movable frames
This commit is contained in:
@ -31,11 +31,9 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
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buffsFontScale = 1,
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buffsFontColor = {r = 1, g = 1, b = 0, a = 1},
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buffsDynamicColor = true,
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buffsCooldownPos = "TOP",
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buffsCooldownGrowDirection = "RIGHT",
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buffsXOffset = 0,
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buffsYOffset = 0,
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buffsBuffsCooldownPos = "BOTTOM",
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buffsBuffsCooldownGrowDirection = "RIGHT",
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buffsBuffsXOffset = 0,
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buffsBuffsYOffset = 0,
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@ -51,7 +49,7 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
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buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
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buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
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buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
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buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
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buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"],
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})
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local spellSchoolToOptionValueTable
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@ -233,18 +231,15 @@ end
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---------------------------
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function BuffsDebuffs:CreateFrame(unit)
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local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
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local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
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debuffFrame:SetMovable(true)
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debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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debuffFrame:SetWidth(1)
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debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
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debuffFrame.unit = unit
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local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
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buffFrame:SetMovable(true)
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buffFrame:SetHeight(Gladdy.db.buffsIconSize)
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buffFrame:SetWidth(1)
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buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
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buffFrame.unit = unit
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self.frames[unit] = {}
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self.frames[unit].buffFrame = buffFrame
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@ -285,156 +280,30 @@ local function styleIcon(aura, auraType)
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end
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function BuffsDebuffs:UpdateFrame(unit)
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self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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self.frames[unit].debuffFrame:ClearAllPoints()
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--DEBUFFS
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.buffsCooldownPos == "TOP" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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else
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self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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end
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elseif Gladdy.db.buffsCooldownPos == "BOTTOM" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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end
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self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs)
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if (unit == "arena1") then
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Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"],
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Gladdy.db.buffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
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{"TOPRIGHT", "TOPRIGHT"},
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Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor,
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Gladdy.db.buffsIconSize, Gladdy.db.buffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
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Gladdy.db.buffsIconSize, 0, 0)
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if not Gladdy.db.buffsEnabled then
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self.frames[unit].debuffFrame.mover:Hide()
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end
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end
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--BUFFS
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self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
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self.frames[unit].buffFrame:ClearAllPoints()
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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else
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self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "BOTTOM" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "LEFT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "RIGHT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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end
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Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs)
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if (unit == "arena1") then
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Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"],
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Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
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{"TOPRIGHT", "TOPRIGHT"},
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Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor,
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Gladdy.db.buffsBuffsIconSize, Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
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Gladdy.db.buffsBuffsIconSize, 0, 0)
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if not Gladdy.db.buffsEnabled then
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self.frames[unit].buffFrame.mover:Hide()
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end
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end
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for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
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@ -456,13 +325,8 @@ end
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function BuffsDebuffs:UpdateAurasOnUnit(unit)
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for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
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if i == 1 then
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
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else
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].buffFrame, "RIGHT")
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end
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
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else
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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@ -475,13 +339,8 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
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end
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for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do
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if i == 1 then
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
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else
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].debuffFrame, "RIGHT")
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end
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
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else
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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@ -602,36 +461,6 @@ end
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-- OPTIONS
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------------
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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if Gladdy.db.buffsCooldownPos == "LEFT" then
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Gladdy.db.buffsCooldownGrowDirection = "LEFT"
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elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
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Gladdy.db.buffsCooldownGrowDirection = "RIGHT"
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end
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if Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
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Gladdy.db.buffsBuffsCooldownGrowDirection = "LEFT"
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elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
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Gladdy.db.buffsBuffsCooldownGrowDirection = "RIGHT"
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end
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Gladdy:UpdateFrame()
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end,
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
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function BuffsDebuffs:GetOptions()
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return {
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headerBuffs = {
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@ -714,18 +543,6 @@ function BuffsDebuffs:GetOptions()
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name = L["Position"],
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order = 5,
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},
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buffsBuffsCooldownPos = option({
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type = "select",
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name = L["Aura Position"],
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desc = L["Position of the aura icons"],
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order = 21,
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values = {
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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buffsBuffsCooldownGrowDirection = Gladdy:option({
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type = "select",
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name = L["Grow Direction"],
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@ -836,18 +653,6 @@ function BuffsDebuffs:GetOptions()
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name = L["Position"],
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order = 5,
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},
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buffsCooldownPos = option({
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type = "select",
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name = L["Aura Position"],
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desc = L["Position of the aura icons"],
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order = 21,
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values = {
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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buffsCooldownGrowDirection = Gladdy:option({
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type = "select",
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name = L["Grow Direction"],
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@ -1108,3 +913,168 @@ function BuffsDebuffs:GetOptions()
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}
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end
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---------------------------
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-- LAGACY HANDLER
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---------------------------
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function BuffsDebuffs:LegacySetPositionDebuffs(unit)
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if Gladdy.db.newLayout then
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return Gladdy.db.newLayout
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end
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self.frames[unit].debuffFrame:ClearAllPoints()
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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local offset = 0
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if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor
|
||||
end
|
||||
local pos = Gladdy.db.buffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
function BuffsDebuffs:LegacySetPositionBuffs(unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit].buffFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local offset = 0
|
||||
if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor
|
||||
end
|
||||
|
||||
local pos = Gladdy.db.buffsBuffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
Reference in New Issue
Block a user