movable frames
This commit is contained in:
@ -31,11 +31,9 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
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buffsFontScale = 1,
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buffsFontColor = {r = 1, g = 1, b = 0, a = 1},
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buffsDynamicColor = true,
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buffsCooldownPos = "TOP",
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buffsCooldownGrowDirection = "RIGHT",
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buffsXOffset = 0,
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buffsYOffset = 0,
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buffsBuffsCooldownPos = "BOTTOM",
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buffsBuffsCooldownGrowDirection = "RIGHT",
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buffsBuffsXOffset = 0,
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buffsBuffsYOffset = 0,
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@ -51,7 +49,7 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
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buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
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buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
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buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
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buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
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buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"],
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})
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local spellSchoolToOptionValueTable
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@ -233,18 +231,15 @@ end
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---------------------------
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function BuffsDebuffs:CreateFrame(unit)
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local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
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local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
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debuffFrame:SetMovable(true)
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debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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debuffFrame:SetWidth(1)
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debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
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debuffFrame.unit = unit
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local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
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buffFrame:SetMovable(true)
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buffFrame:SetHeight(Gladdy.db.buffsIconSize)
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buffFrame:SetWidth(1)
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buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
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buffFrame.unit = unit
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self.frames[unit] = {}
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self.frames[unit].buffFrame = buffFrame
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@ -285,156 +280,30 @@ local function styleIcon(aura, auraType)
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end
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function BuffsDebuffs:UpdateFrame(unit)
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self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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self.frames[unit].debuffFrame:ClearAllPoints()
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--DEBUFFS
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.buffsCooldownPos == "TOP" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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else
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self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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end
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elseif Gladdy.db.buffsCooldownPos == "BOTTOM" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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end
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self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
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Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs)
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if (unit == "arena1") then
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Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"],
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Gladdy.db.buffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
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{"TOPRIGHT", "TOPRIGHT"},
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Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor,
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Gladdy.db.buffsIconSize, Gladdy.db.buffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
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Gladdy.db.buffsIconSize, 0, 0)
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if not Gladdy.db.buffsEnabled then
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self.frames[unit].debuffFrame.mover:Hide()
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end
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end
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--BUFFS
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self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
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self.frames[unit].buffFrame:ClearAllPoints()
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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else
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self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "BOTTOM" then
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verticalMargin = horizontalMargin + 1
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if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "LEFT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "RIGHT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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end
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Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs)
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if (unit == "arena1") then
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Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"],
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Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
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{"TOPRIGHT", "TOPRIGHT"},
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Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor,
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Gladdy.db.buffsBuffsIconSize, Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT"and -1 or 1, 0)
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Gladdy.db.buffsBuffsIconSize, 0, 0)
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if not Gladdy.db.buffsEnabled then
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self.frames[unit].buffFrame.mover:Hide()
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end
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end
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for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
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@ -456,13 +325,8 @@ end
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function BuffsDebuffs:UpdateAurasOnUnit(unit)
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for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
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if i == 1 then
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
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else
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].buffFrame, "RIGHT")
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end
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
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else
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
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@ -475,13 +339,8 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
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end
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for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do
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if i == 1 then
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
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else
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].debuffFrame, "RIGHT")
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end
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
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else
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
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@ -602,36 +461,6 @@ end
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-- OPTIONS
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------------
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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if Gladdy.db.buffsCooldownPos == "LEFT" then
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Gladdy.db.buffsCooldownGrowDirection = "LEFT"
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elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
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Gladdy.db.buffsCooldownGrowDirection = "RIGHT"
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end
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if Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
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Gladdy.db.buffsBuffsCooldownGrowDirection = "LEFT"
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elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
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Gladdy.db.buffsBuffsCooldownGrowDirection = "RIGHT"
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end
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Gladdy:UpdateFrame()
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end,
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
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function BuffsDebuffs:GetOptions()
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return {
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headerBuffs = {
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@ -714,18 +543,6 @@ function BuffsDebuffs:GetOptions()
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name = L["Position"],
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order = 5,
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},
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buffsBuffsCooldownPos = option({
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type = "select",
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name = L["Aura Position"],
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desc = L["Position of the aura icons"],
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order = 21,
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values = {
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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buffsBuffsCooldownGrowDirection = Gladdy:option({
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type = "select",
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name = L["Grow Direction"],
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@ -836,18 +653,6 @@ function BuffsDebuffs:GetOptions()
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name = L["Position"],
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order = 5,
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},
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buffsCooldownPos = option({
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type = "select",
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name = L["Aura Position"],
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desc = L["Position of the aura icons"],
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order = 21,
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values = {
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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buffsCooldownGrowDirection = Gladdy:option({
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type = "select",
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name = L["Grow Direction"],
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@ -1108,3 +913,168 @@ function BuffsDebuffs:GetOptions()
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}
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end
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---------------------------
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-- LAGACY HANDLER
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---------------------------
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function BuffsDebuffs:LegacySetPositionDebuffs(unit)
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if Gladdy.db.newLayout then
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return Gladdy.db.newLayout
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end
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self.frames[unit].debuffFrame:ClearAllPoints()
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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local offset = 0
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if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor
|
||||
end
|
||||
local pos = Gladdy.db.buffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
function BuffsDebuffs:LegacySetPositionBuffs(unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit].buffFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local offset = 0
|
||||
if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor
|
||||
end
|
||||
|
||||
local pos = Gladdy.db.buffsBuffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -34,7 +34,6 @@ local Castbar = Gladdy:NewModule("Cast Bar", 70, {
|
||||
castBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
castBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
castBarGuesses = true,
|
||||
castBarPos = "LEFT",
|
||||
castBarXOffset = 0,
|
||||
castBarYOffset = 0,
|
||||
castBarIconPos = "LEFT",
|
||||
@ -57,15 +56,17 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:CreateFrame(unit)
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
castBar:EnableMouse(false)
|
||||
castBar:SetMovable(true)
|
||||
castBar.unit = unit
|
||||
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
castBar.backdrop = CreateFrame("Frame", nil, castBar, BackdropTemplateMixin and "BackdropTemplate")
|
||||
castBar.backdrop:SetAllPoints(castBar)
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar:SetFrameLevel(1)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar.backdrop:SetFrameLevel(1)
|
||||
|
||||
castBar.bar = CreateFrame("StatusBar", nil, castBar)
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
@ -130,9 +131,9 @@ function Castbar:UpdateFrame(unit)
|
||||
|
||||
castBar:SetWidth(Gladdy.db.castBarWidth)
|
||||
castBar:SetHeight(Gladdy.db.castBarHeight)
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bar:ClearAllPoints()
|
||||
@ -165,24 +166,7 @@ function Castbar:UpdateFrame(unit)
|
||||
leftMargin = Gladdy.db.castBarIconSize + 1
|
||||
end
|
||||
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar)
|
||||
|
||||
castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
@ -410,7 +394,10 @@ function Castbar:CAST_START(unit, spell, icon, value, maxValue, test)
|
||||
castBar.spellText:SetText(spell)
|
||||
castBar.timeText:SetText(maxValue)
|
||||
castBar.bg:Show()
|
||||
castBar:Show()
|
||||
castBar.backdrop:Show()
|
||||
if Gladdy.db.castBarSparkEnabled then
|
||||
castBar.spark:Show()
|
||||
end
|
||||
castBar:SetAlpha(1)
|
||||
castBar.icon:Show()
|
||||
end
|
||||
@ -430,7 +417,8 @@ function Castbar:CAST_STOP(unit, ...)
|
||||
castBar.timeText:SetText("")
|
||||
castBar.bar:SetValue(0)
|
||||
castBar.bg:Hide()
|
||||
castBar:Hide()
|
||||
castBar.backdrop:Hide()
|
||||
castBar.spark:Hide()
|
||||
castBar.icon:Hide()
|
||||
else
|
||||
castBar.bar:SetStatusBarColor(...)
|
||||
@ -771,15 +759,6 @@ function Castbar:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
},
|
||||
castBarPos = option({
|
||||
type = "select",
|
||||
name = L["Castbar position"],
|
||||
order = 2,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
castBarIconPos = option( {
|
||||
type = "select",
|
||||
name = L["Icon position"],
|
||||
@ -817,4 +796,35 @@ function Castbar:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -4,13 +4,14 @@ local Gladdy = LibStub("Gladdy")
|
||||
local CreateFrame = CreateFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local L = Gladdy.L
|
||||
local Classicon = Gladdy:NewModule("Class Icon", 80, {
|
||||
classIconPos = "LEFT",
|
||||
local Classicon = Gladdy:NewModule("Class Icon", 81, {
|
||||
classIconSize = 60 + 20 + 1,
|
||||
classIconWidthFactor = 0.9,
|
||||
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
classIconSpecIcon = false,
|
||||
classIconXOffset = 0,
|
||||
classIconYOffset = 0,
|
||||
})
|
||||
|
||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
|
||||
@ -99,13 +100,6 @@ function Classicon:CreateFrame(unit)
|
||||
classIcon:SetFrameStrata("MEDIUM")
|
||||
classIcon:SetFrameLevel(2)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
|
||||
else
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
|
||||
end
|
||||
|
||||
Gladdy.buttons[unit].classIcon = classIcon
|
||||
self.frames[unit] = classIcon
|
||||
end
|
||||
@ -119,12 +113,15 @@ function Classicon:UpdateFrame(unit)
|
||||
classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
|
||||
classIcon:SetHeight(Gladdy.db.classIconSize)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor,
|
||||
Gladdy.db.classIconSize,
|
||||
0,
|
||||
0)
|
||||
end
|
||||
|
||||
classIcon.texture:ClearAllPoints()
|
||||
@ -278,4 +275,23 @@ function Classicon:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Classicon:LegacySetPosition(classIcon, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
end
|
||||
end
|
@ -1,7 +1,6 @@
|
||||
local select = select
|
||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
@ -11,8 +10,6 @@ local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
|
||||
ciSize = 20,
|
||||
ciAlpha = 1,
|
||||
ciWidthFactor = 1,
|
||||
ciAnchor = "healthBar",
|
||||
ciPos = "TOP",
|
||||
ciXOffset = 0,
|
||||
ciYOffset = -31,
|
||||
ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
@ -68,8 +65,7 @@ function CombatIndicator:UpdateFrame(unit)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
|
||||
|
||||
ciFrame:ClearAllPoints()
|
||||
ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
|
||||
Gladdy:SetPosition(ciFrame, unit, "ciXOffset", "ciYOffset", CombatIndicator:LegacySetPosition(ciFrame, unit), CombatIndicator)
|
||||
|
||||
ciFrame:SetAlpha(Gladdy.db.ciAlpha)
|
||||
|
||||
@ -177,30 +173,6 @@ function CombatIndicator:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
},
|
||||
ciAnchor = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["This changes the anchor of the ci icon"],
|
||||
order = 20,
|
||||
values = {
|
||||
["trinket"] = L["Trinket"],
|
||||
["classIcon"] = L["Class Icon"],
|
||||
["healthBar"] = L["Health Bar"],
|
||||
["powerBar"] = L["Power Bar"],
|
||||
},
|
||||
}),
|
||||
ciPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
desc = L["This changes position relative to its anchor of the ci icon"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
},
|
||||
}),
|
||||
ciXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
@ -249,4 +221,24 @@ function CombatIndicator:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function CombatIndicator:LegacySetPosition(ciFrame, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
-- LEGACY options
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
local ciAnchor = Gladdy.db.ciAnchor or Gladdy.legacy.ciAnchor
|
||||
local ciPos = Gladdy.db.ciPos
|
||||
|
||||
ciFrame:ClearAllPoints()
|
||||
ciFrame:SetPoint(ANCHORS[ciPos], Gladdy.buttons[unit][ciAnchor], ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
|
||||
local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select
|
||||
local GetTime = GetTime
|
||||
local CreateFrame = CreateFrame
|
||||
local RACE_ICON_TCOORDS = {
|
||||
@ -54,8 +54,8 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
|
||||
cooldownFontScale = 1,
|
||||
cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 },
|
||||
cooldown = true,
|
||||
cooldownYPos = "TOP",
|
||||
cooldownXPos = "LEFT",
|
||||
cooldownYGrowDirection = "UP",
|
||||
cooldownXGrowDirection = "RIGHT",
|
||||
cooldownYOffset = 0,
|
||||
cooldownXOffset = 0,
|
||||
cooldownSize = 30,
|
||||
@ -66,7 +66,7 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
|
||||
cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
cooldownDisableCircle = false,
|
||||
cooldownCooldownAlpha = 1,
|
||||
cooldownCooldowns = getDefaultCooldown()
|
||||
cooldownCooldowns = getDefaultCooldown(),
|
||||
})
|
||||
|
||||
function Cooldowns:Initialize()
|
||||
@ -134,42 +134,15 @@ function Cooldowns:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
-- Cooldown frame
|
||||
if (Gladdy.db.cooldown) then
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
end
|
||||
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
|
||||
button.spellCooldownFrame:SetWidth(1)
|
||||
button.spellCooldownFrame:Show()
|
||||
|
||||
Gladdy:SetPosition(button.spellCooldownFrame, unit, "cooldownXOffset", "cooldownYOffset", Cooldowns:LegacySetPosition(button, unit), Cooldowns)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(button.spellCooldownFrame, "cooldownXOffset", "cooldownYOffset", L["Cooldown"],
|
||||
Gladdy.db.cooldownXPos == "RIGHT" and {"TOPRIGHT", "TOPRIGHT"} or {"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy:CreateMover(button.spellCooldownFrame,"cooldownXOffset", "cooldownYOffset", L["Cooldown"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize)
|
||||
end
|
||||
-- Update each cooldown icon
|
||||
@ -181,11 +154,11 @@ function Cooldowns:UpdateFrame(unit)
|
||||
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownXGrowDirection == "LEFT") then
|
||||
if (j == 1) then
|
||||
icon:SetPoint("RIGHT", button.spellCooldownFrame, "RIGHT", 0, 0)
|
||||
icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
|
||||
elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
|
||||
if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
|
||||
icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
|
||||
else
|
||||
icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
|
||||
@ -195,11 +168,11 @@ function Cooldowns:UpdateFrame(unit)
|
||||
icon:SetPoint("RIGHT", button.spellCooldownFrame["icon" .. j - 1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.cooldownXPos == "LEFT") then
|
||||
if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then
|
||||
if (j == 1) then
|
||||
icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
|
||||
elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
|
||||
if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
|
||||
icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
|
||||
else
|
||||
icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
|
||||
@ -561,31 +534,6 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, expirationTimeInSecond
|
||||
end ]]
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
return Gladdy.dbi.profile[key]
|
||||
end,
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
if Gladdy.db.cooldownYPos == "LEFT" then
|
||||
Gladdy.db.cooldownXPos = "RIGHT"
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXPos = "LEFT"
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function Cooldowns:GetOptions()
|
||||
return {
|
||||
headerCooldown = {
|
||||
@ -644,15 +592,6 @@ function Cooldowns:GetOptions()
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Max Icons per row"],
|
||||
order = 7,
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldown = {
|
||||
@ -745,37 +684,44 @@ function Cooldowns:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownYPos = option({
|
||||
cooldownYGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["Anchor of the cooldown icons"],
|
||||
name = L["Vertical Grow Direction"],
|
||||
desc = L["Vertical Grow Direction of the cooldown icons"],
|
||||
order = 3,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["UP"] = L["Up"],
|
||||
["DOWN"] = L["Down"],
|
||||
},
|
||||
}),
|
||||
cooldownXGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Horizontal Grow Direction"],
|
||||
desc = L["Horizontal Grow Direction of the cooldown icons"],
|
||||
order = 4,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
cooldownXPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
desc = L["Grow Direction of the cooldown icons"],
|
||||
order = 4,
|
||||
values = {
|
||||
["LEFT"] = L["Right"],
|
||||
["RIGHT"] = L["Left"],
|
||||
},
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Max Icons per row"],
|
||||
order = 5,
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerOffset = {
|
||||
type = "header",
|
||||
name = L["Offset"],
|
||||
order = 5,
|
||||
order = 10,
|
||||
},
|
||||
cooldownXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 6,
|
||||
order = 11,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
@ -784,7 +730,7 @@ function Cooldowns:GetOptions()
|
||||
cooldownYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 7,
|
||||
order = 12,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
@ -913,4 +859,67 @@ function Gladdy:UpdateTestCooldowns(i)
|
||||
Cooldowns:CooldownUsed(unit, button.race, spellID)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Cooldowns:LegacySetPosition(button, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
|
||||
local offset = 0
|
||||
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
||||
offset = -(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
||||
end
|
||||
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
Gladdy.db.cooldownYGrowDirection = "UP"
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
end
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -30,7 +30,7 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
|
||||
drFont = "DorisPP",
|
||||
drFontColor = { r = 1, g = 1, b = 0, a = 1 },
|
||||
drFontScale = 1,
|
||||
drCooldownPos = "RIGHT",
|
||||
drGrowDirection = "RIGHT",
|
||||
drXOffset = 0,
|
||||
drYOffset = 0,
|
||||
drIconSize = 36,
|
||||
@ -49,7 +49,7 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
|
||||
drLevelTextFontScale = 1,
|
||||
drWidthFactor = 1,
|
||||
drCategories = defaultCategories(),
|
||||
drDuration = 18
|
||||
drDuration = 18,
|
||||
})
|
||||
|
||||
local function getDiminishColor(dr)
|
||||
@ -179,34 +179,18 @@ function Diminishings:UpdateFrame(unit)
|
||||
drFrame:Show()
|
||||
end
|
||||
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
|
||||
drFrame:SetWidth(Gladdy.db.drIconSize)
|
||||
drFrame:SetHeight(Gladdy.db.drIconSize)
|
||||
|
||||
Gladdy:SetPosition(drFrame, unit, "drXOffset", "drYOffset", Diminishings:LegacySetPosition(drFrame, unit), Diminishings)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(drFrame, "drXOffset", "drYOffset", L["Diminishings"],
|
||||
Gladdy.db.drCooldownPos == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"}, --point
|
||||
Gladdy.db.drIconSize * Gladdy.db.drWidthFactor, -- width
|
||||
Gladdy:CreateMover(drFrame,"drXOffset", "drYOffset", L["Diminishings"],
|
||||
Gladdy.db.drGrowDirection == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"},
|
||||
Gladdy.db.drIconSize * Gladdy.db.drWidthFactor,
|
||||
Gladdy.db.drIconSize,
|
||||
0, --xoffset
|
||||
0) --yoffset
|
||||
0,
|
||||
0)
|
||||
end
|
||||
|
||||
for i = 1, 16 do
|
||||
@ -245,15 +229,15 @@ function Diminishings:UpdateFrame(unit)
|
||||
end
|
||||
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (Gladdy.db.drGrowDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
icon:SetPoint("TOPRIGHT")
|
||||
icon:SetPoint("TOPRIGHT", drFrame, "TOPRIGHT")
|
||||
else
|
||||
icon:SetPoint("RIGHT", drFrame["icon" .. (i - 1)], "LEFT", -Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
else
|
||||
if (i == 1) then
|
||||
icon:SetPoint("TOPLEFT")
|
||||
icon:SetPoint("TOPLEFT", drFrame, "TOPLEFT")
|
||||
else
|
||||
icon:SetPoint("LEFT", drFrame["icon" .. (i - 1)], "RIGHT", Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
@ -383,13 +367,15 @@ function Diminishings:Positionate(unit)
|
||||
|
||||
if (icon.active) then
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "LEFT"
|
||||
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (not lastIcon) then
|
||||
icon:SetPoint("TOPRIGHT")
|
||||
else
|
||||
icon:SetPoint("RIGHT", lastIcon, "LEFT", -Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
else
|
||||
elseif (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "RIGHT"
|
||||
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
if (not lastIcon) then
|
||||
icon:SetPoint("TOPLEFT")
|
||||
else
|
||||
@ -562,21 +548,16 @@ function Diminishings:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 20,
|
||||
},
|
||||
drCooldownPos = Gladdy:option({
|
||||
drGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["DR Cooldown position"],
|
||||
desc = L["Position of the cooldown icons"],
|
||||
name = L["DR Grow Direction"],
|
||||
desc = L["Grow Direction of the dr icons"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
headerOffset = {
|
||||
type = "header",
|
||||
name = L["Offset"],
|
||||
order = 22,
|
||||
},
|
||||
drXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
@ -791,3 +772,36 @@ function Diminishings:GetDRIcons(category)
|
||||
end
|
||||
return icons
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Diminishings:LegacySetPosition(drFrame, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
Gladdy.db.drGrowDirection = "LEFT"
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
Gladdy.db.drGrowDirection = "RIGHT"
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -95,7 +95,21 @@ local deletedOptions = { -- backwards compatibility
|
||||
impconc = true,
|
||||
dragonsbreath = true,
|
||||
freezetrap = true,
|
||||
repentance = true
|
||||
--deleted db options
|
||||
castBarPos = true,
|
||||
buffsCooldownPos = true,
|
||||
buffsBuffsCooldownPos = true,
|
||||
classIconPos = true,
|
||||
ciAnchor = true,
|
||||
ciPos = true,
|
||||
cooldownYPos = true,
|
||||
cooldownXPos = true,
|
||||
drCooldownPos = true,
|
||||
racialAnchor = true,
|
||||
racialPos = true,
|
||||
trinketPos = true,
|
||||
padding = true,
|
||||
growUp = true,
|
||||
}
|
||||
|
||||
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
|
||||
@ -208,6 +222,9 @@ end
|
||||
function ExportImport:ApplyImport(t, table, str)
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
if (not t.newLayout) then
|
||||
table.newLayout = false
|
||||
end
|
||||
end
|
||||
for k,v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
|
@ -253,10 +253,13 @@ function Pets:UpdateFrame(unitId)
|
||||
|
||||
self.frames[unit]:SetWidth(Gladdy.db.petWidth)
|
||||
self.frames[unit]:SetHeight(Gladdy.db.petHeight)
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
Gladdy:SetPosition(self.frames[unit], unitId, "petXOffset", "petYOffset", Pets:LegacySetPosition(unit, unitId), Pets)
|
||||
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
@ -264,7 +267,7 @@ function Pets:UpdateFrame(unitId)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
|
||||
healthBar.portrait:SetHeight(Gladdy.db.petHeight)
|
||||
@ -587,4 +590,31 @@ function Pets:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Pets:LegacySetPosition(unit, unitId)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -5,14 +5,12 @@ local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Racial = Gladdy:NewModule("Racial", nil, {
|
||||
local Racial = Gladdy:NewModule("Racial", 79, {
|
||||
racialFont = "DorisPP",
|
||||
racialFontScale = 1,
|
||||
racialEnabled = true,
|
||||
racialSize = 60 + 20 + 1,
|
||||
racialWidthFactor = 0.9,
|
||||
racialAnchor = "trinket",
|
||||
racialPos = "RIGHT",
|
||||
racialXOffset = 0,
|
||||
racialYOffset = 0,
|
||||
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
@ -22,7 +20,6 @@ local Racial = Gladdy:NewModule("Racial", nil, {
|
||||
racialCooldownNumberAlpha = 1,
|
||||
})
|
||||
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
|
||||
function Racial:Initialize()
|
||||
self.frames = {}
|
||||
@ -121,16 +118,15 @@ function Racial:UpdateFrame(unit)
|
||||
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
||||
|
||||
racial:ClearAllPoints()
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "LEFT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "TOP") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "BOTTOM") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
|
||||
Gladdy.db.racialSize,
|
||||
0,
|
||||
0)
|
||||
end
|
||||
|
||||
if (Gladdy.db.racialEnabled == false) then
|
||||
@ -394,4 +390,30 @@ function Racial:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Racial:LegacySetPosition(racial, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
racial:ClearAllPoints()
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "LEFT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "TOP") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "BOTTOM") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -6,18 +6,19 @@ local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Trinket = Gladdy:NewModule("Trinket", nil, {
|
||||
local Trinket = Gladdy:NewModule("Trinket", 80, {
|
||||
trinketFont = "DorisPP",
|
||||
trinketFontScale = 1,
|
||||
trinketEnabled = true,
|
||||
trinketSize = 60 + 20 + 1,
|
||||
trinketWidthFactor = 0.9,
|
||||
trinketPos = "RIGHT",
|
||||
trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
trinketDisableCircle = false,
|
||||
trinketCooldownAlpha = 1,
|
||||
trinketCooldownNumberAlpha = 1,
|
||||
trinketXOffset = 0,
|
||||
trinketYOffset = 0,
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(Trinket)
|
||||
|
||||
@ -119,20 +120,15 @@ function Trinket:UpdateFrame(unit)
|
||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
|
||||
|
||||
trinket:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
end
|
||||
Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor,
|
||||
Gladdy.db.trinketSize,
|
||||
0,
|
||||
0)
|
||||
end
|
||||
|
||||
if (Gladdy.db.trinketEnabled == false) then
|
||||
@ -368,4 +364,31 @@ function Trinket:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Trinket:LegacySetPosition(trinket, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
trinket:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
end
|
||||
end
|
||||
end
|
Reference in New Issue
Block a user