cleanup
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@ -1,7 +1,6 @@
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local select, string_gsub, tostring = select, string.gsub, tostring
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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end
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function EventListener:Reset()
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@ -80,17 +78,6 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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local srcUnit = Gladdy.guids[sourceGUID]
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local destUnit = Gladdy.guids[destGUID]
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if Gladdy.specSpells[spellName] and srcUnit then
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--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
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end
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if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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if destUnit then
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--Gladdy:Print(eventType, "destUnit", destUnit)
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elseif srcUnit then
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--Gladdy:Print(eventType, "srcUnit", srcUnit)
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end
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end
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if destUnit then
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-- diminish tracker
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if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
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@ -143,12 +130,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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if button or pet then
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if updateReason == "seen" then
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-- ENEMY_SPOTTED
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if button and not button.class then
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Gladdy:SpotEnemy(unit, true)
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end
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if button and button.stealthed then
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local class = Gladdy.buttons[unit].class
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button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
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if button then
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Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
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if not button.class then
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Gladdy:SpotEnemy(unit, true)
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end
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end
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if pet then
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Gladdy:SendMessage("PET_SPOTTED", unit)
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@ -156,9 +142,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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elseif updateReason == "unseen" then
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-- STEALTH
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if button then
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Gladdy:SendMessage("ENEMY_STEALTH", unit)
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button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
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button.stealthed = true
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Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
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end
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if pet then
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Gladdy:SendMessage("PET_STEALTH", unit)
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@ -213,7 +197,7 @@ function EventListener:UNIT_AURA(unit)
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end
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if not button.spec and Gladdy.specBuffs[spellName] then
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
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if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
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Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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@ -252,7 +236,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
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end
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end
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end
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function EventListener:GetOptions()
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return nil
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end
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