.db.auraInterruptGroupDirection == "LEFT" then
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self.frames[unit].interruptFrame:SetPoint("RIGHT", self.frames[previousUnit].interruptFrame, "LEFT", 0, 0)
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elseif Gladdy.db.auraInterruptGroupDirection == "UP" then
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self.frames[unit].interruptFrame:SetPoint("BOTTOM", self.frames[previousUnit].interruptFrame, "TOP", 0, 0)
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elseif Gladdy.db.auraInterruptGroupDirection == "DOWN" then
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self.frames[unit].interruptFrame:SetPoint("TOP", self.frames[previousUnit].interruptFrame, "BOTTOM", 0, 0)
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end
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end
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end
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if (unit == "arena1") then
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Gladdy:CreateMover(interruptFrame, "auraInterruptXOffset", "auraInterruptYOffset", L["Interrupts"],
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{"TOPLEFT", "TOPLEFT"},
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@ -682,10 +720,63 @@ function Auras:GetOptions()
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name = L["Frame"],
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order = 3,
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args = {
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groupOptions = {
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type = "group",
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name = L["Group"],
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order = 4,
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args = {
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headerAuras = {
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type = "header",
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name = L["Auras"],
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order = 1,
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},
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auraGroup = Gladdy:option({
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type = "toggle",
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name = L["Group"] .. " " .. L["Auras"],
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order = 2,
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disabled = function() return not Gladdy.db.auraDetached end,
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}),
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auraGroupDirection = Gladdy:option({
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type = "select",
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name = L["Group direction"],
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order = 3,
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values = {
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["RIGHT"] = L["Right"],
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["LEFT"] = L["Left"],
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["UP"] = L["Up"],
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["DOWN"] = L["Down"],
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},
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disabled = function() return not Gladdy.db.auraGroup or not Gladdy.db.auraDetached end,
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}),
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headerInterrupts = {
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type = "header",
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name = L["Interrupts"],
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order = 4,
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},
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auraInterruptGroup = Gladdy:option({
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type = "toggle",
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name = L["Group"] .. " " .. L["Interrupts"],
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order = 5,
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disabled = function() return not Gladdy.db.auraInterruptDetached end,
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}),
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auraInterruptGroupDirection = Gladdy:option({
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type = "select",
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name = L["Group direction"],
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order = 6,
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values = {
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["RIGHT"] = L["Right"],
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["LEFT"] = L["Left"],
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["UP"] = L["Up"],
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["DOWN"] = L["Down"],
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},
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disabled = function() return not Gladdy.db.auraInterruptGroup or not Gladdy.db.auraInterruptDetached end,
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}),
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}
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},
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detachedAuraMode = {
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type = "group",
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name = L["Detached Aura"],
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order = 4,
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order = 5,
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args = {
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headerDetachedMode = {
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type = "header",
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@ -789,7 +880,7 @@ function Auras:GetOptions()
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detachedInterruptMode = {
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type = "group",
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name = L["Detached Interrupt"],
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order = 5,
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order = 6,
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args = {
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headerDetachedMode = {
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type = "header",
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@ -1,4 +1,4 @@
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local select = select
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local select, str_gsub = select, string.gsub
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local Gladdy = LibStub("Gladdy")
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local CreateFrame = CreateFrame
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@ -16,7 +16,7 @@ local Classicon = Gladdy:NewModule("Class Icon", 81, {
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classIconFrameStrata = "MEDIUM",
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classIconFrameLevel = 5,
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classIconGroup = false,
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classIconGroupDirection = "RIGHT"
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classIconGroupDirection = "DOWN"
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})
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local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
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@ -137,9 +137,17 @@ function Classicon:UpdateFrame(unit)
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if (Gladdy.db.classIconGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. string.gsub(unit, "arena", "") - 1
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local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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if Gladdy.db.classIconGroupDirection == "RIGHT" then
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self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
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elseif Gladdy.db.classIconGroupDirection == "LEFT" then
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self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
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elseif Gladdy.db.classIconGroupDirection == "UP" then
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self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
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elseif Gladdy.db.classIconGroupDirection == "DOWN" then
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
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end
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end
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end
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@ -228,11 +236,31 @@ function Classicon:GetOptions()
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end
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end
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},
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classIconGroup = Gladdy:option({
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type = "toggle",
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name = L["Group"] .. " " .. L["Class Icon"],
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order = 5,
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disabled = function() return not Gladdy.db.classIconEnabled end,
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}),
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classIconGroupDirection = Gladdy:option({
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type = "select",
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name = L["Group direction"],
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order = 6,
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values = {
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["RIGHT"] = L["Right"],
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["LEFT"] = L["Left"],
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["UP"] = L["Up"],
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["DOWN"] = L["Down"],
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},
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disabled = function()
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return not Gladdy.db.classIconGroup or not Gladdy.db.classIconEnabled
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end,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 4,
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order = 7,
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disabled = function() return not Gladdy.db.classIconEnabled end,
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args = {
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size = {
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@ -236,6 +236,7 @@ function Cooldowns:UpdateFrame(unit)
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end
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if (Gladdy.db.cooldownGroup) then
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--TODO fix overlapping
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. string.gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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@ -552,6 +553,12 @@ function Cooldowns:GetOptions()
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desc = L["Enabled cooldown module"],
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order = 2,
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}),
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cooldownGroup = Gladdy:option({
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type = "toggle",
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name = L["Group"] .. " " .. L["Cooldown"],
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order = 3,
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disabled = function() return not Gladdy.db.cooldown end,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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@ -858,8 +865,8 @@ function Cooldowns:GetCooldownOptions()
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order = 2,
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width = 0.1,
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image = "Interface\\Addons\\Gladdy\\Images\\uparrow",
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imageWidth = 20,
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imageHeight = 20,
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imageWidth = 15,
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imageHeight = 15,
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func = function()
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if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] > 1) then
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local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
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@ -883,8 +890,8 @@ function Cooldowns:GetCooldownOptions()
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order = 3,
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width = 0.1,
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image = "Interface\\Addons\\Gladdy\\Images\\downarrow",
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imageWidth = 20,
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imageHeight = 20,
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imageWidth = 15,
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imageHeight = 15,
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func = function()
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if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] < tblLength) then
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local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
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@ -389,6 +389,11 @@ function Pets:GetOptions()
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desc = L["Enables Pets module"],
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order = 3,
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}),
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petGroup = option({
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type = "toggle",
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name = L["Group Pets"],
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order = 4,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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@ -426,11 +431,6 @@ function Pets:GetOptions()
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step = 1,
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width = "full",
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}),
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petGroup = option({
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type = "toggle",
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name = L["Group Pets"],
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order = 5,
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}),
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petMargin = option({
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type = "range",
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name = L["Margin"],
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@ -1,4 +1,4 @@
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local ceil = ceil
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local ceil, str_gsub = ceil, string.gsub
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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@ -20,6 +20,8 @@ local Racial = Gladdy:NewModule("Racial", 79, {
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racialCooldownNumberAlpha = 1,
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racialFrameStrata = "MEDIUM",
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racialFrameLevel = 5,
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racialGroup = false,
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racialGroupDirection = "DOWN",
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})
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@ -153,6 +155,22 @@ function Racial:UpdateFrame(unit)
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Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
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if (Gladdy.db.racialGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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if Gladdy.db.racialGroupDirection == "RIGHT" then
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self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
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elseif Gladdy.db.racialGroupDirection == "LEFT" then
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self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
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elseif Gladdy.db.racialGroupDirection == "UP" then
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self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
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elseif Gladdy.db.racialGroupDirection == "DOWN" then
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
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end
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end
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end
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if (unit == "arena1") then
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Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
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{"TOPLEFT", "TOPLEFT"},
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@ -241,11 +259,31 @@ function Racial:GetOptions()
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desc = L["Enable racial icon"],
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order = 3,
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}),
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racialGroup = Gladdy:option({
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type = "toggle",
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name = L["Group"] .. " " .. L["Racial"],
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order = 4,
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disabled = function() return not Gladdy.db.racialEnabled end,
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}),
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racialGroupDirection = Gladdy:option({
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type = "select",
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name = L["Group direction"],
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order = 5,
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values = {
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["RIGHT"] = L["Right"],
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["LEFT"] = L["Left"],
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["UP"] = L["Up"],
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["DOWN"] = L["Down"],
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},
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disabled = function()
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return not Gladdy.db.racialGroup or not Gladdy.db.racialEnabled
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end,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 4,
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order = 6,
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disabled = function() return not Gladdy.db.racialEnabled end,
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args = {
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general = {
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@ -1,4 +1,4 @@
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local ceil = ceil
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local ceil, str_gsub = ceil, string.gsub
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local C_PvP = C_PvP
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local CreateFrame = CreateFrame
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@ -25,6 +25,8 @@ local Trinket = Gladdy:NewModule("Trinket", 80, {
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trinketColored = false,
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trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 },
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trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 },
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trinketGroup = false,
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trinketGroupDirection = "DOWN",
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})
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function Trinket:Initialize()
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@ -175,6 +177,22 @@ function Trinket:UpdateFrame(unit)
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Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
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if (Gladdy.db.trinketGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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if Gladdy.db.trinketGroupDirection == "RIGHT" then
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self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
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elseif Gladdy.db.trinketGroupDirection == "LEFT" then
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self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
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elseif Gladdy.db.trinketGroupDirection == "UP" then
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self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
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elseif Gladdy.db.trinketGroupDirection == "DOWN" then
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
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end
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end
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end
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if (unit == "arena1") then
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Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
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{"TOPLEFT", "TOPLEFT"},
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@ -299,6 +317,26 @@ function Trinket:GetOptions()
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hasAlpha = true,
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disabled = function() return not Gladdy.db.trinketEnabled end,
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}),
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trinketGroup = Gladdy:option({
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type = "toggle",
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name = L["Group Class Icons"],
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order = 7,
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disabled = function() return not Gladdy.db.trinketEnabled end,
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}),
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trinketGroupDirection = Gladdy:option({
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type = "select",
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name = L["Group direction"],
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order = 8,
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values = {
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["RIGHT"] = L["Right"],
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["LEFT"] = L["Left"],
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["UP"] = L["Up"],
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["DOWN"] = L["Down"],
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},
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disabled = function()
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return not Gladdy.db.trinketGroup or not Gladdy.db.trinketEnabled
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end,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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